Deja Vu #05
31 мая 1998 |
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Hall of Fame - determination made in the demoscene and Spectrum.
SoundTrack: COMPOSED BY DJ.DARKMAN / SERIOUS __________________________________________ Edition: Ze Pagan / PGC / BD __________________________________________ ... This article is a kind of continuation of the material placed in the dial-up newspaper BUZZ 14. We found him very interesting and instructive, as sheds light on the sometimes cryptic buzzwords that we (and you) are stuffed shedra Gentlemen demomeykery;). Due to below the dictionary you finally dismantled who is who ... Glossary ======== Definitions given below, of course, are predominantly demo scene. In parentheses are words which came the term another variant of the term. Musician (music artist) - musician and a person who writes music for demos, intros, music disks, etc. Coder (code) - uh ... programmer. In a rather narrow sense of the word-use basically an assembler. Graphician (gfx artist) - artist - paints a picture, logo, fonts, etc. Swapper (swap) - spread the word deals with the software (your group or not - is not important) through an ordinary (non-electronic) mail (parcels, letters, etc.). Fixer (fix) - deals with correction software to correct it raboty.Naprimer, corrects other people's bugs. Organizer (organize) - the organizer, the ideological mastermind that Lee;) command. Cracker (crack) - deals with hacking software with the aim of deprotection / any restrictions. Crew, Group - Team - a group of people united idea (or organizer) for the implementation of any project (s), for example, writing demos, hacking / proliferation of software or anything else. Demo (in general) - a program written with to show the possibilities of the team in programming, graphics, music and design. Not assumes its for-profit. More precisely: demo (demonstration) - larger than 100k; intro (introduction)-no larger than 100k. Can be divided into: 1) Invitation intro - intro, written with to invite people to any party. Contains a description of the conditions of competition, the equipment used, dates, venue etc. 2) BBS intro - is the advertising BBS. Usually small in size, with one or otherwise the text appears and 1-2 effects, and sometimes the music (often Adlib ' ovsky). Ctremyatsya stuff in the archives going through BBS. 3) Crack intro - intro, written in honor of hacking group / cracker 'om anything. About him You can say pretty much the same as that of BBS intro. 4) intro - roughly speaking, a small demo. This, for example, those intros, which are involved in competition'ax. Formally, the anything other than size, of demo is different. Trackmo (TRACKING deMO) - on the PC / Amiga-demo or intro, in which all the action (ie image) is rigidly tied to the music in a way that looks at one go. Music - Techno usually (conveniently sync). On the Commodore 64 so called demo, which does not require a process of displaying human intervention (pressing the space bar to continue, etc.). Dentro (DEmo-INTRO) - demo preview. Vypyskaetsya to probydit interest in the demo, which is not ready yet, but expected. Is sometimes just a set of pictures (Slideshow) with myzykoy and transfer effects, which can bydet yvidet in a demo. SlideShow - a picture (drawing or pre-rendered), and are shown to the music. Music Disk - a set of several songs Musician (s) of the group, beautifully decorated images / effects / text. Diskmag (Disk Magazine) - an electronic journal. Different from just a text file the presence of music / graphics, any visual effects. Ie appearance of the magazine is almost as important as its content. Logo - small image (below screen) representing a symbol / logo of something. As a rule, the stylized name of the team or project. Compo (competition) - contest / contest / competition (see also the 'Party'). Party - organized with a view to bunch of people. For example, demo parties - with to view the demos, which are often written specifically for such events. Usually organizes a team with the assistance of sponsors. Most often parties conducted in Scandinavian countries. Distribution Site (dSite, DistSite) - BBS (Ftp), where you can download all the latest release command (s) dSite'om, which (s) of this BBS is. Gradient Filling (gradient fill), fill the contour c smooth change of brightness / Color. Fractal (fractal, fractal) - 1. Self-similar set, which at any magnification makes similar images, the most famous - Koch curve, Sierpinski broken line, the Mandelbrot set. 2. Mandelbrot set, the most famous special case of set theory Julia. 3. Any images / landscapes / images, for formation that uses a random number generator, such as: plasma, voxel landscapes. Although, by and large, all are one and the same-;). Voxel (VOlume piXEL) - element of the space, volumetric pixel. Voxel technology implies a partition of space individual elements (usually tow parallel planes OXY, OXZ, OYZ) and viewing these elements as a more indivisible. Texture Mapping - a method the overlay, transparency, roughness, etc. on surface, to impart realism. Environment Mapping - overlay maps (map) environment leads to the fact that shiny (specular) objects begin to reflect everything around them. When you change position of the object, the reflection also changes, reinforcing this effect. bump map - map of irregularities; glow map - map samosvetimosti, shine. Motion Blur, Delayed Vectors - Related concepts. In fact, the effect