ZX Review #3-4
22 июля 1997
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Crossing Dragon - Eureka!, Eye of Bain, Kentilla.

<b>Crossing Dragon</b> - Eureka!, Eye of Bain, Kentilla.
             EURECA!

            (Evrika!)
1984
Domark

- 250 Kbytes of puzzles and mysteries, created by Ian 
Livingstone (Ian Livingstone)!

- 5 complete adventyur, each with
his own arcade in one mega with loadable levels!

                 "Sinclair User"

                 October 1984


   "Eureca!" company Domark - a
one of those games where everyone can find something 
interesting for yourself. The program consists of the five 
"adventyurnyh" parts each of which is preceded by

a small arcade game. The main purpose of these arcade
"Widgets" - to determine the speed of finger plays, and in 
accordance with her to establish the intensity of follow-up 
"adventyury. 

   The general background of the arcade look pretty alien and 
difficult treat them differently as not a very good joke 
programmers. Well, how else can one explain running around 
prehistoric maze, accompanied by collecting fried chicken legs. 
If more note that while you look so tiny creature that almost 
merges with the background, the most reliable - grab the 
nearest drumstick and often pressing on the fire, break

head rush for the exit. And the
better will be the result of this here
"Testing", the faster and
you have to be resourceful in
future.

   Unfortunately, only a fairly
tortured fingers so debut
Unable to load one of the "adventyur" and finally go into a 
series of wandering in the centuries in search of pieces of the 
mysterious magic talisman. 

   First stop - a prehistoric era. Here you can easily
breakfast can be a dinosaur, or fall into some
Hidden traps, but try to
avoid this, hidden in one of the primeval forests that cover 
the earth, but do not forget the main goal - to find mascot.


   The next stage - Ancient Rome.
Rampant orgies, voracious
lions, the insurgent slaves ... But it is necessary to survive 
amidst this madness, and pushed around gladiators Nero (Nero), 
slip navstechu his next adventure.


   It continues to mythological
line and takes you to Britain
the time of King Arthur, where you
happen to meet with all
honest by Camelot, and
most importantly, help out in a heap of trouble conjuring
Merlin.

   The fourth part is devoted to
times 2-nd World War. Not
let the horrors of Nazism to bring you
crazy, and then finding the next piece of the talisman and 
uliznuv from the Nazis, will be a journey to the final part of 
the package. 

   Its action takes place nowadays. But even here all is not 
smooth - you have to to deal with modern Caribbean pirate, who 
managed to intimidate the whole world. I hope that after passing

so many tests, you will be able
defeat and the last
his enemy.

   All five "adventyur" connected
between them, but you can change their sequence at its
choice or to play in every
separately. Just keep in mind
that in all the games put a time limit, so if you do not think 
fast you risk to get their teeth into dinosaur or a 
pterodactyl, complete way of life at one of Roman orgies or ... 
But let's will not sad about. Here is a epic! Five historical 
eras! And we must always hope for victory! 


          EYE OF BAIN

        ("Eye Beyin)
1984
Artic


   "At first there was pain, and then
after realizing the pain, a flock of dark shadows, the silent 
beating birds flitted in pitch darkness. Then came the hazy 
images, and their appearance - a vague awareness of one's self. 
Again, vision, meaningless, sailing by,

until suddenly had the feeling
of reality. "

                   Edmund Cooper

         "Doubtful midnight"


   You find yourself tied to a pole in a smelly dirty shack. It 
is unlikely that in such a situation will help all known prayer 
to the gods, especially as The natives seem to be seriously 
going to snack you. Therefore we must invent a way to

escape before the savages
will undertake to exercise their
the culinary ideas.

   ... Yes, being strong and brave warrior, you do not have 
dreamed about this here is the final, going on a pilgrimage to 
these unexplored and dangerous lands in

search giant sacred
emerald-called "eye
Beyin.

