ZX Review #3-4
22 июля 1997
  Игры  

Expert Tips - Castle Master.

<b>Expert Tips</b> - Castle Master.
(C) Kekuh Victor g.Tulun.


        CASTLE MASTER.

        Part One.


       ENTIVE (C) 1990.



     In the first part of this great game you need to save
princess (or prince) from the clutches of
evil dragon, which is sharpened
her (or him) to prison. The game
vector graphics, so you
will see what is happening as
to their eyes.

     At the beginning of the game you will be offered to choose 
a control and character, which you operate, ie prince or 
princess. In fact, the game that choice has no effect.



     Now on the management of:


     A - Get something to open the door, turn on the switch.

     FIRE - shot (sometimes
to trigger something
want a shot).

     L, P - View up / down
respectively.

     I - Enter the Status menu
game.

     SPACE - Disable / Enable
binding of sight to the center of the screen.

     W - Enabling walk.

     R - Turn on running.

     C - Crouch.

     U - turn 180
degrees.

     Buttons in the menu:

     S - To ship state of the game.

     L - Load pending
game.

     Q - Finish the game.

     K - Show names
keys.


   Any other key returns to the game. On the screen you
see also figure your
energy in the form of rods with rings and counter found your 
keys. At every step will fall ghosts, and you need will be for 
the game of them all slam. Still need to be

collect all the keys, treasures and
open all doors. Food will be
add your energy. Next I
I will not dwell on this, but only help in
difficult locations.

   Thus began. You are standing in front of the castle and the 
distance you can see the mountains, lies near a large rock - 
leave it until the peace. You approach the castle gates and

Shoot the switch on the wall, the gates will drop (or rather
fall, and if you do not want to
You crushed into a pancake, not
stand up for them) and you will be able to
go to the castle.

   Go through the door, which
is seen in the tower on the right, walk around, look around and 
you'll find key. Opening the door, you will get

in a high tower. To find out what the key to a
doors fit, you must click
key I, and by pressing K,
look at the names collected
keys, and up to the door, to bring her sight and press A.
Will tell you where this door leads. Then get out of the tower 
and go to the well, come closer, and press A, pointing Sight

the hole leading down.

   You will take the key from the house
wizard, which costs about
castle. After that boldly jump down and take the key from the 
GUARD ROOM. Yield, I think you'll find

without me.

   Now go to the pool, which is opposite the tower, and by 
pressing a switch to drain it. Jump to cave and look at the 
ceiling - there you will find the key. To take it, stand on the 
most high step (but do not drop on the other side) and come 
close to the wall, lift head, while the sight will not be

with a key. Press A and rotate left and right, while the key
not be taken.

   Now go to the house of the wizard and open it. There you 
will find the key and plate, which removes the key A (for this 
need to sit down). Jumping down Take the key and drink to

to kill the dragon. Go to the GUARD
ROOM and take there is one more drink. Now you can move the 
stone, which is seen in beginning of the game. Sliding rock

jump down and take it all
one key (he of the chest). Now go and stand on the bridge,
thrown across the ditch and fired at the switch. Catapult you 
to the church, where the feet to see the penultimate

key. Take it, and at the same time
shoot and kill the flag appeared after a ghost.
Then go to church, find the entrance to the cave and jump into 
it. There you will find the final key to the room with the 
dragon. Now assemble everything You can, kill all the ghosts and

go to finish with a dragon.
Shoot to the lower lip.
When you kill him, go to
door, which he was guarding, preventing you remove the 
partition and can enter the door behind which languished 
princess (or Prince). The first part won.


     Now go information
for those who are after all of this could not finish the game. 
In the library you want to rotate the book to open the secret 
door. In the studio and SPIRIT'S ABODE better go to

Squatting to quickly kill
ghosts. In the stable key is under the horse, and in the house 
- on the throne.


     Even in this game there is one
interesting possibility. If you move the target on the open 
door and press fire, you will get a

this door. But it is not valid
always, I did not look after
what this mode is activated, but
somewhere in the middle of a game you can start using it.


          Part Two.

           THE CRYPT.


     In the second part of this game
need to find a way out of the castle,
which you are trying to keep
some wicked uncle, and at the same time to shoot everyone you 
can, and collect all the treasures. I think with running you 
already know, but if not - read the description of the first 
part. I also do not dwell on the ghosts, as they complete each 
step. I can only say that they can be infused into the 
furniture (tables, chairs, etc.).


     So, you start the game in
room with chest and closed
door, the key to which this
same trunk, and lies. Come in
door and enter the corridor.
Not far from here lies the key. To get it, you need to push in
wall step in the next room. There is still room with a trap: 
when you take food, ghosts awake. 

     Opening the door, go through
further, then turn right.
You will see the elevator shaft. Look up there on the wall
the key to which we return
later. There is also a door,
that opens only from within. Now go back and go through another 
door. Look up and take note of the position

balconies.

