Slot machine - Preference tutorial.

 SELF-TUTORIAL OF PREFERENCE     
                                         
(C) 2001 Sergey Zhuk                      
-------------------------------------------------------
 Chapter 1 "I ERECTED A MONUMENT TO MYSELF..."  
                                         
   I'm a big fan of various "promotions"
boring" card games and have encountered more than once
with their descriptions: a terrible sight, big
half are reprints from pre-revolutionary
tion publications, written in such a “calm” style,
what you want at the end of every word
turn "b".  The second is written for professionals
national "athletes". And only some
Some of them are written simply and clearly. I
I decided to contribute to this matter.      
                                         
   PREFERENCE - quite old and interesting
naya game. Three or four people play
(or together - the so-called “hussar”).
There are 32 cards in the deck, ordered by rank.
7,8,9,10,V,D,K,T; by suit - spade, club
(cross), diamond, heart. On an approaching car-
then you need to lay down a card of the same suit if
no MUST be a trump card.  If and trump card
no, then anyunnecessary card. First
the player sitting after the dealer moves, for-
the player who took the bribe.                
                                         
   If you are familiar with games such as
BRIDGE, THOUSAND, "LADIES' POKER", then you won't
It will be difficult to master PREFERANCE. Yes state
I guess it's enough to be able to play the fool and
have a little bit of intelligence. And also
passion and cold calculation.                 
                                         
                  * * *                  
                                         
 JOKE: The preference specialist complains to another:
   - They say: the pref game of the heartless
people. Nothing of the kind. We had one yesterday
one of the players died, so we finished the game standing. 
                                         
                  * * *                  
                                         
      Chapter 2 "HAND IN - THEN SMOKE"      
                                         
  Before we get to the basic rules
preference, let me inform you about the beginning
ny stage of the game, i.e. about the landing of players
at the pref table. Seats at the table are up for grabs
are. It happens like this. Carefully re-
shuffle deck,consisting of 32 cards
(without sixes) is thrown onto the table and each
draws one card from each participant.
Has the right to choose the one he likes first
his place is the player who pulled out
the lowest card of the lowest (spade) suit. For
it is chosen by the one who opened something
clubs, then a diamond and a heart. If, to
For example, if two participants get a heart, then
The advantage goes to the one with the lower card.
Usually, whoever chooses the place first is the one
is starting to fail.  In those companies where
places are not selected, the test taker will be determined
by "throwing on an ace" - in front of each
the player takes turns throwing one
card from the deck: in front of whom the ace fell -
he gives it up.                             
                                         
   Deal the cards, I dare say, too
you have to skillfully. Before dealing, the deck should
“knead” thoroughly and place in front of
partner sitting on the right.  He should
remove the top of the deck (at least three
cards) and put the bottom part up,
i.e. "move the deck." Many give shift
put the deck in your hand. This is only acceptable in
in cases where the game is played on a trolleybus
or while running. But in general, the deck is moved
only on the table.                         
                                         
   Deal two cards clockwise
ten each.  Purchase (two extra
cards) is usually placed not first and notthe last one.  But the rules of good manners are
they try to put the buy-in fourth or third
(depending on the number of players).
All players deal cards in a circle,
Every game there is a new dealer.             
                                         
  So, the cards are dealt, the game begins. Yes,
and one more thing: before sitting down at the table, partners
stipulate: up to how many points BULLET
(usually 50), some contractual rules
and, of course, the cost of VISTA. This is a lot -
important, because PREF IS PLAYED FOR MONEY.     
                                         
                  * * *                  
                                         
  ANECDOTE:  A beginner looks like a gaming pro
are in the pref and notices that one of the players
Cov is a sharper. He approaches the neighboring game
rock and whispers in his ear:                    
 - Your partner threw everyone on his lap
Aces.                                   
 - So what, now it’s being distributed.         
                                         
