ZX Format #06
29 июля 1997
  Игры  

Toys - the game description The Crypt (Castle Master 2).

<b>Toys</b> - the game description The Crypt (Castle Master 2).
          THE CRYPT.

music by Ironman
(C) CREATOR / VG
_______________________________

 Hi! Well, that's the promised description of the game
the CRYPT or Castle Master 2. It's like
relies, is equipped with maps and explanations ...

 Let's begin:


          THE 6 FLOOR


 1 - THE CRYPT.
 2 - there is the key to the Crypt Corridor.
 3 - Crypt Corridor.

   4 - Tantalus.
on the shelf rests
tasty.



                36 11 18


                               6

                          36 4

                     May 10


      December 13

                    September 3

                        8

 5 - Last Treasure.
 6 - Cabinet, where 7 2 1
 key Belenus.
At the cabinet can be taken away
if the room Tantalus to move the beam. In a similar way to get 
lint out of Tantalus. - 7 - Mouse Trap. Here you can eat,

but please be wary - there inhabited by two
ghost.
 8 - Belenus.
 9 - The Treasure.
1910 - Lift Shaft.
11 - the actual lift itself.
.12 - POTHOLE. In this room the door opens only when large 
forces. .13 - The Steps.Zdes can eat.

-18 - Lift Entrance 6. With the door to
break the lock, you can also eat and
kill the ghost. In the elevator, breaking
box on the wall, you can find the key to Level4.
/ 33 - Stone, which is necessary to break a counterweight to 
the elevator, push the same rock to the counterweight is 
possible only with maximum force. Split stone simple: putting 
it a plumb line to get rolled up the elevator to the top

  tions floor (by elevator, of course).
.36 - Treasure Chest. It has something to eat as well - a key 
YIN. 


          5 THE FLOOR



                 16 17



       15

                           11



    1913 - The Steps.

    14 Here is found the food.

    14 - Tunnel.

    15 - Ravine.
Jan. 16 - The ghost Tube.Zdeshny

           nestle into the empty log.
13 The map shows the entrance to it,

         must include all fours.
. 1917 - Lift Entrance 5.I immediately

            descent to the floor 6


          THE 4 FLOOR



                     19

                            20



         21

15



         14 14



         13 27 12



1913 - The Steps. You can find food ...
/ 19 - Lift Entrance4 and the ghost under the table.
20 - Treasure.
21 - beams, which have spread to
ruguyu side.
27 - Epona, there is a treasure.
12 - on the ledge of the room is Epona
key to Level 3.


          THE 3 FLOOR


.

                            22

         23



                          32

         15

    31


         29 24


     30 25 26 12

            28



        13



1922 - Lift Entrance3.
23 - Tunnel. There's a ghost!
1924 - The Switch.
.25 - Switch, click kotorgo opens a door 26.
/ 26 - a secret door, which must be passed in
crawl to the left edge and falling behind
key to Level 3.
.28 - Nantosuelta. Nothing but treasure.
/ 29 - No Room, must shoot the castle from the opposite door.
30 - Stalactites. (An important detail!)
31 - The Trapeze. Mozhno eat, but
careful, ghost behind a screen in the corner.
/ 32 - Excess by clicking on which you can get the key from the 
Ground Floor. Why do you want to leave the elevator on the 4 
floor, climb on the 3 floor and pick up the aforesaid key. 
Before his departure from No Room must be left doors of 30 and 
31 open. / 13 - The Steps.Mozhno refreshments and take

under the stairs, the key to Trapeze.


          2 THE FLOOR



   35

34 - The Pillar. Hide zag
    Luschka from the floor, down by 3

   15 floor, lift the beam from the Sta
        lactites, come back here and

    climbing on the beams take

     29 key food and YANG.

        35 - Mouse Trap. There is

    the key to the Treasure Chest, take

   34 of its distance, there is a trap.
G


      13



       THE GROUND FLOOR



            37 - Lookout Post.
43 38 - Kerberos.

      42 39 - Dragon. It must be good
            shenko shot, but first

            left, then right and just

            at the end of the average head.

   41 40 - GateHouse.
- 41 - Gates. Actual output

    40 of the lock.

            42 - Spirits Abode. Here 4

            ghost, and as soon as you are with

   38 SRI deal - just under
      39 bolting force.
- 43 - should pop out here and

            open the gate from the outside, as in

            Castle Master 1 - jerking ka
     37 less.


 So, I was late in the game: 26
Ghosts killed, 10 keys collected,
through 8035000, and it is for some one and a half
hours. By the way should observe the order of task on the 
numbers ... 

       Well that's all, good!

 Paul Falcon aka Creator

          e: mail SpbZXNet 812/03.00






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