of blurred images with (fast) movement. Delayed Vectors The term most often applied to WireFrame objects. Fading - a smooth change in brightness (part) image. Shading (shadowing, shading) - methods to reproduce the object differently depending on the location of sources lighting. Facet (flat) shading - the faces of are colored, each with one color in the light orientation in space relative to source and the observer. The object looks like a crystal. Gouraud shading - the method of dividing the half-tone with smooth color transitions: for corners of each polyhedron are appointed different colors, and then held them under the surface interpolation. Phong shading - the method of half-tone shading, in which the interpolation is carried out normal to the surface of a polyhedron, and then fill that creates the effect of the game color (highlights) and gives a more natural images than Gouraud. (But it works, usually slower than his) Nix Shading - this method - a kind of Phong shading'a, a texture that is the table of 256x256. The only difference is that normal is not interpolated in the polar coordinates, but in general such that no name. This interpolation gives the same error as in polar coordinates. But Nix but solved the problem of rotation of objects in all directions: to rotate in the normal Cartesian system, and converting to Polar directly in shading. Splines (Splines)-types of mathematical models used to represent a smooth curve (passing through the given points). Scaling (zoom) - To increase or reduce an image or object. Shade Bobs - effect obtained when moving around the screen by an arbitrary trajectory pattern (napr.kruga or square), and, at each point of the motion, summing up the color already present with the colors in the pattern of ignoring the overflow. It is noteworthy that if move in the opposite direction, but subtract color, then we return to the black screen. Wireframe - a representation of models images as a "wire frame" of the connecting segments. Zoom (in / out) - an increase (zoom, zoom in) / Decrease (zoom out) object. Transparency - transparency. Transparent Vectors - the method of images transparent object. Morphing - smooth "transformation" of one object (image) to another by establishing a bijection each element of the original object (image) is finite and smooth change to each another. Morphing represents a mixture of three separate algorithms: warping'a, tweening'a and dissolving'a. Warping - a mathematical trick, by which the image is stretched and compressed, as if it were painted on rezine.Warping specified points or lines. Tweening, short for in-betweening, - interpolation of two images for smoother animation. Tweening is usually runs over the points, lines or polygons. Tweening convenient ispolvat if concrete realization of warping oriented on the line. Tweening'om of control lines can be continuously distort the picture. Even with just warping'a and tweening'a, you can create photorealistic animate a single photo. Dissolving, or cross-dissolving,-so talked about in Hollywood when a darkened stage, while another "clarified." In the middle to do a double exposure. Obtained as follows: if all the cover image net, then warping changes the shape of each quadrangle, tweening moving grid dissolving and changing a piece of the picture inside the quadrangle. When all these three effects are applied together, it turns morphing. Raytracing - a method of constructing a realistic image of an object by its geometric (mathematical) model. For each image element of the observation point pave the imaginary ray to determine as part of the model should be reproduced for this point in the display. Rendering - creating images that or other representation of the object using one of the methods of synthesis of realistic images (eg, Raytracing, Gouraud Shading) (information about the surface volume settings, etc.). Anti-aliasing - eliminating roughness / contour gradation images. Bump Mapping - a method of displaying uneven surface. Frame Buffer - specially allocated area of memory in which an image (picture) stored in a form ready for display. S-Buffer - the same as the Z-Buffer, only one image is taken not a single pixel, and the segment horizontal (or vertical, if it's more convenient) scan-line. Stands for Span-Buffer (sometimes referred to as Segment-Buffer). Clipping - cutting off parts of the image beyond the boundaries of the region. Modeling - the process of describing the shape, motion object and the structure of its surface. Sprite (sprite)-small (much smaller than the screen) a graphic object, formed in hardware, which can be derived / move in any graphics / text mode. Analogy can be drawn - as if to Screen imposed transparent film, which painted a picture. Usually there are also a means for detecting collisions Sprite (sprite to sprite collision), clashes with the image of the sprite (sprite to background collision), the sprite can also be placed in front of or behind the image or another sprite (sprite priority). In Most systems have a limit the number of sprites that are visible on the screen simultaneously. This limitation is usually insurmountable. Fields of application: - Moving objects; - The imposition of one image to another; - Increasing the resolution / number of colors image; - Scrolling. Animation (animation), serial output on the screen stored in memory / on disk Packing / not packed images.
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