                  * * *                  
                                         
 Chapter 3 "HOW TO RECEIVE A BRIBE" So, the deck is dealt. To play the game
it is desirable that cards come from the distribution
same suit and higher - aces, kings,
ladies... You need to combine them in
more BRIBE.                           
                                         
  A BRIBE is when you play a card and
your partners cannot (or do not want) to
beat her with the highest card. Option: you hit
partner cards with your highest card.
Each player places his trick near the
bya, following at it at an angle of 90.       
                                         
  Let's talk about bribes. For example, your race
treasure: spade - ace (T), king (K), queen (D);
clubs (like a cross) - 7, 8, jack (B),
D, K; tambourine - 8, V. This alignment allows
tells you to take seven bribes. Let me remind you that
since each player has 10 cards, then
10 tricks are always played. So,
you can take 7 bribes and, accordingly,
but, 3 - give it away.                          
                                         
  This is how it's done. First you walk
from the ace, because there is no high card in spades, then
other partners discard one pico each
your card (naturally, any of them will be
child younger than your ace). The bribe belongs to
lives for you, since the highest card (ace) is
was yours. Well, I screwed it up ;)               
                                         
  Now - about your bribes in clubs. Maybe
thosewalk from any picture (for example, from
jack).  One of your partners
ace, so one trick of this suit is scored
your ace partner says.  But now
Only you have the highest cards in the club, and
you will receive 4 bribes for them (you will take them from
partners the remaining 10 and 9). But if you
(God forbid!) trample first with 7 or
8, then your partners will take them to nine
or ten, i.e. you may not get 4
bribes, but only 3, or even 2.            
                                         
  There are no bribes in your tambourine, because
partners have cards that are older than yours
th jack and eight. Those. you give,
except for one trick in clubs, 2 more in diamonds
no. As a result, you took 7 bribes and gave 3.
                                         
  Now let's talk about what cards and
combinations tend to take bribes.
The most important bribe taker is the ace. Then
should be marriage (king and queen of the same mas-
tee): the king or queen is given to one
the highest card - an ace and, correspondingly,
wall, the king or queen that remains,
are as a result older and take
bribe.  There is also such a combination as
trellis - B, D, K of the same suit. This trellis
takes two bribes - any of the pictures from -
given to the Ace of that suit. Combinations
10,B,K and 10,B,D in the same suit are taken each
one bribe, giving two bribes in the first
case- on the queen and ace of this suit, and in
the second - on the king and ace. On the third car-
then in these cases you take a bribe. Right
yes, that's in theory. In a real game
There are such situations that none of the
does not take any of the listed combinations
bribes. Sometimes even aces are killed.      
                                         
  If you received K and, say, 9 - no
hurry up to play this suit, they will simply kill it
9 D, B or 10, and the king is an ace. Wait, maybe
maybe the opponent himself will enter with an ace - you
you'll throw off 9, and K will get a clean bribe. Also
the T, D combination is doubtful, I want to take it
two bribes, so try to get the co-
role.  The rest, I think, you'll get to
progress of the game.                               
                                         
                  * * *                  
                                         
   ANECDOTE: All night the company plays
preference  Noise, cigarette smoke. In the morning
the wife of the owner of the house cannot stand it:        
   -I can sleep peacefully in my home!
Husband:                                     
   - Darling, be quiet, this is no longer our home.  
                                         
                  * * * Chapter 4 "BARGINING IS APPROPRIATE HERE"       
                                         
  Now about the CORRECT ORDER OF THE GAME and TOP-
GOWLE.                                   
  ...Partners were dealt 10 cards. Purchase
on the table.   Players, except the one who called,
look at their cards (this is in case
tea, if 4 players are playing; in a game of three
the distributor has the same rights and obligations
ties, like any other player. In the distance
when any differences arise, I
I will explain, in other cases “by default”
chaniya"). Everyone combines their cards according to
suits and thinks about how to take more bribes.
If you have at least 6 tricks in your hands
- you can “order a game”.             
                                         
