Inferno #06
03 декабря 2004 |
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Softinka - BGE 4 graphical editor for ZX.
BGE 4: Manifesto artists | ___ / ____ _____________ ___________ _______ ______ | \ _____ | | / __ | | | ___ \ / | | /_____/ _ | | |_____________ \ ______/ ||______________ _______ | burial graphics / | editor v.4.00 | "My world is art with every push of a brush or stroke of a pencil i design my life ... " --- Contributors ---------------------------------------------- Dimidrol, Ironlord, Voodoo, kq, Stanly, Schafft, Raynoa, Spenser Winset, Jerri, Luka, pROF, Rion, Deadie, Miguel, Plaid, Alexey Tarasov, Relict, Cannibal, Spiro and Diver. Paracels and have not found their file with the comments, Pheel, Survivor - outside, Kacuk - say, a He finally can not soaps, but they only come to mind: Newart, Keyser Soze, Stigma, Alone Coder, Breeze, Psychotron. About Gas13 and Klown and do not recall t.k.ih wishes should already be accounted for. Lyrics by Susan H. Elkhart "My World Is How I Create It" --- Bugs (?) ------------------------------------------- --------- cannibal: last summer I found a bug in the malicious Burial GFX Editor'e v3.01, leading to fatal consequences. Its essence is this: when you try to draw ellipse given attributes, everything will be fine, but if the same attributes of transparency, then when you try to draw this unfortunate ellipse Editor hangs and the screen fills cute attribute shahmatka ... Treated only reset and restart the editor. - Plaid: incorrect error handling when reading / writing (seemingly Fixed in seq. version). - Jerri: arrow accelerates wrong: you harvest the left - hand accelerated, then up at the same time - is still accelerating; then to the right and downwards - it is at a maximum speed rulitsya on the screen, no matter what. When blocks invertiruesh, is uncomfortable [diver: might be worth to introduce a setup off the continuity of the acceleration?] --- Global things --------------------------------------------- "... when i take that pencil in my hand a wave of images flow through my head at high speeds i design my life into every drawing and painting all the intensity, all the fire, relieves this pressure art clears my mind but congests it at the same time this insane way of thinking in my head is me with no sound, a mute intensity ... " a. loading rion: - To do so after the download options BGE ink-paper-bright installed by default in a "transparent" attitude! And live becomes immediately easier:) [diver: then easier to make a record of current color save setup, and booting still stand border = paper] b. tool panel diver: - Automatic clean dashboard with the screen (as in edp), it is logical to make it optional and store in setup'e. diver, deadie: - LED color panel (although this is more for a loop, but in the x1 also possible). c. context menu rion: - Menus that appear when you right-click on the picture. Item "die" there is clearly superfluous. The remaining items placed in this order: Magnifier Exchange Cart View Save And most importantly, to menyuha appeared so that the item "loop" appears under the cursor, so as not to fail him in the hand, because Magnifier most yuzaemaya vesch in this menu. Ideal - to make this menyuhu tuned to user himself could add, delete items. Can someone often draws a circle and it will be easier call them from this menyuhi, not sharitsya icon. [Diver: rion rights, entrance into a magnifying glass should be as fast as possible, so You can do this on a hotkey, as in the EDP - enter] d. additional tools'fx raynoa: - Would be nice to make a smear (brilliance / photoshop) cannibal: - Implement missing spray can, I mean gun. Maybe he's not so necessary, but for a set poydet.Hotya in some cases, it gives a cool result. Sieve: - Kq: in the loop to be turned into pixels in one (I think it's even been implemented). - Luka: the tools: drawing of lines through the point, both horizontal and vertical. - PROF: brush with the texture uncomfortable implemented. Ideally, we proposed and as implemented in grafx2 on PCs, there is such a tool Sieve, it works as follows: screen (all) like initially screened a certain texture, that is, wherever you poked, the texture will always be fixated! A BGE'shnymi tassels looped texture normally try to get ... You can, of course, but how much time it takes, it's easier to make hands. - Relict: sieve in grafx2 - when you draw the pixels are placed only on the chess field, 2 versions, it helps when drawing transitions between colors. - Cannibal: return a very useful feature that allows you move the cursor over the point. (Nuzhno!) diver: The usefulness of features in the loop is not very obvious, because all have have a habit to put a texture pixel to a fiche in the loop still have to get