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ZX Review #3-4
22 июля 1997 |
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Crossing Dragon - Eureka!, Eye of Bain, Kentilla.

EURECA!
(Evrika!)
1984
Domark
- 250 Kbytes of puzzles and mysteries, created by Ian
Livingstone (Ian Livingstone)!
- 5 complete adventyur, each with
his own arcade in one mega with loadable levels!
"Sinclair User"
October 1984
"Eureca!" company Domark - a
one of those games where everyone can find something
interesting for yourself. The program consists of the five
"adventyurnyh" parts each of which is preceded by
a small arcade game. The main purpose of these arcade
"Widgets" - to determine the speed of finger plays, and in
accordance with her to establish the intensity of follow-up
"adventyury.
The general background of the arcade look pretty alien and
difficult treat them differently as not a very good joke
programmers. Well, how else can one explain running around
prehistoric maze, accompanied by collecting fried chicken legs.
If more note that while you look so tiny creature that almost
merges with the background, the most reliable - grab the
nearest drumstick and often pressing on the fire, break
head rush for the exit. And the
better will be the result of this here
"Testing", the faster and
you have to be resourceful in
future.
Unfortunately, only a fairly
tortured fingers so debut
Unable to load one of the "adventyur" and finally go into a
series of wandering in the centuries in search of pieces of the
mysterious magic talisman.
First stop - a prehistoric era. Here you can easily
breakfast can be a dinosaur, or fall into some
Hidden traps, but try to
avoid this, hidden in one of the primeval forests that cover
the earth, but do not forget the main goal - to find mascot.
The next stage - Ancient Rome.
Rampant orgies, voracious
lions, the insurgent slaves ... But it is necessary to survive
amidst this madness, and pushed around gladiators Nero (Nero),
slip navstechu his next adventure.
It continues to mythological
line and takes you to Britain
the time of King Arthur, where you
happen to meet with all
honest by Camelot, and
most importantly, help out in a heap of trouble conjuring
Merlin.
The fourth part is devoted to
times 2-nd World War. Not
let the horrors of Nazism to bring you
crazy, and then finding the next piece of the talisman and
uliznuv from the Nazis, will be a journey to the final part of
the package.
Its action takes place nowadays. But even here all is not
smooth - you have to to deal with modern Caribbean pirate, who
managed to intimidate the whole world. I hope that after passing
so many tests, you will be able
defeat and the last
his enemy.
All five "adventyur" connected
between them, but you can change their sequence at its
choice or to play in every
separately. Just keep in mind
that in all the games put a time limit, so if you do not think
fast you risk to get their teeth into dinosaur or a
pterodactyl, complete way of life at one of Roman orgies or ...
But let's will not sad about. Here is a epic! Five historical
eras! And we must always hope for victory!
EYE OF BAIN
("Eye Beyin)
1984
Artic
"At first there was pain, and then
after realizing the pain, a flock of dark shadows, the silent
beating birds flitted in pitch darkness. Then came the hazy
images, and their appearance - a vague awareness of one's self.
Again, vision, meaningless, sailing by,
until suddenly had the feeling
of reality. "
Edmund Cooper
"Doubtful midnight"
You find yourself tied to a pole in a smelly dirty shack. It
is unlikely that in such a situation will help all known prayer
to the gods, especially as The natives seem to be seriously
going to snack you. Therefore we must invent a way to
escape before the savages
will undertake to exercise their
the culinary ideas.
... Yes, being strong and brave warrior, you do not have
dreamed about this here is the final, going on a pilgrimage to
these unexplored and dangerous lands in
search giant sacred
emerald-called "eye
Beyin.
Unfortunately, life rarely
everything goes as smoothly as they dreamed of. Even if you
manage to escape, it's not the end, and the very beginning of
mishaps. Stone, you're looking for is hidden in an ancient
temple, somewhere near from that nasty village
where you were a prisoner. But on the way to the treasure will
be faced with innumerable dangers and to solve many difficult
puzzles. Treacherous pirates, vile tramp, a gang of killers -
is only some of the challenges awaiting ahead. And what would
you say if you know what you will
attempt to persuade the monkey to help you?
You go far, If you decide right from beginners to join
a world of adventure program "Eye
of Bain ".
"Adventyura" follows the usual
Standard Company Artic, therefore,
if you want to see the image
locations, which are,
have to use the command LOOK. Probably, it is quite
a reasonable approach to graphics, especially in situations
where you feel that you have it perfectly in no time.
