ZX Format #01
31 октября 1995 |
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Toys - on the shelves: a UFO. Enemy Unknown
UFO. The enemy is unknown. " New details. B. Mednonogov I think many of you have already acquired to date time game "UFO. The enemy is unknown." and spent many interesting hours at his computer, trying to settle accounts with the uninvited visitors from outer space. Hopefully, this game, despite its large volume, has not caused you any - any difficulties. Especially when available detailed description. However, you will be interested to learn those game details that were not addressed in the description. To get started is to elaborate on the aliens. Judging from the research conducted by you, all the newcomers - the product genetic engineering. That is why most of them do not have reproductive organs, and some For example, flotteram, implanted device is clearly artificial. Each type created by extraterrestrial intelligence for certain purposes, so has its own characteristics and mannerisms. Sektoidy. These are good scouts, can move quickly and be elusive due to its low growth. It is with them you are more likely to be the face at the first stage War. In open battle they do not like to get involved and, seeing you, prefer to retreat, firing back. The most difficult to deal with them on a cross- areas (forest, savannah, in mountains). If you do not see them, they try to lie low and not move. That is, if you do not burn indicator "A", sektoidy not moved. Just behave Mouton and part of the slip - slip. Mouton. Good soldiers, although some slow-witted. In the original game have green skin color. Not afraid of you, however, and do not like to be approached closely. Tactics of their actions is to bombard you, keeping a certain distance. If you are approaching, Mouton retreat, if he must turn away You are trying to persecute you. Mouton - the rarest "Visitors" on Earth, so do not miss the chance to capture their alive. Examining Mouton, you have the chance to develop biodyne, which will help restore your health in battle. Flottery. Very aggressive, due to special structure of the body are capable of quickly locate you (examining that their ability, you will receive device with similar properties - the scanner). Usually flottery try to attack the group surrounded and shot from close range. By - probably in they lack the instinct for self-defense, so their attacks will not cease. The most difficult fight in the open flotterami terrain (desert, steppe, tundra), especially if you lingered after landing fighter. Ephemerals. The main purpose of their activities on Earth - coordination other newcomers. None However, they are not afraid to open bout. Compared with other Alien has a great advantage: very strong protection (2 - 3 times more than in other species) and the ability to fire a big distances (approximately equal to half the playing field). Enough dangerous opponent in any territory, the tactics the movement of which predict a rather difficult. Krisallidy. That's really a nightmare for any hunter for newcomers. Do not conduct independent combat action, but may appear with any type of aliens. Their number is not large: a large ship, city or base - one - two, the average ship - up to one, small ships them to Fortunately, there is no. However, the problems they can not deliver enough. So try to destroy or paralyze them first turn. Slip - slips. Snake-like creature with a very living brains. This is the only species capable of self-reproduction, so the plans of the aliens just slip - slip should be the primary colonizers of the earth. Rapidly evolving. In the process of fighting each of them maintains its specific tactics, however, because - because they do not fight "Team" to destroy them - not the most difficult task. It should be noted that, unlike from you, all the aliens are aimed fire, that is, they fire only when you are on the line of sight. Why do not they so often fall into? For several reasons: - Not all things are viewed sweep (Fences, windows, hills, etc.) - You are also not standing still - Shooting accuracy (and your aliens) is dependent on the distance. At the beginning of the game spread hits you in half, However, keep in mind that over time Aliens shoot more accurate (Meaning that they adapt to terrestrial conditions). Many people ask why explore sektoida, because after This proposal does not appear about new research? The point that only examining all aliens, you can begin to investigate the objectives of their frequent arrivals at Earth, and know where the threat our world. However, among all research, there are three "Empty", nothing you do not give (You know, what?). In general, most of which play adheres to one of the two most popular tactics of research: a) We first examine the components and types of UFO (it is the most many studies, but after their end you will have a new fighter); b) First, to investigate the strangers in order to develop new weapons and equipment (this facilitates maintenance of combat.) In any case, you should first develop a stun (with the exception of its main purposes - capture live aliens - is also an excellent one-off weapons). How to fight? Here I have no universal prescriptions, as meaning the game and is to come up with their own methods of dealing with aliens. I suggest a few obvious suggestions: - To move as you can more - the enemy will be harder for you to get - When combing a stick - any particular route, covering the whole area, or sometimes you will have a long search for "lost" the aliens. I've heard that anyone - even the maps, for example, upon release UFO base in order to celebrate, where he was - After you've far - will direct a hero, do not wait until it stops, and