Adventurer #14
30 июня 2003 |
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Scene - demokoderov survey about their favorite demah.
Democoders Questionnarie elph / CPU Many of us have a favorite speccy demos: Forever, Shit For Brains, Dogma, Refresh ... - You can take a long time, all know the first place charts. One finds in the work something of his own, imbued with the atmosphere created by the authors. Feelings have become even deeper, if you yourself happened to be in the role of creator. Today I decided to ask a few questions to people who gave a demo coding. Forced accept the idea I learned in kommodorovskom Attitude, where Cactus / Oxyron conducted similar survey c64 democoders. I do not began to struggle with the desire to learn answers the same questions from coders vigilante on speccy. So, here whom I managed to catch: Flying / Digital Reality Poisoned Cyberjack / Triebkraft Vivid / Brainwave sq / skrju Fyrex / Mayhem Rom'Fux / Progress D-Art/Fenomen Mad_rain / Fenomen Gasman / H-PRG And the questions, valid replies which was necessary to obtain: 1. What effect and what work most impressed you? 2. What effect do you think your the most powerful? 3. What is your favorite deme on Speke? Now read, think, view those people interested in not only me. 1. What effect and what work most impressed you? Flying> Shock megademo of Ethanol Software Inc. (ESI), part of riding chess fields. This is undoubtedly the most impressive effect of all that I saw (If it is to talk about the individual effects). I remember my jaw dropped when I first saw it, I remember as a very long look at these fields, forgetting time. And when found that they still can manage .... :) CJ> It is difficult to answer because the move ... I was surprised at different times, quite a lot of dem - Vibrations, Illusion, Trashe, Condommed, Power Up, Shit For Brains, Rage, Spirius, Refresh, Insane, Jam, Napalm, Dogma, Tryptomine Dreams, Loop - that's the brightest impressions. The strongest shock - Refresh. Before him on the 3D Spectrum, one might say, simply was not ... The most powerful effect - perhaps, texturemapping with phong from Napalm'a. I just I could not believe that it is possible on the Spectrum. And as the Profi gave 170% in the turbo-mode, then even the speed was quite nothing :))) Now demah, of course, there Technology and stronger, but ... I Now this is not surprising: (why dwell on effects the past century. Vivid> To be honest, my effects are impressive as long as I do not dopru how it is done and I will not do better. Ie I must see the skill level of the above that which reached himself. For example, I was impressed at the time mirror rotator in the GOA and Refresh. In Tryptomine Dream I implemented this effect to the full screen, and even in multicolor. Impressed with the voxels in the Insane. Done in multicolor to 3 Inta. Impressed Phong in Napalm'e, repeated it in the TD. Then he realized the 3d and multicolor in Stellar Contour. Impressed Mandelbrot Fractal Zooming in the old ptsshnoy Deme Crystal Dreams-2. I did it in multicolor on the Spectrum. Show me the effect on the Spectrum, which impressed me, and I'll try to do better. That's what I want to realize, and I have still do not really think about how This can be done quickly, so it 3d bump (remember the Cube to Refresh). If not for poor performance Z80, it would be possible implement it isosurface. But it will be terribly slow is not something that TMap'om, but even with the usual Flat shading-ohm. sq> Yeah. I understand that impressed in terms of code? Hmm, I honestly speaking, never really thought about it, so any one, I have a very specific effect call can not. In general, probably, should impress the deme in Overall, if one effect is impressive, and the other does not, it's probably wrong:> Well, if we speak without thinking in terms of exactly code, then perhaps, tmap + phong from napalm - it's exactly where Eye candy for "assorted" stretched. Judging from the visual point of view - I love bagels, so gouraud mapped torus of refresh, phong mapped torus of voodoo and a fancy bagel of lifeforms me in my time is also very impressed:> I also really like the zoomer of melange-cool looks. Well, the last, a flower on a white background inbetween:> If talk about nechankovyh effects it is very cute and nice looks Vivid'ovsky multicolor. Well, Of course, his doom from the stellar contour - it's just something! Generally, With all my love to the chunk, I I think it's time yet to do and nechankovye demos. But you did not listen in any case, do as you like! And something else suddenly start now all white background use, and a year later he was all bored as it was in its time a chunk:> Fyrex> A lot of things like the same, so it's hard to choose ... Well, perhaps