  Ordering games works like this. The first to order
calls the player who started dealing
(1st hand).  If he has any hope for
game (take 6-10 tricks), he says
"One" or "Spade". This means that the 1st
the hand is obliged to play at least six
game (take 6 tricks) with a peak trump card. K
for example, the second and third partners (2nd and
3rd hand) said "pass". Then 1st hand
takes a purchase. The purchase may come (come-
la bribe: ace or margin, or card that
which will lengthen the suit and allow you to take
more bribes. For example: to ace and king
a queen comes and from 2 bribesit turns out
three).  Or not approach (neither aces nor mas-
tey).  The player selects the ones he likes
him cards, demolishes two unnecessary cards in
purchases without showing them to partners. And for-
shows any game from six to ten
thorn in any suit convenient for you (but
not less than the suit on which you stopped
there was trade).                          
                                         
  Now let's move on to TRADE.            
The previous example, but... In response to the application
1st hand line: ONCE, 2nd hand says:
TWO, if, as it seems to her, her game is
more powerful (or you really want to play). This
the second player undertakes to play a minimum
six game of clubs. 3rd hand, seeing
that she has a strong game with the diamond trump card
can declare: THREE (6 diamonds) or PAS, es-
Are you not sure?  This whole process
called TRADE.                    
                                         
  Let's assume: the partners did not make a deal
on the first lap (gear), then they
go along the second (seven) circle, where
game order increases to 7 minimum
bribes, etc. In trading, the one who wins is the one who wins.
who ordered the game with a large number
bribes  He takes the purchase and places an order
what he bargained for or more
(both in terms of the number of bribes and the trump card).
For example: I traded up to 7 hearts - gamble
Raises 7 hearts, or 7 withouttrump card, or 8
peak or 8 cross, etc.                   
                                         
  MIZER is a game in which the game
Rock undertakes not to take a single bribe,
no matter how hard his “friends” tried. MIZER
declared immediately, i.e.  not a player yet
who said neither ONCE, nor THREE, nor PASS and re-
beats with the game of nine or ten
(in our circle the rules are more cruel: de-
wind game should only be without co-
zyrya or any ten).                 
                                         
 I’ll add to the previous paragraph: when tor-
The player who said PASS loses everything
rights" and does not participate in further trade
howls.                                    
                                         
   Approximate trading scheme:   
-----+------+-------+--------+-----------
6 spades|6 clubs|6 diamonds|6 hearts|6 no trumps
-----+------+-------+--------+-----------
7 P |7 T |7 B |7 H |7 BK       
-----+------+-------+--------+-----------
8 P |8 T |8 B |8 H |8 BK       
-----+------+-------+--------+-----------
9 P |9 T |9 B |9 H |9 BK       
-----+------+-------+--------+-----------
10 P |10 T |10 B |10 H |10 BC      
-----+------+-------+--------+-----------
     MIZER -----------------------------------------
  After ordering the game and resetting the purchase, everything
(except for Prikupnov and the player) must
say one of the two VIST or PAS, according to
queues starting from the left of the player.
What does this mean? PAS - he is in Africa too...
The player undertakes to play, but does not take any
what obligations (croaked and into the mud).
"WIST" - says the player, confident that he
will take several free bribes Skol-
to ?  On the gear - 3 (if WHISTLING
two - 4 for two), on seven - 2 (even
if two are whistling), on the 8th and 9th - 1,
tenfold and MIZER can be played in any case
tea by both players (without any penalties
sanctions in case of failure). If whistling
did not collect his bribes, for each
For a new bribe, a penalty is written at the cost of the game.   
                                         
