Adventurer #14
30 июня 2003

Scene - an interview with Brainwave taken on CAFe'2002.

<b>Scene</b> - an interview with Brainwave taken on CAFe'2002.
Interview with Brainwave
elph / CPU

Elf> Tell us first about the music
disk, why you did not have time to do, and you're planning on 
it yet complete?


Megus> So, about the music disk, start on the shelves. At the 
SS, on first, I promised to do it.

Then, after a while I
promised to do in November. For the month of November I
was actually written three
track. That is, since I got a job
to work. Here's how I got a
work - all!

ELf> And what are you working on right now?

Megus> Yes programmer ordinary. Write prog
different-sorts, here. And I'm for it
even the money paid, most
amazing. And that's how I got a job, all, hell I wrote 
something more on Spectrum'e. In general, almost never having. 
Here are just a little bit to the fourth track, I'm one day he 
wrote ten nakropal patterns. All over. Last night I tried to 
tackle him, looked and looked. No, I do not fucking have time, 
nothing is simple. Therefore, I brought another track that I 
have already been written for this music disk'a, a music disk, 
I still incomplete. I have now

will call any time.
All nafig nafig, but I have completed yet. This is a question 
of principle. Y us, by the way, music disk even one musician is 
done, so he came up just now. 

Elf> On the way, hello!

c-jeff> Here is the new, I ...

Elf> ELF, CyberPunks Unity. Thanks, by the way, for the music, 
cool. 

Megus> Here is a new musician, and
I can say is feeding
hope. This is ...

Elf> Yes I know, I know.

Megus> ... a future star for sure.

Elf> In our next issue will be his Mouzon.

Megus> Well, awesome. By the way,
He also made music disk. Who
knows, maybe I'll do a similar envelope. Here, here Andryukha
also sits, which span
wrote.

Elf> Ah! And tell me now about
game, you never did.

Megus> Now about the game. In short,
as I promised to CC'000, we
then were going to make the original game, ie, completely
their own, just like with an eye on that game "True love". 
Wanted to make my own, but not did absolutely nothing to the 
CC01. Do nothing at all, not been touched by it, just thought

slightly. Shortly after SS'01 in
zx-spectrum'ovskoy echo surfaced
question like about our toys,
someone asked. I then said,
the whole issue rested in the schedule.
Immediately with soap I responded
Pheel and asked: "Che me
asked?. "Here, well, we have agreed with Pheel'om and there is 
another the artist responded-Pastor

Gluk from Uninstall team, can
heard?

Elf> Well, yes ...

Megus> short, and Gluk'u and
Pheel'u I sent examples of graphics from the toys. We have 
already decided not to make your own personal and

fully make the conversion
this game. Well, Pheel, of course, drew a bigger and we
they decided on what it will be convertible us to schedule. At 
this moment, yes, about 15%, probably

Graphics are already done. The main
work will be to translate the text with
English into Russian. Here, and in general, I think, if 
possible, if there's room, then make a version in two 
languages: the Russian and English is selected.

Because there are also English
text, which is good to disappear. This
we have already translated into Russian for
their own. A game code in there is extremely simple.

Elf> A who you encode will
now?

Megus> Who the hell knows, or whether Vivid Vortex. They are at 
each other now pushes. So that's I do not know, but the game 
will finish. When we started at the beginning of the year, so

say, over her work,
(Work, incidentally, not only in the schedule was conducted), 
there have been other advances made. We planned done by the end 
of the year, but now, with Given the fact that during those six 
months we virtually nothing is done, I

doubt that by the end of the year we
have time to finish.

Elf> But how do you think, after all
situation changes for the better?

Megus> With this game ...? Definitely.

Elf> Yes, but still with some of your projects.

Megus> definitely will change.
Because I come here with the Cafe,
write Pheel'u I dostuchus. He
rarely appears in soaps, rarely, but I am up to it dostuchus. I
I want to know that he had there with the progress. And why I 
did not continue work until the game ... Ee have

breaking, original game
PTs'shnuyu, rip out all the texts
there inside her a small
Scripting tab, type BASIC
something. The entire game on this BASIC was written. Here the 
language and have to break. This deals with another of our 
people, Mav. 

