Deja Vu #05
31 мая 1998

Hall of Fame - determination made in the demoscene and Spectrum.

<b>Hall of Fame</b> - determination made in the demoscene and Spectrum.
SoundTrack: COMPOSED BY DJ.DARKMAN / SERIOUS
__________________________________________


Edition: Ze Pagan / PGC / BD
__________________________________________



   ... This article is a kind of
continuation of the material placed in the dial-up newspaper 
BUZZ 14. We found him very interesting and instructive, as

sheds light on the sometimes cryptic buzzwords that we (and 
you) are stuffed shedra Gentlemen demomeykery;). Due to below 
the dictionary you finally dismantled who is who ...




                 Glossary

                 ========


Definitions given below, of course, are predominantly demo 
scene. In parentheses are words which came the term

another variant of the term.

Musician (music artist) - musician and a person who writes 
music for demos, intros, music disks, etc.


Coder (code) - uh ... programmer. In a rather narrow sense of 
the word-use basically an assembler.


Graphician (gfx artist) - artist - paints a picture, logo, 
fonts, etc. 

Swapper (swap) - spread the word deals with the software (your 
group or not - is not important) through an ordinary 
(non-electronic) mail (parcels, letters, etc.). 

Fixer (fix) - deals with correction software to correct it 
raboty.Naprimer, corrects other people's bugs.


Organizer (organize) - the organizer, the ideological
mastermind that Lee;) command.

Cracker (crack) - deals with hacking software
with the aim of deprotection / any restrictions.

Crew, Group - Team - a group of people united idea (or 
organizer) for the implementation of any project (s), for 
example, writing demos, hacking / proliferation of software or 
anything else. 

Demo (in general) - a program written with
to show the possibilities of the team in programming, graphics, 
music and design. Not assumes its for-profit.

More precisely:

demo (demonstration) - larger than 100k;
intro (introduction)-no larger than 100k.
 Can be divided into:

1) Invitation intro - intro, written with
to invite people to any party.
Contains a description of the conditions of competition, the 
equipment used, dates, venue etc. 

2) BBS intro - is the advertising
BBS. Usually small in size, with one or
otherwise the text appears and 1-2
effects, and sometimes the music (often Adlib '
ovsky). Ctremyatsya stuff in the archives going through BBS.

3) Crack intro - intro, written in honor of
hacking group / cracker 'om anything. About him
You can say pretty much the same as that of
BBS intro.

4) intro - roughly speaking, a small demo.
This, for example, those intros, which are involved in 
competition'ax. Formally, the anything other than size, of demo 
is different. 

Trackmo (TRACKING deMO) - on the PC / Amiga-demo or intro, in 
which all the action (ie image) is rigidly tied to the music in 
a way that looks at one go. Music - Techno usually 
(conveniently sync). On the Commodore 64 so called demo, which 
does not require a process of displaying human intervention 
(pressing the space bar to continue, etc.).


Dentro (DEmo-INTRO) - demo preview. Vypyskaetsya to probydit 
interest in the demo, which is not ready yet, but expected. Is 
sometimes just a set of pictures (Slideshow) with myzykoy and 
transfer effects, which can bydet yvidet in a demo. 

SlideShow - a picture (drawing or pre-rendered), and are shown 
to the music. 

Music Disk - a set of several songs
Musician (s) of the group, beautifully decorated
images / effects / text.

Diskmag (Disk Magazine) - an electronic journal. Different from 
just a text file the presence of music / graphics, any visual 
effects. Ie appearance of the magazine is almost as important 
as its content. 

Logo - small image (below screen)
representing a symbol / logo of something. As a rule, the 
stylized name of the team or project. 

Compo (competition) - contest / contest / competition (see also 
the 'Party'). 

Party - organized with a view to
bunch of people. For example, demo parties - with
to view the demos, which are often written
specifically for such events. Usually organizes a team with the 
assistance of sponsors. Most often parties conducted in 
Scandinavian countries. 

Distribution Site (dSite, DistSite) - BBS
(Ftp), where you can download all the latest
release command (s) dSite'om, which (s) of this BBS is.

Gradient Filling (gradient fill), fill the contour c smooth 
change of brightness / Color.


