ZX Review #3-4
22 июля 1997 |
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Crossing Dragon - Aavlon, Castle of Dreams, Erik the Viking.
CROSSROADS DRAGONS Continued. Beginning in the ZX REVIEW 97/1-2. AVALON (Avalon) 1984 Hewson Consultants "Avalon - the only currently adventyurnaya game, all steps which are illustrated by a stunning moving graphics - fearsome animation. Avalon - it breakthrough in transporting adventyuru life ... Avalon Steve Tenure (Steve Turner) - surely the game of the year! " "Sinclair User", in October 1984. "Sinclair User" - is not the only magazine that gave so praised the program "Avalon". Computer Press 1984 year was an unusually unanimous. And it was enought to delight! Eight levels - it is really very much by the standards of 1984! A three-dimensional animation for the Spectrum - a to "Avalon" did not exist! And the size of the playing area ?!... Players are invited to explore the amazingly truthful huge three-dimensional world, consisting of the 223 rooms and 32 tunnels, populated by more than a hundred foes: goblins, ghosts, evil witches guards. And for struggle against evil was given odnoedinstvennoe, but a universal and invincible in the capable hands of weapons - magic. In the game, you control the "astral projection" Meroka (the "Astral projection" of Maroc), ghostly magic figure roam the dark and creepy Avalon Waterways with a noble purpose - to banish the Lord of Chaos (Lord of Chaos) and did not give him Goals plunge the Earth into abyss of darkness and chaos. For victory require remarkable patience observation, magical skills and a lot of spells. And gain skills and to replenish spells will just go along. To get found magic item or spell, it is necessary just hold our hero through them. Findings are depicted in special roll, from them as needed and should be taken use (using the keyboard or joystick). For different need different types of enemies, but it is certain spells. There did not initially be able to do without errors, but the accumulation of their experience will be less, so that by the time the meeting with Lord Chaos you'll be a real magician. Do not believe me? Then Locate programa "Avalon" and see for yourself. No magic in this game, you will not be able to step and step, because even the movement of it starts with spells. Despite its age, game for a long time blow you away, intriguing and entertaining! Inspired by the success of the game "Avalon" firm Hewson Consultants did not stop progress, and less than a year, released its sequel - "Dragontorc". So if, defeating Lord of Chaos, you will not want to part with favorite characters, and find this program, and you'll be able to complete many more dangerous Adventures of hours in the company Meroka. CASTLE OF DREAMS (Castle of Dreams) 1984 Widgit Software "An evil sorcerer Klingsor (Klingsor) hid in his castle box, filled with evil. If he ever reveal this box, and all its evil spell will fall to the planet ... You must find the box and carry her away from the magic spell Klingsora. In addition, to get out of the castle, you need to find the magic Staff of the sorcerer. " This is the story of this tutorial program differs from other adventyur primarily because that the transition from location to location subject to the mandatory perform certain tasks. I hope you are not frightened by the word "Tutorial"? No, no, there will be nothing to do with so what is taught in school - "Castle of Dreams "taught to play adventyury. And it makes it very unobtrusively, and after each incorrect attempts to speed the program slows down, thereby facilitating the task. Players are invited unpretentious at first glance adventyura, and its complexity can be change, selecting the level Hard or Harder. The second is more complicated so better to start with the Hard, not too afraid of the fact that the word means "difficult." It is this level and will be discussed herein, and Harder let him get a reward the most stubborn and persistent. Management of the program with absolute ease: at the bottom of each screen-location is displayed Line - Press N, S, E, W, P or H. Here the letters N, S, E, W refers to the traditional all adventyur move to the north, south, east and west. P - call the job-puzzle. Choosing this command, we must remember that while task will not be satisfied, in another location you do not get. H - Is to help, but help is very sort of: first, it moves the player on the screen, with he started the game, while maintaining all been extracted objects, and secondly, if you start to do any job, helping disabled and then can not be helped - not Davie Davie press H, and the puzzle will have to decide until the end. Locations in the Hard level no greater than eight, and each of them corresponds to a certain puzzle. But from game to game relative position of locations and original job puzzles vary. Therefore, at this time description will not map, but simply to describe locations. Not will be thorough parsing puzzles, but instead will translation of their conditions and brief advice on the decision. But on the map completely abandon it is not necessary - For the successful completion of the game you'll need for the limited Time to get out of the crumbling castle, there are very useful for simple his plan. Again recall that from game to game plan This will change, so each time it will have to draw again - but I think that neither for whom no difficulty to draw a few rectangles, arrows indicating the possible pathways. Items in the game, too, eight and determine their appointment difficult: Casket - Box, it must seek out and take away from the castle. Charm - Amulet; required when faced with headless ghost. Handle - Handle, used for lowering drawbridge across the moat. Key - A key opens a huge iron gate. Knife - Dagger needed to cope with a giant spider and pave way through his web. Lamp - Lamp helps to pass the dark winding tunnels. Rope - The rope provides a crossing over a deep wide chasm. Staff - Staff should take at most least, as a