  Let's consider options for possible continuation
game description:                                
1. Both players say VIST and play for-
covered against the player, trying not only
ko take the obligatory VISTS, but also "pos-
"deal" him (i.e. leave him at least without one
no bribe).                             
2. One player says PASS and the other says VIST.
The player can play as in the previous one
case, only all the bribes that he took
the passer will be credited to the whistler.
Or order the passer to lie down and
lay your cards face up on the table.
Then the WHIST plays with both hands himself. 
3. Both players said PASS. Playing record
gives himself prizes: he won.           
                                         
                  * * *                  
  ANECDOTE:                               
 - Will there be gambling under communism?
 - Yes. Only the cards will be glass.    
                                         
                  * * *                  
                                         
   Chapter 5 "HANDED THE CARDS, HELP THE TABLE"    
                                         
  A little earlier I mentioned the role of the Dealer.
But in fact, his role is much broader
re.  Almost everything that will be discussed in this
chapter, refers to the game in four, with
in a three-player game, the dealer performs only
lyceum" functions, material compensation
He doesn’t receive any sations, but plays like everyone else.  
                                         
  After the cards are dealt, the dealer automatically
becomes Sitting on the buy-in, i.e. When-
purchased. The purchase "guards" the purchase, which -
no one would have seen the cards before ordering the game.
The cards placed in the draw must lie
in the same order as during distribution. At-the coupon is opened by the purchaser or the player who wins
who started trading, but with the permission of the Purchaser
nogo.  If the game is open (cards
partners, except the player, lie on one hundred
suits up), then Prikupnoy can
take part in the discussion "how to help
the player cannot get a couple of tricks", but only
when the cards are on the table. Peeking in
over the shoulder "this is bad manners." And remember-
thread: the purchaser always PLAYS ON THE TABLE WITH
two small caveats.             
                                         
  First.  If a player wants to declare MI
ZER, but afraid.  He can show his
cards to Prikupny and invite him to play
in half, i.e.  both prizes and fines are written
equally.  To agree or not is a personal matter.
noe. However, even if the player did not become a cry-
partly MISER, but ordered another game, then
The purchaser should become a “silent lead-
Deny" - I saw the player's cards.            
                                         
  Second. Some companies have
"THROWING IN THE MOUTH" rule. Example: Player
I ordered the game, took a risk, and there was such a g-
reach... In general, the purchase is not suitable.
Then the player may not take cards, but
give them to Prikupny - “throw them in the face”, and
play on his own, and if he is “inclined”
tit", then the fines are written in half. Purchase-
Noah must actively help the Player, on-
hoping to get out.  In case of a successful game
The player must sharewin. Whists
are written only to the player.                 
                                         
  In addition, Prikupny, as the owner of the
Koopa may also benefit from this.
True, not always and not only benefit, but
more on that later. Let me remind you, all this is for games
four players, when playing with three players Prikupnaya
is absent and is replaced by the Distributor (without
any benefit for yourself).                 
                                         
                  * * *                  
                                         
 JOKE: - And the king - naked - shouted
boy - and entered with an ace.                
                                         
                  * * *                  
                                         
    Chapter 6 "IDEAL: BULLET EQUAL TO THE MOUNTAIN"     
                                         
