Inferno #06
03 декабря 2004 |
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Gameland - passing a level playing Raven Black.
Black Raven - new shipment. Metallurg (Andrew Kurmanov) continues design new levels for CV. On two old drives (see Inferno # 4: "Aerofiliya"), he updated the 8 th of shipment and added another drive, this time with shipments of Kung. 8 th shipment updated as follows way: on one disc full shipping replaced by another level, but on the other - in avoid cross in 5 minutes - Wizards replaced by a catapult. Aerofiliya # 1, shipping 8: Well, wizards are replaced by a catapult (Why three catapults, I do not understand:)). Of course, it would be interesting to play without wizards and catapults, and so the problem complicated, just a little, so no longer so boring. Went forward, stood up, lured snakes and Kostolomov; zhahnuli on them from a catapult; then recaptured the first blow of demons - and impres ed ... My time is 0:25. Aerofiliya # 2, shipping 8: Lost my shipment: (are gone with the old HDD. Western enemy is not supported out of the city and keeps in captivity a peasant. I saved it or not seems saved. Even the city has expanded in both directions. I remember that the enemy entered the city from the east. Basically, if you saved the farmer and survived, the rest is easy to do. Not enough about the enemy's attack podlyanki crowd through some, such as an hour:) My time is 1:57. Disc # 3, shipping 1: Two of you (in the northern corners), three of people (in the south). Your eastern city is located near the mine, in which immediately need to send peons. West produces firewood. Judging from my shipment (s I play quite optimal), it is desirable have four peons in the east and only one - in the west. Them I had so much a minute after the start of the game, and as much left to the end. I hope not to mention that all the peons who You may be required to do as ranshe.Oni can, of course, will have time to work out paid for their rent, but they appeared before - And you would have developed faster and the enemy would have you posek less, and the level would be over too before ... Yet the enemy has a temporary base in west woods - around the Church of duty two Infantry, and vsadnik.Vsya catapult this team is removed as follows: working around woods along the bank of the river; entice kakimnibud skeleton catapult; slap her head out of his brick. Next place you can keep putting herd langolerov. More south, through a strip of woods, a magician on duty. The doctor is there only in the city. And in the position where it will be your team during the fishing catapults, you have control gold mining enemy. I mean, he was already almost never produces. More simply: the center, then east, then west ... My time is 1:57. Watch for the Eastern squad, without you are bankrupt. It is curious to note that "Black Crow" virtually inaccessible static deployment of troops whose work You can not see that themselves updated for losses, etc. And it would be very interesting to imagine such a game - it one player could command the whole thousand units ... Naturally, for storage and handling such a large number of units needed develop other, more optimal algorithms. Disc # 3, shipping 2: Quite pedestrian and slow level. Enemies come alternately from the east and west. You need to expand their gang in the appropriate direction. Preliminary field study that there was no surprises. Study it along the coast can be quite far away - in fact the main town of the people in the corner, and another driven into their town in the south end of a long peninsula. Before examining the eastern outskirts of note that you are well zhna force against two Marines in the mine. My time is 0:57. It is a pity that there is no CV for # 3d13. I'd like to use ramdiskom (and then and HDD), but - not quite realistic because dayut.A even realize the record of shipments (quite standard shipments!) on the disc with the game. And the game will fit on one disk, if recompress video with the loss of quality (Very minor). Who will crack? Is not it remains a good hacker? Disc # 3, shipping 3: Classical home - once a consumer in voyske.Kem to sacrifice? Now let's see ... Yeah ... Two infantry, archers and gryunver. I just sent them to the east, then south, across the bridge, gate, and - to the middle of nowhere ... No, probably it was better to sacrifice four Marines, they are easier to manufacture ... Immediately after the start razmnozhte peons and blowing some of mine, tell others to hack her broad dorogu.Esli mine over, looking for another in the woods in the north. Cut on the left ... So, the enemy's two towns on the southern corners and two dives in the corners of the north; the past you are now not interested, because the road there is narrow and dangerous, and only prevented from there skorpiony.Goroda same - so currently the city, feeble. East is taken Detachment of 5 langolerov, 2 warlocks, 2 catapults and nekromanta.Zapadny - those who of this order was:) My time is 1:26. In fact, I dispatch of Metallurg held under an emulator and a single level doing pieces for 50 snapshotov.Nu simply no Time to play fair:) Oh sorry:) Disc # 3, shipping 4: Warlock you almost in the enemy camp, in a square fence. You can save This warlock until the end of urovnya.Prosto periodically updated paukov.Pochti none in those places does not go, but these partisans warlocks, more precisely, its spiders can be very, very successful. I do not get with them help convince the enemy catapults to demolish the city walls, but this is not you afraid of the lack of trebuetsya.Esche lesa.Ne so much of this forest and malo.Ego can be in any amount from the north, there is even no not attack (warlock doing his own thing:)). It should be technically accurate to cross the western bridge, it is easy to resist. One of three catapults in the central city you can easily