(i) Ice'Di/Triumph
THE NECRONOMICON
part_5
God of Jupiter - Lord of Sorcerers, MARDUK KURIOS, lord
double-edged axe. MARDUK son of our father ENKI, he was born,
to enter into battle against the forces of the Ancients, and won this difficult
battle, conquering the armies of Evil and trampling the Queen of the Ancients. However, Snake
This one is not dead, but only sleeping. The Council of the Elder Gods bestowed upon MARDUK
fifty Names and Powers, which he possesses to this day
day. Its color is purple. Its essence is contained in Tin and
Bronze. Its sixth gate, which you pass through in rituals.
His step on the Ladder of Lights is purple.
You must carve his seal on tin or bronze
plate when Jupiter is visible in the heavens. In this case it is necessary
make special appeals to our Lord ENKI. This
the seal should, like all others, be wrapped in pure silk and
set aside until it is time to use it.
Know that MARDUK appears in the guise of a mighty warrior with a long
a beard and a flaming disk in his hands. He patrols the skies with
bow and quiver full of arrows. Don't forget to call him on
help should only be given in the most dire circumstances, because
his power is strong and he is fierce in anger. If you need
strengthJupiter, first call upon any other of the
the forces listed here, and they are sure to come.
The number of MARDUK is ten (10).
The god of Saturn is NINIB, also called ADAR. This
Lord of the Hunters and Lord of the Force. He is crowned with
horns, dressed in lion skin and holding a long sword in his hand. He
the owner of the last Sphere, beyond which the dwellings of the terrible ones begin
IGIGOV. Its color is black. Its essence is contained in Lead, in
burnt coals of the fire and in all objects related to
death and antiquity. His symbol is the horn of a deer. His Gate
the last ones you will go through in rituals. Stage it on
Staircase of Lights - black.
The seal of NINIBA must be engraved on a lead plate
or bowl and keep it away from the eyes of the profane. It should
wrap in silk and set aside until needed, just like
other seals. It cannot be removed while the Sun is shining.
Use it only after nightfall, when the ground
darkness will fall, for NINIBU knows the favorite paths of demons,
prowling among the shadows in search of prey. He knows the land better than anyone
The Ancients, the rituals of their servants and the location of the Gate. Kingdom
his is the Night of Time.
Its number is four (4), (like the quarters of the Earth).
BOOK 4
NOTE: Since the spells below are very
dangerous, some lines have been removed from them to make them frivolous
the jokers did not fall victim to forces beyond their control.
BOOK OF THRESHOLD AND WANDERINGS
This book is about the entrance to the Seven Supermundane Spheres, which were
known to the Chaldeans and ancient races who worshiped gods in forgotten
Temple of Ur. Know that these spheres are controlled by heavenly spirits and
that the priest can pass through these lands beyond which lies the Wasteland
Outer World. Know that embarking on a journey across this Ocean
Spheres, he should leave the Observer to guard his body and
property, otherwise he may be killed while he is unable to
defend himself, and his soul will have to wander forever in the dark
expanses among the Stars, if she is not devoured by the monstrous IGIGI,
living outside the Spheres.
Know that you must walk the Steps of the Ladder of Lights,
ascending to each in its due time and place, and that you
must pass through the gate in the manner specified in the Covenant;
otherwise you're lost.
Know that you must undergo purification within one moon
before you ascend the First Step, then another
moon between the First and Second Degrees, another one between the Second and
Third, and so on. During this periodtime you have to
refrain from any emission of semen, but you can serve with
Temple of ISHTAR, which will help you not to lose your substance. And
this is a great secret.
You must turn to your god at dawn, and to your goddess at
evening twilight, and so on every day for a month of cleansing.
You must call upon your Observer and carefully list
him his duties, telling him the time and place where he should
will serve you, and draw a burning ring around itself
with a sword.
7
Clothes for Travel should be comfortable, clean and
simple, but corresponding to one or another Step. In addition,
you should have with you the Seal of the Level to which you
you rise, with the image of the Star that owns it.
You must prepare the altar, facing the North, and
furnish it with images of your deities or other suitable
images, as well as a sacrificial bowl and a brazier. On
the earth should depict a Gate of such size that you can
go through them. It is best to perform the ritual in the open air.
If you are preparing for the ritual of passing through the gates under the roof, then
everything that is suspended from it should be removed from the ceiling, without leaving
even a lamp (with the exception of Summoning Operations,
which are described in another Book). The only light sources
there should be four lamps standingon earth, in each of the four
Gate of the Earth: one lamp in the North, the second in the East, the third in
South, fourth in the West. Oil for lamps should be
pure and odorless or fragrant and associated with
The Star whose Gate you wish to enter.
The Seven Gates are:
THE FIRST GATE IS THE GATE OF NANNA, ALSO CALLED SIN
SECOND GATE - NABU GATE
THE THIRD GATE IS THE GATE OF INANNA, ALSO CALLED ISHTAR
THE FOURTH GATE IS THE GATE OF SHAMASH, ALSO CALLED UDDU
FIFTH GATE - NERGAL GATE
SIXTH GATE - GATE OF LORD MARDUK
THE SEVENTH GATE IS THE GATE OF NINIB, ALSO CALLED HADAR
Your path should begin after the rituals described below.