Elf> He is here today?

Megus> No, he's not here. He wanted to come but he has to work
strained. He was there, where I work now. He had just
break this entire language, the tongue broke I probably interest
40. Himself, handles, ie, I'm not poking around in the source 
code of the game, I here and so intuitive look at the

hex dump, and I understand what he was doing. Thus here
I am probably 30-40 percent of the language and broke. Else it 
is not clear at all. It is necessary to break directly to the 
game code itself. PTs'shny original code. And I, for

cozhaleniyu in PTs'shnom asm'e not
strong. But Mav, he is strong. He began to break, but never 
finished. I kick it from time to time somewhere

once a month: "Mav, you True love
continues to break, "and he continues to break. He says he 
continues to break. But in reality does nothing. 

Elf> understandable, but today those who do
your team is present here?

Megus> So, today from Brain Wave present: I, ie Megus,
Vivid our main coder, as it
already named the man-multicolor,
In my opinion, then Tigrr, Alx, he
probably not very well known person on the scene, but it 
probably very soon find out, because he

makes very good cracks
branded toys. He has 2 drives toys otrestoril.

Elf> And I've seen on your site
In my opinion, yes?

Megus> On our site, but they
lie ... Well, still, and Vortex come.

Elf> Vortex, himself something
tell me about their plans?

Megus> Tell people it's because
music disk you do ...

Vortex> Well, I think he will be released in two weeks ...

Elf> You wrapper for c-jeff'a doing?

Vortex> Yes.

Elf> How many tracks?

Vortex> 20.

Elf> And who is doing the schedule?

Vortex> Graphics ...? Together.

c-jeff> Esche such person, Dimidrol ...

Elf> Ah, well, well, well. He is with us for
magazine painted graphics.
Cool he's doing enough. Originally he generally draws a good 
idea. 

Megus> By the way, his brother draws
the same schedule.

Elf> Ah, well, them there, two people
both times.

c-jeff> Iron lord.

Elf> Iron lord, yes, yes, yes. And yet
Th in the plans?

Vortex> PiSi'shnaya toy this was, rulnaya completely, about
bunnies - Jump'Bump.

Elf> And, you give us in the last year
talked about it.

Vortex> VAASCHE SUPER-GAME! Just great chopped with friends.
Here, the spectrum konverchu.

Megus> ee He almost did,
way.

Vortex> Only the physics remains
do it.

Megus> I am the way, this game on your PC
writing, rewriting, as
localizer.

Elf> Well, it's good at all. Please send us your application 
may, when to finish.


Vortex> She will be small,
just in the application. Cool
be.

Elf> Yeah, not bad. Well, now you
tell, Green Bit group, what are your projects and introduce 
yourself. 

c-jeff> Composition, in principle, is not that big. Hence, here 
I am, music pishy, ​​Dimidrol Pictures

draws, but he has not yet entered GBG
officially. Code for principal makes
Evgeny Skvortsov. He - Sterling, his work was in the SS
represented in the game compo ...

Elf> Ah, well, I remember - the game was
class.

c-jeff> We still do
project, working title "Death Valley. Walking
corpses ". Demo version is already there.

Megus> Unbeliever'a not here,
he would have liked.

c-jeff> In general, this game is a cross between
such Lemming'ov with Rex'om ...

Elf> Interestingly, it is interesting.

c-jeff> That's right, I'll have demo
version, which allows you to manage unit'ami. No engine yet.

Elf> How many of them can be simultaneously on the screen?

c-jeff> simultaneously on the screen?
Well, as long as there are moving to six.

Vortex> And they can be simultaneously on one screen, move, and 
thus still possible to scroll the map. 

Elf> One frame is that all?

c-jeff> No, they are not in one frame,
but gently. Feedback from people
like, smoothly running, well
this right, so.