     Next door is opened by force (if you have enough). Opening 
the door, you enter the stairwell. Note: The number of

points left on the wall indicates
room floor. Go into the door on
the fifth floor and through a hole in
the floor will be taken on the sixth floor
(The numbering of floors down,
seems that we are underground).

   Immediately open the door (first shot to knock down a gate 
valve). Guess where it leads? Go into the elevator, there are 
key and four buttons, we need to

fourth floor. Open there
door just found the key, and you will get back to the landing. 
In the third floor, take the key under the stairs and sit down 
again in the elevator. Get off at the ground floor and

Move the stone in the mine (the energy should be at the 
maximum). Then ride up to the third

floor and back. You will see that
crushed stone burden, and the
in its place lies the key. Take
it and go to the elevator to the
the third floor. There is a room with
switch. If you click on
it opens the door behind you,
and the need to have time to go there.

     Heard this place? Jump to the lower balcony and get the 
key, open them to the desired door on the landing, and then 
leave the elevator on the fourth floor. Themselves open the 
door to the second floor. There will be pole, and the next 
plate, which You need to push. In the next room, inspect, and 
open two doors down. Now you can get on the opposite platform. 
Below you will find the key, just take caution - do not fall 
into the trap. This key, open the chest, which stands at the 
beginning of our journey. Now push on third floor of the 
stalactites in the ceiling and can go to the elevator door. 
Once on the roof of the elevator carefully take the key from 
the wall and go to the second site floor. Having come through 
the door, you will see stalactites risen by which remove 
another key.


    Rise to the first floor,
and you will see a window and closed
door. Now you can open it. I must warn you: for
door you will find three-headed dog,
bypass which will not succeed.
Shoot the first head to the left, then to the right, and then
attain average. When all three
head will fall, you will be able to pass on.

    After passing the main gate
castle (unfortunately, not yet
closed), open the door to
SPIRIT'S ABODE and get ready for
brawl. Incidentally, in this room
better creep, rather than logging.
When to kill all the enemies, exit on the balcony and
shot, open the main gate. Once you exit through the
the castle gates, to congratulate you on
victory and show results.

     I would especially like to thank
Tyurin Edward for his help in passing this difficult game.


            *






Other articles:

TR-DOS for beginners - Part 1.

Authoring - General Sound - Multimedia for the ZX Spectrum!

Business Card - Introducing the new electronic journal "Major Wares" (c) Codebusters & VMG

Computer novella - Knight Lore "legends of chivalry times."

New Programs - I. Roshchin. HELP_Z80. Davydov. Catalog's Base v1.8.

description of the shell of the journal "ZX-REVIEW"

Crossing Dragon - Aavlon, Castle of Dreams, Erik the Viking.

Crossing Dragon - Eureka!, Eye of Bain, Kentilla.

Crossing - Sherlock, Apollo, Shadows of Mordor, Rigels Revenge, Temple of Terror, ID, That's the Spirit, Return to Ithaka.

Retro - Dzh.Hardman, E. Hyuzon. Top 40 procedures.

Expert Tips - Castle Master.

Expert Tips - Firelord.

Expert Tips - Stonkers.

Forum Games - Insult Megademo, Catch 23, Livingstone, Rock Star ate my Hampster, UFO-2: Devils of the Abyss, Terminator 2, Venturama, The Spririts, Nipper, Sweewo'S World, King's Bounti -2, Hacker 2, Black Magic, Satcom, Star Heritage.

Forum - A. Gura. Code programmer.

Forum - A. Strelnikov. Prospects of development of ZX Spectrum.

Forum - Davydov. According to materials published in the ZX-REVIEW: Some issues related to autostart BASIC programs. Redefine Keys. How to print 42 characters per line. The procedure of multiplication HL = B * C. Refinement cloning downloaders. Mini-driver disk.

Forum - With 'Light'. Music processor ZX-Speccy.

Forum - Dmitry Fyodorov: Print images with a mask with pixel precision. Algorithm for calculating the address coordinates to within a pixel.

Forum - I. Roshchin. Sharing ZX ASM 3.0 and STS 5.1.

Forum - M. Bekarev. The calculation of the address display area of familiarity, and vice versa.

Forum - VP Fedin. Refinement Profi for conflict-free peripheral connectivity.

Forum - S. Astrov. Pseudorandom number generator.

reader-reader - V. Sirotkin. Protection program (look at the problem).

reader-reader - I. Roshchin. Display driver for the computer, "Pentagon-128.

Studies - A. Savinov: The procedure for displaying a double-height characters. Procedure "dissolution" of characters.

Studies - A. Urzha. The procedure for drawing a circle.

Studies - V. Sirotkin. Program checksum.

Studies - E. Volchkov. Improvement routines address calculation system on display file.

Studies - E. Frost. Running line.

Studies - I. Komandin. The program display screen.

Studies - I. Roshchin. Two graphic effect.

Studies - M. Lazutov: The modernization program font. Program encode / decode block codes. The effect of the attributes.

Studies - O. Smolyankin: Procedures for cleaning the screen. Output of text messages on the screen.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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