Inferno #09
31 июля 2006 |
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Gamedev - Answers to questions about the game Time Gal.
Interactive animations The text of this answer was probably caused nikshie you have questions about the game Time Gal. Namely: what is the analog video, when, where or by whom this game was released from Initial why we have ported it, and why We chose this is the game and it is This particular version of it. Interactive animations on the slot machines You've heard of the genre FMV, boom which took place in the early 90-ies (If no, then read an article about ZX-Box, there there explanation). But few know that he is not the first. The first boom FMV-games occurs at the beginning 80-ies, when were the first laser video discs (subgenera bnee of them - below.) Originally FMV-game, you went to the slot machines. Represent these games are interactive cartoon - on the screen is a story in the key model cops need to press a button, from which depends on the further development of the plot. Usually true is only one option others lead to the loss attempts. One of the first games of this genre (Perhaps the first) was Dragon's Lair, Cinematronics released in 1983. The idea belongs to Rick Dyer (the then Presi NTU Advanced Microcomputer Systems). Ani mation is made animator Donald Virgil Bluth and his studio (prior to that he worked in Disney, but in the late 70's left Ott Yes, founding his own studio). Development Games cost about a million dollars and a ve las for 7 months. For these digital frame is easy to guess that the production of Similar games - it expensive. Nevertheless, throughout the 80's when several tens Cove similar games - at first similar to Dra gon's Lair (including its extension), then more technologically advanced - with at expansion of computer graphics (eg, classic vertical Fly-shot Africa, where video is animated background), a light gun, more interactivity. In the early 90's, these ideas used the well-known to many American Laser Games (Mad Dog McCree and other u ters), but that's another story. Amusing fact: some of the developers in order to decrease development cost of creating games Slicing through Japanese animation. A second life to many of the FMV-game start 80 received the proliferation of home Video player format LD and gaming wor Wok on the basis of this technology (eg, Pioneer LaserActive). The third life they We have obtained during the second FMV-boom on Ac tavkah and personal computers. In our time, there is an emulator of the above slot machines, he said to Daphne (Of course, games have a huge amount, orientation ginalnoe videos in them digitized and translated into Deno in the usual video). We return to the topic. There is a country - Japan, and lived there for shrewd yapontsy.Oni love All the cool and tech, spy ideas around the world and make their own, improved Noah and enlarged. Of course, FMV-games technology-based laser videodisc not passed them, and Japanese developers also made some of their similar games. One of these games and is a Time Gal. Game Time Gal The original version of the game developed by Taito (which is always tight for enced slot machines) in 1985. Animation in the game is made well-known our studio TOEI Animation. Known it the fact that it was her cartoons showed we have large quantities in the 90's, and in earlier times it also polnometrazh nye band to appear on our kinoteat tures. So do not be surprised if the heroine in the game seemed familiar to you - this is the usual for TOEI type. The plot of the game is simple - what is required for games of this genre. In the distant and the light Scrap the future (4001 years) the evil uncle Luda yk The integral time machine and with its help wanted enslave the world. Our heroine - a scientist athlete, Young Communist named Reika - pursues a villain at all times and, of course but eventually catches up, and a time machine takes. As against the evildoers with their bare hands to fight hard for Reika is weighted mye arguments - blaster, which she Nered to use in the process, as well as special Noe device to stop vremeni.Vpro than the weight of its arguments for a player is not important - Their toys heroine uses strictly In the story, rather than arbitrarily player. The game 16 levels, each representing some era, from the distant past before the said light, and not much future. Game pro process is similar to Dragon's Lair - player appropriate moments, presses the right buttons. Technologically Time Gal realized that is similar to Dragon's Lair - Analog DVD, simple electronics (based on Z80, among other things), which forms the whole Kie helpful caption on the screen and controls process of video playback. The game was not forgotten, and after some time now has been ported to a number of systems: 1992 - Sega CD. The game completely before Lana at the possibility of attachment. Namely: remade all the animation - in SCD weaknesses in zmozhnosti video playback, so number of flowers greatly reduced motion of simplified background is often static. Also, metal hundred altered levels, altered the whole ozvu PFA (it became less and the rest - poor it). For all this licentiousness meets Wolf Team, run the port. 1995 - Pioneer LaserActive. As far as I I know, the game moved from the gaming machine without fundamental changes (technology similar). Port complied with Pioneer LDC. 1996 - Sony Playstation. Port is made most Taito Corporation, of course, closely to the original (with additional modes game). Unfortunately, the video after digitizing with analog videodisc and compression standards tny format Playstation markedly lost in the as (for some reason no one bothered to clean it from noise and distortion). Nasco lko I know, the game came out in the compiling of the tion with other automatic FMV-game from Taito - Ninja Hayate, but Russia had a propagation injury only a single disc (with a Russian translation of embedded subtitles). 