ZX Format #01
31 октября 1995
  Игры  
  Анонсы  

Miscellaneous - Outlook: Toy

<b>Miscellaneous</b> - Outlook: Toy
Overview of the upcoming

     software products.
________________________________


      ADVENTURE KOLOBOK


    (See demo in the Appendix)
(C) SOFTWARRIOR


    Codes: Michael Shiringin

          Aleksandr Komissarov
 Graphics: PAUL O'MELLY

  Music: DANGEROUS


  Very fun toy must
happen, judging by demonstrashke
(See Appendix). Originally made from the menu ITEMS
his concept of
thereof, is located in the
menu. Gingerbread Man in his Kepone
really looks like a tough rapper. Well, in general, great!



      UFO-2 THE DEVIL OF THE ABYSS


      (See demo in the Appendix)
(C) COPPER FEET



     Codes: Thank Mednonogov

  Music: Ivan Beans

          DANGEROUS


  If you somehow thought that
a continuation of the game "UFO: Enemy
UNKNOWN, "then, as it is not very strange, you're absolutely 
right. Given the changing concept of warfare in the direction 
of this "Quest", the second part certainly

a hit of the season (by the assurance
Glory to the sale it will go into
second half of November).

  It only remains to add that
owners of proprietary versions of the first part will receive a 
discount when buying again branded version "UFO-2.




            OPEN IT!


     (See demo in the Appendix)
(C) HAZARD DREAMS


    Codes: Leonid Polikanin

  Music: Leonid Polikanin


  This game - an arbitrary arrangement
game "PENTHOUSE". Teper it
can play, and children (no adults) and adults (respectively, no 
children). Joke! In the toy under two regimes for children and 
for those who you know the code.




       Piglet-superspy

(C) VIRT GROUP


    Codes: Vitaly Romanov

          Michael Spitsyn
 Graphics: Vitaly Romanov
Screenplay: Michael Spitsyn


  Badges at all DIZZY - like toys, and our Hacker
programmers.



         Dragon Country

   the prologue to "The Mysterious Castle

(C) VIRT GROUP


    Codes: Michael Spitsyn
 Graphics: O-SET DESIGN
Screenplay: Michael Spitsyn


  This game - trying to write on
SPECCY full-RPG (role-playing
game). Prologue is something like
demo version, but more ob'emny.

  The action of this game will take place in a magical land
Ellery. Under your "sensitive" direction (above the keyboard), 
a detachment of six "people" will be save as you think, what?

Well, of course, Princess, whom
More!



      THE TURN (XOR'EM ALL)

(C) CREATE SOFT


  Codes: Maxim Romanov (MAD MAX)


  This is a remake of the same game
with the Amiga. Meaning the game is a bit like LOGO. 
User-friendly interface and a wonderful (Black)

graphics, converted from the Amiga, will leave you a most 
pleasant experience. 



            PCX VIEWER

(C) HAZARD DREAMS


    Codes: Leonid Polikanin

 This program is designed to
viewing and converting from IBM
Image Format ". PCX". Excellent interface and quality of the 
translation do VIEWER indispensable thing when you make their 
programs. 



            THE CITY

(C) G_Software inc.


  G_Soft 'Studio "BLACK STAR"
prepare an unforgettable gift fans of the genre:
strategy + tactics + fiction.

  Can someone even familiar with this type of games on the 
AMIGA and PC. Yes, yes, I'm talking about DUNE 2.


  Actually DUNE 2 and served as a starting point for
the creation of our game. Rather, it is not only it:


    DUNE 2 - 50%

    SIM SITY - 5%

    DUNE 3 - 10%

 The remaining 35% comes from some new, in our opinion, 
interesting features. If now All these percentages add up then 
get our game: * THE CITY *. Someone, surely, will grumble

"Is not it just blows on the Spectrum DUNE 2, without
all there's the interesting elements'? ". The answer is very 
simple: "We can not, because that does not allow

graphic expansion Speccy ".



 Hardware trebovniya:
 Spectrum 128,256 KB.,
 TR-DOS 5.03 and above.
 Desirable:
 AY-3-8910 (12)
 Kempston Mouse.



After the release of the game plan
writing additional missions,
each of which has its own purpose.

  May be a question:
"And when will this toy,
when will be on sale? "

Demo version of the game
* THE CITY * appears
in late January 1996.

By the way, that
G_Soft company is looking for artists and

          musicians
as well as coder'ov
to help create
our game.

Tel. (812) 101-25-81 Dimitri

      call from 15:30 to 00:30.
________________________________






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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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