Inferno #06
03 декабря 2004 |
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Inferno - On the shell.
On the envelope. Locate on your dashboard button, Q, A (up, down), and O, P (left, right). Can be 9,8,6,7, respectively. Or arrows who have. Found? Continue. Sheath Info Guide, you are now trying to tame, written by a comrade A. The encoder in April 2004 it implemented the best ideas from the shell ZX-Guide, but simpler, shorter and more optimal. For example, the memory allocated so that the menu is not loaded with disk, and each time unpacked from memory at the output of the articles (E or Edit). On This time when assembling all the parts are packed shell, and therefore it takes much less disk space. Thus the shell is facilitated by dumping excess (screen saver, wallpaper, hidden parts, protsentomer, etc.) Specifically, protsentomer stay, but simplified. Unloading of articles is not supported, so you can personally check them out archive. So, how do you get, the magazine consists of sections and sections of articles. Exiting Article ... (Now the test will build on, well if you read the text above;) ... Yes, yes, these buttons. Exiting section - they zhe.Potom you choose another section and click ... And what do you actually pressed to get into this story? That there is the same. A button turns off the music for the M smoother defile arthropods scorpions. More buttons we do not! Pay attention to the last section - it does not consist of articles, from programm.Esli You boldly will point some of them, our veteran loader will try to find her to drive - maybe you are lucky? If you are lucky, he had it to you, maybe, and run. Of course, application is not limited to programs there must be some other files. Look for something interesting. I have to such studies in two Commander ROM, and you? Technical information. Articles and music archived rar. In beginning of each article is its title, centered in 28 simvolah.Shirina text determined by the following stroke.Muzyki from menu and intro in the archive there. Music are all the files whose names are missing Table wrapper on isklyuchaniem beginning with "!" (This sprites for the case when text + sprites> 32k). Allowed to make article (except the last of this case) beyond the archive. Use music in the format of PT3.6x following restrictions: 1. At the beginning of the track must be initialized volume sample and pattern 2. Temp 2 are forbidden, and 3. In sample does not use the command accumulation 4. Prohibited the team 3xxx with any notes on itself 5. Music is fixated; 6. The length of the module is not more than # 1762 = 5994 bytes. Typically, this type of music I quote, but decide for yourself:) Texts by 64 characters per line should be be no longer than 511 lines, not counting the title. Texts by 42 characters - no longer 749 lines. When exceeding 512 rows off flicker. In the presence of X-color sprite text should not exceed 256 lines. Sprites are X-color, unless the text there is a line like [255] [128 + line1] [128 + line2]. All under one bitplan code generated by sprites, allocated 16k. Should avoid filling a large sprites amount of "dust" to avoid twitching when scrolling. Drawings from .bmp / .jpg / ... translated into needed for magazine formats, with specially written by the converter. If the text + sprites longer 32k, sprites lie in a separate file and are considered chernobelymi.V this case, they have about 26k under the generated code, and the text is not blinking. Editor reserves the right to change the shell and, accordingly, its parameters. The texts in this case would be handled properly. The editor also reserves the right to revise the texts Articles errors of any kind, to subject the texts of literary revision and make their [Additions]. In assembling this issue revealed that one of the most unpleasant occupation is the placement of "e". Surely you do not know what word you mean "all", and What - "all"? Watch for this to continue, please. A. Coder
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