GAME REVIEW
(C) 2000 PUNISHER & Max
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Today I will look at several new games -
shells that recently came to our carrier
existing market.
Game: CLICKMANIA
Author: OPTICAL BROTHERS`2000
This toy is a mixture
"Tetris-like" with "Figus". Purpose of the game
quite simple - find those standing nearby,
vertically and horizontally, identical
squares and “kill” them, what happened
from above - crumbles. After this procedure
repeats until there is no more
options. Slowly freeing the screen from
squares, you can see the “hidden
tanny" picture. It's simple, but tighten it up -
et. Using SETUP it is possible to configure
difficulty level for every taste and color,
You can also choose one of two existing
general types of pictures - normal (for childrentey) and erotica (for adults).
I would like to add that the game is made on
high level, with great design,
and pleasant music and plenty of animation
give good impressions.
Game: JAPAN CONTRAST
Author: FENOMEN
Another toy with a good design.
The game is dedicated to fans of Japanese cross-country
Swords. Unlike the paper version
puzzles, there is an option to auto-
matically calculates the line length. In general
the game has 30 different difficulty levels
of the pictures, after solving which
Well, the authors promise a great Final Sit.
Between levels you can relax
to a good extreme track and beautiful
vy sinusoidal effect. If you are still
don't know how to solve Japanese crossword puzzles?
Yes, you don’t have to worry - you’re studying
it's never too late, especially with detailedbuilt-in description. So... go for it-
those!
Game: SMAGLY 3
Author: CRYSTAL DREAMS
I already forgot about this game, demo version
which I saw about three years ago. But
as the authors say, the game was ready yet
in 1997, but for some technical reasons
reasons, it did not reach the broad masses.
The third "series" is much different from those
two that were performed in the best
Dizzy traditions. This part reminds me
such good games as A.M.S. and After
THe War, i.e. made in the style of "Kill them
everyone." The game has a large colored
graphics, support for "over 128k" memory,
where a bunch of digitized audio files are located
vy effects,which you will hear during
name of the game. There is also an animated
Prologue and Final Sit. With the advent of high
effective packers, the authors have
there was an opportunity to put it on the same disk
the first and second parts of the game.
On average, on a five-point scale, I would
gave this game no more than four points, and then
- with a big minus, because everything is not for nothing
This shit eats up an entire disk. Although my tastes
Yours and yours may not coincide - I don’t
lover of games of this genre.
Game: BOATS
Author: SIZENKO ALEXANDER
The game is similar to "PIRA-
TOV" by Nicodim, but much better -
naval battles have already been carried out for more than
extensive area, there are several
types of ships, and computer intelligence
made at a higher level. In contrast
from "Pirates", the goal of the game is slightly different -
need to capture the royal fort or
destroy all enemy ships. In the game
about 12 types of different ships, 20
levels when playing with a computer and when playing
the two of us will have the opportunity to model -
formation of their armada, i.e. you will be able to
feel likescreenwriter-
admiral.
Game: WORM WORLD
Author: ARDO
It's something like Lemmings, but you
you control not a group of creatures, but one -
worm In the game you need to bring
his ward before leaving, placing
There are various obstacles along the way. With this
you will spend a lot of enjoyable time playing the game
for you, but not for the worm, the clock.
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I would like to present to your consideration a modified
bathroom game Space Crusade.The essence of the modification is
tion is as follows:
The game is completely muscular. Sawsomehow a version from ETS group, but it me
didn’t suit me - it wasn’t possible in the mode
Use quick map view
mouse. In my version I corrected this, te-
then using the middle mouse button you
you can quickly move around the game
field. It is now possible to enable and
disabling the mouse in the control selection menu.
A glitch was also fixed that introduced
our would-be hackers: it was impossible to choose
control the keyboard all the time
Sinclair joystick connected - now that's it
ok. The game is entirely in Russian -
ke. Oh, if you only knew how much I tormented-
I want all these texts and graphics to be removed
remove it, fix it and put it back in. Come-
wanted to rewrite some procedures, was
forced to replace the output of 32 and 64 characters
in a line. If only we knew how much torment - impossible
I'd definitely like a bottle of beer :)
I won’t give a description of the game here,
because it can be found in the twelfth Spect-
rofon`e - everything is detailed and accessible there
described. The only thing I want to add is
turn to the description - the game contains something
Is it a branded SNeat or a glitch? Its meaning
in the following: when firing from a plasma thrower
sometimes the plasma sticks to the barrel, and you
offer to take an extra shot
by purpose. You point the cursor at yourplasma throwing unit and press fire.
