ZX Review #5-6
04 ноября 1997 |
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Crossing Dragon - Game Promotions Stormbringer.
* STORMBRINGER Carrying the Storm 1987 Mastertronic "When a magic knight JCC Piskes (Uss Pisces) returned to his spaceship in the 25 th century, the not recognize native sleepy village Konhemp-on-Mash (Cornhamp-onMarsh), which in his absence was attacked by a tyrant, calling himself the Black Knight (Off-White Knight). Carrying the storm, the Black Knight is afraid of you! " Is the background of the events to which you to become, and made possible by the invention of and fantasy author of the program David Jones (David Jones) and artist Ray Ouvena (Ray Owen). Experience all these adventures as Magic Knight you requested independently. In This description will not be instructions like 'go there, take it, do it. " All that You will read here about the game Stormbringer, you can probably call the Program Guide, or, if you like - a brief user's manual. First, let's try deal with multi- menu system, control program. 1. MAIN MENU This menu appears immediately after downloading and allows you to choose easy management, change game options, get acquainted with brief instructions and, finally, run the game. If you are not appointed management, will be used keyboard with a fairly comfortable distribution of keys: N - Left M - Right A - Jump / Up Z - down Space - fire / menu To navigate menus and include any of the items uses the same keys - A, Z, Space. 1.1. CHANGE GAME OPTIONS - CHANGE THE OPTIONS GAME Causes the following menu, which will not only allow the player chooses to change some attributes of the program (PLAYER ATTRIBUTE UPDATE / IGNORE), but, most importantly, will provide an opportunity to save the current state of the game (SAVE THE GAME) and download the pending game (LOAD AN OLD GAME). If no changes are required, select the option DO NOTHING, to get back the main menu. 1.2. INSTRUCTIONS (INSTRUCTIONS) Here we are talking about the plot of the game (See the beginning of the description) and are already known to you the control keys. 1.3. PLAY GAME (HOME GAMES) The game always starts in the same place, with one and the same set of subjects like Magic knight, and at the secondary characters with whom he will have to deal with. Items scattered around the game space, early in the game are also on one and the same places. Thus, even if you for some reason have not kept their achievement, the second time play will still be easier because the situation will be familiar. For convenience, the players almost all screens have the name of the program. Let's go even further - all of them assign a serial facilities. Because the screens of all 52, and the numbers will be much same, and they will be positioned as follows: starting screen assign the number 1, the right of it will screen 2, 3, 4, etc., and left 52, 51, 50. This whole "kitchen" with numbers afoot for a reason, and in order to facilitate your further life. In particular, it will opportunity during the game to mark places where there are one or other objects, and sometimes and the least mobile characters. But back to the first screen - The sword in concrete (Sword in action.) The first thing you'll notice the sword pierced the body - Unfortunately, the sword did not come out of it wishes. But a number is very useful discovery - Disquise, more precisely, Magic Disquise Kit. To take it, then fire, and You'll see a menu of available commands. 2. COMMANDS AVAILABLE (Instructions are available) The number of rows of the menu, and hence the number of commands during the game changes According to available at your disposal a set of objects and has complied game character actions. 2.1. EXAMINE (CHECK) By choosing some sort of command, not expect instant execution. The program is very meticulous and must ask the following issue, clarifying the essence of the team. So, after a fairly frequently used command EXAMINE (Check), followed by the question: "Examine what?" There will also be a regular menu-tip: OBJECT (Item), CHARACTER (character) YOURSELF (himself). But this not all over. Choosing OBJECT cause display a list of available items at your disposal, and from He will have to choose the one that should be checked (Examine which object? = What is the subject of check?). Even when the subject has been selected, imeeetsya to fulfill the command (EXECUTE COMMAND), or to abolish it entirely (REJECT COMMAND). And only after all of these operations, you finally achieve what he wanted, for example: find out what is the sword, produced in the screen 51. For each subject in addition to its appearance given four Model parameters: 1. Weight - the weight of conventional unit in units of. 2. Blow - the opportunity to blow (Y / N). 3. Read - the presence of labels (Y / N). 4. Wear - the opportunity to put (Y / N). Faced with someone of the characters in the game, always try learn more about it (EXAMINE CHARACTER), acting just described. Program displays the whole file, which, nevertheless, could be more complete list of items, if you try to take something in this character (TAKE AN OBJECT). For example, "Dossier" on Robin from Shylock: Robin - a good shooter onions. His arm does not know how to miss. Initially, at his disposal the following items: Bow - Bow Boomerang - Boomerang Newspaper - Newspaper Scroll - scroll (parchment) Ability and opportunity of Robin so appreciated the program: Strength (Strength) - 60 Happiness (Fortune) - 50 Stamina (stamina) - 75 Magic Level (Level Magic) - 60 Food Level (food reserves) - 100 Similar to the information you without Labour will be able to get any of the characters, but (sorry, that repeat) only when it meeting with the Magic Knight (Magic Knight). On the well-being of the protagonist and his success can be found in any second, using command EXAMINE YOURSELF. Somewhat less verbose will be the program if the Magic Knight will fail - outcome of any game will be reduced to three lines: Total Competition (Running task in%). Time Left (remaining time in hours (conditional). You died of ... (You were killed by ... (Cause of death). 