Game Library - Review of toys: Clickmania, Japan Contrast, Smagly 3, Worm World, Demoniada, Towdie, Pyramid Solitaire.

Black Crow #04
                                         
           GAME REVIEW           
                                         
(C) 2000 PUNISHER & Max                 
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Today I will look at several new games -
shells that recently came to our carrier
existing market.                        
                                         
Game: CLICKMANIA                         
Author: OPTICAL BROTHERS`2000             
                                         
   This toy is a mixture
"Tetris-like" with "Figus". Purpose of the game
quite simple - find those standing nearby,
vertically and horizontally, identical
squares and “kill” them, what happened
from above - crumbles. After this procedure
repeats until there is no more
options. Slowly freeing the screen from
squares, you can see the “hidden
tanny" picture. It's simple, but tighten it up -
et.  Using SETUP it is possible to configure
difficulty level for every taste and color,
You can also choose one of two existing
general types of pictures - normal (for childrentey) and erotica (for adults).           
   I would like to add that the game is made on
high level, with great design,
and pleasant music and plenty of animation
give good impressions.             
                                         
Game: JAPAN CONTRAST                     
Author: FENOMEN                           
                                         
Another toy with a good design. The game is dedicated to fans of Japanese cross-country Swords. Unlike the paper version puzzles, there is an option to auto-
matically calculates the line length. In general the game has 30 different difficulty levels of the pictures, after solving which Well, the authors promise a great Final Sit. Between levels you can relax to a good extreme track and beautiful vy sinusoidal effect. If you are still don't know how to solve Japanese crossword puzzles? Yes, you don’t have to worry - you’re studying it's never too late, especially with detailedbuilt-in description. So... go for it- those! Game: SMAGLY 3 Author: CRYSTAL DREAMS I already forgot about this game, demo version which I saw about three years ago. But as the authors say, the game was ready yet in 1997, but for some technical reasons reasons, it did not reach the broad masses.
The third "series" is much different from those two that were performed in the best Dizzy traditions. This part reminds me such good games as A.M.S. and After THe War, i.e. made in the style of "Kill them everyone." The game has a large colored graphics, support for "over 128k" memory, where a bunch of digitized audio files are located vy effects,which you will hear during name of the game. There is also an animated Prologue and Final Sit. With the advent of high effective packers, the authors have there was an opportunity to put it on the same disk the first and second parts of the game. On average, on a five-point scale, I would gave this game no more than four points, and then - with a big minus, because everything is not for nothing This shit eats up an entire disk. Although my tastes Yours and yours may not coincide - I don’t lover of games of this genre. Game: BOATS Author: SIZENKO ALEXANDER The game is similar to "PIRA- TOV" by Nicodim, but much better - naval battles have already been carried out for more than extensive area, there are several types of ships, and computer intelligence made at a higher level. In contrast from "Pirates", the goal of the game is slightly different - need to capture the royal fort or destroy all enemy ships. In the game about 12 types of different ships, 20 levels when playing with a computer and when playing the two of us will have the opportunity to model - formation of their armada, i.e. you will be able to feel likescreenwriter- admiral. Game: WORM WORLD Author: ARDO It's something like Lemmings, but you you control not a group of creatures, but one - worm In the game you need to bring his ward before leaving, placing There are various obstacles along the way. With this you will spend a lot of enjoyable time playing the game for you, but not for the worm, the clock. -----