used to. [In 8col already run-in, it is convenient] The people have not yet realized that the whole force of sieve in the integration of a filled, brush primitives: but this is the feature section <Fantasy>. up to Sieve: - Complicated version: full sieve with an arbitrary cycle of textures within a 16x16 (analog grafx2 on pc), integrated (well at least with anything), or - A simple option: two sieve simplified regime for piksellinga through the screen: either: e. hot keys relict: - Hotkeys helpscreen. miguel, plaid: - Hotkeys contrary to the options menu. diver, spenser winset: - Hotkeys editor. diver: people really steamed with memorizing hotkeys and getting used to it. summarize: - Complicated version: hotkeys editor (external, see grafx2). - A simple alternative: a signature menu and pop-up (optional) tips over icons. --- Improvements ---------------------------------------------- 1. file diver: 1.1. box save / load to do more (EDP, for example, shows even the entire disc) - less scrolling, faster load / save. 1.2. headlines windows save / load - no file manager, and operations, respectively. spenser winset: 1.3. keep a list of 5 recent figures, as in BW! Poke them, for example, always in the top directory Load. 1.4. reload last pic. rion: 1.5. Exit icon from BGE to remove once and for all !!!!!!! This glitch it is not needed, and it is unlikely someone is using, and click randomly You can, killing all rabotu.Punkt out to do in the "File" menu in the end, as in any normal proge.I icon freed under chtonit right:) plaid: 1.6. reduce the file menu to: load save merge ram-disk 1.7. ramdisk to make compatible with the same in the real commander. 1.8. Support *. tap format. relict: 1.9. sorting in files directory by name, extension and no sorting 1.10. memorizing the names of the picture on each screen, and it turns out sometimes accidentally overwrite the wrong file. 1.11. mouse does not work in approving the filename, as is often writes files to disk, and the name is changed, the old version can be it was simply by pressing the left mouse button as enter, and the right - cancel, and the latest version should reach to the clave. Aleksey Tarasov: 1.12. very inconvenient to do something that you can not save the picture on the another disk, rather, to specify a different drive for sohraneniya.Neobhodimo first from the menu to change the disc, and then enter the name. General it would be easier to make menus load / store in the likeness of vindovskogo.Ochen convenient: you can choose the name of any existing file by simply clicking on it, easy ways to preserve choice, it is possible delete or rename a file (which is also sometimes necessary). !!!!! Plaid: sprite-scan, do not think it is very necessary with this easy and more qualitative cope recognized sprite deluxe.relict: sprite scan in a plug ... more RAM'a, and need not to paint, and for ripping:) !!!!! Plaid: unify the output of save as. cannibal: if I accidentally poked a * save as *, it is still not bring the name back did not return. You can make out on a key Edit. Outcome: - Exit the save as do the usual, according to Edit - Sprite scan to throw in the plug-ins - If not difficult, but to minimize the file menu 2. plugins kq: 2.1. plug-ins I have not used, it seems, generally not even once. plaid: 2.2. plug-in "wizard" to revise the detail (it is buggy) and still move as a permanent feature is enabled. Aleksey Tarasov: 2.3. return plugin work with vector images, it works only one old version.: (By the way, is to determine the a set of standard delivery and constantly maintain it. And then there is no guarantee that future versions will work the old plug-ins that you desperately need. Actually, so does.: ( The fact that the need to develop an editor, I have no doubt. relict: 2.4. in wizard'e invert the X and Y would be nice 2.5. packing 2scr pictures, and then take up much space on the floppy cannibal: 2.6. With internet'a I merged version of the BGE 3.01. Could not find module "Zygzager" by Lester. This useful module, it is unclear to what reason otutstvuyuschy in v3.01, you must enter into the next version, also modified so that you can not turn only the whole screen, but a window. 2.7. Built-packer by Hrumer. - Everything is fine, only to be add another box for messages: window title name pictures. Just about everything should look like this: Screen Name: Triumph of justice! Author: Cannibal / Techno Lab'XXXVI a.s. Outcome: - No comments. I almost agree with kq, except that you can work over the laser compact'om in parts of sentences and relict'a cannibal'a 3. text plaid: 3.1. Menu vector fonts. All there "to open, search, browse, etc. "When all this is as much reduced to an ordinary file menu with a simple font preview in the window. relict: 3.2. CHR fonts would have been better as a plugin, I think that they rarely need an artist, I enjoyed voobsche once to find out how it works:) Of course, RAM'a more:). 