Elf> Nothing was brought here to see?

c-jeff> I have brought here with the drives work with her, and 
demo "Death Valley" is there ...


Elf> Yes, look at night today.

Megus> We have all the people at the party was going in a 
hurry, forget everything, everything. BrainWave polls zabylu 
bezhdiki. Now we have only to persons you can find out who we 
are knows.


Elf> draw even.

Megus> Well, Tigrr our designer,
He, like, nadizaynit.

Elf> And you are now exhibited in the
some compo? You're probably in the music, yes?

c-jeff> I'm in the music and Dimidrol will be displayed in the 
chart. Would like to submit no-bid second demo version of the 
toys, but because of its coder'a, he right now in Moscow

where something is located, could not bring it. But in 
September, she just appears, and from September will continue 
to work. As long as everything is, sort of.


Elf> Well, okay, send demo
version required.

c-jeff> Hopefully that will finish it.
Disposition of such an optimal, optimistic, are not going to 
throw. 

After some time on the street:

Megus> Well, I just want to say
we're going to write on
GBA.

Elf> And as a result you are having this idea?

Megus> But you know there was such a story. Quite by accident
I wrote something like an American. Said that he wondered
all sorts of old typewriters eight-bit, he commodor'schik, and 
it was interesting with spectrum'istami from Russia to talk, 
ask around, here. He came to me through many famous 
Yerzmyey'ya. That is, well, he said that he worked in the firm, 
which develops games for Game Boy Advance. And so,

interest's sake, recognize that we are a
such a strong demo team. He
suggested, they say, "And do not you want
to test their strength in the development of
on GBA ", we said -" A reason
would not they? ", by this and are engaged in
too, now.

Elf> What are you doing on the Game Boy Advance?

Megus> We have now is just beginning, so we are now
sit, bison documentation and trying to write the first demo 
projects. 

Chasm> And what you just proposed projects, ie style games?

Megus> Arcade. Takie classic platform arcade. Sonic all seen?

Chasm> clear. And who makes the schedule you have?

Megus> Graphics - Tigra - again. But
it is, I think the design will be. And still with me in
One group of studies in Ioshkar-Ola,
man, he draws a nice, 3D artist strong. That is, it will be us
draw. But he said to Spectrum'u has nothing to do.

Chasm> Why not connect spectrum'ovskih artists that have proven
yourself?

Megus> Well, you know, GBA is
you do not spectrum'ovskaya schedule. There needs pikselyar
color. This, of course, low res, but
He colored. After all, Game Boy Advance, there is a 16-bit 
graphics. 

Alx> But there is a good processor -
15 MHz.

Megus> Do something, maybe you remember the success of Fatality 
in the Game Boy Colour, but that's another thing entirely.


Elf> Yes, Game Boy Colour and Game Boy Advance is so
different things ... Fatality offered to do things on the GBA, 
but they said that this very same

difficult, and everything is so easy to not do as they did in 
Game Boy Colour.


Megus> Well, in general, yes, because
that the GBC, where the processor has
much in common with the z80. Tam
z80 actually is. Just trimmed. I read the documentation
it, too. I was once
idea for the GBC to try something
pee, but then the idea of ​​reading and
doc is not gone. And here we are on the GBA
now more or less seriously targeting.

Elf> There are many bit processor?

Megus> 32-bit processor risk.
There's even like 2 processors.
One - 16-bit, the other
32-bit. A, no - this one 2
regime of a single processor, which are quite different among 
themselves. A percent is quite powerful, I wonder, briefly, to 
write. Here, right now study.


Elf> Well, understandable.

Megus> 5 people from the team is going to participate. We write.

Elf> clear. When can from you
wait for some things? Generally under
emulsion, some are writing all this?

Megus> While under the emulsion, and then
on real hardware will be father. Get a realnymi Game Boy'yami. 
Look - at the next party will bring GBA, toys will show ... 

