Necronomicon - When you want to call Yog-sothoth, you should wait until the Sun is in the fifth sign in trine to Saturn.

Psychoz #04
(i) Ice'Di/Triumph



             AL AZIF - ENCRYPTED MANUSCRIPT,
                   KNOWN AS
                        "NECRONOMICON"



                             part_03



                    On the invocation of Yog-sothoth



                      For Yog-sothoth is the Gate.
                      He knows where in time
                      The Ancients appeared in the distant past, and where
                      They will appear again when
                      the wheel rotation will be completed.



    When you want to call Yog-sothoth, you should
wait until the Sun is in the fifth sign in trine to
Saturn.  Then you must enter the structure of stones and
outline yourself with a Summoning Circle using a magic scimitar
Barzai.

    Walk around three times clockwise and turn your face
to the South, cast a spell that opens the Gate:



    O You who dwell in the darkness of the Outer Void, appear on Earth
again, I conjure you.  O you who dwell beyond the Spheres of Time,
hear my prayer.  (Make the sign of the Dragon's Head.) O you, whose
essence - Gate and Path, appear, appear, Your servant calls
You. (Make the sign of Kish.) BENATIR! KARARKAU! DEDOS! YOG-SOTHOTH!Show up!  Show up!  I call the words, I break Your chains, seal
removed, go through the Gate and enter the World, I make Your
powerful Sign! (Make the sign of Vur.)



    Draw a pentagram of Fire and recite a spell that allows
The Great One will appear before the Gates:



    Zyveso, uekato, keoso, Huneue-rurom, Heverator, Menhatoy,
Zyveforosto zuy, Zururogos Yo-Sothoth!  Orari Ysgeuot, khomor
athanatos nyue zumkouros, Ysekhyroroseth Honeozebefoos Azathoth!
Khono, Zuvezet, Quihet kesos ysgeboth Nyarlathotep! fuck rumoy
quano duzy Heuerator, YSHETO, FYYM, quaoue heuerator foe nagoo,
Gastur!  Nagathoos yahiros Gaba Shab Niggurath! meuetkh, hosoi
Whoosh!  (Make the Dragon's Tail sign.) TALUBSI! ADULA! ULU!
BAAHUR! Appear, Yog-sothoth! appear!



    And then He will appear to you, and bring His Emblems, and give
the truthful answer to everything you want to know. And He will open
you the secret of His seal, with which you can earn
the mercy of the Ancients when They set foot on Earth again.

    When His hour is up, the curse of the Elder Lords will force
Him to return again beyond the Gate, to where He dwells for the time being.
time.



                       About the spell of the Emblems.



    Know that the Emblems of Yog-sothoth are thirteen in number, and in themlies the power of the hordes of demons who serve Him and fulfill
His orders in this world.

    Call on them whenever you need something.
need, and they will give you their strength if you turn to them
with the appropriate spells and perform their sign.

    His balls have different names and appear in multitudes.
forms

    The first is GOMORI, appearing in the guise of a camel with a golden
crown on the head.  He commands twenty-six legions
hellish spirits and imparts knowledge of all magical stones and
talismans.

    The second is ZAGAN, which appears in the form of a huge bull or King,
terrible appearance. Thirty-three legions bow before him. He
can teach the secrets of the sea.

    The third is called SITR. He appears in the guise of a huge Prince,
owns sixty legions and can tell the secrets of the future
times

    ELIGOR - the name of the fourth;  it appears in the form of red
a man with an iron crown on his head.  He also commands
sixty legions, communicates knowledge of victory in the war and
predicts future strife.

    The fifth is called DURSON, owns twenty-two demons and
appears in the form of a raven. He can reveal all occult secrets and
tell about the deeds of the past.

    Sixth - VEIL.  Its shape is a dark cloud. He teaches everyone
ancient languages.

    The seventh is SKOR, who appears in the guise of a white snake. He brings
money according to youcommand.

    Eighth - ALGOR.  He is like a fly in appearance and can
tell all the secrets and bring you the favor of all the great Princes
and Kings.

    Ninth - SEPHON.  He looks like a man with a green face and
has the power to point out hidden treasures.

    Tenth - PARTAS.  It has the appearance of a huge vulture and can
tell about the properties of herbs and stones, make you invisible and
restore lost vision.

    Eleventh - GAMOR. He appears in the form of a man and can
teach you to seek favor from great persons and distract anyone
spirit guarding treasures.

    Twelfth - UMBRA. He appears in the guise of a giant and can
according to your order, transfer money from place to place, and also
make the woman you desire love you.

    Thirteenth - ANABOT. He takes the form of a yellow toad. In his
power to teach you the art of necromancy, to drive away the annoying
demon to you and tell you about strange and secret things.

    When you want to summon these Emblems, you must first
draw their sign on the ground.

    And appeal to them this way:



               EZFARES, OLYARAM, IRION-ESYTION,
                 ERYONA, OREA, ORASIM, MOZIM!

    With these words and in the name of your master YOG-SOTHOTHA I
I cast a powerful spell and call you to appear, Oh 
(name), so that you can help me in my time of need. Appear!I command you
sign of Power! (Make the Vur sign)

    And then the spirit of the corresponding Emblem will appear before you and
will fulfill your requirements.

    If the spirit remains invisible to your eyes, blow on
a pinch of Ibn Ghazi's powder, and he will immediately take the appropriate
appearance

    When you release the one you called, erase the marks with a scimitar
Barzai and say the following words:


                  CALDULECH! DALMALEY! KADAT!
                  (and seal with the Kof sign.)



    Note: If the spirit appears in front of you, stubbornly
refuses to speak, cut the air three times with a scimitar and
say:



                       ADRICANOR DUMASO!



    And then his tongue will be loosened and he will be forced to give
true answer.



           A spell addressed to the Great Cthulhu.



        F'nglui mglw'nafh Cthulhu R'lyeh Vgah'nagl fkhtan



    This is an appeal to the great Cthulhu for those who received
power over his minions.


    On the day and hour when the Sun and Moon will be in
Scorpio, prepare a wax tablet and inscribe seals on it.
Cthulhu and Dagon; fumigate the tablet with Zkaub incense and hide it.

    On Halloween, you should go to a secluded
place,rising above the ocean. Take this sign to the right
hand, and with your left hand make the sign of Kish. Read the spell three times
and when the echo of the last word dies in the air, throw
sign into the waves and say:



     In His Dwelling in R'lyeh Dead Cthukhlu awaits in a dream,
     but He will rise, and His kingdom will come again on Earth.



    And then He will appear to you in a dream and show His sign,
with whose help you will learn the secrets of the depths.



                          Spell



           O you who lie dead but dream forever,
                Listen, Your servant calls to You.
                  Hear me, O mighty Cthulhu!
                  Hear me, Lord of Dreams! 
            In Your tower in R'lyeh They imprisoned you,
             but Dagon will break Your damned bonds,
             and Your Kingdom will rise again from the dust. 
               The inhabitants of the Depths know Your secret Name,
                  Hydra knows where You are;
                Reveal Your sign so that I may know
                     Your will here on Earth.
            When death dies, then Your time will come,
                   And You will sleep no more;
               Give me the power to calm the waves
                   So that I can hear Your Call.



    After reciting this spell three times, throw the tablet into the waves with
in words:



    In His Dwelling in R'lyeh, Dead Cthukhlu awaits in a dream, but He
will rise, and His kingdom will come again on Earth.

             
               

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