3.3. print proportional fonts. Aleksey Tarasow: 3.4. do not fill in Chr fonts, although echo flew Information that it has a chance. Could make it disconnectable. 3.5. There is a very nice feature to write text, but, unfortunately, it is very rarely used, because it inscribes in the text box fills it completely. In the resulting text is almost always is disproportionate, and in this form can not be used. It would be better to choose the nearest proportional to size, even in the window remains blank. 4. windows diver: 4.1. to make the switch to "color" affect the scaling of windows, and the color sprite uvilichit humanly impossible, not to mention the reduction, even in the art studio ashamed. rion: 4.2. point to change colors in menyuhe windows x8 "vesch useful, but there are not enough replacement bright'a, are lacking. And change bright'a separately or together with the ink-paper. plaid: 4.3. to do something like check boxes: x8 or x1, and we would have one menu for an attribute / pixel window. relict: 4.4. nodules in the corners and edges of windows, and it is very difficult (especially in windows x1) just to get 4.5. make a second version of the selection of windows in pc gfx editors, when push a button mouse, hold it, to choose less clicking mouse should be;) [here and in your hands to off-scale up and left] 4.6. bright grid to move into windows x8, since it is not always necessary grid on the screen. jerri: 4.7. When choosing a per-pixel window for zooming, for example, is very inconvenient to catch him up to the point, and if In the opposite corner hung a sort of uvelichilka that under the cursor, it would be more convenient. diver, spenser: 4.8. discrete movement of familiarity, this has been done in a loop, it is logical to extend this to all the tools, such as windows, placing them thus on one icon. If the selected window does not multiple of 8 pixels on which a line, then make the menu inaccessible to the options. In my opinion, it is convenient. Convenient it would be and primitives to insert into familiarity, holding caps, etc. summarize: - Complicated version: discrete motion, integrated with all instruments - A simple option: discrete motion, integrated with windows 5. colors: deadie: 5.1. I would add that the choice combination ink / paper from the palette (with the record thereof to the disk). This feature in the EDP (choice of color) so very convenient. 6. magnify rion: 6.1. loop mode icon on the right to make a three-column, rather than four, so that between the block icons and editable screenshots was promezhutok.Inache they are right next to the site editing screens, and drawing constantly upon them by chance to climb, push, that terribly angry. [And the cursor should be targeted, rather than an arrow] plaid: 6.2. unreasonably much space is right menu. 6.3. implementation of realtime magnify poor: too little, and yes even "outlined" pane. 6.4. implementation of all available options to magnify, faster and a convenient menu magnify. relict: 6.5. flic preview, flic magnify (for ifli painting). 6.6. cells would be cool to magnify, invert, and especially revers. 6.7. second button mouse to do erase or too as well as home button mouse, you can choose from or / xor / and / nop, and then magnify that vylitaesh of the second button - sucks: quicker to draw when 2nd mouse button also works for pikselinga. btw, for this reason benefit BGE v2.41. 6.8. button view fullscreen from magnify can throw and move the function to preview.nazhal to preview, and shows the entire screen. could also do that out of magnify the same, but with alt.fire (second button mouse), as it reduces the possibility of inadvertently leave magnify. cannibal: 6.9. in an enhanced mode to introduce a new feature: changing the brush. A ie: when you press the fire on the screen is placed one pixel (the a small brush), and can be done as a "big" machines: draw not only by one point, but also various other brushes (max. the size of brushes for ZX - one of familiarity). Have to introduce new icon. (For example, instead of unnecessary * NOP *) Aleksey Tarasow: 6.10. a magnifying glass introduced primitives and fill - it's good, but why Still magnifier and full-screen mode - two different things? By idea, a big difference (although, of course, is only an idea:) just instead of one pixel is displayed 4. And in the loop do not have half Editor features that are not comfortable (again begs a comparison of Photoshop). It would not hurt to work there with dedicated windows (at least to me). 