Adventurer #14
30 июня 2003
  Демо  

Scene - demokoderov survey about their favorite demah.

<b>Scene</b> - demokoderov survey about their favorite demah.
Democoders Questionnarie
elph / CPU

Many of us have a favorite
speccy demos: Forever, Shit For
Brains, Dogma, Refresh ... - You can take a long time, all
know the first place charts. One finds in the work something of 
his own, imbued with the atmosphere created by the authors. 
Feelings have become even deeper, if you yourself happened to 
be in the role of creator. Today I decided to ask a few 
questions to people who gave a demo coding. Forced

accept the idea I learned in kommodorovskom Attitude, where
Cactus / Oxyron conducted similar
survey c64 democoders. I do not
began to struggle with the desire to learn
answers the same questions from coders
vigilante on speccy. So, here
whom I managed to catch:

Flying / Digital Reality
Poisoned Cyberjack / Triebkraft
Vivid / Brainwave
sq / skrju
Fyrex / Mayhem
Rom'Fux / Progress
D-Art/Fenomen
Mad_rain / Fenomen
Gasman / H-PRG

And the questions, valid replies
which was necessary to obtain:

1. What effect and what work
most impressed you?

2. What effect do you think your
the most powerful?

3. What is your favorite deme on
Speke?

Now read, think, view
those people interested in not only
me.

1. What effect and what work
most impressed you?

Flying> Shock megademo of Ethanol Software Inc. (ESI), part of
riding chess fields.
This is undoubtedly the most impressive effect of all that I saw
(If it is to talk about the individual effects). I remember my 
jaw dropped when I first saw it, I remember as a very long look 
at these fields, forgetting time. And when found

that they still can manage ....
:)

CJ> It is difficult to answer because the move ...
I was surprised at different times, quite a lot of dem - 
Vibrations, Illusion, Trashe, Condommed, Power Up, Shit For 
Brains, Rage, Spirius, Refresh, Insane, Jam,

Napalm, Dogma, Tryptomine
Dreams, Loop - that's the brightest
impressions. The strongest shock - Refresh. Before him on the 3D
Spectrum, one might say, simply was not ... The most powerful 
effect - perhaps, texturemapping with phong from Napalm'a. I 
just I could not believe that it is possible

on the Spectrum. And as the Profi
gave 170% in the turbo-mode, then even the speed was quite 
nothing :))) Now demah, of course, there

Technology and stronger, but ... I
Now this is not surprising: (why dwell on effects
the past century.

Vivid> To be honest, my effects are impressive as long as
I do not dopru how it is done and
I will not do better. Ie I must see the skill level of the above
that which reached himself. For example, I was impressed at the 
time mirror rotator in the GOA and Refresh. In Tryptomine Dream 
I implemented this effect to the full screen, and even in 
multicolor. Impressed with the voxels in the Insane.

Done in multicolor to 3 Inta.
Impressed Phong in Napalm'e, repeated it in the TD. Then he 
realized the 3d and multicolor in Stellar Contour.


Impressed Mandelbrot Fractal Zooming in the old ptsshnoy Deme 
Crystal Dreams-2. I did it in multicolor on the Spectrum. Show 
me the effect on the Spectrum, which impressed me, and I'll try 
to do better. That's what I want to realize, and I have

still do not really think about how
This can be done quickly, so it
3d bump (remember the Cube to Refresh). If not for poor 
performance Z80, it would be possible implement it isosurface. 
But it will be terribly slow is not something that TMap'om, but 
even with the usual Flat shading-ohm. 

sq> Yeah. I understand that impressed
in terms of code? Hmm, I honestly
speaking, never really thought about it, so any one,
I have a very specific effect
call can not. In general, probably, should impress the deme in
Overall, if one effect is impressive, and the other does not, 
it's probably wrong:> Well, if we speak

without thinking in terms of exactly
code, then perhaps, tmap + phong
from napalm - it's exactly where
Eye candy for "assorted" stretched. Judging from the visual
point of view - I love bagels, so gouraud mapped torus of 
refresh, phong mapped torus of voodoo and a fancy bagel of 
lifeforms me in my time is also very impressed:>

I also really like the zoomer
of melange-cool looks.
Well, the last, a flower on a white background inbetween:> If
talk about nechankovyh effects
it is very cute and nice looks
Vivid'ovsky multicolor. Well,
Of course, his doom from the stellar contour - it's just 
something! Generally, With all my love to the chunk, I

I think it's time yet to do and
nechankovye demos. But you did not
listen in any case, do as you like! And something else
suddenly start now all white background
use, and a year later he was all
bored as it was in its time
a chunk:>

Fyrex> A lot of things like the same, so it's hard to choose 
... Well, perhaps most impressed me, technically, Multicolor 
effects last Deme BW, stellar contour, in my opinion. I myself 
am not a fan of multicolor, but there turned out

fun.