   Unfortunately, life rarely
everything goes as smoothly as they dreamed of. Even if you 
manage to escape, it's not the end, and the very beginning of 
mishaps. Stone, you're looking for is hidden in an ancient 
temple, somewhere near from that nasty village

where you were a prisoner. But on the way to the treasure will 
be faced with innumerable dangers and to solve many difficult 
puzzles. Treacherous pirates, vile tramp, a gang of killers - 
is only some of the challenges awaiting ahead. And what would 
you say if you know what you will

attempt to persuade the monkey to help you?

   You go far, If you decide right from beginners to join
a world of adventure program "Eye
of Bain ".

   "Adventyura" follows the usual
Standard Company Artic, therefore,
if you want to see the image
locations, which are,
have to use the command LOOK. Probably, it is quite
a reasonable approach to graphics, especially in situations 
where you feel that you have it perfectly in no time.


   Command input is carried out in
standard form: verb plus
noun. However, often
vstechayuschiesya team may try to introduce as soon as a few 
pieces, using as a separator between them is usually the point. 
This will help save time, although the program in any

If responds to commands quickly enough.

   Artic, do not seem to care
the problem of "external light" of her
"Adventyur": programs that
company you often will not find any animations or opportunities 
to enter full sentences. But can be quite sure definition set

problems and issues of originality.
"Eye of Bain", a fully conforming to this tradition, will bring 
you many hours of interesting entertainment.



            KENTiLLA
1985
Micromega


   Most fans' adventyur "feel at home in the world program" 
Kentilla ", text-graphics game company

"Micromega": plot, proposed by Derek Brewster (Derek
Brewster), has repeatedly met in the programs of this genre and
contains very little
new.

   Kerelend (Caraland) - is
land of magic and unusual creatures and characters. Ruled her 
hideous witch named Greyko (Grako). Sheltered behind the walls 
of the Black Tower, he spreads around evil and destruction. 
Source of strength for the sorcerer is Moonstone, and while he 
was in the hands of Greyko, its power over Kerelendom 
unrelenting. But the witch and this is not enough its purpose - 
to take over the world and to immerse the planet

in eternal darkness.

   Your role, as always - the role of
a young hero who must
pass through the scorched earth evil witchcraft, to investigate 
their forests, grasslands, caves, to find

means victory over Greyko.

   In a way you can have many
meetings with various characters, most of which
not only nourishes no strangers to good feelings, but on the 
contrary, just waiting for cases to deal with them. Local 
variety of monsters - Edzhey-Maul (Urga-maul) - will

regale you derision and violence, and not to fall into their
prison, you have to destroy
all of them very great
tribe. But those who are not able to
escape a prison cell, will have a little bored in jail and wait 
(WAIT), while someone from the jailers did not

would make fun of the defenseless prisoner. Once
malevolent visitor showed up in your dungeon, open the door
(OPEN DOOR) and popping up on
balcony (W), and then down (D) and
further, further ... In a fight not
get involved, because even if
you once were armed, throwing you into prison, Ajay-maula
sure you have selected all
that have managed to find and search
they can be assured.

   When you meet Elvey
(Elva) - a very strange creature (whether man, or not)
follows you everywhere like Thorin of the game "The Hobbit" -
do not hurt him, he is quite able to provide some assistance
if you can find him a general
language. Elvey will follow you
even in prison - that's where some time to communicate with him 
you will have more than enough. Well those who had devised 
against him bad, I warn you: if you attack Elveya (ATTACK 
ELVA), he This is not easy and will

to fight him as long as one of the two will not perish.

   Once "Away" from cave dwellers Keyvezetov (Cavezats), first 
you can even consider them friendly. But try to get out of 
their caves - it will not work until you grab your weapon and 
do not hack their way to freedom.


   Speaking of weapons. Even from what little I could tell, 
you've probably realized without it, not leave.

So the first thing to do in the game - to get a sword.
Make it a snap.
Take a look at Figure 1: a copy of
screen the very first location
program "Kentilla". It is difficult not
noted that, starting the game, you
absolutely nothing you do not.
But right in front of you is
very nice house. Raspahnite its doors (OPEN DOOR)
and log (S). Owner of the house - a gray-bearded Ogeron 
(Ogeron) - long waiting for you. For many years he kept the 
sword and the shore of the Great Warrior Eshke (Ashka), and now 
presents him, and with it the fate

around the world to you. Repay
such trust can only be one - a victory over the forces of evil 
or death in battle with them.


