ZX Review #5-6
04 ноября 1997 |
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Crossing Dragon - Game Promotions Spellbound.
(C) V. Ovechkin CROSSROADS DRAGONS (Chapter from book) Continued. Start see the ZX REVIEW 1997 NN 1-2, 3-4. Adventures Magic Knight In this chapter we will discuss a series of independent programs the company Mastertronic, united by the common man - Magic Knight Yussom Piskesom (Magic Knight Uss Pisces). Surely you have met at least one of these four games: 1. SPELLBOUND 1985 2. FINDERS KEEPERS 1985 3. KNIGHT TYME 1986 4. STORMBRINGER 1987 Besides the general character, they share a great schedule, one The same author, a huge number of challenging puzzles associated with finding and using a variety of subjects, and a very complex operation with multi- menu. Of the total picture of a few fall program Finders Keepers, but this story goes later. I want to warn that the program has Speellbound "Double" - the same name arcade game company Beyond Software, which has nothing to do (Except, of course, the title) with our series. First I came upon a program of Stormbringer, so the promotion of the show it started with her. Others program has seen much later, when they were described in the literature on the Spectrum. Repeat the work already done someone working there has no meaning, and although not resist and play the game was simply impossible, describe in full do not worth it, considering also the fact that the management all games are very similar, and themselves better adventures and correct left to share players. That is so and it turned out that most fully described in this book was the last game of the series - Stormbringer, and mini-descriptions other games, there were references to her. I hope you do not become too large, the pridavt this inconvenience, and it does not hide from you the beauty and beauty of all four programs. SPELLBOUND (Enchanted) 1985, Mastertronic Mag-educated Gimbel (Gimbal) Again mischief his sorcery. Somehow, no one knows a spell, he tied together the fate of Magic Knight destinies of other people, the characters of fairy tales and legends, ghosts and even the gods. And now you have to unravel this incredible ball, and unravel the carefully so that all the characters were in their own (it was his!) spatial and temporal zones. But the first thing to do is to save itself Gimbela, who managed, by all the same ignorance and carelessness, to fall into another his spell, and now that and look, completely melted in embrace of black magic. Author of David Jones (David Jones) did a really good game, full of adventure and mystery! Each of the characters inhabiting it has its unique, not always pleasing to the surrounding nature and the habits acquired in the time and place, benefited from his magic Gimbela. Here only those who have already had to deal with other programs of the David Jones (for example, with the game Stormbringer), some face for sure seem suspiciously familiar - yes, the way it is: when all variety of fates and characters of the appearance of some character remains unchanged from the game in the game. Well, just have to program this small drawback. Equally similar and remained very complicated control system with multi- menu, but it is not weakness On the contrary - the dignity of the program, as those of you who already faced with the games of David Jones would feel in this adventyure like fish in water. But Do not think that all management remains unchanged at 100%. No, change is inevitable - they caused by many circumstances, and especially differences scripting programs, which means that those actions that make the characters in the game. But I personally manage Spellbound Like much more than managing all of the same Stormbringer, if for no other reason that in all the menus of the first game included "hot keys", exempt from the requirement to run all over the menu in search of the desired command. In order not to repeat one and the a few times, let's restrict this description several recommendations for the passage of the game, and those who will not be enough, we advise to apply to the journal ZX-Review for the 1991. There on page 220 You can find a brief description of all characters, descriptions some items and even presentation of a possible debut game. Characters in the game. The program them, apart from the Magic Knight - Eight: here and disembodied spirit Banshee (The Banshee), and the legendary strongman Samson (Samsun The Strong), and one of the main gods of Norse mythology, Thor (Thor), and half-elf Elrand (Elrand Halfelven), and ... To time and for all deal with them with everyone is very helpful to make a table. This will allow you not only always have on hand characteristics of the characters, but also know who and what and if you want to get. Please note that the game should always monitor the state of not only the Magic Knights, but also some minor characters. So, the mighty God thunder storms and fertility, Tor Once in an unfamiliar environment and Having lost his hammer, began to so helpless, that his have to constantly feed and water, otherwise it dies from starvation, depriving your ability to to continue the game. Try get rid of him, having found and returning him to the magic hammer. Otherwise we will not see you peace of mind, torn between his pressing affairs and the need to feed the Torah. Subjects. Here, too, it is desirable have a table, as subjects a lot and remember that where lies and which may require, not easy. List items can have something like this form: LIST OF ITEMS Advert Properties subject: Weight - 1 (usl. units) Opportunity to quit - there is Ability to read - there is Magic Power - 0 Do you have from the outset. Gives information about the author programs and advises to buy Game Finders Keepers. You can just throw it away. Glowing Bottle (a bright bottle) Properties subject: Weight - 1 (usl. units) Opportunity to quit - no Ability to read - there is Magic Power - 0 Located on the second floor Greenhouse (The Plant Room). On label reads "Bubbly Lemonade" with the addition of radium. Allows keep up the conversation in any company. But do not believe your eyes - in bottle is not lemonade, but the spirit Banshee (The Banshee). His (or her? - With spirits in this regard there is some difficulty) can be released, throwing the bottle. But do not do it before the screen pass The Little Bottle - light emitted by the bottle, will you survive in this room where otherwise worthless break the neck. Mirror (Mirror) Properties subject: Weight - 1 (usl. units) Opportunity to quit - there is Ability to read - no Magic Power - 0 Located in the screen The Odd-Ball (Strange ball). If you obzavedetes this subject, in the lower part of the game screen appears ruler characterizes the Force (Strength) Magical Knight. In addition, there appear images of your existing items (up to five which corresponds to the "duty" Knight). That and other information are very useful for the player, so it makes sense to wear mirror with him and throw him only when absolutely necessary. Red Herring (Red Herring) Properties subject: Weight - 1 (usl. units) Opportunity to quit - there is Ability to read - there is Magic Power - 25 Located in the screen The L-shaped Room (L-shaped room). Gives a few tips: 1. Two of the most useful subject can be found in the garden roof (Roof Garden). 2. Some kind of bottle can be helpful, if you give her Florine, and then take it back (thanks to the magic power of Florin). 3. Read the inscription on the key. Teleport Key (teleportation key) Properties subject: Weight - 1 (usl. units) Opportunity to quit - there is Ability to read - there is Magic Power - 0 Located in the starting room (The Start Room). Provides move to the location teleport pad (Teleport Pad). On the way there is a symbol of ING-Yang. Teleport Pad (teleportation mat) Properties subject: Weight - 20 (usl. units) Opportunity to quit - there is Ability to read - there is Magic Power - 0 Located in a greenhouse (The Plant Room). Can move it in any place it considers necessary for the immediate move into it. You can only use the pad having key teleport (Teleport Key). Rug is made in China in 6000 BC Copyrights are owned by Lao Tze Inka. Table are quite great, but do not take it Labour, you'll see - it will pay off handsomely. And do not be lazy to read everything that is written on subjects - sometimes benefit from This extract does not succeed, but it certainly will not miss valuable clues, without which the game difficult to pass through. A few words about those things, without which it will simply not do when communicating with others characters in the game. First of all, a magic wand (Command Wand). It can be found in most Right-floor location The Roof Garden. Try to keep this thing fell into your hands as soon as possible, since only with its can be used to give orders to other characters, and thus as something to control them action. Another very important subject - the horn Elves (Elf-horn). Blow it, and nearby desired character appears. Only, alas, the reliability of horn is not too high - that way 50 percent, not higher. In other cases, the cause of which program you need will tell the characters on a magic horn summons are not. Be sure to include this in their actions. Team. Menu of available commands quite extensive and it depends on available to the Magic Knight objects and places where it is. Runs the command is similar to that described in Stormbringer, that is, through several successive menu but it is very convenient that all the menus have a "hot" keys, which are indicated next to each team. Those who have long had a deal with adventyurnymi programs can not make a list of commands, they are quite accustomed. But for beginners it is desirable to look at the description of the game Stormbringer and do something like references therein table. Separate check for himself the commands that can be given other characters. Such commands very little and are likely to be a list of them will be no need for beginners no aces, but have an idea about the range of these teams have required. Map - not required, but desirable. The action takes place on seven floors of the castle Gimbela, each of the floors - a minimum of 8 screens. Hence, a total of 56 screens (after there is a lift and possibly some other location, do not fit into a two-dimensional figure). In this vast game space is scattered mass of objects and wandering (or stands and sleeps) eight characters - in this situation it is convenient to have all the same before the eyes of a sheet of paper on which a 56 rectangles (7 floors to 8 screens) will be written the names of locations and objects held in them. Produce such a plan to force even beginners, and the benefits from it will be even the most experienced. Tips. First of all, the inscriptions on the objects - about the benefits that can be extracted from them, already mentioned. We note here Only one very special object - a crystal ball (Crystall Ball). The dream of every magician to acquire such an item: in our case the ball, first, to determine where is a particular character, and secondly, gives a lot of very useful tips, read which must be true, rather carefully, otherwise it is difficult sometimes understanding consist in them hints and omissions. Tips can also be obtained from Banshee, but they are often no less vague and mysterious than the inscription on the crystal ball. Time. The entire mission you play 48 hours a conditional game time, so once again remind you that you should not ignore such trifles as a list items, the card game, features the characters. Yes, because Then you will inevitably lose no one game, but eventually still win. But attempts cope with the program without any prior preparation was doomed to fail in 98% of cases. Well, while the remaining 2%? Let's pushing them to share a very, very, very lucky people with a phenomenal memory and unlimited overbearing, but they are in their five hundred, and even thousandth of an attempt to reach an victory, did not make any marks on the memory. Given the limited time we have with you "visual aids" will give you his savings also due to the fact that, by expanding them around you can be at leisure (not even including the computer) to work the whole game, "and from up "to finally return to places beyond measure exhausted you and your Speccy characters Spellbound.
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