Inferno #06
03 декабря 2004

Inferno - Entered from the editor.

<b>Inferno</b> - Entered from the editor.
             From the Editor.



   Hello, dear readers. You have already
wrote off my previous number ptsshnym friends? Asked an 
opinion? No? But in vain. More run to ask for and give an 
answer to the editor. After all, they give you to read their 
"Hackers," "Chips," "Hard-Soft" and "Computerra. 


   Although, brrr! What is the previous number?


   Here is a new, unfamiliar Journal -
Info Guide. He is a regular, 2-th in a row
Inferno Guide, he was also 6 th in a row Inferno,
He is 8 th in a row ZX-Guide, all 12-e
edition of the Invaders 8 + Inferno Desivion,
as well as the 10 th of the account number of the magazine and 
the total number of 45-th edition, produced under my 
redaktsiey.Vyhodit since 1998 in the city of Ryazan, which is 
located 175 km south-east of Moscow. Sorry for the too much 
detail, but studies have shown that the card is not at all, but 
from whom and is - more playing than geographical.


   Here tak.Numeratsiya have complicated, and the archive
program is not all. Can not
fear of contradiction, to assert that the majority of
our readers available 3 / 4 programs
written after 1997.



   So: ZX-Guide, Inferno, Inferno Guide,
 AlCoNews.

   Fog of friends all the numbers that find?


   Unfortunate, terrible name "Inferno
Guide "scared off some avtorov.V one
from the articles you will learn about the sad fate
Inferno Devision, because of what the magazine had to be 
hastily renamed. I picked Info Guide. For all denominations.



   My experience has shown that in the main journal
not beauty, but the content and timing.
Journal for the magazine, the newspaper for the sake of the 
newspaper - expensive in time to play, leading to dangerous for 
the psyche of the results. Artworks Art ended. Henceforth, the 
magazine - an information vestnik.O that you can write and how 
is it written that a "a", new ways of "b", the development of 
large "c", wild ideas "d", general information, "e" ... All

I did not have time to make that number go down to the next. 
And he shall go out June 1, 2005 year. As usual, we need music, 
effect intro picture and your writing.


Alone Coder / Invaders 8




Other articles:

Inferno - Entered from the editor.

Interview - Interview with AIG - coder from the group MKHG.

Softinka - ACE 0.888: different from 0.666

Softinka - macro assembler debugger ALASM 4.47: difference from 4.44

For Coderz - Arithmetic coding.

Inferno - The authors of the magazine.

Softinka - BGE 4 graphical editor for ZX.

Events - The Compo 2: The results of the vote.

For Coderz - Decompiling programs - the revival of the old prog.

Inferno - Errors in the previous numbers.

For Coderz - Small programmers' tricks.

DIY - The scheme of my elektrofumigatora.

Gameland - about passed games: Imperia 2, Hexagonal Filler, From Beyond.

Iron - device extended keyboard (58 keys).

Gamedev - Gaming cycle - a cycle within which caused all the sub games.

Gameland - the passage of Lords of Time on Level 9.

For Coderz - Macros Part 2 - makes your life in programming.

Inferno - Letters to the Editor.

Gameland - passing a level playing Raven Black.

For Coderz - Description of the modular structure of programs.

Inferno - On the shell.

Softinka - the benefits of packing algorithm Optimal LZH.

Events - Serpukhov Festival ParaDiGMus party 2003. As it was.

Events - Serpukhov Festival ParaDiGMus party 2003. Afterparty.

Gameland - the passing game The Price of Magik by Level 9.

Iron - Description of a block of memory from the printer Robotron CM 6329.01 M. Part 1.

Iron - Description of a block of memory from the printer Robotron CM 6329.01 M. Part 2.

Advertising - advertising and announcements.

DIY - advice on repair hours, Dream Cast and joystick.

Interview - An Interview with Shaitan / Stars of Keladan: Interred Inferno.

Gameland - the passing game from the Level 9 Snowball.

Iron - Video GoldStar RN800AW Art vision. The history of repair.

Iron - Video GoldStar RN800AW Art vision. Tips on disassembly and repair.

Interview - an interview with musician Visual ^ Extreme (Sergei Agapov).

Gamedev - the assembly of the game Wolfenstein 2004. Part 1.

Gamedev - the assembly of the game Wolfenstein 2004. Part 2.

For Coderz - How to get the sound device more bits.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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