most impressed me, technically, Multicolor effects last Deme BW, stellar contour, in my opinion. I myself am not a fan of multicolor, but there turned out fun. Rom'Fux> Env from Refresh D-Art> At one time, I am very enthusiastic about the effect voxel'nogo Mars demos from Over The Top, a more realistic I Speccy never seen. Mad_rain> Tunnel in YES1997. Nothing like I had not seen. Interesting algorithm construction. Gasman> Most likely, this Vokselny landscape of the Insane from 3SC (And later in the Higher State). Usually because the effects are not invented anew - they just rely on someone else's ideas of a more dem early, developed a little further (Eg, the famous Multicolor part in Shock was based on the similar effect of NMI 3). But this time, Baze and Astex provided us with a completely new effect is all possible twists. He zumitsya, spinning, there is a suspension bridge ... exist yet and, as far as I I remember it was the first time I saw this, Swift 3D by Speck. His copying other coders several times (including myself), but it did not look as good as original. This is especially impressive when one recalls that in 1995-96 had been stagnant at times in the life of Speke, only Exodus, probably were the only innovators and 3SC were young and the unknown group. 2. What effect do you think your the most powerful? Flying> hard to say ... Here we have separately to assess the beauty of the code and separately evaluate the visual beauty. The latter, by the is often not so much my credit as co- We work with Arty, because appearance of the effect in the form in which it appears in our papers, it is often merit Arty. Actually, you should say that I like generally unhappy with the quality its code is already in couple of months after it was written (Although many others, I think, have the same feeling with respect to its code). Yes, and the code which I think is the best their code, as a rule, does not refer to effektam, but to the internal organization of the program. So, I really like JAM is the way it works inside, at the source, I really like it Scenergy the same. If you talk about "power" is code effects, highest quality (or, more precisely, most "licked") code - this is my last 512 bytes intro, which I exhibited at CAFe'2002. Am confidently say that this almost my only program that is optimized for size:) But from a visual standpoint (if you do not touch the code itself) I really like: jumping crystal 7th Reality, polygonal heart, lighted lamp and the final morph into Binary Love, the final "cartoon" to Forever (Forever although I do not like to discuss at the effects of this deme was originally conceived and taken as a whole and should seen it so) Another crystal, but in CC'999 invitation dentro, animation dancing with Arty and dotted "Jellyfish" in the JAM, and of course ours, in my opinion the best intro to DOOM pre-release (the one with stars, original by Quadrax). CJ> The most powerful thing on the code of _relizhennogo_ is my 3D-engine (Harm, Pneuma). Reluctant to brag, but it really Sair00s'ovsky furnishes 30 percent of the speed in equal conditions, although the possibilities Of course, it is inferior. In Specifically, there is a very fast Gourad-shading - 15 cycles against Standard 26. Specific effect I can not name, as with current technologies (chunks 3D) bulk of the work goes exactly on the engine. The most powerful thing on a code of _nerelizhennogo_ is the engine for the game Bomberman, which I did with GD / / 4D. Perhaps we someday it and finish it (???). Vivid> The first part of Stellar Contour - Multicolor "Wolf"-like slider. The main feature - the presence multicolor and 16 FPS. True, Alone Coder gave me an idea how you can make its 25 FPS - just a trace rays are not in every column, and by column, and then interpolate. sq> Oh, you, I do not have their effects, I always steal:> So, like, people say:> hee-hee. In fact, my most powerful effect is, of course, 3d of summermilk'a:> By the way, opened one of its small the secret: in reality it is not stopping, and even very fast. A everything is so slow because of the text and background - they appear too a fool. Uh-uh ... someone generally caught, what I mean? Fyrex> no such ;-) Rom'Fux> 3d engine (not released yet) D-Art> It is hard to say, I try do leymovyh effects at all, but as a completed yet Oxygen evaluate themselves. Mad_rain> In the intro to the Livingstone 2 (So it seems to say, where the text is something drips). Not that he is powerful, but looks good. Gasman> Reflective lake in Losing Victoria. In fact, this effect was inspired by the Java applet used when loading web-pages, but the idea is to do it at Speke originated almost at a subconscious level, when I thought about while coding, design and graphics. Almost at a Vse