   Meeting with Ogeronom - barely
not the only case for all
game, when someone of their own volition and without much 
conversation helps you. In general, communication with the 
characters gives very little useful information, although at 
first even crumbs of knowledge can have their

follows.

   Graphics program is a clear, saturated color and nearly 
instantaneous. Descriptions of locations rather terse and 
unnecessary details are not abundant. Interpreter command takes 
a fairly wide range of inputs, so that Experienced players may 
be able to do without a dictionary. To enter

command enough of the first four letters of the word, and the 
directions motion can be specified in general

only the first letter.

   Gaming space in many places like curved.
Sometimes, leaving some locations
down, back you come back, giving a command to the west "
(W). Lost in such circumstances easy, so
not too much will make a map of your travels.

   I do not know how you personally
like "Kentilla". "How many
people - so many opinions. "And
not be ruled out that this game will be just one highlight of 
which you have long dreamed of found in diversity 
"adventyurnyh" programs. 







Other articles:

TR-DOS for beginners - Part 1.

Authoring - General Sound - Multimedia for the ZX Spectrum!

Business Card - Introducing the new electronic journal "Major Wares" (c) Codebusters & VMG

Computer novella - Knight Lore "legends of chivalry times."

New Programs - I. Roshchin. HELP_Z80. Davydov. Catalog's Base v1.8.

description of the shell of the journal "ZX-REVIEW"

Crossing Dragon - Aavlon, Castle of Dreams, Erik the Viking.

Crossing Dragon - Eureka!, Eye of Bain, Kentilla.

Crossing - Sherlock, Apollo, Shadows of Mordor, Rigels Revenge, Temple of Terror, ID, That's the Spirit, Return to Ithaka.

Retro - Dzh.Hardman, E. Hyuzon. Top 40 procedures.

Expert Tips - Castle Master.

Expert Tips - Firelord.

Expert Tips - Stonkers.

Forum Games - Insult Megademo, Catch 23, Livingstone, Rock Star ate my Hampster, UFO-2: Devils of the Abyss, Terminator 2, Venturama, The Spririts, Nipper, Sweewo'S World, King's Bounti -2, Hacker 2, Black Magic, Satcom, Star Heritage.

Forum - A. Gura. Code programmer.

Forum - A. Strelnikov. Prospects of development of ZX Spectrum.

Forum - Davydov. According to materials published in the ZX-REVIEW: Some issues related to autostart BASIC programs. Redefine Keys. How to print 42 characters per line. The procedure of multiplication HL = B * C. Refinement cloning downloaders. Mini-driver disk.

Forum - With 'Light'. Music processor ZX-Speccy.

Forum - Dmitry Fyodorov: Print images with a mask with pixel precision. Algorithm for calculating the address coordinates to within a pixel.

Forum - I. Roshchin. Sharing ZX ASM 3.0 and STS 5.1.

Forum - M. Bekarev. The calculation of the address display area of familiarity, and vice versa.

Forum - VP Fedin. Refinement Profi for conflict-free peripheral connectivity.

Forum - S. Astrov. Pseudorandom number generator.

reader-reader - V. Sirotkin. Protection program (look at the problem).

reader-reader - I. Roshchin. Display driver for the computer, "Pentagon-128.

Studies - A. Savinov: The procedure for displaying a double-height characters. Procedure "dissolution" of characters.

Studies - A. Urzha. The procedure for drawing a circle.

Studies - V. Sirotkin. Program checksum.

Studies - E. Volchkov. Improvement routines address calculation system on display file.

Studies - E. Frost. Running line.

Studies - I. Komandin. The program display screen.

Studies - I. Roshchin. Two graphic effect.

Studies - M. Lazutov: The modernization program font. Program encode / decode block codes. The effect of the attributes.

Studies - O. Smolyankin: Procedures for cleaning the screen. Output of text messages on the screen.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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