Adventurer #11
31 июля 2000 |
|
Promotion - Dragons of Flame: A Dragonlance Action Game.
(C) Fedorov, "Chasm" Vovan Again about our beloved genre I remember years since five years ago, the unforgettable e-mag "spectrophone" described igruhu "Dragonlance". We're digging in beckraynih expanse of I-Net 'and dug up and most amusing thing - such as continued unforgettable din. It is called the type "Dragons of Flame - Dragonlance action game ". By the way, for those who are accustomed to Duma or Kwaku, the game is strictly contraindicated. Personally, I brought up of Moldova igruhah long cut one at the expense of spatial orientation, because the too levorezbovoe it here (it should be for a long time to get used to). Go tell that iguha malyava not completed yet, but fun to play. In the beginning I break off the lack of saves (which we set out to do in our version), but then I realized concept creators and Prochukhan that he was here and not nafig needed (because the din is not balanced a bit - feels version 1.0). After loading the intro you can see the scroll on the background: DRAGONS OF FLAME --------------- A DRAGONLANCE Action Game 48k Spectrum V 1.0 (Our version of the download and music 128 k) The story begins ----------------- It took more than three years after the Cataclysm, when the old gods have left the people of Krynn. During the absence of old Tahizis Gods - the Queen of Darkness, using its strength drawn from the Abyss, woke evil dragons and created the army Drakonian. Her victorious armies reached from the Abyss, and transported in Krynn. There only a threat to its terrifying power - resurgence of faith in the old gods and organized resistance to the army Drakonian. The first step on this difficult journey already made - after the return drive Mishekela, Zlatolunnaya became the first true A priest for all time after Cataclysm. But during the return from successful campaign in Ksek Tsarot Zlatolunnaya and her companions were captured in captive army Drakonian. It seemed that all lost, but friendly company was freed elves. Zlatolunnaya and her friends in an alliance with friendly NPC defeated in battle with Drakonian gang and now must enter through the cave weak bastion of morality in Pax Therkas. Inside, travelers must find the sword Virmsleer and release prisoners who are imprisoned in the castle tower. Background of your adventure is as follows: Drakonian army invaded from the north in Kvelaynost - the land of elves. They have already captured the ancient bastion of Pax Therkas, located in the south. Draconians want to finish the elves, drove them into the mountains, so you must hurry to Laurin release - the leader of elves before the decisive battle. You should also find important things in different places during your adventure. Some things are free, but Some are protected by ingenious traps. Treat your allies and things sensibly, they are - your success. This is my pathetic translation of the initial scroll, hope you something razesnit. All the options you raschuhaete by clicking on press Space (hot keys are highlighted in large letters). From the first part of the game the gameplay has a more advanced interface and a more developed system spells (however, this does not complicate igruhu, but beautiful). By the way, when you press Enter to get there is a realization Reystlina spell (in the initial installations featured sleep), but not Strive, and then at the right moment the magician can not conjure anything. For those who have not seen the first part of game, give a brief description. The game involved the right Sinclair joystick control characters is simple enough: in addition to simply moving the characters can jump (click "toward" + "FIRE"), but if your hero has a weapon-range action (arrows, axes, magic fire), then use these weapons You can press "FIRE" + "to the side." In the game you will meet a total of five kinds of enemies: Troll, Bozak, Wraith, Baaz and Dragon. The first two of several slow so you can successfully to use them against long-range weapons range, the third and fourth monsters very fast moving, so you'll have to join the melee (Push forward strong fighters). Dragon in general - is stationary, but he spews bunches of flame, which, if you fall, endure throughout his life. You can shoot monsters from various weapons from afar, but if you approached them closely, you can only use melee weapons (On the troll and bozaka recommended recoil and shoot). If you press "SPACE", before you see the main menu of action figures: 1. Hero select 2. Clerical spells 3. Magic spells 4. Use 5. Rest 6. Take 7. Open 8. Give 9. Inspect 10. Drop 11. Put 12. Close 13. Xp If one of the items enclosed in brackets, it is currently not available. Let us discuss these options in detail. 