Rom'Fux> Env from Refresh

D-Art> At one time, I am very enthusiastic about the effect 
voxel'nogo Mars demos from Over The Top, a more realistic I 
Speccy never seen. 

Mad_rain> Tunnel in YES1997.
Nothing like I had not
seen. Interesting algorithm
construction.

Gasman> Most likely, this Vokselny landscape of the Insane from 
3SC (And later in the Higher State). Usually

because the effects are not invented anew - they just rely on 
someone else's ideas of a more dem early, developed a little 
further (Eg, the famous Multicolor part in Shock was based on 
the similar effect of NMI 3). But this time, Baze and

Astex provided us with a completely new effect is all
possible twists. He zumitsya, spinning, there is a suspension 
bridge ... exist yet and, as far as I I remember it was the 
first time I saw this, Swift 3D

by Speck.

His copying other coders several times (including myself), but
it did not look as good as
original. This is especially impressive when one recalls that 
in 1995-96 had been stagnant at times

in the life of Speke, only Exodus,
probably were the only innovators and 3SC were young and
the unknown
group.

2. What effect do you think your
the most powerful?

Flying> hard to say ... Here we have
separately to assess the beauty of the code and
separately evaluate the visual
beauty. The latter, by the
is often not so much
my credit as co-
We work with Arty, because appearance of the effect in the form 
in which it appears in our papers, it is often merit Arty.


Actually, you should say that I like
generally unhappy with the quality
its code is already in couple of months after it was written
(Although many others, I think,
have the same feeling with respect to its code). Yes, and the 
code which I think is the best

their code, as a rule, does not refer to effektam, but to the 
internal organization of the program. So, I really like JAM is 
the way it works inside, at the source, I

really like it Scenergy
the same. If you talk about "power" is code effects,
highest quality (or, more precisely,
most "licked") code - this is my
last 512 bytes intro, which
I exhibited at CAFe'2002. Am
confidently say that this
almost my only program that is optimized for size:) But from a 
visual standpoint (if you do not touch the code itself) I 
really like: jumping crystal 7th Reality, polygonal heart, 
lighted lamp and the final morph into Binary Love, the final 
"cartoon" to Forever (Forever although I do not like to discuss 
at the effects of this deme was originally conceived and

taken as a whole and should
seen it so)
Another crystal, but in
CC'999 invitation dentro, animation
dancing with Arty and dotted
"Jellyfish" in the JAM, and of course
ours, in my opinion the best
intro to DOOM pre-release (the one with stars, original by
Quadrax).

CJ> The most powerful thing on the code
of _relizhennogo_ is my
3D-engine (Harm, Pneuma). Reluctant to brag, but it really
Sair00s'ovsky furnishes 30 percent of the speed in equal
conditions, although the possibilities
Of course, it is inferior. In
Specifically, there is a very fast Gourad-shading - 15 cycles 
against Standard 26. Specific effect I can not name, as

with current technologies (chunks
3D) bulk of the work goes
exactly on the engine. The most powerful
thing on a code of _nerelizhennogo_ is the engine for the game
Bomberman, which I did
with GD / / 4D. Perhaps we
someday it and finish it (???).

Vivid> The first part of Stellar Contour - Multicolor
"Wolf"-like slider. The main feature - the presence multicolor
and 16 FPS. True, Alone Coder gave me an idea how you can make
its 25 FPS - just a trace
rays are not in every column, and by
column, and then interpolate.

sq> Oh, you, I do not have their effects, I always steal:>
So, like, people say:>
hee-hee. In fact, my most powerful effect is, of course,
3d of summermilk'a:> By the way,
opened one of its small
the secret: in reality it is not stopping, and even very fast. A
everything is so slow because of the text and
background - they appear too
a fool. Uh-uh ... someone
generally caught, what I mean?

Fyrex> no such ;-)

Rom'Fux> 3d engine (not released
yet)

D-Art> It is hard to say, I try
do leymovyh effects at all, but as a completed yet Oxygen
evaluate themselves.