  When playing pref, you must know and be able to
keep records in the calculated field - in the "pul-
ke". The calculation field consists of sectors:
 1.BULLET                                  
 2.MOUNT                                  
 3. VISTS                                 
 4.Whist rate and final quantity
points in the pool (or Timeокончания игры)  
Сразу извиняюсь за качество рисунка. Вы поняли, что штрихи - это линия и, кстати сказать, очень толстая, т.к. она отделяет очки одного игрока от другого. Для игры втроём таблица имеет формуtriangle or a circle divided by radii for 3 hours - tee. Arrows in the case of BULLET and MOUNTAIN are still name - who these glasses belong to and they are not drawn during the game. On BUCTAX arrows show who they were taken from. Now let's look at each sector in detail. efficiency. Positive points are written in the BULLET for cleanly played games. The larger the BULLET, the more chance to win. For played six- 2 points are written in a bullet, 4 points for a 7th bullet, for the 8th - 6, for the 9th - 8, for the 10th and MIZER - 10 points. If you didn't get it though at least one bribe from the ordered game - prizes not allowed. And also, if you ordered 7, but you took 9 bribes, then you get only 4 bullet, and extra bribes are not paid... ABSOLUTELY, RIGHT? In professional circles for this may be punished if other players will prove that in ANY situation they have you take more than you ordered (called underorder), but this is a rare CONTRACTUAL right- ideal for experienced players. In general - you... nyali: a big BULLET is good. A big MOUNTAIN is bad, very bad. UP THE MOUNTAIN all negative points for the game are written, i.e. penalty points for shortfalls during the game, for the lack of bribes during whisting, for bribes forSPACE. In different companies there are still some (negotiable) penalties sanctions: for playing without demolishing the buy-in, for demolition of the wrong suit, for entering with the wrong hand when playing open, etc. Fines are written at a “bullet” price, but for EACH under- abusive bribe i.e. ordered 6, didn't get 2 - get 2*2=4 uphill; went 9, took 6 - for unfinished 3*8=24 (!!!) in the MOUNTAIN; took on MIZERE 5 bribes - get 5*10=50. Also in The Whist gets the mountain if he didn't take it the prescribed number of whists (if the whist if there are two people, then each of them needs to take half whists - Half whist). Now about BUCTAX. In the whist field they write points (wists) for the player who played or who did not play the ordered game. For each bribe at the same rates. And if ig- the paradise did not pick up, then the number of uncollected bribes are added to the whists of the WHISTER. The player on the 8th did not get 2, the first hang- the player who takes 4 gets (4+2)*6=36 hang- Comrade, the second 2 receives (2+2)*6=24 whists, and the player, naturally, 2*6=12 in the MOUNTAIN. Even Prikupnoy can get hold of whists at the expense of "flying" player - he writes to himself playing the number of bribes not taken by him at the same price. Also prikupny writes on playing whist, if he gave in the buy-in the following cards: for two T in the draw he writes wists for 3 bribes, for T,K (one mass- ti) - as for 2bribes for one T - like for 1 trick, for margin (D, K of the same suit) - also 1 bribe. The cost of a bribe depends from ordering the game. For example, I gave T for eight measured game - got 6 whists. A lot whists, unlike the big BULLET, are always good (BULLET is also not bad, but If you write to yourself in BULLET, then someone writes VISTS are on you). A circle is drawn in the center of the mountain (I have the result is a rectangle), where it is indicated the cost of VISTA and the size of BULLET. And for the record, don't be too happy if you have 100 whists for partners and with this “only” 15 in the MOUNTAIN, with the final In nom calculation, each point of MOUNTAIN is 10 VISTOV. * * * JOKE: Hussars play pref. Young cornet looks at his older comrades and asks in a pleading voice: - Gentlemen, where is my trump card bribe? no ace? - Schedule, my friend... * * *