Fractal (fractal, fractal) -

1. Self-similar set, which at any magnification makes similar 
images, the most famous - Koch curve, Sierpinski broken line, 
the Mandelbrot set. 

2. Mandelbrot set, the most famous special case of set theory
Julia.

3. Any images / landscapes / images, for
formation that uses a random number generator, such as: plasma, 
voxel landscapes. Although, by and large, all are one and the 
same-;). 

Voxel (VOlume piXEL) - element of the space, volumetric pixel. 
Voxel technology implies a partition of space

individual elements (usually tow parallel planes OXY, OXZ, OYZ) 
and viewing these elements as a more indivisible.


Texture Mapping - a method the overlay, transparency, 
roughness, etc. on surface, to impart realism.


Environment Mapping - overlay maps (map)
environment leads to the fact
that shiny (specular) objects begin to reflect everything 
around them. When you change position of the object, the 
reflection also changes, reinforcing this effect. 

bump map - map of irregularities;
glow map - map samosvetimosti, shine.

Motion Blur, Delayed Vectors - Related
concepts. In fact, the effect of blurred images with (fast) 
movement. Delayed Vectors The term most often applied to 
WireFrame objects.


Fading - a smooth change in brightness (part)
image.

Shading (shadowing, shading) - methods to reproduce the object 
differently depending on the location of sources

lighting.

Facet (flat) shading - the faces of
are colored, each with one color in the light
orientation in space relative to
source and the observer. The object looks like a crystal.

Gouraud shading - the method of dividing the half-tone with 
smooth color transitions: for corners of each polyhedron are 
appointed different colors, and then held them under the 
surface interpolation. 

Phong shading - the method of half-tone shading, in which the 
interpolation is carried out normal to the surface of a 
polyhedron, and then fill that creates the effect of the game 
color (highlights) and gives a more natural images than 
Gouraud. (But it works, usually slower than his) 

Nix Shading - this method - a kind of
Phong shading'a, a texture that is the table of 256x256. The 
only difference is that normal is not interpolated in the polar 
coordinates, but in general such that no name. This 
interpolation gives the same error as in polar coordinates. But 
Nix but solved the problem of rotation of objects in all 
directions: to rotate in the normal Cartesian system, and 
converting to Polar directly in shading.


Splines (Splines)-types of mathematical models used to 
represent a smooth curve (passing through the given points). 

Scaling (zoom) - To increase or
reduce an image or object.

Shade Bobs - effect obtained when moving around the screen by 
an arbitrary trajectory pattern (napr.kruga or square), and,

at each point of the motion, summing up the color already
present with the colors in the pattern of ignoring the 
overflow. It is noteworthy that if move in the opposite 
direction, but subtract color, then we return to the black 
screen. 

Wireframe - a representation of models images as a "wire frame" 
of the connecting segments. 

Zoom (in / out) - an increase (zoom, zoom in)
/ Decrease (zoom out) object.

Transparency - transparency.

Transparent Vectors - the method of images
transparent object.

Morphing - smooth "transformation" of one
object (image) to another by establishing a bijection
each element of the original object (image) is finite and 
smooth change to each another. Morphing represents a

mixture of three separate algorithms: warping'a,
tweening'a and dissolving'a.

Warping - a mathematical trick, by which the image is stretched 
and compressed, as if it were painted on rezine.Warping 
specified points or lines. 

Tweening, short for in-betweening, -
interpolation of two images for smoother animation. Tweening is 
usually runs over the points, lines or polygons. Tweening 
convenient ispolvat if concrete realization of warping oriented

on the line. Tweening'om of control lines can be continuously 
distort the picture. Even with just warping'a and tweening'a, 
you can create photorealistic animate a single photo.


Dissolving, or cross-dissolving,-so talked about in Hollywood 
when a darkened stage, while another "clarified." In the middle 
to do a double exposure. Obtained as follows: if all the cover 
image net, then warping changes the shape of each

quadrangle, tweening moving grid
dissolving and changing a piece of the picture inside the 
quadrangle. When all these three effects are applied together, 
it turns morphing.