Now it is possible to produce
shot at full force of the weapon.
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╔═══════════════════ ═══════════════════╗
║ ║#
║ Demoniad ║#
║ DEMO VERSION ║#
║created by Demonik june 1999-may 2000║#
║ ║#
╚══════════════════ ════════════════════╝#
########################################
We present to your attention a demo version
This is the new strategic game Demoniad.
The full version is scheduled for release this summer.
2000, but it may be delayed
for an indefinite period if the game will be
Added support for GS and modem.The game takes place in the world
Fantasy, where the ancient and mighty crown
the left of people was attacked by dark forces from the gloomy
of the new world Abyss. Naturally you can
choose either the side of evil or good when
game based on the plot with the computer, in addition
you can play against each other
joint campaign. Maximum number
players 4 people (the number depends on
plot). Most likely joint campaigns
will be supplied on a separate disk, on
which will also have a campaign editor and
cards
You can play the demo version one at a time
level against the computer on both sides.
Prerequisites for snowflakes: snowflakes
Take a look at the rest of the page at
Letters `Q`- masculine, `A`- masculine,
`space`- space.
Substitution for color
-----------------
- Unstable snowflakes
- `О` влево
- `Р` вправо
- `W` вверх
- `S` вниз
- ` ` light- Hot keys
- `N` next unit
- `M` call card
- `X` reset, cancel action
- Control when moving a warrior
standard set (same as for packing)
cursor control) plus:
- `Q` movement to the northwest
- `A` movement to the southwest
- `E` movement to the northeast
- `D` movement to the southeast
Game control
If you press fire in cursor mode
in an empty place where there are no warriors, then you will end up
in the sub-menu, where the icons on the control panel
All possible actions are indicated:
- Grave cross - pass the opponent's move -
either an ally;
- Floppy disk - transition to system functions
menu (see below);
- Scroll - information about your squad,
number of warriors, etc.
-=Process transition=-
If all players have matched, a message is displayed.
talk about the change of day andmoving independently
these creatures.
-=System menu=-
Here, in principle, everything should be
It’s clear, I’ll just comment on point 5: option
allows you to change the textures that represent
Uncharted territories have begun.
The selection of a warrior is carried out by pointing at
that cursor and pressing fire (naturally
but). After selecting in the control panel,
will be those actions/icons that have
gives this type. And also in the top window
the panel will display the parameters of the selected
unit:
- unit name;
- health;
- experience;
- number of moves;
General actions for all units:
- Arrow - switch to driving mode
character.
- Scroll - information about the unit.
- Red crossed out circle - leave
unit at rest (it is worth noting that the fast
This can be done simply by pressing `X`).-=Motion mode=-
Pressing any control key will cause
det to the warrior’s movement in the direction
corresponding to this key. At each
movement unit loses some
number of moves (they are marked sand-
clock in the characteristics window), depending
from the terrain that the unit is trying to -
Xia to stand up, as well as from the unit itself. Exit
from driving mode by pressing
fire. In this case, you will again be in the mode
selecting actions for a unit, or by `X`.
-=Unit information=-
A window is displayed in which the sprite is drawn
images of the unit, its title or name,
if the unit is a hero. Next it outputs-
Xia:
-maximum health
-maximum number of moves
-damage inflicted on the enemy
-protection
We should go into more detail here.
The fact is that every unit in the game
has one of 6 types of weapons and associated
responsible for each type of weapon
hasyour defense. Location of protections
(from right to left and top to bottom):
- protection from piercing weapons;
- protection from throwing and piercing weapons;
- protection from impact weapons;
- protection from cutting weapons;
- protection from throwing and impact weapons;
- protection from magical weapons.
- Mana or magical energy, there is only-
like magicians and some demons.