break the best shot across the river (the main thing - it distract than whatever). Next there is nothing you will not prevent destroying four buildings on the same side, including krepost.S this moment the central city will not bother you. At the same time you attack in the south-western city, lured him from a catapult, and also organize your warlock environment major soldiers. Then it all happens quickly - within 15 minutes of playing the south-western town ends, then you attack with both sides of the north-west, 10 minutes, destroying the fortress in it - and let go of the army to demolish all the buildings here and in center. You can even hardly keep track of this. Press F. My time is 1:31. Does not anyone besides me has not passed the "New Mission" Makc / Compu-Studio for the Black Crow? Why do not swear as to where take the final cartoon? Common crack, belonging, it seems, a group of Eternity Industry, the cartoon is not soderzhit.No I do not believe that he was not there, somewhere in the documentation even, it seems there is hint at it ... And then and two - for both sides! Were? Where can I take? Why not have a good crack and break not the best game hairy years, most of them, and so has a disk version? Disc # 3, shipping 5: All areas of the island are divided among themselves rivers. In the west no attacks, simply no. There's only one hut, and that beyond the forest. From the south - very rare. Therefore, concentrate in the north-eastern corner island, there build a sawmill. Then forward - to the east until it stops. Leave it there a pair of robbers on duty near the mine. Go to the bridge in the north. Pass out in the north-east to the mine, leave one specialist to monitor and follow it. Now the little people have a problem. They run out for them Half an hour later, because during this time with you easily burn all their villages. Starting on the east. My time is 1:01. Another interesting idea: football with the characters from the CV:) Russian football on Speccy, it seems, is not there, which is strange, because playing football people love. True, more on the streets than on the screen. Perhaps, therefore, need to draw something original:) Disc # 3, shipping in June: On the map to see just what it takes move north through the right prohod.Dezhurnyh on the left until you leave, notice - Rasstrelyayut.Kogda warlocks demons are, then move the. And yet - kochuyte right, one to shoot down the enemy catapults, the daemon runs in the rear. Catapult with a little training it is easy to flatten spinogryza. With the help of demons from two Left parties to catch human, which you prevented. No one else will not interfere. Snapshots I lost: ( My time is 0:48. And imagine the game in CV together: one player makes a "move" within 5 minutes for the other side thinks the computer, then the parties are changing, and the seat is another way igrok.I dalee.Udivitelno, why the editor of FT by Makc (Max) / CompuStudio not provided not only an automatic exchange of the parties, but generally the exchange of : (Who would undertake break? Disc # 3, shipping 7: I remember! I remember at least half a year has passed. All enemy's buildings outside the city wall easily removed katapultami.Tolko stand carefully so no one you can not brosilsya.S north side can be without any consequences for himself and another slap in the house the city itself. After that, these houses have the enemy will be only three:) Round the town, broke the northern wall, and can occur in it. Since the enemy does not reproduce win it after that nothing at all worth it. My time is 1:06. Are you aware that there are snapshots CHV2 with all the graphic characters and field magic mode patrol and transportation goods? So the game looked in the summer of 1999. And imagine that he managed to appear in the source over the next year, while Mednonogov do not let his hands? And so he wrote in April Of 2000, promulgating these snapshots: "reflect only a small part of what is available in "Black Crow-2" today. "Does not it seem you that the build finished the game from sources, Give them the right person the author would be No more than HACKERS WORK? I understand Of course, that Mednonogov set himself the bar, who could not jump, but is This bracket restricts hacker:) He can to release the game as a bit worse than was originally intended, but ISSUE :) From an article about Wolf2004 you can see that the presence / absence of intelligence programs enemies affects the yield of the game less than the presence or absence of a complete graphics, music and levels. Because the first spell for the month, and the second is going years. And Vyacheslav SECOND already have. Accessible even to the intro and the epilogue! All the music for the FT 2 lies in the collection Newart'a. Already otkonverchennaya Mednonogovym interlevel graphics - where not only is:) Still have Mednonogova is editor urovney.Navernyaka suit even the original editor of the first CV, he rasprostranyalsya.V demos CHV2 marred two ready cards, and how many were ready to the most? By my experience that when demo featured a map already drawn three. So figure out how many of them Vyacheslav Mednonogova hidden in the trunk :) Disc # 3, shipping 8: What can I say? It's simple. Top toptop ... If you make a mistake, take the old shipping. And once again the top-top-top ... Desirable quickly get to the center and gain a foothold there. Can release six captives of them are already three catapults. (A short path to four captives: from launch to the south-west cut through the forest.) Which of the following questions? Moisten all. Two more enemies and catapults a magician for a snack tucked away on the east Rowy. My time is 0:41. The 3 disc shipments due Vlodek posted on zx.da.ru! Who will bury the levels in the shell? A. Coder
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В этот день... 21 November