same level and this was done, starting from the initial experience (including work on an image, the weakest place, actually), probably Vse so far has turned out better if it was the collective work. Coding is also held at random, until the last byte of I did not know whether it will realistically there will be enough for this CPU. Fortunately, Vse happened, and I'm not wasting a few weeks ... However, the greatest success has been very presence in the Assembly - is to Actually what I was more most memorable. Applause, which gave a stadium with thousands of scenery - it's something I never forget (even if they began with Antii, exist yet one Speccy fan, who attended the party :)))) 3. What is your favorite deme on Speke? Flying> It's all clear - it Shit 4 Brainz by Progress. Above She, in my opinion, no one has yet managed to rise. While it is certainly on the Speccy is a set of dem, prominent in some parts: somewhere insanely cool code (Demos, written RST7, Exploder'om, Sair00s'om, Vivid'om), where a funky design (4D, E-Mage and many others), where a very powerful psychological effect (as recent examples - The Loop and SummerMilk). I'm not talking about classics such as Shock megademo, Echology and the like. But all they are in my eyes lose S4B, where each component good demo there raised to the power of infinity. Someone may have a different opinion about this, but My opinion is such and it consistently since then, when I saw S4B on Enlight'97 CJ> Odnoznachno - Condommed by E-Mage!!! It was a real shock for me at the time, great music, great, if not to say the least, design, and of the code course. True, honest, Even then it seemed to me that effects there basically suck (that is quite weak) - and Now I hold my opinion - but their beauty is not in the coolness, and non-standard and in excellent fixed to the music. Purely in terms of package Condommed'e I like the effects are not as different chips multiloader (first normal working), fix multicolor under any car (I hate only for pentagon!!! already no words) and of course, digital samples in the music! - Incomparable and memorable thing! Now I know all DeMouy heart, but I still occasionally watch just calms the nerves and remember old times:) Vivid> hard to say for sure. The fact that the favorite dem I have several. This, unquestionably demos from Placebo Dogma, Lifeforms and Inbetween. Code level Sair00s'a for me was at the time of the strip, to which we must strive for. I like very demos Exploder'a - Power Up, Action, Refresh. Ie this demos, where there is no one extra pauses where the code is almost perfect. sq> Condommed. This cult thing, by the standards of both - and of those, and today - time. Probably not many people know that there were 15 kva years old when he kodil it with rum'om (well, by the way, 14 when He kodil trashe:) but not even in the this case. Dem, which would have combined so much worked (and equally well executed, not to the detriment of anything) plot, code and design, to Spectrum is probably no more. Yes, and track condommed, in my According to one of the best tracks is not sinter at all, especially because I think the main thing in music Deme. Fyrex> Dogma. Good effects, graphics, there is a serious plot, etc. For comparison - shit for brains-even for that time unimportant effects, and the theme is chewed, not demah, but in society, and it was easier to pass on DeMouy. Very funny also received anamnesis - but that at three views, then got bored. Rom'Fux> condommed by e-mage D-Art> It is difficult to distinguish some one DeMouy, lately I have not saw a good, quality dem. And from the dem old I really liked the Power UP. Mad_rain> DIESIRAE - classic very beautiful and pleasant deme. That these are not enough. Gasman> Shit 4 Brains-perhaps the most influential demo on the ZX. One of the first to trekmo Speke, which gave impetus to the creation of all subsequent trekmo after He ... Second Reality in Speke? Yes, I think so. Even now, it's hard to find a demo, which combines visual and musical range so good as that - it certainly something I always try to achieve in my demah. Probably, the reduction of 5 minutes of music and fast-changing effects had great difficulty to the creators of the demos. Final effects to me, one of the coolest moments in the history of Speke-drums stop ostaetsya melody, the same atmospheric, as essays Tim'a Follin'a, and we plunge into the abyss emotions ... definitely exciting, especially on the big screen. "We think it's enough" ... and there. elph> Well, I think, all notice that the best effect and the best demo - concepts that are quite far apart from another, even for people who, due to where the code has become an art.
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В этот день... 23 November