I would like to present to your consideration a modified bathroom game Space Crusade.The essence of the modification is tion is as follows: The game is completely muscular. Sawsomehow a version from ETS group, but it me didn’t suit me - it wasn’t possible in the mode Use quick map view mouse. In my version I corrected this, te- then using the middle mouse button you you can quickly move around the game field. It is now possible to enable and disabling the mouse in the control selection menu. A glitch was also fixed that introduced our would-be hackers: it was impossible to choose control the keyboard all the time Sinclair joystick connected - now that's it ok. The game is entirely in Russian - ke. Oh, if you only knew how much I tormented- I want all these texts and graphics to be removed remove it, fix it and put it back in. Come- wanted to rewrite some procedures, was forced to replace the output of 32 and 64 characters in a line. If only we knew how much torment - impossible I'd definitely like a bottle of beer :) I won’t give a description of the game here, because it can be found in the twelfth Spect- rofon`e - everything is detailed and accessible there described. The only thing I want to add is turn to the description - the game contains something Is it a branded SNeat or a glitch? Its meaning in the following: when firing from a plasma thrower sometimes the plasma sticks to the barrel, and you offer to take an extra shot by purpose. You point the cursor at yourplasma throwing unit and press fire. Now it is possible to produce shot at full force of the weapon. ----- ╔═══════════════════ ═══════════════════╗ ║ ║# Demoniad# DEMO VERSION # ║created by Demonik june 1999-may 2000║# ║ ║# ╚══════════════════ ════════════════════╝# ######################################## We present to your attention a demo version This is the new strategic game Demoniad. The full version is scheduled for release this summer. 2000, but it may be delayed for an indefinite period if the game will be Added support for GS and modem.The game takes place in the world Fantasy, where the ancient and mighty crown the left of people was attacked by dark forces from the gloomy of the new world Abyss. Naturally you can choose either the side of evil or good when game based on the plot with the computer, in addition you can play against each other joint campaign. Maximum number players 4 people (the number depends on plot). Most likely joint campaigns will be supplied on a separate disk, on which will also have a campaign editor and cards You can play the demo version one at a time level against the computer on both sides.
Prerequisites for snowflakes: snowflakes Take a look at the rest of the page at Letters `Q`- masculine, `A`- masculine, `space`- space. Substitution for color ----------------- - Unstable snowflakes - `О` влево - `Р` вправо - `W` вверх - `S` вниз - ` ` light- Hot keys - `N` next unit - `M` call card - `X` reset, cancel action - Control when moving a warrior standard set (same as for packing) cursor control) plus: - `Q` movement to the northwest - `A` movement to the southwest - `E` movement to the northeast - `D` movement to the southeast Game control If you press fire in cursor mode in an empty place where there are no warriors, then you will end up in the sub-menu, where the icons on the control panel All possible actions are indicated: - Grave cross - pass the opponent's move - either an ally; - Floppy disk - transition to system functions menu (see below); - Scroll - information about your squad, number of warriors, etc. -=Process transition=- If all players have matched, a message is displayed. talk about the change of day andmoving independently these creatures. -=System menu=- Here, in principle, everything should be It’s clear, I’ll just comment on point 5: option allows you to change the textures that represent Uncharted territories have begun. The selection of a warrior is carried out by pointing at that cursor and pressing fire (naturally but). After selecting in the control panel, will be those actions/icons that have gives this type. And also in the top window the panel will display the parameters of the selected unit: - unit name; - health; - experience; - number of moves; General actions for all units: - Arrow - switch to driving mode character. - Scroll - information about the unit. - Red crossed out circle - leave unit at rest (it is worth noting that the fast This can be done simply by pressing `X`).-=Motion mode=- Pressing any control key will cause det to the warrior’s movement in the direction corresponding to this key. At each movement unit loses some number of moves (they are marked sand- clock in the characteristics window), depending from the terrain that the unit is trying to - Xia to stand up, as well as from the unit itself. Exit from driving mode by pressing fire. In this case, you will again be in the mode selecting actions for a unit, or by `X`. -=Unit information=- A window is displayed in which the sprite is drawn images of the unit, its title or name, if the unit is a hero. Next it outputs- Xia: -maximum health -maximum number of moves -damage inflicted on the enemy -protection We should go into more detail here. The fact is that every unit in the game has one of 6 types of weapons and associated