ZX Forum #04
19 ноября 1997
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Technology sprites - Part 10: a review of programs to work with sprites and graphics.

<b>Technology sprites</b> - Part 10: a review of programs to work with sprites and graphics.
         OVERVIEW OF PROGRAMS


   First of all I will talk about
program that distributes firm Inforkom "because
these programs are easily available, and
then talk about other developments that I found on their
disks.

   The first thing that catches your eye when viewing a program 
for creating sprites, so this lack of procedural support,

but it is extremely important because
allows using not only programmers with
experience, but beginners are still not able to develop their 
own procedures. 

   Among the programs that have
procedural support, I
package distinguish Real sprite editor and Real sprite 
transformer. These programs included

file for an assembly with different
procedures. In my opinion, this
program forms a convenient blocks of sprites, but restrictions 
on several sprite sizes spoil the picture, there is also no 
possibility of quick access to the sprites. 

   The following program which
you can find in our price list
"Inforkoma", - Mega sprite generator. This program is extremely
convenient for the supporters of the character sprites with 
saving blank familiarity. Certainly, the program has a wide 
range of services, greater opportunities, but there is no 
procedural support, and also a similar format sprites

as stated above, is not very easy to use.

   That's actually all about the programs that are distributed 
"Inforkomom. The situation, as we see not very favorable. In my 
collection of programs for creating sprites was not much more, 
and those that have, practically impossible to use even if the 
author description. 

   The first can be noted editor of sprites from the package 
Laser basic. This program has

minimum service, and also makes the sprites fixed relative to 
the location in memory. 

   As part of the electronic journal Faultless Number 3 was 
published a program for creating sprites, which works only on 
computers with memory less than 128 kilobytes. By

its functionality is very good, you
can efficiently work with
disc, fix sprites
programs, but this program does not
allows you to create your own sprites.

   On one drive, I found a software package for working with 
sprites - Game art master. This package allows you to create 
your own sprites, draw sprites of the programs be

Sets sprite edit
gaming space. I can note great service capabilities of this 
package, well thought-out menu and facilities. The disadvantage 
of these programs is to my view, reliance on old programs 82 - 
86's, modern coders have developed new and more efficient ways 
of working with sprites. These programs may well be useful to 
you, procedural support package

No, but the description is very exhaustive, the package assumes 
knowledge User assembly language.


   Other programs of my
collection without any description, or not suitable for 
practical purposes.


   As I wrote above, the reason for writing this work
I was the editor of the creation of sprites. Along with this 
book I bring up your editor sprite on the distribution of 
"Inforkom. My editor supports ALL formats of non-character in 
this book, the editor of a special attached helper utility for 
working with the file you created. The program comes with a 
detailed description, and most importantly - protsedurammi in 
text format for assembler TASM for

with sprites. All procedures have a detailed description.


           CONCLUSION


   At the end of my story I would like to inform you that I
continue in this direction, and perhaps will soon offer firm 
Inforkom " work on the animation

sprites and analyze the game situation. Of course, if you, dear 
readers, are interested in a similar theme. 

   On all matters relating to
of this article please contact
address: 662613, Abakan, Leninskaya str Komsomol, Building 3, 
Apt. 16. If you send to my email address blank disc, you get it

back with my latest developments and a complete catalog
available to me for free.


         Good luck!







Other articles:

Help - Description of the shell of an electronic book "ZX-FORUM 4.

Secrets of Successful Design - Head for the book "Design your Programs

screen effects - Running a string of R-Type.

screen effects - clearing the screen of Zynaps.

screen effects - "minimize" the screen from Comando Tracer.

screen effects - smooth "decay" of the screen Sommando Tracer.

screen effects - changed the character set for the original stylized font from the game Rockstar.

screen effects - "running out the string" out of the game Rockstar.

screen effects - "pouring" the screen of the game Rockstar.

screen effects - a complex multi-effects from the game Bubbler.

New top 40 procedures - scrolling display, a fusion of two images, inverting screen, rotate characters, replacement of attributes, fill a closed loop, the calculation of addresses in the screen, copy of the screen, etc.

Technology sprites - Part 1: Introduction.

Technology sprites - Part 2: The hunt for sprites (search and pulling).

Technology sprites - Part 3: Format of sprites.

Technology sprites - Part 4: Format of sprites with a mask.

Technology sprites - Part 5: Structure sprite blocks (both co-exist in memory sprite and mask, what data to help us quickly find the address of the sprite in memory, and much more.)

Technology sprites - Part 6: preparation of data for publication.

Technology sprites - Part 8: Printing sprites (coordinates are given in familiarity).

Technology sprites - Part 9: Printing sprites (coordinates given in pixels).

Technology sprites - Part 10: a review of programs to work with sprites and graphics.

world of sound Spectrum - Chapter 1: The Physics of Sound.

world of sound Spectrum - Chapter 2: Operator BEEP, Creating effects on BEEPe, Making Music on BEEPe.

world of sound Spectrum - Chapter 3: How is the sound device (BEEP'ra and methods of sound production).

world of sound Spectrum - Chapter 4: Programming sound in assembler.

world of sound Spectrum - Chapter 4.1: Programming sound effects - Tone, Noise, Complexes effects.

world of sound Spectrum - Chapter 4.2: Programming Sound Effects - Volume Control.

world of sound Spectrum - chapter 4.3: Sound Effects - Management timbre.

world of sound Spectrum - Chapter 4.4: Programming sound effects - music programming.

world of sound Spectrum - Chapter 4.5: Programming sound effects - Polyphonic ringtones (polyphonic).

world of sound Spectrum - chapter 4.6: Treatment of external signals - digitization.

world of sound Spectrum - Chapter 4.7: Handling of external signals - Reverberation.

world of sound Spectrum - chapter 4.8: Synthesis of speech.

world of sound Spectrum - Chapter 4.9: audio playback interrupt.

world of sound Spectrum - Chapter 5: The operator PLAY for music coprocessor AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 5.1: Creating effects operator PLAY.

world of sound Spectrum - Chapter 5.2: Making Music on PLAYe.

world of sound Spectrum - Chapter 6.1: Description of the coprocessor registers of the musical AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 6.2: Programming effects and music under the musical coprocessor AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 7: Software Review ZX-Spectrum to create sounds and music.

world of sound Spectrum - chapter 7.1: Editor, Sound Effects SUPER SOUND.

world of sound Spectrum - Chapter 7.2: Music Editor Wham the Music Box.

world of sound Spectrum - Annex 1, 2: Listings sound effects SUPER SOUND'a, tips assembler.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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