Chapter 7 "HIS MAJESTY IS A MISER" MIZER - translated from Latin. "poor thing, it's a pity- cue". Pathetic, not pathetic, but miserably played - 10 per BULLET (not subject to VISTS!). As I already said, MIZER is a must- the player's responsibility is not to take any bribes, otherwise fines for the couple bribes will negate a dozen successfully played early games. MIZER is announced on the first lap of the tor- talk to the player (when it’s the turn to him) who has not yet bargained and voril PAS. Interrupted by MIZER nine game or MINIMUM without a buy-in, which in in turn is interrupted by a tenth (in In different variants of the pref this order may be changed, but most often I encountered with these rules). After the announcement of the minuscule and the opening of the kup, the miserist puts his cards open you're on the table, his partners rewrite everything 12 cards, if they do not have a photographic memory. Then the miser takes his cards and demolishes two unnecessary ones, naturally, in closed. Next, the whistlers agree,will they play open, if so, then they lie down and walk (when the miserist moves first they wait for him to come). If the player goes on MISER WITHOUT PURCHASE, then the purchase was not opened- is displayed and the player's cards are not shown. And a little tactics. If the miserist has 7, 9,B,K (7.9,B or 7.9) in one suit - on He doesn’t take a bribe with this suit. When not number tom misere (with punctures) is sometimes better than you- throw a naked 8,(9), and leave naked T, (K) options are possible, your partners are not they will think that you are crazy and will 8. If you see a “locomotive”, it’s better to compare take your 1st or 2nd tricks than then grab 4 - 6 with a “locomotive”. "STEAM LOGO" is a term denoting the impossibility the player's ability to get rid of a move. What no matter how you look - the partners cannot beat your card, forcing you to draw ku for a bribe. * * * JOKE: A man in a savings bank takes everything off your savings. The cashier asks: - Did you buy anything? - Yes, I bought it. Two aces on the minuscule.* * * Chapter 8 "CRASH - TAKE-OFF UP THE MOUNTAIN" PASSES are often found during the game table They are one of the main reasons for takeoff in "MOUNTAIN". RAPAS is a game when everything the players said PAS and each player stan- tries to take as few bribes as possible. Passes are named according to the cost of the game, which which they get by with. The first one is six- noah, when it is played, in the next game, to order the game the player must go minimum 7 peak. If there are no volunteers, please Try to play the second (seven) pass. The third (eighth) pass is interrupted already the eighth game. After the third race The pass is again a six-player game. But if someone during the 2-3rd race I ordered a seven or eight game and PLAYED it - passes guys. Didn't play - the pass remained the same him. After the announcement of the spread, the dealer opens one card from the draw and that's it queues put a card of the same suit, and if there is no suit - any most “harmful” car- that one Someone took a bribe. Then the creator reveals the last card and the players post- singin a similar manner. After the draw The one who first said PASS is the one who buys. When all the cards have been played, they count who how much did you take? The cost of one bribe per first round - 2 (in other variants 1), on the second, seventh - 4 (2), on the third, eight - 6 (3) points. And these glasses write to the MOUNTAIN! Passing systems are a negotiable rule, still often found are one gear and sevens all the way until someone pe- beats the pass with a seven-player game. When playing the four of them also participate in the race Easter He plays two draw cards. If there are three of us playing, the buy cards are still they call only the suit with which you need to die. And most importantly, the player (or purchaser) who has not taken a single bribe writes to himself BULLET cost of pass. Passing tactics: take everything first "our" bribes, which cannot be excused - Xia, otherwise you might run into a “locomotive”. Another unwritten rule: if a player took 9 or 10 bribes, the rest players honor this by standing. * * * JOKE: A preferenceist is being buried. Over the gro- his playing partners are walking and discussing ut. First: - Poor guy was unlucky, he died while playing - ry. I ordered nine and missed two bribes, my heart couldn’t stand it. Second: - It could have been worse. Imagine if I went into a pique - he could have been left without three. * * * Chapter 9 "CARDS DRAW - PLAY" That's all the basic rules. What's the purpose games? The main goal of the game is to quickly collect army BULLET. How? I already said - the results - play actively. The size of the BULLET is specified before the game (from 5 to, say, 100, but ra- smarter from 20 to 50). The game ends when ALL players have closed the BULLET. EU- if one player closes, he continues to play army and TAKES ALL YOUR POINTS FROM MOUNTAINS (writes off the mountain) i.e. gets rid of fines(the mountain may even have a sign minus). This is the second goal - take less uphill. The third, but not the last goal is to obtain attack your friends with