Adventurer #12
31 января 2001 |
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Games - Game Description LUNAR WIND.
(C) Evgeny Nesterenko (Jam / XPJ) (C) specifically for the magazine "Adventurer" LUNAR WIND (Demo-version 1.1) * The game refers to a rather rare Speck genre for RPG (Role Playing Game). But is intended, in principle, for one person, though no one will disturb you gather with friends, to distribute the characters in detachment, and in some situations to make the choice itself - it will make a nice variety and competitive spirit. Specifications The game will run on machines with the presence of 128 KB of memory and, of course, must be the drive (version TR-DOS 5.03 and above). It will not hurt muz.soprotsessor and color monitor. For the full version is very useful to 256/512 kbps, otherwise there will be constant disk access. Interface Interface slip-piktogrammny. Cursor control keys by "67890" (Sinclair joystick) and "QAOP SPC ". Hot keys: 1,2,3,4,5 - the choice of monsters in combat mode J - turn left K - a step forward L - turn right To avoid misunderstanding, clarify, for scrolling text messages (and in some other situations) is required to press the "Enter". The screen is divided into 5 conventional windows. In the top left corner - the main graphical window is displayed an image area at which you move, ext. locations and monsters in combat. To the right is a window with the current hero. In the lower left corner - the window with the characters that are in your party. To the right of them - an icon. Around the center there are three line for text messages. Appointment icon (Left to right, top to bottom) * Highlighted in yellow icons transition in podmenyushki, white - those that require additional clicking on icons, cyanic - conventional, violet - inactive at the moment. With "*" marked by unrealized in the demo. 1. MENU: 1.1 - the transition from the submenu of "Heroes." 1.2 - U-turn at 90 'to the left. 1.3 - a step forward and get out of vnutr.lokatsii. 1.4 - U-turn at 90 'to the right. 1.5 - go to the menu "Info". 1.6 - to join the battle. 1.7 - removal of the proposal. 1.8 - holiday. 1.9 - The choice of the proposal. 1.A - transition in the menu "Map". 1.B - the transition to the submenu "Inventory." * 1.C - break the lock. * 1.D - use the item. * 1.E - say the spell. * 1.F - the transition to the submenu "spells." 2. MENU "Heroes": 2.1 - to return. * 2.2 - threaten. * 2.3 - welcome. * 2.4 - to ask. 2.5 - fire hero. 2.6 - removal of the proposal. * 2.7 - Buy ... * 2.8 - exchange ... * 2.9 - Sell ... 2.A - choice proposals. 2.B - enter the password. 2.C - to hunt. 2.D - treat. 2.E - to make weapons. 2.F - go to options vnutr.lokatsii. 3. MENU "Battle": 3.1 - to stop. 3.2 - The transition in the menu "Info". 3.3 - The transition to the submenu "Inventory." * 3.4 - go to the submenu "spells." 3.5 - transition in the menu "Map". 3.6 - thrust. 3.7 - chop. 3.8 - throw their arms. 3.9 - fire. 3.A - to defend themselves. 3.B - select a second row of opponents. 3.C - choose the 2 nd row of opponents. 3.D - to order. * 3.E - say the spell. * 3.F - use the item. 4. MENU "Inventory": 4.1 - back 4.2 - to order. 4.3 - to raise the subject. 4.4 - drop the subject. 5. Menu "Info": 5.1 - to return. 5.2 - The parameters of the hero. 5.3 - the ability of the hero. 6. Menu "map": 6.1 - to return. 6.2 - geographical map. 6.3 - political map. Goal of the game The purpose of the demo - to fulfill a mission that you entrust to the Emperor. But in parallel you have to train and develop their heroes and explore the area in which you are fated to find ourselves. Play space It is divided into 3 types: the city, open area (nature) and vnutr.lokatsii, cat. can be located in cities and in nature. Heroes First of all you will need to dial his squad. One hero you have the right, yet you can hire from 1 to 5. Two of the They will "manage" your computer (only certain situations), others - only you. When choosing a hero you will be asked 16 races and 16 classes of professional respectively. Paint them here, I do not I will experiment yourself. Tell only that the races are in descending order intelligence and increase physical strength, from a mountain elf to treant. And the last four prof.klassa you in the demo is hardly useful - it's wizards, and magic here is not implemented. Each character has 10 skills. What it depends on his role. Each ability has a degree from 0 to 3. The higher the better. In the demo sold about 70% skills, each with something influences. Attention! Operate the "default" only the skill of this hero. So if you want me to work some kind of skill necessary choose this hero current. In the journey the characters gradually consumes stamina. Therefore, as soon as the lights icon "rest", just click on it. Do not forget also about food, it should always be available. Load and Save Read / Write game state can be Kv.Sovetah they have in each city. In the demo, there is only one shipment, but it should be quite enough for you. Opponent Enemies appear on the RND. Their entire three types. 1. Squads of adventurers. It's the same teams as your own, and themselves they will not attack you (as rule). They are in cities and sometimes nature. 2. Poluzveri. This savage tribes demihumans-poluzverey. They are found only in nature, and at a meeting attack you. However, you have the opportunity not only to avoid an attack, but taking them in force. 3. Monsters. In the demo, the monsters are not very many - about 10 species. Monsters can be "fixed" (stand in a certain location) and "Random". Can also be monsters on the murder which you have contracted. They stand in a certain part of the feud. Feud - is the current zone map size 16 at 16 locations. Could be still very long and tedious to paint the features of the game, but I think if you're interested in my game, what with all these features you figure it out. I will not spoil the "game process "... There is another point. The fact is that the full version written from scratch, it will be a lot different from the demo version, so you do not want to paint something that will (Or have) changed. I can only promise: 1. will be improved graphics 2. number of different kinds of monsters - from 50 to 100 3. number of objects - more than 200 4. number of spells - 200 5. card size - about 100 000 (hundred thousand) locations 6. count vnutr.lokatsy - 100 7. much more music + sound effects When? Hmm ... The most painful question. Once both at once. If you want to see the game quickly - contact me zadalbyvayte feedback and questions, I'll be glad. Do not give up using good musicians, and perhaps artists. E-mail here: Ukraine, 61141, Kharkov ul.Klochkovskaya, 199, kv.149 Nesterenko, Evgueni Well, on this, perhaps, everything. In conclusion, I want to thank all those who helped me with the game, all those who devote her attention, and especially the Editor "Adventurer" for providing a place for their "pages".
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В этот день... 23 November