ZX Format #01
31 октября 1995 |
|
Programmers - Systems: Editor missions to the game Laser Squad
Mission editor to the game LASER SQUAD (Demo version) Author's description of Andrei Sedov (Editor appears in the appendix) I hope that this program will be useful for many fans "LASER ARM" dreaming of new missions to the game. The program has a convenient user-window interface and the minimum number of control keys: Q - Move the cursor up. A - Move the cursor down. O - Move cursor left or decrease the value determined function in the menu. P - Moves the cursor to the right or increase the value determined function in the menu. SPACE - Select an option from the menu or sprite on the premises screen editing mode derivations of the card. ENTER - key carries chickens litter from the field maps in the menu functions. The main menu. The disk. Option allows you to download or mission to record the edited or shipped to the state disc. To do this, select the appropriate option from the disk. On request: "CATALOGUE CD (Y / N)? ", Press" Y ", if you need it. Otherwise - Any key. After this Enter the name of the mission or shipment state. Unfortunately, the program does not allow to make full shipment state mission. The computer does not puts enemy soldiers and you have play by yourself with them. K Fortunately, this does not happen with mission. Mission editor. Go to the menu of the editor of the mission, where you can choose what want to change. Help page. Help page contains a brief description of the keys. Menu Content Mission editor. Map editing. After the transition to edit mode cards, you get to the menu functions, where you can choose You want a sprite (option "<" and ">"), Clear card (option "Cleaning"), fill it with the current sprite (option "Fill") or replace selected by sprite all over the map for a new one. The "MAP" move the cursor on the field card. Move the cursor to the sprite on the map, you want to replace a new one and press "SPACE", then the current sprite, whose image is in the upper right-hand side screen will be placed on the map. In the "Maps" assign two Additional control buttons: "K" and "L" - set sprite scrolling left and right, respectively. To move the map in the menu, press "ENTER". Editing Objects. Every object that you see on the map, has its own unique character. For example, doors open, the screen explodes and etc. Object Editor allows change all these properties, creating new ones. Please select object whose properties you want to change. To do this, place the cursor on the item "Object" and pressing the "O" and "P", select your desired object, whose image will be shown in the upper right-hand side menu. After this, place the cursor on a desired object parameter, and using the key "O" or "P", change it. To exit the menu press "SPACE". FLOTATION indicates how much energy will be taken away from a soldier during the passage through the object. UNICHTOZHAEMOST shows the power stroke (shot) which is required for the destruction of the object. If the value is 255, then the object indestructible. Object after the destruction - sprite, who will remain after destruction of the facility. Makes sense in that case, if the object is destroyed. This option should be change very slowly. Neither Do not let the object after the destruction was turned in on itself. Any good it will not. OBJECT PROPERTIES indicates availability of special features, such as otkryvaemost, explosiveness. The number of points, giving a destruction of the object. This parameter can specify the purpose of the mission. (The mission is passed If he scores 100 points). EDITOR OF WEAPONS. This option appears in one of the next version of the editor. Weapons prices. This option gives you the ability to change prices weapons for both teams. Management is similar to menu EDITOR Objects. "If you suddenly see a place images of weapons image of a dead soldier - not worry, it's not "bug". The point that in different missions can have different amounts of weapons and therefore, the editor of prices can be scroll through the entire set of weapons. "But where are the bodies of soldiers?" - You ask. Given that their You can pick it up. And all that can be increase in LASER SQUAD is to arms. COMPLIANCE Sprite. Here you can change the line sprite objects. IN LASER SQUAD multiple objects with different properties may have the same image. For example, you can make two objects, which would be consistent sprite sex, and make one of are volatile and easily destroyed. Ie turn it into a a mine that looks no different from sex, but explode on impact or explosion. The menu has two options: Object number indicates the number of the current object. NUMBER Sprite, corresponding to a given object. EDITOR RESERVATIONS. Allows you to change the four types of armor that you can get before the game. Menu contains the following options: The booking number [1 ... 4] points on the number of editable armor. PROTECTION left (right, front, rear) - degree of protection from corresponding side. Weight of the coat partially affect the count ACTION POINTS, which will give your soldier. The smaller weight, the more ACTION POINTS. MAX. Weapon weight indicates maximum total weight of items that will raise soldiers. That's all. The program is being finalized and will soon be published.
Other articles:
Similar articles:
В этот день... 23 November