ZX Forum #04
19 ноября 1997

Technology sprites - Part 1: Introduction.

<b>Technology sprites</b> - Part 1: Introduction.
      TECHNOLOGY Sprite

   COMPUTERS FOR FAMILIES

      SINCLAIR ZX SPECTRUM



    (C) 1997, Fes'kov Kuzma



           TABLE OF CONTENTS

 1. Introduction.
 2. Hunting (search for sprites in the space
    grams and their analysis).
 3. These different sprites.
 4. Mask.
 5. Structure sprite blocks.
 6. Preparation of data for printing
    TUE.
 7. Print sprites. Coordinates

    given in familiarity.
 8. Print sprites. Coordinates

    specified in pixels.
 9. Review of programs.
10. Conclusion.


            INTRODUCTION


   The reason for writing this
book served as my job to
Editor's creation of sprites. Of course, in the process of me
had read a lot of different literature, as well as review a 
bunch of programs. It would be crime to keep themselves so 
much, in my opinion, useful information. 

   In this book, I'll talk about methods of storing sprites, 
that What is the mask which programs print there.


   What is a sprite? In our
If this is some kind of graphical
object. To make it clear
I will say that an ordinary symbol
computer, which is written
the text is a sprite, then
have some graphic that in this case, size 8
by 8 points. Man, bouncing
on the screen, which you so valiantly
control of the game, too sprite.
Saver program that appears on the screen at startup
program is also a sprite. Here I have listed to you
several kinds of sprites, but if you're a little bit before 
that there were familiar with the internal arrangement of a 
computer, familiar with how data is stored in memory,

able to say that the above sprites have different
structure, and yet I call
them in one word - sprites. Yes, in the
world of sprites all is not easy, as they say, if anyone is in 
that Gorazd; purpose of this book - to compile this information.


   Because the format of sprites
so different, then, probably,
programs that allow them
print on the screen, too different? Yes, even as here at all 
dense forest, if the format sprites somehow standardized, then 
each print program creates what he wants and Here you will have 
to decide for themselves that it is better for your program and 
I same for its part try to describe all known

my ways.

   Technology for creating sprites
as complex, and there you will plunge into a huge sea
Programs offering their services to create sprites. Apparently, 
you have to be determined with the format of sprites in 
accordance with those programs that exist in your collection. I 
will recommend you some programs to create sprites in various 
formats. 

   Well, let me now
navigate to specific information.






Other articles:

Help - Description of the shell of an electronic book "ZX-FORUM 4.

Secrets of Successful Design - Head for the book "Design your Programs

screen effects - Running a string of R-Type.

screen effects - clearing the screen of Zynaps.

screen effects - "minimize" the screen from Comando Tracer.

screen effects - smooth "decay" of the screen Sommando Tracer.

screen effects - changed the character set for the original stylized font from the game Rockstar.

screen effects - "running out the string" out of the game Rockstar.

screen effects - "pouring" the screen of the game Rockstar.

screen effects - a complex multi-effects from the game Bubbler.

New top 40 procedures - scrolling display, a fusion of two images, inverting screen, rotate characters, replacement of attributes, fill a closed loop, the calculation of addresses in the screen, copy of the screen, etc.

Technology sprites - Part 1: Introduction.

Technology sprites - Part 2: The hunt for sprites (search and pulling).

Technology sprites - Part 3: Format of sprites.

Technology sprites - Part 4: Format of sprites with a mask.

Technology sprites - Part 5: Structure sprite blocks (both co-exist in memory sprite and mask, what data to help us quickly find the address of the sprite in memory, and much more.)

Technology sprites - Part 6: preparation of data for publication.

Technology sprites - Part 8: Printing sprites (coordinates are given in familiarity).

Technology sprites - Part 9: Printing sprites (coordinates given in pixels).

Technology sprites - Part 10: a review of programs to work with sprites and graphics.

world of sound Spectrum - Chapter 1: The Physics of Sound.

world of sound Spectrum - Chapter 2: Operator BEEP, Creating effects on BEEPe, Making Music on BEEPe.

world of sound Spectrum - Chapter 3: How is the sound device (BEEP'ra and methods of sound production).

world of sound Spectrum - Chapter 4: Programming sound in assembler.

world of sound Spectrum - Chapter 4.1: Programming sound effects - Tone, Noise, Complexes effects.

world of sound Spectrum - Chapter 4.2: Programming Sound Effects - Volume Control.

world of sound Spectrum - chapter 4.3: Sound Effects - Management timbre.

world of sound Spectrum - Chapter 4.4: Programming sound effects - music programming.

world of sound Spectrum - Chapter 4.5: Programming sound effects - Polyphonic ringtones (polyphonic).

world of sound Spectrum - chapter 4.6: Treatment of external signals - digitization.

world of sound Spectrum - Chapter 4.7: Handling of external signals - Reverberation.

world of sound Spectrum - chapter 4.8: Synthesis of speech.

world of sound Spectrum - Chapter 4.9: audio playback interrupt.

world of sound Spectrum - Chapter 5: The operator PLAY for music coprocessor AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 5.1: Creating effects operator PLAY.

world of sound Spectrum - Chapter 5.2: Making Music on PLAYe.

world of sound Spectrum - Chapter 6.1: Description of the coprocessor registers of the musical AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 6.2: Programming effects and music under the musical coprocessor AY- 3-8910 (AY-3-8912).

world of sound Spectrum - Chapter 7: Software Review ZX-Spectrum to create sounds and music.

world of sound Spectrum - chapter 7.1: Editor, Sound Effects SUPER SOUND.

world of sound Spectrum - Chapter 7.2: Music Editor Wham the Music Box.

world of sound Spectrum - Annex 1, 2: Listings sound effects SUPER SOUND'a, tips assembler.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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