ZX Forum #04
19 ноября 1997

Help - Description of the shell of an electronic book "ZX-FORUM 4.

<b>Help</b> - Description of the shell of an electronic book
             Description of the shell

           electronic edition

               "ZX-FORUM 4"



Music by ZET

(C) Ivan Roshchin 20/11/1997


    Shell ZX-FORUM 4 can operate at
any SPECTRUM-compatible PC with
the presence of TR-DOS (any version) and at least
48K of memory (if there is 128K of memory, it
will also be used). Members
AMIGA and PC can read the log using
any emulator that supports the TR-DOS
(Shell only uses standard
entry point into the TR-DOS at 15,635).

    Any article can ship to the disk
standard format (a modified alternative encoding GOST), and 
then, for example, to print the files. Because of this ZX-FORUM 
4 is available and not having a computer reader. 


                Management:

1) When you select a partition from the Actions menu

   joysticks SINCLAIR, CURSOR, and

   the following keys:

 Q, S, CS +3 (TRUE VIDEO) - the movement to

     previous section;
 A, X, CS +4 (INV. VIDEO) - the movement to

     the next section;
 O - move to the first section;
 P - move to the last section;
 ENTER - View the selected section.

2) When viewing a selected section

   except joysticks SINCLAIR and CURSOR,

   The following keys:

 Q, S, O, CS +3 (TRUE VIDEO) - Previous

     page;
 A, X, P, CS +4 (INV. VIDEO) - Next

     page;
 E, BREAK - exit the menu;
 CS + SS (EXT.MODE) - new calls

     following menu:



       Scrollbar G

       Change text color C

       Turn off the music M

       Enable Screen Saver CS + S

       Output mode numbers: NO SS +3

       Font 8x8 -> 6x8: YES SS + F

       Record screen to disk SS + S

       Write text to disk SS + T



    To exit the menu, enough to push EXT.MODE (as well as BREAK
or E). As you can see, right from
notation sub-menu items are listed as
called "hot keys" using
that you can quickly activate the appropriate item (do not even 
need to enter the submenu). 


    Consider in detail all of the
in this submenu items:


    Scroll bar (called by pressing G) allows you to quickly 
move to any place in the section. Shaded area corresponds to 
the band portrayed on the screen of the text. Management is 
carried out following keys:



  Q, S - move one page back;

  A, X - a page forward;

  O - to the top of the section;

  P - by the end of the section;

  ENTER - go to selected page

      section;

  BREAK, E, G - repeal.


    It is convenient to call the scroll bar to
To find out how far you have come to read the section: press G 
- see the scroll bar, again pressed the G - band disappeared.



    Change the text color (button C). This
option allows you to set the most convenient for you to text 
color. 


    Enable (disable) music (key
M) - performs the appropriate action.


    Enable Screen Saver (shortcut CS + S). Prevents screen burn
monitor. If about 5 minutes, do not press
on the keys, Screen Saver will turn itself.
Exit by pressing any key.


    Output mode numbers (combination of keys
SS +3). As you know, in some sections
ZX-FORUM 4 shows examples of different
procedures in assembler. In this regard,
shell was built the opportunity to choose
convenient way to represent numbers in such
Procedures: decimal or hexadecimal.


  DEC-all the numbers in the program will automatically
       cally converted to a decimal

       mind;

  HEX-all the numbers in the program will automatically
       cally converted to the sixteenth
       Hex Number mind;

  NO-conversion is performed.


    Record screen to disk (a combination of
Keys SS + S). When selecting this option the display memory is 
written to disc. You can select any drive and file name (when 
you type a file name You can use keyboard shortcuts SS + Q

- Go to the top of the name and SS + E - switch
by the end of the name). To refuse entry, simply press BREAK. 
If you find that file with that name already exists on disk, a 
message appears. You can overwrite the file key (Y)

or refuse to record key (N).


    Font 8x8 -> 6x8 (shortcut
SS + F). This menu item, I think, requires no special 
explanation. Try using it yourself and understand everything. 
Typically, when using the 6x8 font readability is greatly 
improved. 


    Write text to disk (a combination of
Keys SS + T). With this item you are
can be written to disk the contents of the preview section in 
the form of plain text files. Recording file size limited to 14 
bytes, and therefore more sections of the magazine consists of 
several parts. To write such a partition, you Go to the top 
section and write the first part, then go further in the text 
and write the second part, etc. Number is recorded of this 
section and the total number parts in this section are 
displayed on the screen. To move quickly on the text

convenient to use the scroll bar (called by pressing G).