- Immunity. Recovery rate from
received wounds. The number means how much
The unit will gain health points in 1 day.
- Attack range. Maximum range
is equal to 7, minimum = 1. It should be noted that
that the game implements accuracy, i.e.
the shooter may miss: the farther from
unit target - the worse the shot. Accuracy
increases with increasing experience (referred to as
indicated by a star in the characteristics window), in
in turn, experience grows through participation
in fights, due to accurate hits and
etc. Maximum amount of experience 200 points
fishing
- Review min 1- max 3
- Weapon type is one of the 6 described above.
- Warrior skills. If a warrior has nothing
gives, then nothing is output. Possible
skills:
-Swimming;
-Flight.Other skills available to warriors:
-=ATTACK=-
indicated by a yellow-red sprite with
depicting the type of weapon. The attack takes place
dit in 2 phases:
1. hit your chosen unit.
2. retaliatory counterattack of an enemy unit.
The attack can also end in one phase
zu if your shooting unit
misses or the firing unit hits
no, and the enemy's attack range is less than
the distance from which you attacked. Pro-
conducting an attack takes 3 turns.
-=DEFENSE=-
indicated by a shield. Present only in
human warriors. The defending unit has everything
protection increases by 2.3 points (RND).
The effect of the skill lasts 1 day. Acti-
defense reduction takes away half of the maximum
small number of moves.
-=REST=-
Indicated by a pillow. Present in
both warring parties. If you lose your
the fault of moves from their max number of restored
gives health equal toimmunity*2.
-=FURIOUS ATTACK=-
Represented by a fireball. Present
only on the demonic side. +4..7 rev-
injuries to the enemy. Carrying out a furious attack
takes 4 turns.
-=INTELLIGENCE=-
Indicated by the face of a warrior. Present
only for human shooters (archer, crossbow-
chick, guard). Inspects the territory in detail
dius 3 cells from you. Intelligence takes away
3 moves.
-=AIMED SHOT=-
Indicated by a sight. There is only
to human fighting machines (catapult, ball-
leaf, onager, frontibola). Analogous to regular
attacks, only more likely not
miss. Carrying out a shot takes away
there are 4 moves.
-=RUSHUP=-
Built-in function, present only in
units-riders is that
a warrior's damage increases in proportion to
how many moves to the goalmade a unit. Maxi-
small acceleration 8 (+16 damage).
HARDWARE REQUIREMENTS
===================
- For normal operation of the game it is necessary
a machine with a memory of at least 25 KB by penta-
Gon standard (#7FFD);
- TR-DOS version no lower than 5.03;
- It’s very good if you have color mono-
tor (there is something to see);
- For computers with a turbocharged processor
rom it is better to set the speed to normal
work. Otherwise, the digitized sounds will be
somewhat distorted (accelerated);
- The program should be located at the beginning
disk!!!
Demonik Product 2000
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Game: TOWDIE (Russian version)
Author : DSA COMPUTER GRAPHIC
Translation: Igor Kotov & MecHanic
The game was included in the Kharkov application
magazine ZX-POWER #4. Very funny game
from the seriesDIZZYandSANTA CLAUS. Very long
I tried to pass it, but for some reason I didn’t get it -
moose I probably gave some item to
wrong hands or something is wrong somewhere. Game
stuffed with various “charms” such as fake-
ly, the jumping platforms are too high and
bodies of water Not to mention the bugs playing
into a ball, which for some reason also takes away
you have life when you touch (from Chernobyl, on-
true), as well as all sorts of magicians and Snakes of the Mountain -
nothing. All of the above takes away your
life energy. For problem-free walkers
developments on floors, undermine the game of magic and attraction
pi zero at #7777.
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Game :Pyramid Solitaire
Author: Jerry/AF (C) 2000
There are moments like this at work,
when there is nothing to do, and partners for games -
You can't find ry in Dominoes. So I lay it out in
sad loneliness such solitaire.
The meaning of the game is as simple as a clear day. Kill
place dominoes in pairs so that the total
The new value was equal to 12. That's all.
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That's all for today. Review, as usual
but does not pretend to be an analytical analysis
game programs, but still makes it possible
ability to have an idea about the game.
Share your thoughts about the article