2.2. READ SOMETHING (READ ANYTHING) Without a doubt, READ SOMETHING - one of the most important commands in the game. Look at the list subjects - almost each of the They can read something, and often read it gives information far more valuable than the standard test items (EXAMINE OBJECT). So read it all in a row, nothing but good from it will not. Pay special attention to reading the inscriptions on the Crystall Ball and Scroll - information on these items is updated periodically and has the character of overt clues. 2.3. CAST A SPELL (Apply SPELL) This command invokes another menu, which should tell us a little more. First all spells do not work always and everywhere - have much to suffer, to become perfect in art of magic! To achieve success in this difficult matter is the only one proven method for centuries - to experiment, to think and again to experiment. In doing so, you'll soon see how to start growing your Magic Level, which promises new opportunities in magic, and ultimately - a victory over the forces evil. 2.4. WEAR / UNWEAR OBJECT (Wear / RENT ANYTHING) If you are caught in the way of clothing, shoes, armor, jewelry, magic charms - for anyone not be a problem put on or remove them. But more all possibilities, and together with them and the new and unexpected challenges will bring you to find the first game screen - set fairy faces (Magic Disquise Kit). Kit contains six faces: Footman (Lackey) Guard (Guard), Wizard (Sorcerer), Chambermaid (maid) White Witch (white witch) Warrior (Warrior). When, where and how to shape use it, you have to decide, and that reincarnation succeeds, do not forget they fully take care of raising their Magic Level. 2.5. COMMAND A CHARACTER (CEDE ORDER character) Ability to command the characters becomes a reality, as you could only get a Aramis commander Rod (Wand of Command). Commands that you be able to give, not so much: GO TO SLEEP (Go to sleep), WAKE UP (Wake), GO AWAY (Go Away away - Please note that chase burglar Gryuntera not conducted with him some explanatory work should not be - he rashly and can kill), HELP (Help - excellent in all respects command, but use it with benefit can be extremely rare. So do not forget about it when meeting with Rachel of Amazonia, this will get the code teleportatora, which besides Rachel nobody knows), EAT'DRINK (Eat and drink - health and strength minor characters - too your concern, so make sure that that they are regularly ate), BE HAPPY (Be Happy). In some cases, the command have to be repeated several times, for example, a lover of sleep Orgenona wake up with one attempt can be extremely rare. And another limitation - the team can be given only to those characters who are in one screen with a Magic Knight. But even under this condition, guarantee 100% no obedience. Since the request for assistance Aramis without compunction may declare that he was sick of helping you, although it is possible that you are applying for it only for the first time. A Orgenon in response to the command GO AWAY often tells you the most get out farther. 2.6. BLOW SOMETHING (Blow into anything) Nothing in that you could blow, except the horn Elves (Elf-horn) you are likely just do not find it. The inscription on the This magic item can not be read, but, in poduv him, you get a chance Access menu Summon (cause) and under favorable circumstances really call a someone. It is thus of little huts Robin (screen 2) Can not call Rachel. Other ways to this one in the game is to get girls difficult, as only she (you should already know about it) has code teleportatora. Team Roster PICK UP AN OBJECT (Raise subject). DROP AN OBJECT (throwing things). TAKE AN OBJECT (take object from someone). It is not always the characters from whom you want something get, give you the necessary subjects. GIVE AN OBJECT (Give subject anyone). If someone characters do not want to give extremely necessary for you to further the game object, try to give him something in return from your existing inventory. EXAMINE (Check). Its state (EXAMINE YOURSELF) You can check anytime and anywhere, and now learn something about some Character (EXAMINE CHARACTER) can be used only if He is in one of your screen. With things even worse - study available (EXAMINE OBJECT) only those who are already in your hands. READ SOMETHING (Read something). Most of the available program objects provided with accessible information to be read - read it often. THROW SOMETHING (throw chtolibo). Not all subjects can successfully throw as most of them do not intended for use as a projectile weapon. In such cases, the action command is similar to DROP AN OBJECT. CAST A SPELL (Apply the spell). Opens the spell - see section 2.3. CAST A SPELL. WEAR / UNWEAR OBJECT (Put / remove anything). Command can be used not only as applied to garments. Much greater possibilities it opens to you in conjunction with a set of magical guises (Magic Disquise Kit), or other magic items. SMELL SOMETHING (sniff something). Most often in response to this team goes on the response that there is nothing you can smell it as you have "laid" nose. COMMAND A CHARACTER (Give ordered character). This command is available only if you commander's baton (Wand of Command). Brings up a menu of commands characters - see section 2.5. COMMAND A CHARACTER. HAVE A DRINK (drink). The command appears in the menu after how do you get anything suitable for drinking, for example, bottle with a liquid (Bottle of Liquid). HAVE A WISH (make a wish). You can make a wish only after your disposal will be a copper egg (Copper Egg). BLOW SOMETHING (blow in something). The team will appear in the menu after you razdobudete horn Elves (Elf-horn), and will cause the desired characters. But remember, triggered This is not always and not everywhere. TO BE CONTINUED
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