ZX Review #3-4
22 июля 1997 |
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Crossing Dragon - Eureka!, Eye of Bain, Kentilla.
EURECA! (Evrika!) 1984 Domark - 250 Kbytes of puzzles and mysteries, created by Ian Livingstone (Ian Livingstone)! - 5 complete adventyur, each with his own arcade in one mega with loadable levels! "Sinclair User" October 1984 "Eureca!" company Domark - a one of those games where everyone can find something interesting for yourself. The program consists of the five "adventyurnyh" parts each of which is preceded by a small arcade game. The main purpose of these arcade "Widgets" - to determine the speed of finger plays, and in accordance with her to establish the intensity of follow-up "adventyury. The general background of the arcade look pretty alien and difficult treat them differently as not a very good joke programmers. Well, how else can one explain running around prehistoric maze, accompanied by collecting fried chicken legs. If more note that while you look so tiny creature that almost merges with the background, the most reliable - grab the nearest drumstick and often pressing on the fire, break head rush for the exit. And the better will be the result of this here "Testing", the faster and you have to be resourceful in future. Unfortunately, only a fairly tortured fingers so debut Unable to load one of the "adventyur" and finally go into a series of wandering in the centuries in search of pieces of the mysterious magic talisman. First stop - a prehistoric era. Here you can easily breakfast can be a dinosaur, or fall into some Hidden traps, but try to avoid this, hidden in one of the primeval forests that cover the earth, but do not forget the main goal - to find mascot. The next stage - Ancient Rome. Rampant orgies, voracious lions, the insurgent slaves ... But it is necessary to survive amidst this madness, and pushed around gladiators Nero (Nero), slip navstechu his next adventure. It continues to mythological line and takes you to Britain the time of King Arthur, where you happen to meet with all honest by Camelot, and most importantly, help out in a heap of trouble conjuring Merlin. The fourth part is devoted to times 2-nd World War. Not let the horrors of Nazism to bring you crazy, and then finding the next piece of the talisman and uliznuv from the Nazis, will be a journey to the final part of the package. Its action takes place nowadays. But even here all is not smooth - you have to to deal with modern Caribbean pirate, who managed to intimidate the whole world. I hope that after passing so many tests, you will be able defeat and the last his enemy. All five "adventyur" connected between them, but you can change their sequence at its choice or to play in every separately. Just keep in mind that in all the games put a time limit, so if you do not think fast you risk to get their teeth into dinosaur or a pterodactyl, complete way of life at one of Roman orgies or ... But let's will not sad about. Here is a epic! Five historical eras! And we must always hope for victory! EYE OF BAIN ("Eye Beyin) 1984 Artic "At first there was pain, and then after realizing the pain, a flock of dark shadows, the silent beating birds flitted in pitch darkness. Then came the hazy images, and their appearance - a vague awareness of one's self. Again, vision, meaningless, sailing by, until suddenly had the feeling of reality. " Edmund Cooper "Doubtful midnight" You find yourself tied to a pole in a smelly dirty shack. It is unlikely that in such a situation will help all known prayer to the gods, especially as The natives seem to be seriously going to snack you. Therefore we must invent a way to escape before the savages will undertake to exercise their the culinary ideas. ... Yes, being strong and brave warrior, you do not have dreamed about this here is the final, going on a pilgrimage to these unexplored and dangerous lands in search giant sacred emerald-called "eye Beyin. Unfortunately, life rarely everything goes as smoothly as they dreamed of. Even if you manage to escape, it's not the end, and the very beginning of mishaps. Stone, you're looking for is hidden in an ancient temple, somewhere near from that nasty village where you were a prisoner. But on the way to the treasure will be faced with innumerable dangers and to solve many difficult puzzles. Treacherous pirates, vile tramp, a gang of killers - is only some of the challenges awaiting ahead. And what would you say if you know what you will attempt to persuade the monkey to help you? You go far, If you decide right from beginners to join a world of adventure program "Eye of Bain ". "Adventyura" follows the usual Standard Company Artic, therefore, if you want to see the image locations, which are, have to use the command LOOK. Probably, it is quite a reasonable approach to graphics, especially in situations where you feel that you have it perfectly in no time. Command input is carried out in standard form: verb plus noun. However, often vstechayuschiesya team may try to introduce as soon as a few