Command input is carried out in
standard form: verb plus
noun. However, often
vstechayuschiesya team may try to introduce as soon as a few
pieces, using as a separator between them is usually the point.
This will help save time, although the program in any
If responds to commands quickly enough.
Artic, do not seem to care
the problem of "external light" of her
"Adventyur": programs that
company you often will not find any animations or opportunities
to enter full sentences. But can be quite sure definition set
problems and issues of originality.
"Eye of Bain", a fully conforming to this tradition, will bring
you many hours of interesting entertainment.
KENTiLLA
1985
Micromega
Most fans' adventyur "feel at home in the world program"
Kentilla ", text-graphics game company
"Micromega": plot, proposed by Derek Brewster (Derek
Brewster), has repeatedly met in the programs of this genre and
contains very little
new.
Kerelend (Caraland) - is
land of magic and unusual creatures and characters. Ruled her
hideous witch named Greyko (Grako). Sheltered behind the walls
of the Black Tower, he spreads around evil and destruction.
Source of strength for the sorcerer is Moonstone, and while he
was in the hands of Greyko, its power over Kerelendom
unrelenting. But the witch and this is not enough its purpose -
to take over the world and to immerse the planet
in eternal darkness.
Your role, as always - the role of
a young hero who must
pass through the scorched earth evil witchcraft, to investigate
their forests, grasslands, caves, to find
means victory over Greyko.
In a way you can have many
meetings with various characters, most of which
not only nourishes no strangers to good feelings, but on the
contrary, just waiting for cases to deal with them. Local
variety of monsters - Edzhey-Maul (Urga-maul) - will
regale you derision and violence, and not to fall into their
prison, you have to destroy
all of them very great
tribe. But those who are not able to
escape a prison cell, will have a little bored in jail and wait
(WAIT), while someone from the jailers did not
would make fun of the defenseless prisoner. Once
malevolent visitor showed up in your dungeon, open the door
(OPEN DOOR) and popping up on
balcony (W), and then down (D) and
further, further ... In a fight not
get involved, because even if
you once were armed, throwing you into prison, Ajay-maula
sure you have selected all
that have managed to find and search
they can be assured.
When you meet Elvey
(Elva) - a very strange creature (whether man, or not)
follows you everywhere like Thorin of the game "The Hobbit" -
do not hurt him, he is quite able to provide some assistance
if you can find him a general
language. Elvey will follow you
even in prison - that's where some time to communicate with him
you will have more than enough. Well those who had devised
against him bad, I warn you: if you attack Elveya (ATTACK
ELVA), he This is not easy and will
to fight him as long as one of the two will not perish.
Once "Away" from cave dwellers Keyvezetov (Cavezats), first
you can even consider them friendly. But try to get out of
their caves - it will not work until you grab your weapon and
do not hack their way to freedom.
Speaking of weapons. Even from what little I could tell,
you've probably realized without it, not leave.
So the first thing to do in the game - to get a sword.
Make it a snap.
Take a look at Figure 1: a copy of
screen the very first location
program "Kentilla". It is difficult not
noted that, starting the game, you
absolutely nothing you do not.
But right in front of you is
very nice house. Raspahnite its doors (OPEN DOOR)
and log (S). Owner of the house - a gray-bearded Ogeron
(Ogeron) - long waiting for you. For many years he kept the
sword and the shore of the Great Warrior Eshke (Ashka), and now
presents him, and with it the fate
around the world to you. Repay
such trust can only be one - a victory over the forces of evil
or death in battle with them.
Meeting with Ogeronom - barely
not the only case for all
game, when someone of their own volition and without much
conversation helps you. In general, communication with the
characters gives very little useful information, although at
first even crumbs of knowledge can have their
follows.
Graphics program is a clear, saturated color and nearly
instantaneous. Descriptions of locations rather terse and
unnecessary details are not abundant. Interpreter command takes
a fairly wide range of inputs, so that Experienced players may
be able to do without a dictionary. To enter
command enough of the first four letters of the word, and the
directions motion can be specified in general
only the first letter.
Gaming space in many places like curved.
Sometimes, leaving some locations
down, back you come back, giving a command to the west "
(W). Lost in such circumstances easy, so
not too much will make a map of your travels.
I do not know how you personally
like "Kentilla". "How many
people - so many opinions. "And
not be ruled out that this game will be just one highlight of
which you have long dreamed of found in diversity
"adventyurnyh" programs.
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