more WISTS. Sometimes the mountain is big, closed late, and whists at all - “the chickens don’t bite”, due to this you break even (there have been cases of winning !!!). Good VIST is the key to victory, only do not bend - bad whist (not taken) - road to MOUNTAIN. And the sacred duty is to make a mountain of part- rough as high as possible. Whists must help each other plant the player, he your main goal. Prikupny should too play "on the table", for a hint to the player - fine. In some variants, by typing BULLET, you can but close partners by recording on them VISTS tenfold. For 4 in PU- Best of 40 whists, for 10 - 100. As for example in game "PREFCLUB". I think this is not right- but - everyone must close themselves. Now about scoring. Recording in PUL- KE is usually led by one person. Accepted pi- send results immediately, i.e. to previous add to the number in your mind just typed data and write down the finished result. Nap- example, was 14, played seven,became 18. Numbers are separated by dots 2.8.10.20. 24.26, etc. This applies to BULLET, MOUNTAIN and VISTAM. At the end of the game, the "counter" takes the paper, calculator or ZX and performs calculations. We don’t touch the BULLET - it’s the same for everyone. MOUNTAIN all players coordinate and share by the number of players (average arefmeti- logical). Then from S.A. one by one calculate the MOUNTAIN of each player is hidden, multiplying xia by 10 and written opposite each player. Be careful - some the results will be negative. (For pro- Verily, you can fold them, not forgetting about signs - the result must be ZERO). VISTS that players typed ON EACH OTHER OTHERS, compared. From more the smaller one is torn and the difference is written to both partners, only more “lucky” with sign "+", and the other - with a minus. When- mer, Vasya has 42 whist for Petya, Petya has Vasya 136. From 136-42=94, Petya has +94 Vasya -94. So we find the difference between each players (when playing with four players, each the player must have three calculations according to the VIS- THERE, three of us two each). Last action: we summarize all calculations byevery player (NOT FORGETING THE SIGNS!). That's it, calculation finished (to check, add up the totals points of all players - you should get one same zero). It is these final points that are those VIS- YOU, whose price is written in the middle mug. Now players with "-" place their loss according to the agreed price for whist on the table, and players with "+" take the same pricing your money, there should be no Why not stay? GAME OVER. * * * ANECDOTE: After the pref, the husband happily said says to his wife: “You know how I feel today lucky at cards. That suit that you gave me I bought it for 100 hryvnia, I lost, like for 600". * * * Chapter 10 "YOU MAY NOT BE A MAN, BUT BE A GENTLEMANMUST" I have repeatedly drawn your attention to the right rules of etiquette during the game. Preference - this is a game of hussars and gentlemen, players must be mutually polite - not in a tryn- Let's play. Cigarettes, beer, Coca-Cola - please, but control yourself! And one more thing: after mastering the game, don’t just play so" - the pref doesn't like it. The principle of "not I'm losing a cow" doesn't work here, bo- strive for every point. Assign which any small bet, even for 10 whists penny! And then, after several hours games, winning 600 - 700 whists (60-70 cop) you will receive enormous moral satisfaction pleasure! Payment after the game is required, in debt only homeless people play, no money - not sa- fuck off! It doesn't matter who your partner is - close your friend, your girlfriend, your wife - give it back im lost money or i wont have you respect! (JUST BE CAREFUL WITH MA- BY FAMILY PEOPLE - ON TRAINS, TO THE RESORT - THEY ARE REAL MAGICIANS! I almost forgot: pref is played together like this same as the three of us, one missing game rock "boob" always "speaks" PAS for him The WHIST plays. When passing the blockhead in does not participate in the game, they playonly two living vyh person. I tried to introduce you to the main rules of the pref. During the game in different companies you will learn all the intricacies and agreements military rules. GOOD LUCK TO YOU! * * * * * * ANECDOTE: A man is being tried for murder. Judge: Defendant, how was it? Defendant: We are playing with the Witness and To the victims in the prefecture. The witness ordered 8 peak Walks, I blow a worm - and Having suffered - I hit the heart, I take the tambourine - and the victim tambourine... Judge: It’s not enough to kill him for this!!! WITH RESPECT, SERGEY 01.02.2001

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