Adventurer #12
31 января 2001
  Игры  

Games - Game Description LUNAR WIND.

<b>Games</b> - Game Description LUNAR WIND.
     (C) Evgeny Nesterenko (Jam / XPJ)

     (C) specifically for the magazine

       "Adventurer"


          LUNAR WIND

            (Demo-version 1.1)


                  *


     The game refers to a rather rare
Speck genre for RPG (Role Playing Game).
But is intended, in principle, for one person, though no one 
will disturb you gather with friends, to distribute the 
characters in detachment, and in some situations to make

the choice itself - it will make a nice variety and competitive 
spirit. 


          Specifications


     The game will run on machines with the presence of 128 KB 
of memory and, of course, must be the drive (version TR-DOS 
5.03 and above). It will not hurt muz.soprotsessor and color 
monitor. For the full version is very useful to 256/512 kbps, 
otherwise there will be constant disk access. 


                Interface


     Interface slip-piktogrammny.
Cursor control keys by "67890" (Sinclair joystick) and "QAOP
SPC ".


            Hot keys:


     1,2,3,4,5 - the choice of monsters in combat mode

     J - turn left

     K - a step forward

     L - turn right


     To avoid misunderstanding, clarify,
for scrolling text messages (and in some other situations) is 
required to press the "Enter". 


     The screen is divided into 5 conventional windows. In
the top left corner - the main graphical
window is displayed an image area at which you move, ext.
locations and monsters in combat. To the right is a window with 
the current hero. In the lower left corner - the window with 
the characters that are in your party. To the right of them - 
an icon. Around the center there are three line for text 
messages. 


           Appointment icon

       (Left to right, top to bottom)


     * Highlighted in yellow icons
transition in podmenyushki, white - those that
require additional clicking on icons,
cyanic - conventional, violet - inactive at the moment.

     With "*" marked by unrealized
in the demo.


     1. MENU:

       1.1 - the transition from the submenu of "Heroes."

       1.2 - U-turn at 90 'to the left.

       1.3 - a step forward and get out of vnutr.lokatsii.

       1.4 - U-turn at 90 'to the right.

       1.5 - go to the menu "Info".

       1.6 - to join the battle.

       1.7 - removal of the proposal.

       1.8 - holiday.

       1.9 - The choice of the proposal.

       1.A - transition in the menu "Map".

       1.B - the transition to the submenu "Inventory."

     * 1.C - break the lock.

     * 1.D - use the item.

     * 1.E - say the spell.

     * 1.F - the transition to the submenu "spells."


     2. MENU "Heroes":

       2.1 - to return.

     * 2.2 - threaten.

     * 2.3 - welcome.

     * 2.4 - to ask.

       2.5 - fire hero.

       2.6 - removal of the proposal.

     * 2.7 - Buy ...

     * 2.8 - exchange ...

     * 2.9 - Sell ...

       2.A - choice proposals.

       2.B - enter the password.

       2.C - to hunt.

       2.D - treat.

       2.E - to make weapons.

       2.F - go to options vnutr.lokatsii.


     3. MENU "Battle":

       3.1 - to stop.

       3.2 - The transition in the menu "Info".

       3.3 - The transition to the submenu "Inventory."

     * 3.4 - go to the submenu "spells."

       3.5 - transition in the menu "Map".

       3.6 - thrust.

       3.7 - chop.

       3.8 - throw their arms.

       3.9 - fire.

       3.A - to defend themselves.

       3.B - select a second row of opponents.

       3.C - choose the 2 nd row of opponents.

       3.D - to order.

     * 3.E - say the spell.

     * 3.F - use the item.


     4. MENU "Inventory":

       4.1 - back

       4.2 - to order.

       4.3 - to raise the subject.

       4.4 - drop the subject.


     5. Menu "Info":

       5.1 - to return.

       5.2 - The parameters of the hero.

       5.3 - the ability of the hero.


     6. Menu "map":

       6.1 - to return.

       6.2 - geographical map.

       6.3 - political map.


                 Goal of the game


     The purpose of the demo - to fulfill a mission that you 
entrust to the Emperor. But in parallel you have to train and 
develop their heroes and explore the area in which

you are fated to find ourselves.


           Play space


     It is divided into 3 types: the city, open area (nature) 
and vnutr.lokatsii, cat. can be located in cities

and in nature.


                   Heroes


     First of all you will need to dial
his squad. One hero you have the right,
yet you can hire from 1 to 5. Two of the
They will "manage" your computer (only
certain situations), others - only
you.

     When choosing a hero you will be asked 16 races and 16 
classes of professional respectively. Paint them here, I do not

I will experiment yourself. Tell
only that the races are in descending order
intelligence and increase physical strength,
from a mountain elf to treant. And the last four prof.klassa 
you in the demo is hardly useful - it's wizards, and magic here 
is not implemented.


     Each character has 10 skills. What it depends on his role. 
Each ability has a degree from 0 to 3. The higher

the better. In the demo sold about 70%
skills, each with something influences. Attention! Operate the 
"default" only the skill of this hero. So if you want me to 
work some kind of skill necessary choose this hero current.


     In the journey the characters gradually consumes stamina. 
Therefore, as soon as the lights icon "rest", just click on it. 
Do not forget also about food, it should always be available.