1997 - Sega Saturn. Port is made Eguzeko Development. I have not seen this ver plain, they say - is the same as for the Playstation (And also in the compilation). Analog Video Now about the technology used in Slots 80. Its origins are in 1958, before ne rvoy public presentation she had grown in 1972, and the first device appeared in the Sales only in 1978 (separate eq Legal Addresses players met in Russia, I himself saw this in the early 90's, home of one grader with a major parent). Called is it Laserdisk (abbreviated as LD), is The first commercial storage technology video data on optical media, ie diske.Proshu pay attention - not on someone pact disc, which is well known. LD is not compact, it has a diameter of 30 santimetrov.Disk double-sided, one- placed side from 30 to 60 minutes form deo. In the process of watching a movie disc with hodilos hand turn. In addition to standard LD, there were several metal her position options - 18-centimeter ness and 12-centimeter (as a normal CD). Of course, when writing to them was less above - 20 and 5 minutes on a side, respectively but. The principal difference between LD from appearing Xia 15 years VideoCD (VCD, video normal CD-ROM) that the video does not was digital. As you know, in those boroughs datye years, there was no digital technology rovogo video.Vmesto compression of data containing ing packed video stream to disk Save lsya directly to video (Promod isolated in a special way). The sound could store tsya well as in analog format, or a chi frovom - of course, without compression (with quality PTO conventional Audio, as we we know now). Only in 1995, Pioneer developed a standard LD-ROM, allowing store in LD up to 540 megabytes of digital data (in addition to 60 minutes of analog video and sound). These data could be digital audio track or other data - per hour tnosti, game code (this feature and ISPO lzovalas in Pioneer LaserActive). Since the video data on LD are not stored in digital format (automatically provide equation describing the possibility of error correction), iso map and the sound they can have their 'Artifacts' that arise because of failures in reading (LD drive is quite easy to damage) changes in the properties of the reflecting layer (this suffered early LD), and because of features of the format - in particular, every flicker mapping with a frequency of 25/30 hertz (there due to a fundamental lack of buffer frame). Thus, any dust or dirt on the disc leads ance of the noise in the image. With time of the recording quality on the disc can worse - certainly not to the same extent as on videotape. In general, the quality of every LD mapping is higher than that of VHS - Resolution almost twice as high as possible to digital audio (Including alternate audio tracks). Custom features and you above: first, random access (does not require buetsya rewinding to the right place, as cassette), and secondly, LD cheaper videokas Set as easier to manufacture. LD players have lost popularity only with the advent of the DVD. Nevertheless, manufacture disks for their continued until recently - the latest LD-releases films were released in late 2001 (It's in Japan, and elsewhere in the world - for a year earlier). How and why the TG hit on ZX The very idea of porting any integral the interactive cartoon came to me in connection with the successes of Hedge (and then PSB and AlCo) in writing a video player with CD. When draw public attention to just video player - pretty hard, because something similar has already happened before. But the games on the basis basis of video - were not. Implementing such a game is quite simple and does not require large effort (respectively, runs fast ro). I suggested the idea AlCo, and we decided to re activated to implement the project. Why the same was chosen few who izves tnaya Game Time Gal (and it Playstationversiya), but not the same familiar Mad Dog McCree? Reasons include: 1. This game was easier to implement (in Specifically, for videotira need to invent, how to put the cursor on the image, and re shat a number of other problems). Alone: Since the engine using the TG tsya two screens, work with a cursor we conclude decreases (when switching screens) in his erasing the visible screen and drawing on Invisible (which now becomes visible). But if we want to frame-pointer, then exists to hang it on the break, checking More and semaphore - we do not handle this hour end of the frame. 2. Playstation-version of the game had Available at menya.Na Playstation exists standard for storing audio and video converters have long existed in these formats into standard. Thus, from attraction video has been simple task. U rovoy script is also stored in the open form de, but fully understand it did not succeed los.Vprochem, it is not required - eye It turned out easy just watch the video each level in Virtual Dub and make script in a convenient form. Version of the TG for SegaCD (also available in available) seemed more appropriate variation ntom for porting to the ZX, as the video it has a much smaller number of colors and can be converted more qualitatively. But on the SCD is no standard pho RIAT and there are no ready tools for Math treatment of data from the game - it is unknown how the time taken to process research / distribution kovyrivaniya, and would result obtained in obsche.Danny project, we planned a quick, and therefore have chosen a more simple and real option. Shiru Otaku
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