Raytracing - a method of constructing a realistic image of an 
object by its geometric (mathematical) model. For each image 
element of the observation point pave the imaginary ray to 
determine as part of the model should be reproduced

for this point in the display.

Rendering - creating images that
or other representation of the object using one of the methods 
of synthesis of realistic images (eg, Raytracing, Gouraud 
Shading) (information about the surface volume settings, etc.).


Anti-aliasing - eliminating roughness / contour gradation 
images. 

Bump Mapping - a method of displaying uneven
surface.

Frame Buffer - specially allocated area of ​​memory in which an 
image (picture) stored in a form ready for display.


S-Buffer - the same as the Z-Buffer,
only one image is taken
not a single pixel, and the segment horizontal (or vertical, if 
it's more convenient) scan-line. Stands for Span-Buffer 
(sometimes referred to as Segment-Buffer). 

Clipping - cutting off parts of the image
beyond the boundaries of the region.

Modeling - the process of describing the shape, motion
object and the structure of its surface.

Sprite (sprite)-small (much smaller than the screen) a graphic 
object, formed in hardware, which can be derived / move in any 
graphics / text mode. Analogy can be drawn - as if to Screen 
imposed transparent film, which painted a picture. Usually 
there are also a means for detecting collisions Sprite (sprite 
to sprite collision), clashes with the image of the sprite 
(sprite to background collision), the sprite can also be placed 
in front of or behind the image or another sprite (sprite 
priority). In Most systems have a limit

the number of sprites that are visible on the screen
simultaneously. This limitation is usually
insurmountable.

Fields of application:
- Moving objects;
- The imposition of one image to another;
- Increasing the resolution / number of colors
image;
- Scrolling.

Animation (animation), serial output on the screen stored in 
memory / on disk Packing / not packed images.





Other articles:

Aperativchik - On the new shell magazine.

Aperativchik - Joining the authors.

Topic - DIGITAL sound like it is (a player. Wav files).

Topic - Project recovery and development stage.

Topic - The association's AMAZING SOFT MAKING.

Topic - Theory zhurnalostroeniya.

drop of solder - GENERAL SOUND: PLUG & PLAY.

drop of solder - Professional audio processing on a PC.

SOFTWARE - On updates from Samara: MAX SOFT SCREEN PACKER v1.4, Miner, FILE COMMANDER v4.04, SLIDE SHOW, WALKER demo, S-LIGHT BBS, S-TERMINAL v1.0 , LOGO.SYS (for PC).

SOFTWARE - Description prohodilka game "Operation RR"

SOFTWARE - New demoscene: HAPPY NEW 1998 YEAR, BURDENSOME, DREAM, CONDEMED, CONFUSION.

CODING - Procedures: FULL SCREEN SCROLL UP, broken TV.

CODING - Using a stack interrupt enable.

CODING - On the packer MS-PACK.

CODING - Kodit want - Inference Procedure sprites without attributes, quick and versatile procedure for the withdrawal of sprites, the procedure for multiplication and calculate the square root.

ANOTHER WORLD - Multimedia - a synthesis of three elements.

ANOTHER WORLD - AMIGA vs PC.

Hall of Fame - An Interview with PROGRESS.

Hall of Fame - The group ETERNITY INDUSTRY.

Hall of Fame - On the international festival ART COMP-98.

Hall of Fame - determination made in the demoscene and Spectrum.

Hall of Fame - Use the mouse in magazines and other software (for Krivorukov coders).

Hall of Fame - a way to convert tricolor images for Spectrum.

Hall of Fame - Is this the rulez Amiga? HRC for ptsshnikov and Spectrum for spektrumistov?

Seven and 1 / 2 - Army marasmus.

Seven and 1 / 2 - Programming from the bottom up to iskosok.

Seven and 1 / 2 - Safety Instructions for sex.

Seven and 1 / 2 - Features a national ruleza.

Seven and 1 / 2 - Report from the hangouts and Kemerovo spektrumistov sohdateley Journal Deja vu.

attempt at writing - Many Adventures of Winnie the Pooh part 2.

attempt at writing - Fantasy and Science Fiction.

Advertising - Advertisements and announcements ...

News - a new magazine AMIGA RULES.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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