Necronomicon - AL AZIF - ENCRYPTED MANUSCRIPT!

Psychoz #04
(i) Ice'Di/Triumph



             AL AZIF - ENCRYPTED MANUSCRIPT,
                   KNOWN AS
                        "NECRONOMICON"



                             part_01



              Notes for the extended edition



    Researchers Colin Wilson, George Hay, Robert Turner and
David Langford translated the encrypted manuscript of Dr.
John Dee entitled "Liber Logaeth", part of a larger
manuscript of unknown origin.  Based on history
this manuscript and the similarity of its contents with the Cthulhu mythos,
researchers present it as a document or part of a document,
which formed the basis of H. P. Lovecraft's Necronomicon.

    The contents of the extended edition offered here are:
translation of the text of the "Liber Logaeth" manuscript, presented as
a guide to additional research.



                          AL AZIF

          BOOK OF THE ARAB ABDUL ALHAZRED, DAMASCUS, 730



                   About the Ancients and their descendants.



    The ancients were, are and will be. Before man was born They came
from the dark stars, invisible and disgusting, they descended
to the primeval land.

    Been breeding for many centuriesThey are at the bottom of the oceans, but then the seas
retreated before the dry land, and their hordes crawled ashore, and darkness
reigned over the Earth.

    At the icy Poles They erected cities and fortresses, and on
On the heights they built temples to those over whom nature has no power,
Those who are under the curse of the Gods. And the creatures of the Ancients
flooded the Earth, and Their children lived for many centuries. Monstrous birds
Langa - the creations of Their hands, and the Pale Ghosts who lived in
pristine crypts of Zin, they revered Them as their Lords. They
gave birth to the Na-Haga and the skinny Riders of the Night; Great Cthulhu - brother
Them and the driver of Their slaves. The Wild Dogs swear an oath of allegiance to them
the gloomy valley of Pnoth, and the Wolves sing their praises in the foothills
ancient Trok.

    They traveled between the stars and roamed the Earth. Irem city
in the great desert I knew Them;  Lang lying in the middle of the Ice
Fields, saw them pass by; Their sign remained on the walls
eternal citadel, hidden in the sky-high heights of the mysterious
Kadafa.

    The Ancients wandered aimlessly along the paths of darkness, unholy power
Theirs was great over the Earth: all creation bowed before Them
power and knew the power of Their malice.



    And then the Elder Lords opened their eyes and saw all the abomination
Those who raged on Earth. In Their Wrath, the Elder Lords
captured the Ancients in the midst of Their outrages and threw them from the Earth into
Emptiness behindthe edge of worlds where chaos and variability of forms reign. And
The Elder Lords placed Their seal on the Gate, the power of which is not
will succumb to the onslaught of the Ancients.  Then the monstrous Cthulhu rose from
depths and unleashed his fury on the Guardians of the Earth. They shackled
his poisonous jaws with powerful spells and imprisoned him in
underwater City of R'lyeh, where he will sleep like a dead sleep until
end of the Eon.



    From now on, the Ancients live on the other side of the Gate, in the nooks and crannies between
worlds known to man.  They wander outside the Earth's sphere in
eternally waiting for the hour when They can return to
Earth: for the Earth knew them and will know them henceforth at the appointed hour.

    The vile formless Azathoth commands the Ancients, and
They live with Him in a black cave in the center of infinity,
where He greedily bites into the bottomless chaos to the maddening
the roar of invisible drums, the discordant screech of piercing flutes
and the incessant roar of the blind, mindless gods that tirelessly
They hobble aimlessly and wave their arms.

    The soul of Azathoth dwells in Yog-sothoth, and He will give a sign
To the Ancients, when the stars will indicate the time of Their coming; for Yog-sothoth -
this is the Gate through which the Void Dwellers will return.
Yog-sothoth is aware of the labyrinths of time, for all time is one for
Him.  He knows where in time the Ancients appeared in the distant
past and where they arewill appear again when the revolution is completed
wheels.

    Day gives way to night;  man's day will pass, and they will again
will reign in their former possessions.  You will know their dirt and
an abomination, and their curse will fall upon the Earth.



                 On observing times and seasons.



    Whenever you begin to call Them from the Outer World, you must
follow the seasons and times when the spheres intersect and
currents open from the Void. You must watch the moon's cycle
behind the movements of the planets, behind the path of the Sun through the Zodiac and behind
the rising of the constellations.

    The Last Rites are to be performed only at appropriate times.
their time, namely: on the Feast of Candles (the second day of the second
month), on the Beltane bonfire holiday (May Eve), on the holiday
harvest (first day of the eighth month), on the Day of the Cross
(fourteenth day of the ninth month) and on Halloween,
All Hallows' Eve (November Eve).