Next Alx and discuss Chasm
the question of clubbing of money on jug.





Other articles:

Editorial - Our Time Machine.

Editorial - Editorial.

Editorial - Seven years of the magazine, the fourteenth number. Magic numbers.

Editorial - a new shell magazine.

Editorial - addresses editors and authors of the magazine.

News - news from: Alco / Anarchia, Studio Stall, Hooy-Program, Tbk +4 d, C-jeff, Colour of Magi, Skrju, Triumph, n-Dicovery, Perspective Group, Cronosoft , Stefano.

News - News from: Alco / Anarchia, Studio Stall, Hooy-Program, Tbk +4 d, C-jeff, Colour of Magi, Skrju, Triumph, n-Dicovery, Perspective Group, Cronosoft , Stefano.

Scene - demokoderov survey about their favorite demah.

Scene - Democoders Questionnarie: best zx demo.

Scene - the current trends in demomeykinge.

Scene - Modern tendencies in demomaking.

Scene - Adventure Finns in Russia: Report on a trip to the Russian party CAFe'2002.

Scene - The Scene Behind A Curtain.

Scene - an epic trip report on the CPU CAFe'2002.

Scene - CPU global report on the visit to Belarus to party Millennium'1902.

Scene - a detailed report from Rostov party Paradox'2002.

Scene - a report of the Slovak party for 8-bit Forever Quatro 2003.

Scene - an interview with the famous Polish spektrumistom Yerzmyey / Hooy-Programm.

Scene - Interview with Yerzmyey / Hooy-Programm.

Scene - a conversation Sq, Diver, CJ about the fate of newspapers Insanity.

Scene - an interview with Brainwave taken on CAFe'2002.

Scene - an interview with the Color of Magic taken on CAFe'2002.

Scene - Interview with Mayhem taken on CAFe'2002.

Scene - an interview with the Power Of Sound taken on CAFe'2002.

Scene - an interview with a group of Antares taken on CAFe'2002.

Scene - interview with Triumph the commitment made by CAFe'2002.

Scene - an interview with a group of OCA taken on CAFe'2002.

Scene - an interview with a group Jeez taken on CAFe'2002.

Scene - an interview with ukraiskim spektrumistom Looker taken on CAFe'2002.

Scene - an interview with Kacuk taken on CAFe'2002.

Scene - an interview with the band Phantom Family taken on CAFe'2002.

Scene - an interview with a group of Master Home Computers Group taken on CAFe'2002.

Scene - an interview with the band Placebo taken on CAFe'2002.

Scene - an interview with Screamer'om taken on CAFe'2002.

Scene - an interview with the organizers CAFe'2002 - xPasha, Adam Bazaroff and Unbeliever.

Interface - Forever Music compo psychology.

Interface - psychology of voting for the music on the example of European demopati Forever.

Interface - The problems of Russian spekovskoy news scene. Review of the modern press.

Interface - the history of creation in the form of demos Summermilk IRC log.

Interface - the story of creating a virtual party of Antique Toy.

Interface - History of Antique Toy.

Reviews - an overview of demos for 2002: Alter Ego, Reject, Laya, Lovemaker, Harm, Abyss Of Madness, Losing Victoria, Inbetween, Summermilk, demo21, Black & White, Traffic Of Death, Invasion, The Loop.

Reviews - 2002 year demo review: Alter Ego, Reject, Laya, Lovemaker, Harm, Abyss Of Madness, Losing Victoria, Inbetween, Summermilk, demo21, Black & White, Traffic Of Death, Invasion, The Loop.

Review - Review sovrennogo Spectrum iron.

Reviews - ZX Spectrum 2002 year Hardware Review.

Review - zhelezyachny retro Fetishizm.

Review - Hardware Retrofetishism.

Tutorials - a new word in demomakinge: chankovy engine 2x2.

Tutorials - New trend in demomaking: Chunks 2x2.

Ottyag - observing life.

Ottyag - the secret places of my mind.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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