Adventurer #11
31 июля 2000 |
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Presentation - KooLeGGz: conversion of electronic toys, "Well, wait!"
Hi, Specppl! deadie :::::::::::::: __ __ _ _ (- ('(_)(|) ::::::: :::::::: PREZENTZ :::::::::::: :::::: :: Cherepovets group HorrorSoft / CPU is pleased to present to you our first release Game KooLeGGz - convert e-Toys' Well, wait! " . ---------------------------------------- Authors: The idea of the main code, algorithms, intro, sborka................Kurleson / HS / CPU All graphics, a little bit of code in the intro, concept kritika..........Deadie / HS / CPU All Mouzon, spetseffekty...Davos / HS / CPU (C) 2000 HorrorSoft / CyberPunks Unity The right of first publication owned electronic magazine Adventurer. The minimum configuration to work correctly: 128Kb of RAM, Beta-disk interface with TR-DOS v5.03 or compatible. ---------------------------------------- Why this name? But do not say, guess yourself. Before us was a (We know) attempt to bring this to din in Speck (meaning the game 'Rabbit Jazzy "by Paradox), but it was extremely (!) Failed, as play it was very problematic. Whether the authors could not or did not want to give their offspring a more finished look, close to the original. Of course, the tricolor - it's cool, but we need to be done and are real, and it suxx some, but not a game. Speaking of 3kolore in "KJ": with this technology there are only a couple of small sprites displayed, and the rest on two screens done this way. A little history ... Idea about Transfer Gama at the Spectrum came to us back in 1997, just over a month before leaving Kurleson 'and the army. It seems that we were the first. But as you know, Everything stopped for two years, and now when our main coder returned, we decided by all means finish the job. That only had to redo everything thoroughly, so as to understand in the old sources could not be possible, and not "the channel is not in n. .. nor the Red Army. "has been rewritten each byte, repainted all the graphics, well music with special effects, too, were composed from scratch. Intruha was written in too 97th year and added a bit now. It seems pretty fun turned out, we tried. You can, of course, a long time "splurge" on this occasion, but ... In general, play to your health! About All bug in din reporting address, which is included in the game. So are we going glad to feedback and criticism. 1st happy runnin 'game after compilation 'link: 3:43 pm, 16-Mar-000 Yes, I almost forgot. We now have an address e-mail: kahs@mail.ru, can there. Wiz best wishez, Kurleson 'Deadie' Davos. Speccy iz Aliv2 4eva!
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