Voyager #02
19 октября 1998 |
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Kaleidoscope - The presentation of the game EMPIRE demo version 3.00.
(C) RCL / VVG Music (C) MITCHELL / HWC EMPIRE Demo version v3.00 (C) 1997-1998 Virtual Vision Greetings to all fans of Spectrum! Finally published a new (already third) demo version of this toy. At this time the main part of the game is almost completed (95% of all planned already written). This demo version features no load / save, as well as shooting a computer from a distance. Apparently, more demos There will not be like a game to be released (still want levels). A little clarification to the game: in every mission you control 31 (maximum) part of (their number depends on the goals of the mission), with different characteristics (to obtain detailed information about the parts can be using the "Information"). To each side has own parameters attack power, strength and range of a distant fire, moral stability, and other less important. Morale often plays a role in the calculation of the damage caused, but also affects the overall behavior of (at low morale of refusing to obey, and gets out of control.) Individual rate moral stability affects the mood changes part in successful / unsuccessful attack (you will soon notice that there is a part-nihilists, and there are alarmists.) Attack Power - no comments. You can only note that for each part is the most convenient enemy, the attack force which increases 1.5 (for the tanks is the infantry for infantry - artillery, the guns - tanks, etc.) The power of fire and long-range determine the success of an attack at a distance of (fire). Accuracy (accuracy is) depends on the moral side, and her experience. (In this demo all the parts are not "smear"). The general properties: different types of surface have different time for passing on him. It is easiest to walk along the road through the woods or swamp Part barely pass, but in the mountains or the water does not come (all this refers to a specific mission, inserted in the demo - in other missions, all can be different.) The enemy of the general properties of anything not differ from your own. The logic of the enemy quite simple and obvious, therefore, also needs no comment. In the demo win easily as you have the advantage - the computer will not use long-range fire. The basic concept of the game - all of substitutability parameters for each mission, such as: sprite, names, sounds and characteristics of sprites for the map etc. This feature allows you to create separate missions in the form of a completely different games - You can insert sprites though from Stalingrad'a proimitirovat parameters and parts of this toy (of course, not absolutely). Parameters in many parts (11) that allows broad small difference levels. Mission editor is likely to come apart (the rate of its creation is much lower), but the game will ship with several (to the extent sufficient imagination and patience) levels, which should suffice for the first time. K Unfortunately, recently had to abandon the regime of 48K, but I think it will not cause an uproar. * K Unfortunately, the pace of creation is not so great as we would like, but I hope for an early out the full version of this toy. In parting, to add that I will be grateful to any reviews on the topic Empire. Alas, jumping our green friend "pushed my purchase a modem away in a bright future so you can either write to the address Rain / Inside Law, or by regular mail Rom Corp. 'y (address in the demo) or even call me: 0732 139 234 (Dmitry). PS: The address for communication: 2:5025 / 38.49 @ FidoNet Alex Baskakov aka Rain / Inside Law From the Editor: Samuel demo games can be found in Annex to our magazine.
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