Inferno #06
03 декабря 2004

Inferno - On the shell.

<b>Inferno</b> - On the shell.
               On the envelope.



   Locate on your dashboard button, Q, A (up, down), and O, P 
(left, right). Can be 9,8,6,7, respectively. Or arrows

who have. Found? Continue.


   Sheath Info Guide, you are now trying to tame, written by a 
comrade A. The encoder in April 2004 it implemented the best 
ideas from the shell ZX-Guide, but simpler, shorter and more 
optimal. For example, the memory allocated so that the menu is 
not loaded with disk, and each time unpacked from memory at the 
output of the articles (E or Edit). On This time when 
assembling all the parts are packed shell, and therefore it 
takes much less disk space. Thus the shell is facilitated by 
dumping excess (screen saver, wallpaper, hidden parts, 
protsentomer, etc.) Specifically, protsentomer stay, but 
simplified. Unloading of articles is not supported, so you can 
personally check them out archive.



   So, how do you get, the magazine consists of
sections and sections of articles. Exiting
Article ... (Now the test will build on, well if you read the 
text above;) ... Yes, yes, these buttons. Exiting

section - they zhe.Potom you choose another
section and click ... And what do you actually
pressed to get into this story? That
there is the same. A button turns off the music for the M 
smoother defile arthropods scorpions. More buttons we do not! 



   Pay attention to the last section -
it does not consist of articles, from programm.Esli
You boldly will point some of them, our veteran loader will try 
to find her to drive - maybe you are lucky? If you are lucky,

he had it to you, maybe, and run. Of course,
application is not limited to programs
there must be some other files.
Look for something interesting. I have to
such studies in two Commander
ROM, and you?


         Technical information.


   Articles and music archived rar. In
beginning of each article is its title, centered in 28 
simvolah.Shirina text determined by the following stroke.Muzyki 
from menu and intro in the archive there. Music are all the 
files whose names are missing Table wrapper on isklyuchaniem 
beginning with "!" (This sprites for the case when text + 
sprites> 32k). Allowed to make article (except the last of this 
case) beyond the archive. 


   Use music in the format of PT3.6x
following restrictions: 1. At the beginning of the track must 
be initialized volume sample and pattern 2. Temp 2 are 
forbidden, and 3. In sample does not use the command 
accumulation 4. Prohibited the team 3xxx with any notes on 
itself 5. Music is fixated; 6. The length of the module is not 
more than # 1762 = 5994 bytes. Typically, this type of music I 
quote, but decide for yourself:)



   Texts by 64 characters per line should be
be no longer than 511 lines, not counting the title. Texts by 
42 characters - no longer 749 lines. When exceeding 512 rows 
off flicker. In the presence of X-color sprite text should not 
exceed 256 lines. Sprites are X-color, unless the text

there is a line like [255] [128 + line1]
[128 + line2]. All under one bitplan code
generated by sprites, allocated 16k. Should avoid filling a 
large sprites amount of "dust" to avoid twitching

when scrolling.

   Drawings from .bmp / ​​.jpg / ... translated into
needed for magazine formats, with specially written by the 
converter. 

   If the text + sprites longer 32k, sprites
lie in a separate file and are considered chernobelymi.V this 
case, they have about 26k under the generated code, and the 
text is not blinking. 



   Editor reserves the right to change the shell and, 
accordingly, its parameters. The texts in this case would be 
handled properly. The editor also reserves the right to revise 
the texts Articles errors of any kind, to subject the texts of 
literary revision and make their [Additions].




   In assembling this issue revealed that
one of the most unpleasant occupation is the placement of "e". 
Surely you do not know what word you mean "all", and

What - "all"? Watch for this to continue, please.

A. Coder




Other articles:

Inferno - Entered from the editor.

Interview - Interview with AIG - coder from the group MKHG.

Softinka - ACE 0.888: different from 0.666

Softinka - macro assembler debugger ALASM 4.47: difference from 4.44

For Coderz - Arithmetic coding.

Inferno - The authors of the magazine.

Softinka - BGE 4 graphical editor for ZX.

Events - The Compo 2: The results of the vote.

For Coderz - Decompiling programs - the revival of the old prog.

Inferno - Errors in the previous numbers.

For Coderz - Small programmers' tricks.

DIY - The scheme of my elektrofumigatora.

Gameland - about passed games: Imperia 2, Hexagonal Filler, From Beyond.

Iron - device extended keyboard (58 keys).

Gamedev - Gaming cycle - a cycle within which caused all the sub games.

Gameland - the passage of Lords of Time on Level 9.

For Coderz - Macros Part 2 - makes your life in programming.

Inferno - Letters to the Editor.

Gameland - passing a level playing Raven Black.

For Coderz - Description of the modular structure of programs.

Inferno - On the shell.

Softinka - the benefits of packing algorithm Optimal LZH.

Events - Serpukhov Festival ParaDiGMus party 2003. As it was.

Events - Serpukhov Festival ParaDiGMus party 2003. Afterparty.

Gameland - the passing game The Price of Magik by Level 9.

Iron - Description of a block of memory from the printer Robotron CM 6329.01 M. Part 1.

Iron - Description of a block of memory from the printer Robotron CM 6329.01 M. Part 2.

Advertising - advertising and announcements.

DIY - advice on repair hours, Dream Cast and joystick.

Interview - An Interview with Shaitan / Stars of Keladan: Interred Inferno.

Gameland - the passing game from the Level 9 Snowball.

Iron - Video GoldStar RN800AW Art vision. The history of repair.

Iron - Video GoldStar RN800AW Art vision. Tips on disassembly and repair.

Interview - an interview with musician Visual ^ Extreme (Sergei Agapov).

Gamedev - the assembly of the game Wolfenstein 2004. Part 1.

Gamedev - the assembly of the game Wolfenstein 2004. Part 2.

For Coderz - How to get the sound device more bits.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   29 April