touch to it resorts to system destruction of the castle. However, please note that more than two objects can not bear, so sometimes you have to leave or to exchange some of them. Items you will be able to "see" only after the next puzzle and the appearance of the object is always accompanied by new manager menu-prompt. Teams only four and they are introduced to the traditional "Castle of Dreams" way - by pressing a the first letter of commands: Take - take Swap - swap Leave - leave Carry on - continue (Game) Objects can be applied Only after, stumbled on the next hurdle at the request of the program that is Do you have something useful, you answer Y (Yes = yes). Then program asks that the item you wish to apply, and if you call a true subject, and he have at your disposal obstacle will be removed before end of the game. Even if you repeatedly use the keys H, passed the obstacles are not restored: the rope will hanging over the abyss, the lattice is not drops, etc. And finally, what should to warn before the game: locations on the number may be less than eight. That's not except in the case that all the beating available space, you do not find some much-needed item. Well, So, it's time to use the command Help - she will take you to the very first location, and thus probably find that solving the traditional to this location puzzle you get the missing item. Above a large courtyard (Above a big yard) Once in this location, you see a hint: "There are directions to find the secret. = Here are directions to find the cache. "Pressing P, can begin to implement next job (other location will be described not as detail, since the order of action everywhere the same: pressing P (Play = Game), the job, taking the subject back into the location, the continuation of the main game). Using the arrow keys locate the cache and then follow these directions ... Under this sign will be given column of letters and numbers and the scale Scale (Scale). Each of the risk scale corresponds to the ten steps. Everything is simple: the letters give the direction of travel, and figures - the number of steps. It remains to take these steps, and then press F (Finish). On this key anywhere in the job does not say (an unfortunate omission programmers!), but not clicking it You can wander around the game space to its full blackness and nothing in this case can not be achieved. To facilitate the assignment can on any a piece of paper to draw a massive scale, and move, attach this impromptu line of the screen. Correctly performing the task, you get the opportunity to take some of the subjects (T) and continue the game (C). A table with a parchment scroll (Table with a roll of parchment) On parchment, written three coded speech and given the key to decrypt them. Look All this may read as follows: 1. De-code this message to 13 20 June 17, 1923 26 03 03 17 17 07 12 05 2. De-code this message to R Y U H G I L V K U D F In either case, the first what to do - take the English alphabet and number all of his letters from A to Z numbers from 1 to 26. Now let us turn to the first example, or more precisely to the very first of its digital line, as she is the key code. In This line is encrypted is the name you told the program, starting the game, in this case the letters OV. If you look at Our numbered alphabet, immediately evident that these letters figures correspond to 15 and 22, compare them with the first line of our example - here's a key figure 2. Now safely add to the figures of encrypted Words 2 and, using a numbered alphabet, to obtain the necessary words. The difficulty can now Is that cause unexpected a big number 28 in the penultimate line, but after the work already done you probably can guess that its interpretation should continue through the letters from A, and hence 28 is a letter " B. Ultimately, deciphering the first example will give the word SHY, BEES, SING. They need to dial a keyboard on one line, separated by a space between words, and finish the set by pressing ENTER. A second example of this is not much harder. By Table-alphabet translate letters into numbers and then proceed exactly the same way as in Example 1. In results must be: RED FISH RACE. A hall with mosaic floor (Room with a mosaic floor) Here it is necessary to man on the mosaic floor through the entire A vast hall, following the specified program rules. These rules on the screen before the start of the assignment, and slightly vary from game to game. Let's look at them on a particular example. Let the rules are as follows: "Whenever man comes to a cell with a multiple number 3 should be (Using the arrow keys) move it down. If he occurs on the cell fold 7 pass it up. If number of cells is a multiple of both 3 and 7, you must move man forward. Number of cells on which the man, appears in the upper right corner screen. " The solution to this problem suggests itself: - You press the down arrow on the cells 3, 6, 9, 12, 15, 18, 24, 27; - Arrow up - at No. 7, 14, 28; - Arrow ahead (in the game is corresponds to the "right") - only on box 21. Rules from game to game changing only the numbers, which must be multiples of your moves. (Lest you forget the key figures they are shown in the upper left corner of the screen, along with their respective areas of displacement). From cell to cell man transforms himself, so that you just have to count moves and the time to press the right keys. An enchanted pool (The Enchanted Pool) Five people were on the verge basin, but their reflection in water messed up. Help people return their reflection. Using the arrow keys (left and right), you can move extreme men, but by pressing X - swap them. When the reflection and fellows will take their rightful places, do not forget to press the F (this time the program will remind you about it). In each new game reflection entangled in its own way, but to cope with this task much easier to collect than, for example, at least one face of the cube. A very dark room (A very dark room) Pressing P in this location will