move the cursor with the sight of the place where the most likely to meet with adversary to be able to immediately open fire - Do not forget to press the "H". After the first release Games are often asked: "How to pick up objects? Think You may have noticed that all the selected automatically upon successful completion of a fight. However, important point is that each item corresponds to the certain sprite on the game field. So do not burn out blaster pistol or right and left, as the less damage you'll do inside a UFO, the more appliances and equipment you get. In addition to the above in the "Encyclopedia ufologist" parameters weapons there is another quite significant - it characterizes the level of destruction of the environment objects. Each object on the playing field (wall, trees, etc.) has a corresponding meaning from 0 to 3. If the level of destruction inflicted weapons more / equal to such value, the object will be destroyed. Now you should be clear why the gun (level = 0) can not shoot nothing but empty space, while the rocket launcher or a blaster (level = 2) destroy a lot of things. The laser gun is average force of impact (level = 1). But even plazmopushka can not punching things third-level (Walls, vehicles, rocks). Although it was conceived, for technical reasons, there were difficulties in implementation. A lot of talk goes on a secret city "Mednonogov" (and You managed to find it?). I assure that this is just the author's oversight. After I was told about its existence, I realized how much unusual situations in the game "Elite" - the harder the game, the difficult to foresee all and debug. On the question of engineers and scientists. The dependence of the growth rate of of the work of those professionals are not directly proportional, but rather logarithmic, that is, the more you specialists, the greater the number should be retained for obtaining tangible growth in their performance. For those interested in programming. Volume of computer codes for this game is 22 kilobytes (for comparison, in "Pinocchio" and "Tankodrome" 5 - 6 kb), almost they are all in the second and fifth pages (in my experience, that placing the code at the top page difficult). Of these, 5kb provide a job with the card 4kb service menu system 6Kb implement the algorithm of battlefield. The remaining codes are implemented sub graphs of the lower level of service keyboard disc surgery, and miscellaneous support routines. Total volume of the original assembly text was more than 130 K. 7th page contains an auxiliary screen, and is used to store the second floor, third of the shadow screen and different buffers. 0th (8th) page contains the text of the Encyclopaedia ufologist "and part of the procedures associated with protection. 1st entire page is busy sprite characters in four angles and cards with all types of floors UFO. The remaining four angle together with a world map and sprites buttons - in the third page. 2nd page includes sprites to depict the body and inner UFOs, dictionary, text menu, as well as sprites and bullets explosion. Fourth page is buffer - loaded here landscapes (sprites + 20 pieces Map 16 * 16 + descriptors and information on the generation of the playing field), or pictures from the "Encyclopedia of ufologist" united in blocks of 3 compressed screen. Landscapes also compress (nearly 2-fold). A total of game of 13 types of landscapes, the most rare - mountains (You could land there?) Total Program was more than 600kb in compressed form - about 400 Kb. The second disc in the original version first conceived only as a key, but in the future and It was posted the data required in the course of the game, which allowed to keep for 2 - 3 Reserve copies of the game blocks. Spelling the game took more than six months. Want to warn you of acquisition hacked version game. There has been hacked rather old version - 1.02 (Except the present errors in it was added a bunch of new) while the latter, the most complete version of the corresponding author's intention was 1.04. Her story is more interesting, though difficult, when you save it to disk does not have to restart the computer, the game does not hangs from time to time. Currently, work is underway to establish a continuing game - UFO-2. Devils abyss. " The plot is as follows: ... A few years after you have stopped the invasion of aliens and defeated them to Mars. However, as later turned out at the last moment superbrain managed to send to Earth signal that activates the underwater capsules with embryos aliens. For several decades a new generation of newcomers, who managed to create an under water a lot of bases and settlements. Then they began to attack the islands, ports and ships. At this point in the case re- enter the world organization ufologists. The main difference from the game "UFO. The enemy is unknown, but new graphics and landscapes (Whose volume is much more), would be that you run simultaneously by several soldiers (aquanauts). Your soldiers will cover each other, conduct reconnaissance, to put together beats. For obvious reasons command of his troops You will not perform in a dynamic and step by step - as is done in the games "UFO. Enemy unknown "and" Xcom. Terror in the deep ". significantly increase the time of each battlefield. You'll have a lot of attention paid to the seizure of alien alive, because in this game they will be more "talkative" and you will try to squeeze out of them maximum information. The game will be enough surprises, such as secret levels. Think You will enjoy this game even more than the first part. Attention! Attached you find "introshku" UFO-2. Look, if you wish, but Note that it only works in 128 mode.
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