1. Hero select. You can swap characters at will: first select the first character, then the second, and they will be swapped. Why do this? Case that location of characters in the game has a very important; character, whose portrait is the first in the top row is valid, it is them you are driving at the moment. When choosing a character to remember that Raystlin and Zlatolunnaya must reside in the first four, without them you can not use magic Disks Mishekela and power of the Holy Staff. While choosing the first character for the exchange, displays the name and series of histograms showing: Str - physical strength Int - Intelligence Wis - Wisdom Dex - Dexterity Con - physique Cha - charm HP - Health Points AC - scores of protection 2. Clerical spells (spells sacred staves and disks Mishekela). They are used only if a staff blue crystals and discs Mishekela owns Zlatolunnaya (of course, she should be in the top four). Spell staves are marked by fire, and drives - a circle, respectively. Besides Spells staff, after using them reappear after a time, while the disc is limited reserve. These are the spells: 2.1 Cure light wounds 2.2 Protection from evil 2.3 Find traps 2.4 Hold person 2.5 Spiritual hammer 2.6 Prayer 2.7 Bless 2.8 Dispell magic 2.9 Turn undead 2.10 Cure critical wounds 2.11 Raise dead 2.12 Heal We consider them in detail: 2.1 Cure light wounds (to heal minor injuries). Slightly adds energy hero, but it requires a bit of strength in Sacred Staff. 2.2 Protection from evil (protection from Evil). After using this spell, the hero for a while it becomes invulnerable to attack monsters. 2.3 Find traps (to find the trap). In maze common pitfalls triggered in the event that the hero come on a slab floor. When This falls from the ceiling, heavy stone plate. Normal view they are not visible, and by this spell traps are neutralized. 2.4 Hold person (hold person). The effect of this spell is similar to Effects of enchantment or sleep, but it works very selectively. It should be noted that action of immobilized spell lasts as long as the object of the oath is within sight of the current character. 2.5 Spiritual hammer (hammer ghosts). The purpose of this spell so far has remained unclear, although it is possible in the full version it was, would be implemented. 2.6 Prayer (prayer). Through prayer you can scrounge from the Holy staves a bit of luck in combat - your character temporarily becomes stronger, its protection stronger, faster attack, etc. 2.7 Bless (blessing). Operates similarly to the preceding, but more long-lasting. 2.8 Dispel magic (charms). No one spell I could not, perhaps it can be attributed to imperfection 1.0. 2.9 Turn undead (turn neumershego). Strange name spells, but acts as a stop. Spells drives Mishekela: 2.10 Cure critical wounds (healed critical injury). If the business you have very bad, use this spell, and energy will rise sharply. 2.11 Raise dead (to resurrect the dead). If one of the characters gets mortally wounded, lives a few seconds burn in it (in this case it portrait is moved to the end). While you not moved away from the place of death, we can According to resurrect his spell. After the resurrection need to raise the character of his belongings and a good rest. Interestingly, if the danger is very Zlatolunnoy and force it to outcome, it replaces the Wind River. Love, after all - a great power ... 2.12 Heal (Heal). If you already almost soaked during the battle, and relax impossible because of the surrounding mobs, then This spell will completely restore your energy. 3. Magic spells - magical spells that you can use if Raystlin alive and is in the front row. 3.1 Charm 3.2 Sleep 3.3 Magic missle 3.4 Web 3.5 Detect magic 3.6 Detect invisible 3.7 Burning hands 3.8 Fire ball 3.9 Final strike.i4 3.1 Charm (charm). In the constant battle with the monsters you will have no chance to survive if you do not call upon the aid of a higher power. With this spell, you spell sends the enemy and he rock. 3.2 Sleep (sleep). Spell, sends the enemy sleep is almost as before, just on some monsters better act one, and on the other - both. 3.3 Magic missile (magic missile). The name speaks for itself - it is combat, long range. 3.4 Web (Web). After using this spell on a monster snatches a magical web. Spell affects all enemies. 3.5 Detect magic (detect magic). In the labyrinth there are all sorts of magic items - rings, various spells and much more. All these items are not visible to the naked eye, but by this spell can be detect. Again, it is, in my opinion, here not implemented because I found nothing. 