6.11. enter a navigator in the loop, but what if the screen is nothing lost. schafft, plaid: 6.12. magnify x8. relict: 6.13. magnify x3, x2 [diver: the implementation of the current BGE still features highly questionable, because knowingly x2/x8 were removed earlier, but nevertheless Still, people asked, I subscribe to both items]. 6.14. comfortable color pixelling: - Cannibal: swap ink / paper hotkey. - Stanly: take the attributes of a button fire + shift. och.udobnaya chip IMHO! - Relict: to make the palette onto the stage, because it needs so that zaUHyvaet climb in the selection of colors, as you draw very often require a pipette, and a submenu in which it resides, slows down the job. - Cannibal: (number rulez) sadly, I have a black and white telly, so when working with color feature "take" is simply irreplaceable, but if you did not just reference to a specific shade, but also signed each palette that there is at least number! Then intuitively clear that if the 5 - it is blue, if 3 - pink, etc. Ideally, it is desirable to still sign under each icon color, what color it is. (Something like Tips: brought on the icon, and after a few seconds a small Tip climbed:) - Rion: Mozhayev esche a magnifying glass mode to add an icon invert familiarity, or the type of your swap ink-paper, the meaning is identical. - Diver: if you long to draw in the loop, then catch myself unconsciously thought that there are a couple of long chains of actions, which are often povtoryayutsya.Naprimer: we want to draw a familiarity with the same attributes that in another close familiarity (C, TAKE, fire, fire, fire, a lot of cursor movement), or occasionally confused with paperom Inc. in familiarity (C, swap ink / paper, fire, fire, C, swap ink / paper, fire, fire, movement of the cursor) - zaUHyvaet. subtotal comfortable pixelling: - An icon of a pipette + hot button (caps + fire) - Icon swap ink / paper + hot button - You can make the palette (see relict_bgerzoom.scr) 7. chunk 8. mixing plaid: 8.1. Menu Dither, Overlay, Dop.ekran -> to plugins relict: 8.2. the submenu "dithering" and "imposition" on the main menu can not see persuasion. Maybe it's better to free RAM and stick to the plug-ins, I doubt that they have a lot to enjoy. 9. 2nd screen diver: 9.1. remove the menu item "exchange" of the "second screen", why is it needed, if the screens are equal? The remaining paragraphs of this menu is logical throw in a "Overlay", thus freeing up another icon. relict: 9.2. in the main menu, there is little sense of the menu "second screen" because all this can be done in the "windows", except that the function "Switch screens" can be left 10. fill plaid: 10.1. Shading the windows 10.2. simplify the menu fills cannibal: 10.3. implement a fill in the box. Both homogeneous and textured, it's not always necessary to fill only closed items. Committed pixel by pixel box filled. Comfortable. (The main thing is that the mode "Magnify" works!) relict: 10.4. textures and brushes can be 4 or 8 times smaller, all well they are rarely needed. Yes, and more RAM'a. diver, raynoa, relict: 10.5. existing fill is really just ink fill (or fill), so we fill zeros units, why not fill the unit with zeros? that is to make paper and ink equal to fill. 11. primitives "... I live for color i live for line i live for shape add those elements together and you have me art is the blood that runs through my veins tough canvas makes my skin break that lifeline and you break me because art makes me want to live. " pROF: 11.1. the most basic drawing tool, that is the point of a hard-coded razmera.Est brush, but again no more attribute. Why not make a choice of line width and thickness selected to extend to all guys drawing primitives, as this, for example, made in Artist2. plaid: 11.2. implementation of the "outline" ("Feather") - Selects line width Drawing as primitives, and in magnify rion: 11.3. make one more point to draw lines, as in Cont.Line ArtStudio. When stavsh starting point, led the line, put endpoint, and the next segment automatically begins predyduschego.Nu end, you understand:) To draw the contours of thing it Alex Tarasov: 11.4. You can not specify the thickness and type of line primitives, only one Size Sturkie. 11.5. very difficult to draw a big long line of his arm, she usually jerks from side to side. In Photoshop for this need to press the Shift key and just lead your mouse to the side, will be drawn perfectly straight line, regardless of how choppy mouse. 