ZX Review #3-4
22 июля 1997 |
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Authoring - General Sound - Multimedia for the ZX Spectrum!
Authoring GENERAL SOUND - MULTIMEDIA for ZX SPECTRUM! In the world of Spectrum happened quietly, and noise event which, at first glance, seem maloprimechatelnym. St. Peteburgskaya firm X-TRADE developed and released a musical map GENERAL SOUND. This card connects to any ZX SPECTRUM 128, and the beloved SPECCY receive multimedia and multi-tasking computer (!!!) With excellent sound quality: 8 bits for each of the 4-channel audio + 6-bit volume. Total obtain 14-bit four-channel sound (!) - not enough for a loved SPECCY. And yet at an internal sampling rate 37.5 kHz sound, we have high quality digital sound (!) - it can not boast of any sound card IBM PC, except professional. But that's not all - in fact card is also a processor that runs at 12 MHz (faster than any turbocharged Scorpio / Pentagon), and this means that The Spectrum do not spend a single machine tact for listening and work with music files for the card. So it turns out multitasking - you can play favorite game and at the same time listen to new sounds and music. One word - MULTIMEDIA! GENERAL SOUND is an independent unit with its processor. SPECTRUM can hang from a hardware / software failure, and GENERAL SOUND will continue to play regularly music - and this is Hardware MULTITASKING (hardware multitasking), so to speak, already new, higher level computer hierarchy - more than the IBM PC, closer to the AMIGA. It should be noted that the GENERAL SOUND designed in accordance with the standards for digital audio computer Amiga, so that the sound quality is appropriate. As an example, we can reduce user experience, tested in conjunction GENERAL SOUND TARGET RENEGADE with games and XECUTOR. "Instead of the usual beeper or AY is a cool 8-bit music, and all this against the background ... jumping piles of monochrome pixels, so even on SINKLER'e. In short, something absurd and disparate. But ... After five minutes of the game, at least in Target Renegade, it is difficult to present without the techno music, tasty beats, kicks, strokes of hammers, the cries of the victims and of falling prostrate bodies. So you can imagine all the effects, scrolling them: 1. Music - all 4 tunes: a menu, and three alternate in five levels. 2. Effects - a total of 26 effects. Common effects: - Flipping a bonus when you pass each level. - Whoops, inquired about the appearance of another life. - The sound that characterizes the loss life. - The sound that characterizes the passage level. - Beep - aware of an expiration time. - Sound the fall of the body - is played nA 7 notes, depending on the level and the player. - Punch and kick - depending on the stroke played on the different notes. - Beat after the jump, and finishing. - Hit in the crotch of two types: a blow with his knee and kick to reversal. - Jump up. - Running jump. 1st Level: - Motor bike. - Bringing the motorcycle player. - Wag the hammer. 2nd Level: - Shoot. - Beat whip her aunt. - Beat the lash player. - Creek aunt during a fall. Third level: - Wag the ax. Fourth level: - A dog bite. - Screech dog. 5th level - here the most "meat" sounds: - Beat the forehead. - Tasty blow to the liver and face. - Thrash and hit with a stick. - Beat the boss forehead with tilting of the victim on the floor down the ridge. - If you defeat the boss, then hear: "ALILUYA!". Almost all the effects are with different notes, depending on the number of the player or enemy. Dispersion of music is normally chosen randomly. In short, almost every effect is played by 3-7 notes. Volume of the music and effects can regulirovat "sliders" in the menu. That's all that concerns Target Renegade. Well Xecutor "Made" not for me, so I can not give such a detailed description effects, except to say that their there 11. Following after the Target Renegade, I will ZYNAPS and POWERBOAT, and zatem CHASE H.Q. and HEADBALL ". This, of course, review "Geek of the games, but this You can make the appropriate conclusions. I'd add that card normally loses *. MOD-files - music modules - standard and Amigovskie PC'shnye 4-channel MOD-files as well as samples - effects. GENERAL SOUND has 112K their working memory (the one that stands in the map itself - so to speak, a small addition to memory SPECCY), so that can be safely kopirovat MOD-files with IBM PC or AMIGA. And for fans of the music I might add, that memory can be expanded to 512 K. Yes, I almost forgot: a special program supported GENERAL SOUND by computer does not require - the ROM audio Cards built inside the player. GENERAL SOUND presents from itself, in fact, a complex microprocessor with its processor, ROM, RAM, and ports, and is completely independent from the main Spectrum processor, which allows, for example, upload your own favorite module, reset the Spectrum, download the assembler and create your favorite music. Firmware inside GENERAL SOUND assumes the entire problem of playing sound, the interpretation module, etc. Programming GENERAL SOUND'a reduces the transmission of bytes per byte of the module and / or samples, and then you only need apply commands like: start the module, set the global volume of the playback module start sample # 09 in the channel # 02 etc. Well, that's subtlety ... So now everyone's favorite Spectrum acquired the status of a multimedia computer. Word for graphics ... Sincerely CRASH / PeReStRoiKa. P.S. This article used information courtesy of the company X-TRADE.
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