3.6 Detect invisible (to detect invisible). Spell, similar to previous, but highlights it is not magic, but hidden treasures, and again does not work. 3.7 Burning hands (minute hand). Acts like a Magic missile, but in the melee. 3.8 Fire Ball (Fireball). Special differences from the Magic missile I can not find. 3.9 Final strike (last shot). Spell in the first part works like this: Raystlin breaks his staff, and from pulled out the dark forces that destroy completely all around (including including the heroes), but in this game it stops opponents. 4. Use (use an item). All items found in "Dragons of flame" can be divided into three groups: magic, treasure and weapons. Treasures are not used, but for them are given extra points, so that the mission of the mission and improve their well-being never hurts. Magic - it helps to combat monsters. If this spell, then give his magicians, you use it via the option "Use". Weapons: a sword, bows, slings, and ammunition. 5. Rest (rest) - when used this option multiple times, the strength of your characters get better completely. Not used if there are monsters. 6. Take (take). If you choose this option, you can take any object located in the vicinity of You (referred to as a trunk). 7. Open (Open) - is used for doors and chests (it is recommended to entrust this transaction Tasslehoffu to avoid popadosa as traps). 8. Give (to give). With this option, You can send items from one character to another. 9. Inspect (look) - allows find hidden objects (doors) and get information on the environment. 10. Drop (throwing things). 11. Put (put an object) - for some reason does not work. 12. Close (close) - the chest, the door (Recommended for pruning from a chase). 13. XP - you have a list of soaked indicating the number of enemies killed. Briefly about the features of the game, so igruha as very light, I dwell only a few points: There are two pathways: if you find yourself less lyuboznatelnynm, then you will pass nishtyakovo din, but if the end of the first level (without getting into Pax Therkas the first invitation) you find a hidden door, the game will go on alternative scenario (which is not good, but interesting). If it is reasonably (and skillfully) to use throwing weapons and bows, as well as rest after each fight, the game can be made without the use of magic (again imbalance). Frequently use the function Inspect - the creators have put a lot of hidden doors. Since version 1.0, you should not forward to meeting with all the monsters mentioned in the list (but present enough). About the camera I keep silent, because not interesting to play. If during a battle you know what you will soon come kirdyk, I advise you to turn 90 degrees and the jump in way - the monsters usually lag behind that allows you to relax. By the way, jumping - the fastest way to travel. Of course, I could give a step by step description, but I think that this is not required, since lamer attached maps (and with them through the game in general - as the two fingers mess). P.S. For real gamers - don't use maps for full satisfaction. THE MAPS (In order normalngo passing) P.P.S. If you do not break in Inglish, it is probably worthwhile to translate messages during the game: At Dragon level you release the action and they tell you that you must vacate their mothers, who are locked in the other tower of the castle (Prison level). After the liberation of Laurana tell you: "Thank you for my salvation, but we must free the children who are on the next floor and women inmates in the other tower. Beware! Children guarding dragon. " After the liberation of women in Prison level you show a picture with runaway prisoners, and will display: "If you have saved our children and have completed the remaining part of your job it's time to slip away through the southern door. " If you go for the alternative scenario, the order of levels as follows: Sla-mori, Laurana level, Prison level. Accordingly, the Dragon level you misses and children remain in captivity, Therefore at the end of Gama you bummer the following message: "You have escaped from bastion of evil, but your task remains unfulfilled. " If you're after Sla-mori were in Pax Tharkus, then after going through all the levels you will enjoy the following inscription: "You have completely fulfilled their mission and This dealt a crushing blow Army Drakonian. " Well, in general, and all. Wait a description of downhole quest "Times of Lore", unless of course the Century was granted to her by disketirovat.
Other articles:
Similar articles:
В этот день... 21 November