11.6. If you press ... key and keep the line, the line will be drawn in a straight line, regardless of the reel mouse. schafft, pROF, cannibal: 11.7. when you draw a BGE pencil and move it very quickly (Especially when working with a mouse), then the screen is not a linear trace, and points ... if you change the procedure so that these pixels connected to the appropriate line, then it would be nice ... dimidrol, ironlord, relict: 11.8. arc (art studio) kq: 11.9. arc (grafx2) relict: 11.10. continuous arc diver: 11.11. arc needed to draw the contours of quality (better Of course, splines:))) up along the arcs: - Complicated version: splines - A simple option: arc / continous arc 12. brush Alex Tarasov: 12.2. very difficult (for me at least) to put a brush time, 60% of the fire triggered twice, and the figure is deleted (if is XOR). 13. cells diver: 13.1. Transfer of familiarity with the second screen there, but what about Transfer attributes? [Why not transfer to an inactive page to active? Maybe it's better exchange?] 14. misc relict: 14.1. save setup: select a repeat in windows x1 and x2; whether "Cell shower" to magnify; mouse with mask or no; etc. 15. undo relict: 15.1. free RAM you can use to undo and new features I do not understand what all the time complaining about the lack of RAM'a, but at the same time used for the unnecessary (to me;) chips, but I think that I'm not the only one: the type of "second screen", "dithering", "CHR Fonts "," overlay " Alex Tarasov: 15.2. undo more than one action, I have 1 MB of memory, still empty. [Do not have the confirmation button (Y) in primitives, etc] --- If you do really quite something, then: -------------------------( Voodoo) 1. make editing a magnifying glass, so to speak, on real Picchu. Say, ride a square 8x8 on the screen, it increases image Picchu, and draw. IMHO handy thing. (Aleksey Tarasow) 2. a full text editor window, as on the PC. 3. full of sprites editor, with support for multiple formats and animation. 4. the ability to edit images more standard. 5. support for automatic file conversion when opening / save bmp, pcx, tif, etc. Say, the disk contains several converters, which can be downloaded as needed. This will without much to work with the haemorrhoids bmp, pcx, grf, etc. files. Format converter must be open, everyone can write one that he needs if he is not in the standard package. 6. layers. 7. if you will still be automatically cleaned, enter the top row of menus such as File Tools, etc., it will take all A familiarity, a lot can be put there. 8. and again exotics: I have a IBM Claudia and screw on standard Profi very bad to have their support. I do not know about propeller, but Claudia is very desirable. Now a lot of different standards to connect IBM fold, and not to support them all, you can try enter keyboard driver, which transfers the program code of the pressed key. 9. Work with vectors, even after they are transformed into raster. (Schafft) 10. rotation of the selected window to a certain number of degrees. 11. gradient fill (chunks) at a given angle (from light to dark). (Deadie) 12. I'm really looking forward to the editor _interleysnyh_ screenshots (Spiro) 13. said part of the screen and was able to copy it to another, well, out of habit call Clipboard:) [diver: a buffer for any fragment, IMHO, a luxury] (Plaid) 14. realization of a smooth gradient with the installation angle and step, using dithering 15. perhaps ideally still would like to see a new Engin, faster and more convenient. Yes, more serious be taken in drawing icons / font / windows / (Luka) 16. the first thing like this to listen to muse. (This is for those who have real. That is me.) (Cannibal) 17. if so, write a version for iS-DOS - BGE on screw juzat very even rulno. 18. if the car has the brains of more than 128, it is possible to realize Output in Real Commander as follows: before initializing editor to check whether the launch of the RC, and if so, then pack it by some method and then throw to the far bank memory to avoid interference. Then, when a user wants to leave in dos (the good regime is:), the Real Commander copied back to the right bank, unpacked and run. Naturally, user with the brains of 128K this pleasant function loses. 19. and similarly with the screen saver'om. If the brain is 128k, then seyver be simple, in 128 bytes, but if the brain is a little more, then we can seyver screen display via the kernal (sorry if lamer with koderskimi terms, I'm not a coder: '(), and the user will be able to connect your. 20. the ability to play music, as in the Modern Word, do not worth t.k.Burial GFX Editor is not a demo and Gift, but a serious package program, an employee for professional gfx-Mayking. It would be better including tape and put some doom or black! [Diver: a no brainer that playing music - it's an extra bank of memory, and besides, someone most of it, but someone categorically No] -------------------------------------------------- ------------- "... my world is art in every sense my world is something no one understands or even cares to know ... "
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