Voyager #02
19 октября 1998
  Игры  

Kaleidoscope - The presentation of the game EMPIRE demo version 3.00.

<b>Kaleidoscope</b> - The presentation of the game EMPIRE demo version 3.00.
(C) RCL / VVG
Music (C) MITCHELL / HWC



                  EMPIRE

              Demo version v3.00

          (C) 1997-1998 Virtual Vision



     Greetings to all fans of Spectrum! Finally published a new 
(already third) demo version of this toy. At this time the main 
part of the game is almost completed (95% of all planned 
already written). This demo version features no load / save, as 
well as shooting a computer from a distance. Apparently, more 
demos There will not be like a game to be released (still want 
levels). 



     A little clarification to the game: in every mission you
control 31 (maximum) part of (their number depends on the goals 
of the mission), with different characteristics (to obtain 
detailed information about the parts can be using the 
"Information"). To each side has own parameters attack power, 
strength and range of a distant fire, moral stability, and 
other less important. Morale often plays a role in the 
calculation of the damage caused, but also affects the overall 
behavior of (at low morale of refusing to obey, and gets out of 
control.) Individual rate moral stability affects the mood 
changes part in successful / unsuccessful attack (you will soon 
notice that there is a part-nihilists, and there are 
alarmists.) Attack Power - no comments. You can only note that 
for each part is the most convenient enemy, the attack force 
which increases 1.5 (for the tanks is the infantry for infantry 
- artillery, the guns - tanks, etc.) The power of fire and 
long-range determine the success of an attack at a distance of 
(fire). Accuracy (accuracy is) depends on the moral side, and 
her experience. (In this demo all the parts are not "smear"). 


     The general properties: different types of surface
have different time for passing on him.
It is easiest to walk along the road through the woods or swamp
Part barely pass, but in the mountains or the water does not
come (all this refers to a specific mission, inserted in the 
demo - in other missions, all can be different.)



     The enemy of the general properties of anything
not differ from your own. The logic of the enemy
quite simple and obvious, therefore, also needs no comment. In 
the demo win easily as you have the advantage - the computer 
will not use long-range fire.




     The basic concept of the game - all of substitutability
parameters for each mission, such as: sprite, names, sounds and 
characteristics of sprites for the map etc. This feature allows 
you to create separate missions in the form of a completely 
different games - You can insert sprites though from 
Stalingrad'a proimitirovat parameters and parts of this toy (of 
course, not absolutely). Parameters in many parts (11) that 
allows broad small difference levels. Mission editor is likely 
to come apart (the rate of its creation is much lower), but the 
game will ship with several (to the extent sufficient 
imagination and patience) levels, which should suffice for the 
first time. K Unfortunately, recently had to abandon the regime 
of 48K, but I think it will not cause an uproar. 


                 *



     K Unfortunately, the pace of creation is not so great
as we would like, but I hope for an early
out the full version of this toy. In parting, to add that I 
will be grateful to any reviews on the topic Empire. Alas, 
jumping our green friend "pushed my purchase a modem away in a 
bright future so you can either write to the address Rain / 
Inside Law, or by regular mail Rom Corp. 'y (address in the 
demo) or even call me: 0732 139 234 (Dmitry).



PS: The address for communication:

                         2:5025 / 38.49 @ FidoNet

              Alex Baskakov aka Rain / Inside Law


From the Editor: Samuel demo games can be found in

           Annex to our magazine.







Other articles:

Inform - was held in Moscow FunTop'98, Sergsoft Away Diogen etc.

Inform - The authors of the magazine.

Inform - a description of the shell magazine.

Inform - Flying greetz: greetings.

Locman - short story of the game "Escape to Harhan (prehistory of AiR'a).

Locman - Slacker: A list of passwords for the game Net Walk. Cheat-mode in the game Mnoster Land.

Kaleidoscope - On the new global projects in the Speccy: Monstr Land, fisherman, Net Walk, Head Ball.

Kaleidoscope - The new system programs: Art Work demo version, RUSH-Copy, Maxsoft Screen Packer v1.4.

Kaleidoscope - The presentation of the game EMPIRE demo version 3.00.

Tusovka - Full report with FunTop'98: introduction.

Tusovka - Full report with FunTop'98: part one. Welcome Miniintervyu with Grandpa and Mike Blum.

Tusovka - Full report with FunTop'98: Part Two. Miniintervyu with Hardwave Crew.

Tusovka - Full report with FunTop'98: Part III. Thoughts during the Music compo: Virtual Vision group, Rage Technology.

Tusovka - Full report with FunTop'98: Part Four. Opinions about the Demo compo from Logros, Daniil / Playgear.

Tusovka - Full report with FunTop'98: the second day.

Tusovka - the results FunTop'98.

Tusovka - the views of witnesses FunTop'98.

Tusovka - FunTop'98: Interview with Serzh Soft.

Skeleton - The scheme and the list of items to VICOMM-modem.

Skeleton - Dangerous otvetchaet for assaults on the General Sound.

History - In den GARGOYLE (History and softografiya).

History - On the Western Journal of Sinclair User 1982-1993.

Laboratory - Error in STS v6.2 and fixing it.

Laboratory - How to make friends ALASM v4.1 and STS v6.2.

Profi Club - Description of the GRF Viever v1.6b.

Profi Club - Music Editors in CP / M: ADJ, Synthmaster v1.3, Music.com.

Profi Club - Glitch in the View Screen v2.0 - what does it mean?

Mail - Letter from AiR'a with the revocation of the journal.

Advertising - Advertising and announcements.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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