not bring any surprises and puzzles. Without any problems, you can become the owner of Magic Box (A Magic Casket). But if you only even start the game, do not rush take the casket. Given that you can not carry more than two items at the same time, the casket would be best to grab the very end of the game, when all obstacles have been overcome, and you going for the magic stick (A Magician's Staff). A white door (White door) Here you razdobudete another useful object, if you can overcome a maze of 16 rooms. All the rooms are not always held sure, we need only observe the order of passing the locked doors. This order is always the same: first, the blue door (B in Figure 2), followed by yellow (Y), followed by red (R), and Finally, White (W). All other doors - green, they do not locked, the key of blue you get in front of the maze, and further, passing the blue door become a key holder from yellow door, and after it - from red. Will only pass this door and, having caught the last key, to return to the white door (W). Through it you will be able to out of the maze to get the next item and continue the game. Everything would be quite simple, if in every game situation All four doors that you require did not change arbitrarily. Therefore, in order not to waste run from room to room, better not be lazy and since first step in a maze, draw a plan, so in Figure 2 depicts only one of its possible options. To navigate through the maze use your left, right, forward. Locked doors open automatically, if you have the correct key. A long portrait gallery (Long Portrait Gallery) Sort of Candra (Kundry) to substitute one of the eight portraits, and now required to identify him by slight difference. If the five attempts you can not find the right picture, the program will change all the portraits, and will have to solve the puzzle again. This will be repeated again and again until as long as you do not do the job. The magician's staff (Magic stick) In this location from the traditional menu is only two Team: E - exit locations, and P - take a staff. As for the latter case, the program honestly warns that as soon as Staff will be in your hands begin the destruction of the castle. Therefore, staff should take only when the casket with evil is already yours. In all other cases, being near a magic staff, exit from location and continue searching boxes. But here's casket was found, the staff is taken - Hurry away! You must have time to get out of the castle before collapse of its walls. "Well done!" You got out of the castle and threw the casket into the mouth of a volcano ... It will take time until Klingsor recuperate. Planet of the time saved by ... Many years later you come back ... " Yes, yes, come back, come back to finish a level Harder and forever free this world from the forces of evil! ERIK THE VIKING (The Saga of the Viking Erik) 1984 Level 9/Mosaic "Erik The Viking" - a remarkable adventyurnaya game. She has all the characteristics of the firm adventyur Level 9 - clear target text display, a map and schedule a level that is to this in adventyurah never met ... " "Computer 'Video Games" October 1984 The plot of the program was based on the book by Terry Jones (Terry Jones) "The Saga of the Viking Erica. "But this" adventyura "- not mixture obtained from fragments the original, and independent work that uses the key points of the book to create a background of a new original saga. Start the game, you can not do not know the handwriting of its authors - firm "Level 9", but for some unknown reason the market has released a software game for some reason, the firm "Mosaic". This circumstance is still causing controversy about the authorship among Fan Speccy, and after consultation with experts in the heading to which you are viewing, it was decided to specify both firms that participated in the the fate of "Erik The Viking". Old age Eric ought to be a prosperous farmer, because more than anything else he liked to sit by the crackling fireplace in the company of their sons and listen to them on raskazy service of the Vikings. However, the quiet life did not last long ... Once, when Eric was dozing under a tree on the edge of pastures on his farm raided squad unknown strangers. And our hero had to wake up to track down the stolen in his slavery family and return the lost treasure. It is here the game begins and the challenge of Eric is to equip ship, staffed with the team and then get out of the fjord in open sea towards the terrible dangers and difficult struggle with powerful forces of evil witchcraft. Journal "ZX-Revue" at its pages on several occasions appealed to the program, resulting in a version of the game is such a debut: 1. Break the table for Strong Planks. 2. Blow the bugle (BLOW HORN), to assemble a team. 3. Pushed out of the hangar ship fix it and into the water. 4. Mend the sail. 5. Get a pen from his nose dragon. 6. Melt an iceberg, to ensure passage of the ship. 7. To kill a sorceress (Enchantress). 8. At home and find the witch take the scroll with the inscription Greenland. 9. Get to the ledge silver amulet. As you already understood, the script program is made with fabrication and the game is filled with events. Hero's waiting for a meeting with the wizards, goddesses, sea monsters and fantastic enemies. Graphics locations and executed soundly gives a nice taste of the time, but the portrayal of screens takes some time and, therefore, for the most impatient provided off graphics team WORDS. Mysteries of the program rather versatile, as we always expect from the "Level 9", a journey filled with Erica options choice and requires a set of solutions. Even setting initial requirements for the game carries a set of elements pre-planning. In general, "Erik The Viking" - interesting, versatile and beautiful game, a mixture of heroic adventure and detective stories. As usual, the firm "Level 9, "released a program that stands slightly above the standard level majority "adventyur.
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