Mail - Reviews on Info Guide #12

Info Guide #13
Reviews for Info Guide #12 
Fyrex: 
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I read the magazine, everything is fine, keep the bar! 
:) 
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KSA-7G: 
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Through the free M5Mall network (brakes at home 
terrible and limited traffic, only for mail/ 
I use correspondence, paid 100 rubles 
in 20 days) finally downloaded the magazine, awesome 
from the archive size of 22 MB! I thought you were in 
some Spectrum emulsion immediately stuffed it in─ 
zero! Then I quickly glanced at the contents and realized 
what is there, basically, big pictures place 
occupy - as I understand it, this is a type of isto─ 
ric documents. History of the scene with us 
read it, with multicolor - enjoyed it, icon─ 
I was pleased with the animation, the effect is in the menu─ 
ke, of course I listened to the music... I'm glad that Denis/ 
John is not missing/participates at least sometimes. Me 
what surprised and pleased me more was that 
you have children! I didn't expect this at all, 
although, for some reason, there was some kind of premonition. 
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Wanderer: 
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According to the magazine, the mars demo is good! Remaining 
add color and multicolor there ;) 
3D is impressive (especially the mouse-up view - 
down!) but without textures it’s somehow already unusual─ 
but... 
Many thanks to the entire team 
who prepared the magazine! 
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NEO SPECTRUMAN: 
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Fast 3D engine, of course, fast.  B
in principle, not bad, but sometimes distortions are the same─
cues (on close objects)...
The idea of using palette scrolling for
I also like the background scrolling in games. And
FAQ I didn’t think of it before???
It's sad that ATM doesn't have enough colors for
this.
The BM-1 beeper engine is awesome!!! and octode
model '16 and qaop, quattropic too!
Impressed by the engine and the articles in the light─
chu your old experimental foggy
mirror polished wulf with faded─
bugs and glitches, non-working ideas for
improving picture quality (gobbling
all memory and the nth number of clock cycles), low
discrete space of 256x64 columns,
abundance of shitty code (you just needed pro─
believe the idea) and with an extremely unconventional use─
using register R (in ATM version pla─
it was decided to use an even faster
and a more massive procedure, where when confronted─
beam with the wall exact distance
from the ray emitter to the block would be carried
some ld a,nn without anyor Regis─
adjustments R and subsequent corrections are sufficient
complex distortions (because the register itself
R already partially corrects "square"
distortion of space)).
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Sergio: 
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I don’t know about others, I liked everything 8). 
About the new ATM3 with pleasure, about palettes 
etc. The only thing I care about is the design itself 
slightly less than a hundred like the magazine 
rye Spectrophones and ZX-Formats. For me here 
somehow everything... is colorful... Everything is all around 
moves, spins... I would consider it ideal 
spectrophone, but with a format menu 8). But 
I understand perfectly well what your magazine has 
its own style, and, obviously, it’s very technical─ 
nological. Therefore this is, of course, notpretend─ 
zia in no way. And to the content - nickname─ 
no complaints. You are great. 
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Dart Alver: 
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I enjoyed reading the Info Guide! Thank you!!! 
Probably the most interesting part was coding. 
I looked at the sketches, I saw something before, 
I didn’t understand something)), but when I understood it, 
realized that this is very specific)) View─ 
trill about the 3D engine - I didn't understand it very well, but 
it was interesting. But the 3D doom type is quite different─ 
just interested, I'm talking about mirroring 
I didn’t even know the ceiling before)) Although the car─ 
teen with bare walls doesn't impress me─ 
no, but still cool. Liked the joke─ 
ki, especially a joke about a smart computer that boo─ 
children to take time off from work. 
In general, the impression was pleasant. Unites─ 
well, in FUSE on my far from fast one 
computer coloring with double attribute by eye─ 
the deputy hits a little (I'm probably getting old))) 
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utz: 
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It's a fantastic magazine. Of course we
need another issue!
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sirx: 
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Thank you very much for the magazine! As usual, no 
I don't have enough time, but I'm trying to read :) 
I’m very happy about the release of the issue.I read about the axes with interest, although I understood 
very small (I'm not a coder :)). 
I try to read everything, I can’t pick one 
anything separately. To somehow express 
summary - I like the line of the party, let's say 
so, I don’t think it’s possible in this case 
give advice! 
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Maxagor: 
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I liked everything. It's not about the editorial 
policy - each time there will be a different set 
articles - some more successful, some 
smaller. I can’t criticize anything specifically─ 
forge. 
It's another matter - I'm already talking to Alonekoder─ 
ril, think about the development of the engine. Sde─ 
make it "printed" - if it is defined 
divides that it is running on ATM, then goes to 
graphics mode 320x200 (or 640x200 - 
also not bad, and in some ways better) and works 
melts in it. If you have a different spec, then work─ 
not in regular graphics. 
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nitrofurano: 
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I have a special interest about the 3D 
engines - perhaps we can use them on 
Boriels ZX-Basic Engine? 
Recently some people from AtariAge forum 
are developing a tool for converting Z80 
to 6502, so perhaps one day soon I might 
be  using  it  for  NES/Famicom, Apple-II, 
Atari400/800, etc. 
About  languages, around  15  years  ago I 
thought  about creating a HotSoupProcessor 
cross-compiler  for  Z80  machines, but  I 
never  could  develop something working (I 
tried to, unsuccessfully,start to document 
the  ideas I had about, and I have no idea 
where I have it! :D) 
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Артём Морозов: 
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Спасибо  за  журнал! Всю ночь провёл перед 
Эво, прочёл от корки до корки. Понравились 
статьи про 3D движки. 
Кстати, про  движки.  Экспериментировал  с 
Wolf2004 textures, painted in b/w vari─ 
ante so that the chunks are not visible. I thought 
will be like in Wolf48. It turned out terrible. Here 
Would like to finish Wolf48 to a playable version─ 
ta, constructor make, abandon 48K 
only. At least one game from me 
would have come out. 
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Buran: 
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Very informative and atmospheric. Thank you. 
Articles with memories from the past are 
cool. For example, I already have a general picture from 
I can’t get my memory. Memories 
other people make it more complete. What 
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karbo: 
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I sat and read - and it was as if I was in the 90s 
years when I was little and looked at 
these Spectrophones are like gods. This is just─ 
that's a mega-superbomb :D 
I had fun, looked at the cards─ 
us, I read something new - it was a thrill.  Articles 
all interesting - I read everything (by─ 
Lovina, however, did not understand, because. do not encode 
I can :D) 
I especially liked the selection of tracks! Mouzons 
all excellent! Some articles I 
I didn’t finally understand (about the code and such) 
read only because I was listening at that time─I'm the worst truck, hehe! You are a couple of my tra─ 
kov inserted there - special thanks for 
this. Otherwise I wrote them and forgot about them :) 
Karochi, AlCo, zzhosh! Do it! 
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