responsible for each type of weapon hasyour defense. Location of protections (from right to left and top to bottom): - protection from piercing weapons; - protection from throwing and piercing weapons; - protection from impact weapons; - protection from cutting weapons; - protection from throwing and impact weapons; - protection from magical weapons. - Mana or magical energy, there is only- like magicians and some demons. - Immunity. Recovery rate from received wounds. The number means how much The unit will gain health points in 1 day. - Attack range. Maximum range is equal to 7, minimum = 1. It should be noted that that the game implements accuracy, i.e. the shooter may miss: the farther from unit target - the worse the shot. Accuracy increases with increasing experience (referred to as indicated by a star in the characteristics window), in in turn, experience grows through participation in fights, due to accurate hits and etc. Maximum amount of experience 200 points fishing - Review min 1- max 3 - Weapon type is one of the 6 described above. - Warrior skills. If a warrior has nothing gives, then nothing is output. Possible skills: -Swimming; -Flight.Other skills available to warriors: -=ATTACK=- indicated by a yellow-red sprite with depicting the type of weapon. The attack takes place dit in 2 phases: 1. hit your chosen unit. 2. retaliatory counterattack of an enemy unit. The attack can also end in one phase zu if your shooting unit misses or the firing unit hits no, and the enemy's attack range is less than the distance from which you attacked. Pro- conducting an attack takes 3 turns. -=DEFENSE=- indicated by a shield. Present only in human warriors. The defending unit has everything protection increases by 2.3 points (RND). The effect of the skill lasts 1 day. Acti- defense reduction takes away half of the maximum small number of moves. -=REST=- Indicated by a pillow. Present in both warring parties. If you lose your the fault of moves from their max number of restored gives health equal toimmunity*2. -=FURIOUS ATTACK=- Represented by a fireball. Present only on the demonic side. +4..7 rev- injuries to the enemy. Carrying out a furious attack takes 4 turns. -=INTELLIGENCE=- Indicated by the face of a warrior. Present only for human shooters (archer, crossbow- chick, guard). Inspects the territory in detail dius 3 cells from you. Intelligence takes away 3 moves. -=AIMED SHOT=- Indicated by a sight. There is only to human fighting machines (catapult, ball- leaf, onager, frontibola). Analogous to regular attacks, only more likely not miss. Carrying out a shot takes away there are 4 moves. -=RUSHUP=- Built-in function, present only in units-riders is that a warrior's damage increases in proportion to how many moves to the goalmade a unit. Maxi- small acceleration 8 (+16 damage). HARDWARE REQUIREMENTS =================== - For normal operation of the game it is necessary a machine with a memory of at least 25 KB by penta- Gon standard (#7FFD); - TR-DOS version no lower than 5.03; - It’s very good if you have color mono- tor (there is something to see); - For computers with a turbocharged processor rom it is better to set the speed to normal work. Otherwise, the digitized sounds will be somewhat distorted (accelerated); - The program should be located at the beginning disk!!! Demonik Product 2000 ----- Game: TOWDIE (Russian version) Author : DSA COMPUTER GRAPHIC Translation: Igor Kotov & MecHanic
The game was included in the Kharkov application magazine ZX-POWER #4. Very funny game from the seriesDIZZYandSANTA CLAUS. Very long I tried to pass it, but for some reason I didn’t get it - moose I probably gave some item to wrong hands or something is wrong somewhere. Game stuffed with various “charms” such as fake- ly, the jumping platforms are too high and bodies of water Not to mention the bugs playing into a ball, which for some reason also takes away you have life when you touch (from Chernobyl, on- true), as well as all sorts of magicians and Snakes of the Mountain - nothing. All of the above takes away your life energy. For problem-free walkers developments on floors, undermine the game of magic and attraction pi zero at #7777. ----- Game :Pyramid Solitaire Author: Jerry/AF (C) 2000 There are moments like this at work, when there is nothing to do, and partners for games - You can't find ry in Dominoes. So I lay it out in sad loneliness such solitaire.
The meaning of the game is as simple as a clear day. Kill place dominoes in pairs so that the total The new value was equal to 12. That's all. ----- That's all for today. Review, as usual but does not pretend to be an analytical analysis game programs, but still makes it possible ability to have an idea about the game.

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