                Load and Save


     Read / Write game state
can be Kv.Sovetah they have in each city. In the demo, there is 
only one shipment, but it should be quite enough for you.



                 Opponent


     Enemies appear on the RND. Their entire
three types.


     1. Squads of adventurers.


     It's the same teams as your own, and
themselves they will not attack you (as
rule). They are in cities and sometimes
nature.


     2. Poluzveri.


     This savage tribes demihumans-poluzverey. They are found 
only in nature, and at a meeting attack you. However, you

have the opportunity not only to avoid an attack, but taking 
them in force. 


     3. Monsters.


     In the demo, the monsters are not very many -
about 10 species. Monsters can be "fixed" (stand in a certain 
location) and "Random". Can also be monsters on the

murder which you have contracted.
They stand in a certain part of the feud.
Feud - is the current zone map size 16
at 16 locations.


     Could be still very long and tedious to paint the features 
of the game, but I think if you're interested in my game, what 
with all these features you figure it out. I will not spoil the 
"game process "...


     There is another point. The fact is
that the full version written from scratch, it
will be a lot different from the demo version, so you do not 
want to paint something that will (Or have) changed. I can only 
promise: 


     1. will be improved graphics

     2. number of different kinds of monsters - from 50 to 100

     3. number of objects - more than 200

     4. number of spells - 200

     5. card size - about 100 000 (hundred thousand) locations

     6. count vnutr.lokatsy - 100

     7. much more music + sound effects


     When? Hmm ... The most painful question.
Once both at once. If you want to
see the game quickly - contact me zadalbyvayte feedback and 
questions, I'll be glad. Do not give up using good musicians, 
and perhaps artists. E-mail here: 


        Ukraine, 61141, Kharkov

       ul.Klochkovskaya, 199, kv.149

      Nesterenko, Evgueni


     Well, on this, perhaps, everything. In conclusion, I want 
to thank all those who helped me with the game, all those who 
devote her attention, and especially the Editor

"Adventurer" for providing a place for
their "pages".





Other articles:

From the authors - Opening remarks. Proceedings of the journal BORN DEAD.

Programming - Procedures for obtaining the values necessary for creating something on the boarder or multicolor.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from Programmer & GreenPix.

Events - Hurtman Joe reveals organizational jambs on CHAOS CONSTRUCTION'2000.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from the Paparazzi.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from n00tr0pil.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from Andy Harchenko.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from weIrd.

Events - A list of visitors CHAOS CONSTRUCTION'2000.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from Tangerine / T-Rex / The SandS / Looker House.

Events - FAQ on CHAOS CONSTRUCTION'2000.

Events - Opinion Editor of the CHAOS CONSTRUCTION'2000 (UnBEL! EVER).

Events - Report the main organizer of CHAOS CONSTRUCTION'2000 - Random ^ CC.

Events - CHAOS CONSTRUCTION'2000 as an indicator of prosperity spektrumskoy scene.

Games - Cheats Times of Lore.

Story - Time Learning.

Iron - Plans for a HD FDD drives and discs on the Spectrum.

Ottyag - Entered from the editor.

Ottyag - Why did the sheep better than women.

Ottyag - 10 things you can do .. if ...

Ottyag - A list of useful things about sex.

Ottyag - A useful about sex.

Events - Report on CC'000 (Elf / CPU).

Events - On the shortcomings and deficiencies CC'000.

Letters - Letters to the Editor: Prog Master, Kristoph.

People - info on creative group Studio Stall.

Programs - The presentation of a text editor HorrorWord.

Games - Game Description LUNAR WIND.

Programs - Description of the Music Player MMC Player.

Games - Game Description Mechanic Wars.

Authors - The authors of the journal and photos.

Authors - The list of authors and journal editorial office.

Programs - HEWLE PECKER - home video studio in your home.

Interview - An Interview with CC'000. Editor in Chief ZX Format - Ruster / XL-Design.

Interview - An Interview with CC'000. MADCAT / THE MAD MAILMEN LEAGUE.

Interview - An Interview with CC'000. FREE ART (EX-FATALITY).

Interview - An Interview with CC'000. Vyacheslav Mednonogov / COPPER FEET.

Interview - An Interview with CC'000. Belarusian hangouts.

Interview - An Interview with CC'000. VOLGA SOFT AND OTHERS.

Interview - An Interview with CC'000. MINISOFT / ASCENDANCY.

Interview - An Interview with CC'000. VIRUS / THE HOT HEADS.

Events - Announcement of results CC'000.

Interview - An Interview with CC'000. BRAIN WAVE.

Interview - An Interview with CC'000. RANDOM / CONCERN CHAOS.

Interview - An Interview with CC'000. 4TH DIMENSION.

Interview - An Interview with CC'000. PLACEBO (EX-ETERNITY INDUSTRY).

Interview - An Interview with CC'000. EX-LIGHT FUTURE GROUP.

Interview - An Interview with CC'000. LEGENDARY BORN DEAD CREW.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
attempt at writing - The return of Claire.
gons - negrozz: Run from D-Joice.
BBS - A list of running BBS in Minsk. Which modem is better HAYES or C-DOS.
B.B.S. News - The work B.B.S. 'ca.
Elite - Who is Kulnev sceners? Spektrumisty elite, who are they? Unbeliever and Arty?

В этот день...   3 May