pieces, using as a separator between them is usually the point. This will help save time, although the program in any If responds to commands quickly enough. Artic, do not seem to care the problem of "external light" of her "Adventyur": programs that company you often will not find any animations or opportunities to enter full sentences. But can be quite sure definition set problems and issues of originality. "Eye of Bain", a fully conforming to this tradition, will bring you many hours of interesting entertainment. KENTiLLA 1985 Micromega Most fans' adventyur "feel at home in the world program" Kentilla ", text-graphics game company "Micromega": plot, proposed by Derek Brewster (Derek Brewster), has repeatedly met in the programs of this genre and contains very little new. Kerelend (Caraland) - is land of magic and unusual creatures and characters. Ruled her hideous witch named Greyko (Grako). Sheltered behind the walls of the Black Tower, he spreads around evil and destruction. Source of strength for the sorcerer is Moonstone, and while he was in the hands of Greyko, its power over Kerelendom unrelenting. But the witch and this is not enough its purpose - to take over the world and to immerse the planet in eternal darkness. Your role, as always - the role of a young hero who must pass through the scorched earth evil witchcraft, to investigate their forests, grasslands, caves, to find means victory over Greyko. In a way you can have many meetings with various characters, most of which not only nourishes no strangers to good feelings, but on the contrary, just waiting for cases to deal with them. Local variety of monsters - Edzhey-Maul (Urga-maul) - will regale you derision and violence, and not to fall into their prison, you have to destroy all of them very great tribe. But those who are not able to escape a prison cell, will have a little bored in jail and wait (WAIT), while someone from the jailers did not would make fun of the defenseless prisoner. Once malevolent visitor showed up in your dungeon, open the door (OPEN DOOR) and popping up on balcony (W), and then down (D) and further, further ... In a fight not get involved, because even if you once were armed, throwing you into prison, Ajay-maula sure you have selected all that have managed to find and search they can be assured. When you meet Elvey (Elva) - a very strange creature (whether man, or not) follows you everywhere like Thorin of the game "The Hobbit" - do not hurt him, he is quite able to provide some assistance if you can find him a general language. Elvey will follow you even in prison - that's where some time to communicate with him you will have more than enough. Well those who had devised against him bad, I warn you: if you attack Elveya (ATTACK ELVA), he This is not easy and will to fight him as long as one of the two will not perish. Once "Away" from cave dwellers Keyvezetov (Cavezats), first you can even consider them friendly. But try to get out of their caves - it will not work until you grab your weapon and do not hack their way to freedom. Speaking of weapons. Even from what little I could tell, you've probably realized without it, not leave. So the first thing to do in the game - to get a sword. Make it a snap. Take a look at Figure 1: a copy of screen the very first location program "Kentilla". It is difficult not noted that, starting the game, you absolutely nothing you do not. But right in front of you is very nice house. Raspahnite its doors (OPEN DOOR) and log (S). Owner of the house - a gray-bearded Ogeron (Ogeron) - long waiting for you. For many years he kept the sword and the shore of the Great Warrior Eshke (Ashka), and now presents him, and with it the fate around the world to you. Repay such trust can only be one - a victory over the forces of evil or death in battle with them. Meeting with Ogeronom - barely not the only case for all game, when someone of their own volition and without much conversation helps you. In general, communication with the characters gives very little useful information, although at first even crumbs of knowledge can have their follows. Graphics program is a clear, saturated color and nearly instantaneous. Descriptions of locations rather terse and unnecessary details are not abundant. Interpreter command takes a fairly wide range of inputs, so that Experienced players may be able to do without a dictionary. To enter command enough of the first four letters of the word, and the directions motion can be specified in general only the first letter. Gaming space in many places like curved. Sometimes, leaving some locations down, back you come back, giving a command to the west " (W). Lost in such circumstances easy, so not too much will make a map of your travels. I do not know how you personally like "Kentilla". "How many people - so many opinions. "And not be ruled out that this game will be just one highlight of which you have long dreamed of found in diversity "adventyurnyh" programs.
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В этот день... 21 November