Adventurer #11
31 июля 2000
  Игры  

Promotion - Adventurer: Graphic adventyura view "of the eye."

<b>Promotion</b> - Adventurer: Graphic adventyura view
     (C) Alex NEVER Colin / CPU


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         {A D V E N T U R E R}

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                  By T't!

               PROXIMA (C) 1991

              Disk version

         BrokImSoft / RUSH I.S.P.A (C)

                 24.01.2000

                162 sector


     So - start-with, perhaps.

     ADVENTURER - a graphical adventyura view "of the eye." 
Just want to say that the result in the location of all items 
in the maze in this description, I I will not. Because when we 
know their location in advance, interest in the game will be an 
order of magnitude lower. And the game itself is not so 
complicated to do it. Especially because the card itself 
present in the game. 

     Select game or Commander in boot 'e, looking RUSH' evskuyu 
intruhu and after seeing the splash image on which

depicts a mysterious castle in the dark
dungeons which will roam
our hero, you are in the initial
menu. After enjoying a beep 'ernoy music
Pay your attention to the screen.



     The screen opens to your gaze every variety of icons and 
objects. Let's start with objects: 


     - A large square window in the left
top corner - it igrovoi screen. In the initial menu on the 
information about the creators game. In the game itself - will 
all Action of turn it in him.



     - Naked guy in the middle of the screen - this is
is our hero. As for finding all sorts of useful items, it can be
dress, shoes, and even see some
"Metamorphosis" (for example, what will happen to the body, if 
you oxy! @ # $ Sword). 


     - At the bottom of the screen is
command line. In it, as the game will display all the 
information. 


     Now the icons:



    This image cursor. In the course of

    game, he can be modified: the sign

    question, magnifying glass, a hand with a pointing

       finger, or taking an image

       chosen subject.


    Kempston joystick.



    Sinclair joystick.



    QAOPM keyboard.



    Plummet - increased level of complexity
    surface.



     The icons located around
image man show active
Modes:


    Language in which the game will be with you

    communicate (initially selected cheshs
    cue).


    Vybrannyi type controls (iznacha
    flax selected cursor joystick.)



    In the initial menu is not used.



    Feather - a lightweight version of the IG
    ry.



     Icon with the arrow
in the initial menu is not used.


    Mode demo games. ZAPU
    Steve him, you get the general chairmen
    tavlenie about the game.


    Demonstration of sonic possibilities

    this software

    (Incidentally, the sound in the game only

       beep 'ERNO-nasty.


     The program provides opportunities
select one of three languages: Czech,
Slovak, English.


    Slovak language.



    English.



    Start the game.



    When this icon singing
    cursor becomes a magnifying glass, which

    You can poke into everything

       anything but the result view

       command line.


     Move on ... Configuring the initial menu all you like, and 
selecting icon START, fall, finally,

the game itself.



     Most of the icons bought
value is different from that which they
were in the initial menu. Let us consider in more detail:


     - Five icons arranged vertically on the right, are used to 
store items selected by you.


     - Icons depicting tends -
Locke used to move our hero:
Step forward, step backward, step sideways to the right,
Step sideways to the left, turn right, turn
left.


    Working with the head (Well, what can de
    lat head? It can be put

    something, it can be something

       insert, and More in it and eat

       drink).


    Shows that the hero of the left

    hand.



    Indication of the level of complexity (in the game

    inactive).



    Shows that the hero of the right

    hand.



    Data on the status of hero.



    Compass (using the magnifying glass

    called the map).



    The subject, lying (being) ne
    Ed hero. You can pick up (using
    summons) or put.


    The subject, lying (being) is not
    directly next to the hero. You
    satisfied Action of the same.


    Use subject (object). On
    For example, you need to fill the jar

    from a fountain. Select the empty flask,

       aim and click on this piktog
       Rummy, and then aim and press

       on any of the previous icons.


     By the way, actions can be performed
not only an icon on the icon, but
and the icon on the game box, and in some cases the only way
do anything.


    Value etoi icon does not change
    nilos (inspect, examine).



     Well, with management and other
subtleties of the game we're done. Now
helpful hints and tips:


     - Most of the subjects used
once. So no need to drag the whole
stuff with them (the pockets are not rubber) - used - throw. 
But without some did not (food, matches, torches). 

     - In the maze there is a site with
magical mist. For orientation it
Use a compass and map.

     - Some things frankly harmful. Try it for fun, drink 
whiskey and eat the salami! 

     - The broken pieces barefoot walk
- Pleasant enough.

     - And in sulfuric acid and even more so!

     - Dogs are very fond of when they were thrown into the 
teeth of the bone. 

     - And the poor love money.

     - Oil - the best means of rye.

     - Rats are also edible.

     - The armor, and shoes can be frozen and double pants 
unlikely. 

     - You can catch a snake!

     - Sometimes to make stops (study
items that you have with Sobo, look
their condition, etc.) and not the pound
themselves to death.

     - Do not forget to eat and drink.

     - Pay attention to what you
According to the command line.

     - Shipping in the game is not available,
but you can ship the magic 'om.


     That's all I wanted to tell.
Many thanks to the authors of the game, RUSH 's for
disk version, VEKE - for help. I hope you will enjoy the game.


     P.S. By the way, before the end of the game we went
only on the easy level.






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