Adventurer #14
30 июня 2003

Scene - Modern tendencies in demomaking.

<b>Scene</b> - Modern tendencies in demomaking.
Modern Demomaking
Chasm / CPU

Modern tendencies in demomaking

Recently, there formed a difficuilt situation in the modern 
demomaking. Almost every 8-bit platform practically has reached 
the climax in a programming techniques development, at the same 
time, on the ibm pc, due to the constant tendencies of the 
hardware accelerators' development, the pure and tight

code, generally, is out of use.

So, it's easy to understand that
demomaking from the simple coders'
competition developed into the way
of expressing of personal emotions
and the creator's ideology. Since,
it became easy to deliver the creator's idea to the public 
visually and if it is not enough, then it

is possible to combine it with
text information, presented by me-ans of effects.

For those, who don't understand
what i mean, i'll try to explain
it in other way. Let's consider
the first part of 'Matrix'. For
the most of consumers it is a
'Super' block-buster with
high-tech visual effects; for
those, who understand cyberpunk,
it's a possible way of human evolution; and if look deeper, then
it's just a parable with beautiful
pictures telling about a world,
that every man can build around
himself and which he want to see
and to live in.

The same thing happens with demomaking. For the most who doesn't
understand its meaning, demo is
just a beautiful video, with
outstanding audio-video features;
for those who slightly comprehend,
it's just another manner of
dick-comparison, whose is longer
(I.e. whose code, music or gfx is
better); and finally, the most deepest understanding of a demo -
what stands behind that prettiness, the sense, ie the inner
world, either current state of creators' minds, which they want 
to deliver to the public.


However, there's no need in tight
code to make others see, what you
feel, if you have an interesting
idea and its proper realization.
For example, demos from skrju, or
Timewaster, which has nothing difficuilt in code, but has a 
great emotional affection.


I'm not making an appeal for creating funny crap demos, we just 
have to forget about this dick-length competition and try to

concentrate on really interesting
things, that force to comprehend
the meaning of life and the world,
surrounding us, or to make demos,
which let us see the creator's inner state, it has a big 
importantance too. 

p.s. I hope, Sair00s will present
the next progressive engine:)

p.p.s. By the way, conversions are
not the cure, though it is a
simple way of achieving novice
coder's purposes. You don't have
to follow someone's conceptions,
create your own and you'll gain a
biiiig satisfaction.





Other articles:

Editorial - Our Time Machine.

Editorial - Editorial.

Editorial - Seven years of the magazine, the fourteenth number. Magic numbers.

Editorial - a new shell magazine.

Editorial - addresses editors and authors of the magazine.

News - news from: Alco / Anarchia, Studio Stall, Hooy-Program, Tbk +4 d, C-jeff, Colour of Magi, Skrju, Triumph, n-Dicovery, Perspective Group, Cronosoft , Stefano.

News - News from: Alco / Anarchia, Studio Stall, Hooy-Program, Tbk +4 d, C-jeff, Colour of Magi, Skrju, Triumph, n-Dicovery, Perspective Group, Cronosoft , Stefano.

Scene - demokoderov survey about their favorite demah.

Scene - Democoders Questionnarie: best zx demo.

Scene - the current trends in demomeykinge.

Scene - Modern tendencies in demomaking.

Scene - Adventure Finns in Russia: Report on a trip to the Russian party CAFe'2002.

Scene - The Scene Behind A Curtain.

Scene - an epic trip report on the CPU CAFe'2002.

Scene - CPU global report on the visit to Belarus to party Millennium'1902.

Scene - a detailed report from Rostov party Paradox'2002.

Scene - a report of the Slovak party for 8-bit Forever Quatro 2003.

Scene - an interview with the famous Polish spektrumistom Yerzmyey / Hooy-Programm.

Scene - Interview with Yerzmyey / Hooy-Programm.

Scene - a conversation Sq, Diver, CJ about the fate of newspapers Insanity.

Scene - an interview with Brainwave taken on CAFe'2002.

Scene - an interview with the Color of Magic taken on CAFe'2002.

Scene - Interview with Mayhem taken on CAFe'2002.

Scene - an interview with the Power Of Sound taken on CAFe'2002.

Scene - an interview with a group of Antares taken on CAFe'2002.

Scene - interview with Triumph the commitment made by CAFe'2002.

Scene - an interview with a group of OCA taken on CAFe'2002.

Scene - an interview with a group Jeez taken on CAFe'2002.

Scene - an interview with ukraiskim spektrumistom Looker taken on CAFe'2002.

Scene - an interview with Kacuk taken on CAFe'2002.

Scene - an interview with the band Phantom Family taken on CAFe'2002.

Scene - an interview with a group of Master Home Computers Group taken on CAFe'2002.

Scene - an interview with the band Placebo taken on CAFe'2002.

Scene - an interview with Screamer'om taken on CAFe'2002.

Scene - an interview with the organizers CAFe'2002 - xPasha, Adam Bazaroff and Unbeliever.

Interface - Forever Music compo psychology.

Interface - psychology of voting for the music on the example of European demopati Forever.

Interface - The problems of Russian spekovskoy news scene. Review of the modern press.

Interface - the history of creation in the form of demos Summermilk IRC log.

Interface - the story of creating a virtual party of Antique Toy.

Interface - History of Antique Toy.

Reviews - an overview of demos for 2002: Alter Ego, Reject, Laya, Lovemaker, Harm, Abyss Of Madness, Losing Victoria, Inbetween, Summermilk, demo21, Black & White, Traffic Of Death, Invasion, The Loop.

Reviews - 2002 year demo review: Alter Ego, Reject, Laya, Lovemaker, Harm, Abyss Of Madness, Losing Victoria, Inbetween, Summermilk, demo21, Black & White, Traffic Of Death, Invasion, The Loop.

Review - Review sovrennogo Spectrum iron.

Reviews - ZX Spectrum 2002 year Hardware Review.

Review - zhelezyachny retro Fetishizm.

Review - Hardware Retrofetishism.

Tutorials - a new word in demomakinge: chankovy engine 2x2.

Tutorials - New trend in demomaking: Chunks 2x2.

Ottyag - observing life.

Ottyag - the secret places of my mind.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
From the authors - What is cyberpunk?
List BBS - AC gate. List of BBS.
Nun - Grodno Network Bulletin: news, old age, rumors, pictures.

В этот день...   30 April