ZX Review #3-4
22 июля 1997 |
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Expert Tips - Stonkers.
EXPERT ADVICE STONKERS (C) IMAGINE, 1983. Expert: Komandin Ilya Kaluga. STONKERS - Strategic game, a representative of the genre REAL TIME STRATEGY. This program relates to the direction of strategic games, in which the central role played by proper supply of troops. Although the game is not makes a strong impression She still has some nice hand: a small amount forces, ease of control, intense battles and the possibility of complete the game in a short time (15-20 minutes). All the same its shortcomings have a very simple explanation - look at the date. GAME. After downloading the program and various CREDIT'ov you get into the menu where you can choose the control and the level complexity. This is done several extravagantly: a special window in turn offers various types of leave management, and you'll have the necessary time to press any key. Same thing with the level of complexity. After any necessary adjustments to start the game itself. Screen. The game screen is divided into five parts. Middle-upper located the main playing field. At the moment there is a large-scale map of the area. Your parts are marked for It attributes high brightness. Initially, all your troops are concentrated in two dark areas on the right side maps, the same forces of the enemy - by similar sites in the left part. For large-scale map you move the cursor in the form rectangle consisting of diagonal lines. Clicking on the press "fire", you will get in small-scale map. Here You get the cursor in the form cross. In this mode maps You will finally be able to see their own and enemy forces, as well as give orders to their units (But more on that later). To get back to large-scale map, press the "fire", not moving cursor on any of the its parts. On either side of the main playing field are two windows, which shows all you have left and the enemy forces (Right - you have left - the enemy). Below is a message box informing you constantly about the game (on messages I will elaborate in the late description). The entire bottom half the screen is a window to display information about the selected part. Command and control. Point to one of their parts (in the small-scale map) and pressing "fire", you will see the following: 1. Branch (eg, SUPPLY UNIT or ARMOURED DIVISION). 2. Stocks security (SUPPLY STRENGTH). 3. Fighting force (COMBAT STRENGTH). 4.Skorost movement (MOBILITY). 5. State of (for example, ENGAGING ENEMY or UNDER ATTACK). Now the details: 1. In the game there are four kinds of troops, three of them fighting and a supply: INFANTRY DIVISION - infantry. ARTILLERY DIVISION - artillery theory. ARMOURED DIVISION - tanks. SUPPLY UNIT - trucks with supply. 2. The main indicator of game. It can vary from 0 to 99. The refractive constantly decreasing. When it becomes less than 15, the division begins to decline fighting force. If it reaches 0 division will be destroyed. Restock software you can use the supply truck. 3. An analog CONSTITUTION in tactical games. With enough security, it increases, but can not be more 50. 4. Can vary from GOOD to LOW. Depends on the quality supply, terrain, and how a lot of moving parts. 5. Part may be in the following conditions: AWAITING ORDERS - part of the absolute absolutely does nothing and waits Your orders. ENGAGING ENEMY - combat divi Zia attacking the enemy. UNDER ATTACK - per division on fallen enemies. UNIT DESTROYED - part of the annihilation wife. The inscription is missing - part of moves according to ordered it. So, when you hover cursor on one of its parts and press "fire", you will be able to give this part of the order (the mouse cursor at the same time change). Order is given trivially simple - move the cursor to the desired place and once again press "Fire". Part of the starts moving and will not stop until until not reach specified milestone. Near a given point of the pull a little back and forth, but in the end stop where necessary. On the way to part may happen: - A collision with the enemy. Often when this changes color and begins to rapidly lose COMBAT STRENGTH. Consumed Division turns into a skull, from which you can always look at, but to control that you can not. Part supply in a collision with the enemy is destroyed instantly. - Truck Collision supplies with your own combat division. Truck with it disappears and gives its full reserve to ensure the combat mix. If, instead of disappear, truck bounces ago, it means that stocks provide for the division, and so very well. - Contact of the water - instantaneous destruction. From time to time to the site the initial landing of infantry suitable supply ship. The number of available You are in the presence of trucks sent to four (and, no no difference how many there were before: all four or any one). The most interesting thing here that while the ship is not retired, stocks supplies you have are endless. That is, once you using one of the trucks to replenish the combat part of ship immediately appear new. This can be beneficial to use. STRATEGY. The most winning strategy, in my opinion, is Next: Build your fighting part of the horizontal line near the landing of supplies and abundantly replenish stocks of software, using the above "focus". After 7-8 minutes to You begin to approach the first enemy compound. Using the fact that they attack with a few interruptions by one, You can quietly cracking down on them, attacking each division opponent to two or three own. When a short but fierce battle is over, you will discover that the enemy destroyed all or almost all connection, and you have - just 2-4. Often remain intact two enemy units, but you No one else is attacked. In this case to see what's going on you in the rear - with a great deal probability can be predicted that's where you are and find stray enemy troops. Destroy them fast tank stroke and can shake the very his hand and congratulated on his victory. COMMUNICATIONS. Well, that time has come to tell you about messages that appear in the info window for during the game. Below I will give all (Or nearly all) messages brief explanations. SHIP IN ROUTE WITH SUPPLIES - Ship with software sent to the site dropped ki (in general, follow the ne displacements and rotations of your zheskom ship is better to th to the large-scale car those - there they are shown in the form of points. SHIP DOCKED AND UNLOADING - the ship docked and unloaded. NEW SUPPLIES READY FOR TRANSIT - made you fishpond truck supplies. SUPPLY SHIP SETTING SAIL - ship with software from walks on the beach. COMBAT DIVISION RESUPPLIED - Replenishment ensure radiation of one of your divi studied. DIVISION REQUEST RESUPPLY - combat division required supply. LOW SUPPLY LEVEL REPORTED - the division is very low UB Wen Software (less than 10). UNIT DISBANDED (NO SUPPLI ES) - part of the disbanded because of poor supply. ENEMY ARMOUR ON THE MOVE - observed the movement of rotation ship we tanks. ENEMY ARTILLERY ON THE MOVE - Observed movement enemy artillery. ENEMY INFANTRY ON THE MOVE - Observed movement enemy infantry. ENEMY SUPPLY UNIT ON THE MOVE - move trucks supplies of the enemy. COMBAT DIVISION UNDER ATTACK - on your combat part of the enemies attacked. COMBAT DIVISION ENGAGING ENEMY - Fighting Division Date forges the enemy. COMBAT DIVISION HAS RETREATED - Your Division receded. ENEMY DIVISION IS RETREATING - Enemy di vision retreats. DIVISION DESTROYED IN COMBAT - Your warhead destroyed in battle. ENEMY DIVISION DESTROYED - enemy units destroyed. SUPPLY UNIT CAPTURED - y You captured the truck supply. ENEMY UNIT HAS BEEN RESUP PLIED - restock provide a more hostile Eva Division. UNIT LOST UNDER WATER - some died, hitting into the water. YOU'VE STONKED FOR ... N MINUTES - uninformative certificate showing How many minutes have passed on from We first game. Well, that's all. Hopefully, this the game will give you at least a few pleasant hours. *
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