Mad_rain> In the intro to the Livingstone 2
(So ​​it seems to say,
where the text is something drips).
Not that he is powerful, but looks good.

Gasman> Reflective lake in Losing Victoria. In fact, this
effect was inspired by the Java applet
used when loading
web-pages, but the idea is to do it
at Speke originated almost at a subconscious level, when I 
thought about while coding, design and graphics. Almost at a

Vse same level and this was done, starting from the initial
experience (including work
on an image, the weakest
place, actually), probably
Vse so far has turned out
better if it was the collective work. Coding is also held at 
random, until the last byte of I did not know whether it will 
realistically there will be enough for this CPU. Fortunately, 
Vse happened, and I'm not wasting a few weeks ... 

However, the greatest success has been very
presence in the Assembly - is to
Actually what I was more
most memorable. Applause, which gave a stadium with thousands 
of scenery - it's something I never forget (even if they began 
with Antii, exist yet one Speccy fan, who attended the party

:))))

3. What is your favorite deme on
Speke?

Flying> It's all clear - it
Shit 4 Brainz by Progress. Above
She, in my opinion, no one has yet managed to rise. While it is 
certainly on the Speccy is a set of dem,

prominent in some parts:
somewhere insanely cool code
(Demos, written RST7,
Exploder'om, Sair00s'om,
Vivid'om), where a funky design (4D, E-Mage and many
others), where a very powerful psychological effect (as recent 
examples - The Loop and SummerMilk). I'm not talking about

classics such as Shock megademo,
Echology and the like. But all
they are in my eyes lose
S4B, where each component
good demo there raised to the power of infinity. Someone may 
have a different opinion about this, but My opinion is such and 
it consistently since then, when I saw S4B on Enlight'97


CJ> Odnoznachno - Condommed by
E-Mage!!! It was a real shock
for me at the time, great music, great, if not
to say the least, design, and of the code
course. True, honest,
Even then it seemed to me that
effects there basically suck (that is quite weak) - and
Now I hold my opinion - but their beauty is not in the coolness,
and non-standard and in excellent
fixed to the music. Purely in terms of
package Condommed'e I like the effects are not as different 
chips multiloader (first normal

working), fix multicolor
under any car (I hate only for pentagon!!! already no words)
and of course, digital
samples in the music! - Incomparable
and memorable thing!

Now I know all DeMouy heart,
but I still occasionally watch just calms the nerves and 
remember old times:)


Vivid> hard to say for sure. The fact that the favorite
dem I have several. This,
unquestionably demos from Placebo
Dogma, Lifeforms and Inbetween.
Code level Sair00s'a for me
was at the time of the strip,
to which we must strive for.

I like very demos
Exploder'a - Power Up, Action,
Refresh. Ie this demos, where there is no
one extra pauses where the code is almost
perfect.

sq> Condommed. This cult
thing, by the standards of both - and of those, and
today - time. Probably
not many people know that there were 15 kva
years old when he kodil it with
rum'om (well, by the way, 14 when
He kodil trashe:) but not even in the
this case. Dem, which would have combined so much worked (and 
equally well executed, not to the detriment of anything) plot, 
code and design, to Spectrum is probably no more.

Yes, and track condommed, in my
According to one of the best tracks is not
sinter at all, especially because I think the main thing in 
music Deme.


Fyrex> Dogma. Good effects, graphics, there is a serious
plot, etc. For comparison - shit
for brains-even for that time unimportant effects, and the 
theme is chewed, not demah, but in society, and it was easier 
to pass on DeMouy. Very funny also received anamnesis - but 
that at three views, then got bored.


Rom'Fux> condommed by e-mage

D-Art> It is difficult to distinguish some
one DeMouy, lately I have not
saw a good, quality dem.
And from the dem old I really liked the Power UP.

Mad_rain> DIESIRAE - classic
very beautiful and pleasant deme.
That these are not enough.

Gasman> Shit 4 Brains-perhaps the most influential demo
on the ZX. One of the first to trekmo
Speke, which gave impetus to the creation of
all subsequent trekmo after
He ... Second Reality in Speke?
Yes, I think so. Even now, it's hard to find a demo, which 
combines visual and musical range so

good as that - it certainly
something I always try to achieve in my demah. Probably, the 
reduction of 5 minutes of music and fast-changing effects had 
great difficulty to the creators of the demos. 

