Adventurer #12
31 января 2001

Interview - An Interview with CC'000. VIRUS / THE HOT HEADS.

<b>Interview</b> - An Interview with CC'000. VIRUS / THE HOT HEADS.
 Elf> ... socialize. Introduce yourself.

     Unknown> I - Virus - present Organizer THE HOT HEADS 
GROUP, which included in the corporation CONSTELLATION.




     Elf> And you're doing in general than specifically, can 
you tell? 

     Virus> We have, in short, organizational unrest so far. 
Hopefully in the near future time I have to kick harder, and be 
sure chemnibud loans. 

     Elf> Well, what do all plans
concrete is? There, the game demos?


     (On the background is heard in chorus: "... and expensive 
does not know ...", the singing on this is not ends as well, 
and continues on the background conversation)



     Virus> We had a toy brought to nearly demopodobnogo state
then again the second draft ...

     Elf> And Th for igruha?

     Virus> Well, one type of DUNE ...

     Elf> realtime strategy?

     Virus> Yes, realtime strategy, all
so, then the second ...

     Elf> And on what ground to a halt?

     Virus> On the chart there, well grafist
from another group led slightly, but this
likely will be resolved soon,
then another toy was this, 3-
dimensional, much like on the SONY PLAY
STATION, but, of course, the graphics there really
other ...

     Elf> Well, it is clear, understandable ...

     Virus> Then ...

     Elf> No, and Th for 3-D ... in
Plan shooter or What?

     Virus> yes, this is the most ...

     Elf> And how much time redrawing the screen is going on?

     Virus> You know, engine was in it,
ZX-GUIDE, in my opinion. Maybe a slightly altered.

     Elf> A-ah, well, well, well, remember
remember.

     Virus> Here, but there really is everything
altered, but instead there is an abundance of color chunks now 
stand. 

     Elf> And this, well, in general, on how many
percent of it made of?

     Virus> Again, the graphics there are more
part, and probably draw a card there.
Then there was this, another toy
TANK WAR. There, too, all in the schedule to a standstill.

     Elf> TANK WAR in the plan, it is a
TANK WAR, some supereperenavorocheny?

     Virus> Yes, there is another.

     Elf> And there is all completely different?
There, specifically all those skorchevskie chips
who were on the PC in the original?

     Virus> Well, our ... engaged. Then
whether he wanted to completely redo everything, then
to take part only.

     Elf> No, but what do you think, what
project will now continue in the first place?

     Virus> continues, I think it is necessary
All three persons.

     Elf> Do you have enough people to
keep all three?

     Virus> We're more lazy than people.

     Elf> Well, understandable, since everywhere.

     Virus> Povygonyaem ... Well, yes, I think
will need to lean first on one project,
and then everything else.

     Elf> Well, basically you do not
are going to dump on SPECTRUM 'eh?

     Virus> No, not even in thought did not exist.

     Elf> Okay. Very glad. Well, okay,
all, thank you.

     Virus> Thank you.




Other articles:

From the authors - Opening remarks. Proceedings of the journal BORN DEAD.

Programming - Procedures for obtaining the values necessary for creating something on the boarder or multicolor.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from Programmer & GreenPix.

Events - Hurtman Joe reveals organizational jambs on CHAOS CONSTRUCTION'2000.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from the Paparazzi.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from n00tr0pil.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from Andy Harchenko.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from weIrd.

Events - A list of visitors CHAOS CONSTRUCTION'2000.

Events - A report by visiting the St. Petersburg party CHAOS CONSTRUCTION'2000 from Tangerine / T-Rex / The SandS / Looker House.

Events - FAQ on CHAOS CONSTRUCTION'2000.

Events - Opinion Editor of the CHAOS CONSTRUCTION'2000 (UnBEL! EVER).

Events - Report the main organizer of CHAOS CONSTRUCTION'2000 - Random ^ CC.

Events - CHAOS CONSTRUCTION'2000 as an indicator of prosperity spektrumskoy scene.

Games - Cheats Times of Lore.

Story - Time Learning.

Iron - Plans for a HD FDD drives and discs on the Spectrum.

Ottyag - Entered from the editor.

Ottyag - Why did the sheep better than women.

Ottyag - 10 things you can do .. if ...

Ottyag - A list of useful things about sex.

Ottyag - A useful about sex.

Events - Report on CC'000 (Elf / CPU).

Events - On the shortcomings and deficiencies CC'000.

Letters - Letters to the Editor: Prog Master, Kristoph.

People - info on creative group Studio Stall.

Programs - The presentation of a text editor HorrorWord.

Games - Game Description LUNAR WIND.

Programs - Description of the Music Player MMC Player.

Games - Game Description Mechanic Wars.

Authors - The authors of the journal and photos.

Authors - The list of authors and journal editorial office.

Programs - HEWLE PECKER - home video studio in your home.

Interview - An Interview with CC'000. Editor in Chief ZX Format - Ruster / XL-Design.

Interview - An Interview with CC'000. MADCAT / THE MAD MAILMEN LEAGUE.

Interview - An Interview with CC'000. FREE ART (EX-FATALITY).

Interview - An Interview with CC'000. Vyacheslav Mednonogov / COPPER FEET.

Interview - An Interview with CC'000. Belarusian hangouts.

Interview - An Interview with CC'000. VOLGA SOFT AND OTHERS.

Interview - An Interview with CC'000. MINISOFT / ASCENDANCY.

Interview - An Interview with CC'000. VIRUS / THE HOT HEADS.

Events - Announcement of results CC'000.

Interview - An Interview with CC'000. BRAIN WAVE.

Interview - An Interview with CC'000. RANDOM / CONCERN CHAOS.

Interview - An Interview with CC'000. 4TH DIMENSION.

Interview - An Interview with CC'000. PLACEBO (EX-ETERNITY INDUSTRY).

Interview - An Interview with CC'000. EX-LIGHT FUTURE GROUP.

Interview - An Interview with CC'000. LEGENDARY BORN DEAD CREW.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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