    Call upon the terrible Azathoth when the Sun is in a sign
Aries, Leo or Sagittarius;  when the Moon wanes and Mars
conjuncts Saturn.  The mighty Yog-sothoth will answer your
call when the Sun is in fiery mode for the harvest festival
Leo's home.  Summon the monstrous Gastur on the Night of Candles, when
The Sun is in Aquarius and Mercury is strengthened by a favorable aspect
trigon.

    GreatCthulhu is only allowed to be disturbed on Halloween night,
when the Sun is in the home of Scorpio and Orion rises.
When Halloween coincides with the new moon, the power of your spells will be
the greatest.

    Shub-Niggurath conjure on that night when the hills are burning
the bonfires of Beltane, and the Sun is in the second sign. Repeat
rites of the Day of the Cross, and the Black One will appear before you.



                       About the erection of stones.



    To establish a Gate through which They may appear to you from
Outer Void, must be installed in a special order
eleven stones.

    First, you should arrange the four main stones, which
will indicate the directions of the four winds, each of which blows in its own
It's time. In the North, erect a stone of the Great Cold, which will become
Gateway for the winter wind, and carve on it the sign of the Earth Bull.

    In the South (at a distance of five steps from the North stone) install
a stone of heat through which the summer winds blow, and depict on it
mark of Leo the snake.

    The stone of whirlwinds must be placed in the East, where it occurs
first equinox. Carve on it the sign of someone who supports
water.

    Hurricane Gate should mark the point of the extreme West (at
distance of five steps from the stone of the East), where the Sun dies
evenings and the night is reborn.  Decorate this stone with an emblem
Scorpion whose tailreaches the stars.

    Then set up the seven stones of Those who wander in the skies,
placing them around the four inner Gates in such a way that
their contradictory influences concentrated at a point of strength.

    In the North, behind the stone of the Great Cold, at a distance of three
steps, place the first stone - the stone of Saturn. Further on equal terms
distances, arrange the stones of Jupiter in a circle clockwise,
Mercury, Venus, Sun and Moon, labeling each accordingly
familiar.

    In the center of this structure the Altar of the Great Ones should be installed
Ancients, sealing it with the symbol of Yog-sothoth and powerful
The names of Azathoth, Cthulhu, Gastur, Shab-Niggurath and Nyarlathotep.
And these stones will become the Gates through which you will call them from
The void that lies beyond time and space.

    Turn to these stones at night when the moon is waning,
turning your face in the direction from which They will come. Pronounce
3words and make gestures that will call upon the Ancients and help Them again
set foot on Earth.



                      About various signs.



    These powerful signs should be made with the left hand while
time of rituals. The first of them is the Vur sign; by its nature it is
a true symbol of the Ancients. Do it whenever you want
to call on Those who are eternally waiting behind the Door.

    The second is the Kish sign.  He destroys everythingbarriers and opens
gate of the Ultimate Spheres.

    In third place is the Great Sign of Kof, which seals
Gates and guards the paths.

    The fourth is the sign of the Elder Gods.  He protects the one who
awakens these forces at night, and drives out the forces of madness and
enmity.



(Note: The Major Sign has another form. If depicted
sit like this on the gray stone Mnar, then he will help you
drive away the forces of the Great Old Ones forever.)



                 About the composition of the Zkaub incense.



    On the day and hour of Mercury, during the period of the waxing Moon, you should take
equal parts of myrrh, civet, storax, wormwood,
assafetides, galbanum and musk, mix thoroughly and
grind into the finest powder.

    Place these ingredients in a green glass vessel and
seal with a copper stopper, on which you must first
cut out the signs of Mars and Saturn.

    Raise the vessel to the Four Winds and say these words loudly
supreme power:



To the North: ZIJMUORSOVIET, NOIJM, ZAVAKHO!
Towards the East: KWEKHAIJI, ABAUO, NOKWETONAIJI!
To the South: OASAIJ, VURAM, FEFOTOSON!
To the West: ZIJORONAIFUEFO, MUGELFOR, MUGELFOR-YZKHE!



    Cover the vessel with a piece of black velvet and hide it.

    For seven consecutive nights one must washthis vessel
in the light of the moon for one hour, and store it under black
fabric from dawn to dusk.

    Having done all this, know that the incense is ready for
use and has such power that if used wisely
him, then you will receive the power to call upon the hordes of hell and command
them.



    Note: To use this incense in the Last
In rituals it can be made more effective by adding one part
powder of crushed Egyptian mummy. Use the aroma of Zkaub in
all ceremonies of ancient Knowledge, moistening with this essence
glowing embers from burnt yew or oak wood. And when
the spirits will approach you, its vapors will charm and bewitch them,
making them bow to your will.
                     

Share your thoughts about the article