First you must dedicate one moon to the rite of purification. Into this
meat should not be eaten during this time, but for seven days,
preceding the last day of the moon, all food is prohibited
with the exception of sweet water. In the last three days you must
call upon, in addition to your god and goddess, also the Three Great Ones
Elder Gods - ANU, ENLIL and ENKI, using the correct
appeals to them. The number of ANU is sixty, the number of perfection, for
he is the Father of Heaven. The number of ENLIL, the father of the wind, is fifty. A number
ENKI is forty, the most exalted of Numbers, and he is the Father of all who
daresstep on long-forgotten paths and go to
wandering through unknown lands, among the Wastelands and terrible monsters
Azonea.
Further, on the night of Passing the Gate, which should be
timed to coincide with the 13th night of the moon (despite the fact that the purification ritual began
on the 13th night of the previous moon), you must approach the Gate with
reverence and awe. Having erected your Temple, you must light
Fire, curse him with an appeal to the God of Fire and pour it on him
incense. Then you must offer sacrifices to the deities on the altar.
Thirdly, four lamps must be lit from a blazing
braziers, while addressing each of these Watchtowers and
calling upon the powers of the corresponding Star.
Fourthly, the Observer should be summoned by plunging the sword into
the ground at its location and without touching it until
the time will not come to let him go.
Fifth, you must take the Star Seal in your right hand and quietly
whisper her Name over her.
Sixth, you should read the spell loudly and clearly
Paths and go around the Gate in a circle, starting from the North, then approach
East, then to the South and finally to the West. This is due
repeat as many times as the Star Number dictates.
Seventh, you must approach the center of the Gate before
altar and fall to the ground, looking neither to the right nor to the left, not
paying attention to no movement, for these rituals
attracted toThe gate has many wandering demons and ghosts. B
air above the altar you will see the Gates opened before you and
spirit of the messenger of the Sphere who greets you with a clear voice and
will give you a Name that you must remember, for this is the Name
Passing the Gate, which you must use every time,
entering this Gate. You will be greeted by the same person every time
spirit-messenger, and if you do not tell him a name, he will forbid you
enter and you will immediately fall to the ground.
Having passed the First Gate and received the Name, you will fall back to
earth, to your Temple. Whatever moved at the Gate on earth will disappear.
Say words of gratitude, turning them to the gods on your
altar, put away your sword so that the Watcher can leave, and
read INANNA's spell, which tells how she conquered
the underground kingdom and defeated KUTULU. Then everyone will be defeated
Idimmu, and you will have the opportunity to move away from the Gate and extinguish
Fire.
Until you pass the Gate of NANNA, you must not
call upon him; exactly the same with NABU and other Gates.
Having reached the Limit of the Ladder of Lights, you will gain knowledge and power
over all the Spheres and you will be able to call on them for help in times of need.
However, this will not give you power over APSU, because this power
is achieved differently, in the rituals of the Descent. This ritual followscarried out on the 15th day after the 13th day of the month in which
You have passed the Gate of Marduk. For MARDUK destroyed the Demons, and INANNA,
the goddess of Numbers 15, conquered the Lower World, where they still live
some of them. This is the most dangerous ritual. It can
committed by any person who owns the formulas, regardless of
whether he passed through the previous Gate or not; preferably
however, so that before descending into the abyss he still has time to pass
Gate of Marduk. Therefore, few were able to open the Gates of ADARA and
talk with the Two-horned One who lives there, who bestows wisdom,
associated with rituals of necromancy and spells that bring
death. Only after you have demonstrated your power over
Maskim and Rabisha, you can dare to enter the Land of ISIS. By
For this reason, the Covenant was made that no one could
pass unscathed through the Deep Valleys of the Dead before
will ascend to MARDUK, and will not be able to cross the threshold of the Gates that lie
beyond ADARA before he sees the signs of the Mad God
and will not experience the wrath of the Queen of Hell.
And only one defense exists against the Ancients. Only a madman
(as they call me!) can hope to overcome those
who live in the Outer World, for their powers are unknown, and their hordes
are not counted by anyone, and every day they give birth to so many
new creatures, how many the mind cannot imaginehuman beings, and so terrible that the sight of them is impossible to bear. It was
the time when the Gates of the Outer World remained open too
for a long time, and I saw horror that cannot be described in
human words. Ancient One who broke out into the Inner
The world, the great sorcerer forced him to return back, but the monster
managed to cause enormous damage to trees and herds on the Island.
Many sheep suffered an unusual death, many were
devoured; people fell unconscious, for the mind is able to comprehend,
what happened, however, the spectacle of the Ancients is unbearable for
ordinary person, since they are from a world that is not
straight, but distorted, and exist in forms that are unnatural and
painful for the eye and mind, so that at the sight of their spirit
becomes frightened and runs away from the body, and in such terrible moments
demons take possession of the body and settle in it until the Priest
will not drive them out to where they came from, so that an ordinary spirit
the person was able to return to his home.
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