Final effects to
me, one of the coolest moments in the history of Speke-drums 
stop ostaetsya melody, the same atmospheric,

as essays Tim'a Follin'a, and
we plunge into the abyss
emotions ... definitely exciting, especially on the big screen.

"We think it's enough" ... and
there.


elph> Well, I think, all notice that the best effect
and the best demo - concepts that are quite far apart from
another, even for people who, due to
where the code has become an art.





Other articles:

Editorial - Our Time Machine.

Editorial - Editorial.

Editorial - Seven years of the magazine, the fourteenth number. Magic numbers.

Editorial - a new shell magazine.

Editorial - addresses editors and authors of the magazine.

News - news from: Alco / Anarchia, Studio Stall, Hooy-Program, Tbk +4 d, C-jeff, Colour of Magi, Skrju, Triumph, n-Dicovery, Perspective Group, Cronosoft , Stefano.

News - News from: Alco / Anarchia, Studio Stall, Hooy-Program, Tbk +4 d, C-jeff, Colour of Magi, Skrju, Triumph, n-Dicovery, Perspective Group, Cronosoft , Stefano.

Scene - demokoderov survey about their favorite demah.

Scene - Democoders Questionnarie: best zx demo.

Scene - the current trends in demomeykinge.

Scene - Modern tendencies in demomaking.

Scene - Adventure Finns in Russia: Report on a trip to the Russian party CAFe'2002.

Scene - The Scene Behind A Curtain.

Scene - an epic trip report on the CPU CAFe'2002.

Scene - CPU global report on the visit to Belarus to party Millennium'1902.

Scene - a detailed report from Rostov party Paradox'2002.

Scene - a report of the Slovak party for 8-bit Forever Quatro 2003.

Scene - an interview with the famous Polish spektrumistom Yerzmyey / Hooy-Programm.

Scene - Interview with Yerzmyey / Hooy-Programm.

Scene - a conversation Sq, Diver, CJ about the fate of newspapers Insanity.

Scene - an interview with Brainwave taken on CAFe'2002.

Scene - an interview with the Color of Magic taken on CAFe'2002.

Scene - Interview with Mayhem taken on CAFe'2002.

Scene - an interview with the Power Of Sound taken on CAFe'2002.

Scene - an interview with a group of Antares taken on CAFe'2002.

Scene - interview with Triumph the commitment made by CAFe'2002.

Scene - an interview with a group of OCA taken on CAFe'2002.

Scene - an interview with a group Jeez taken on CAFe'2002.

Scene - an interview with ukraiskim spektrumistom Looker taken on CAFe'2002.

Scene - an interview with Kacuk taken on CAFe'2002.

Scene - an interview with the band Phantom Family taken on CAFe'2002.

Scene - an interview with a group of Master Home Computers Group taken on CAFe'2002.

Scene - an interview with the band Placebo taken on CAFe'2002.

Scene - an interview with Screamer'om taken on CAFe'2002.

Scene - an interview with the organizers CAFe'2002 - xPasha, Adam Bazaroff and Unbeliever.

Interface - Forever Music compo psychology.

Interface - psychology of voting for the music on the example of European demopati Forever.

Interface - The problems of Russian spekovskoy news scene. Review of the modern press.

Interface - the history of creation in the form of demos Summermilk IRC log.

Interface - the story of creating a virtual party of Antique Toy.

Interface - History of Antique Toy.

Reviews - an overview of demos for 2002: Alter Ego, Reject, Laya, Lovemaker, Harm, Abyss Of Madness, Losing Victoria, Inbetween, Summermilk, demo21, Black & White, Traffic Of Death, Invasion, The Loop.

Reviews - 2002 year demo review: Alter Ego, Reject, Laya, Lovemaker, Harm, Abyss Of Madness, Losing Victoria, Inbetween, Summermilk, demo21, Black & White, Traffic Of Death, Invasion, The Loop.

Review - Review sovrennogo Spectrum iron.

Reviews - ZX Spectrum 2002 year Hardware Review.

Review - zhelezyachny retro Fetishizm.

Review - Hardware Retrofetishism.

Tutorials - a new word in demomakinge: chankovy engine 2x2.

Tutorials - New trend in demomaking: Chunks 2x2.

Ottyag - observing life.

Ottyag - the secret places of my mind.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
Studies - Program the output image.
Soft - ZX Terminal 97 - vasch pyt in Intepnet (Po mamepialam fipmy Ckopnion).
From the Editor - What's new in the editorial board?

В этот день...   23 November