    No need to manually dial Listings
listed in the ZX-FORUM programs. Enough to write to disk as a 
text file of the section, which contains the required program. 
If you use the assembler ZX ASM or the other, allowing upload

files in standard text format that can only boot. Otherwise, 
the file still needs to be recoded. 

    If you record the screen or text on
drive, and you have only one drive can
happen that during podgruzki next section in the drive will be 
"outsider" disk. In this case, do not worry does not happen, 
just ask and Speccy you insert a disc with a ZX-FORUM.



             The authors of the shell


    Codes: Ivan Roshchin

    Graphics: Ivan Roshchin

    Music: sections "Description of the shell,
"Screen Effects", "New top 40 procedures," "Technology 
sprites," "The world of sounds Spectrum "- ZET (Eugene 
Leshchuk) section "Secrets of Successful Design" - ZET and 
MITCHELL (Eugene Leshchuk and Vladimir Anshukov). 


                *






Other articles:

Help - Description of the shell of an electronic book "ZX-FORUM 4.

Secrets of Successful Design - Head for the book "Design your Programs

screen effects - Running a string of R-Type.

screen effects - clearing the screen of Zynaps.

screen effects - "minimize" the screen from Comando Tracer.

screen effects - smooth "decay" of the screen Sommando Tracer.

screen effects - changed the character set for the original stylized font from the game Rockstar.

screen effects - "running out the string" out of the game Rockstar.

screen effects - "pouring" the screen of the game Rockstar.

screen effects - a complex multi-effects from the game Bubbler.

New top 40 procedures - scrolling display, a fusion of two images, inverting screen, rotate characters, replacement of attributes, fill a closed loop, the calculation of addresses in the screen, copy of the screen, etc.

Technology sprites - Part 1: Introduction.

Technology sprites - Part 2: The hunt for sprites (search and pulling).

Technology sprites - Part 3: Format of sprites.

Technology sprites - Part 4: Format of sprites with a mask.

Technology sprites - Part 5: Structure sprite blocks (both co-exist in memory sprite and mask, what data to help us quickly find the address of the sprite in memory, and much more.)

Technology sprites - Part 6: preparation of data for publication.

Technology sprites - Part 8: Printing sprites (coordinates are given in familiarity).

Technology sprites - Part 9: Printing sprites (coordinates given in pixels).

Technology sprites - Part 10: a review of programs to work with sprites and graphics.

world of sound Spectrum - Chapter 1: The Physics of Sound.

world of sound Spectrum - Chapter 2: Operator BEEP, Creating effects on BEEPe, Making Music on BEEPe.

world of sound Spectrum - Chapter 3: How is the sound device (BEEP'ra and methods of sound production).

world of sound Spectrum - Chapter 4: Programming sound in assembler.

world of sound Spectrum - Chapter 4.1: Programming sound effects - Tone, Noise, Complexes effects.

world of sound Spectrum - Chapter 4.2: Programming Sound Effects - Volume Control.

world of sound Spectrum - chapter 4.3: Sound Effects - Management timbre.

world of sound Spectrum - Chapter 4.4: Programming sound effects - music programming.

world of sound Spectrum - Chapter 4.5: Programming sound effects - Polyphonic ringtones (polyphonic).

world of sound Spectrum - chapter 4.6: Treatment of external signals - digitization.

world of sound Spectrum - Chapter 4.7: Handling of external signals - Reverberation.

world of sound Spectrum - chapter 4.8: Synthesis of speech.

world of sound Spectrum - Chapter 4.9: audio playback interrupt.

world of sound Spectrum - Chapter 5: The operator PLAY for music coprocessor AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 5.1: Creating effects operator PLAY.

world of sound Spectrum - Chapter 5.2: Making Music on PLAYe.

world of sound Spectrum - Chapter 6.1: Description of the coprocessor registers of the musical AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 6.2: Programming effects and music under the musical coprocessor AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 7: Software Review ZX-Spectrum to create sounds and music.

world of sound Spectrum - chapter 7.1: Editor, Sound Effects SUPER SOUND.

world of sound Spectrum - Chapter 7.2: Music Editor Wham the Music Box.

world of sound Spectrum - Annex 1, 2: Listings sound effects SUPER SOUND'a, tips assembler.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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