Miracle #03
16 июля 1999

kodit Who's there? - Packer'y and Depacker'y: the truth about the packer or the ranting of Sir Kot'a.

<b>kodit Who's there?</b> - Packer'y and Depacker'y: the truth about the packer or the ranting of Sir Kot'a.
    (C) Kot / North Star group 07.1998

    --------------------------------

       Compressors decompressors

           and they are not alone ...


  All pryuvet from a group of North Star. In
this article I will address several problems of product quality 
"plants softovareniya" nashego immense CIS.



  Probably malomalski self-respecting
coder (a hacker) is almost always enjoys the compressor data, 
whether it be a screen or code. Currently, the number

programs of this type has been steadily increasing and
have to choose. However, service performance, and sometimes and 
software features often leave much to be desired. 


  Let's start with the program. It is known that
professionally made screen decompressors relotsiruemy, I mean 
start carried out with the load address. Classical protsedurka 
"self-re-addressing" looks like this: 


         DI;!!!

         CALL ret_adr; # 0052, # 1792, # 33C5 etc

    ; E1>

         DEC SP

    ; E2>

         DEC SP

         POP reg_p; HL, DE, BC, etc.

         .......


  Some wise guy (we will not show
finger: see ZF # 7Persprektivy
POS.O.T.A.p.p. Screen Compressor) advised (and, as I recall, 
called lamerizmom) command to remove the first DI

the entire procedure. You see, gives displeasure to hear 
inhibition Mouzon during a call to the decompressor ... So 
let's clean up this stinking x DI or morfirovat it to NOP and 
the program will look "elite". That is, he wants to

to say that dear Andrei
Sendetsky for general Ponte its ASC
placed first DI because he - lamer? But no, my friend. What do 
we see if interrupt enable? You just

Think what will remove garbage from the stack
POP reg_p, if the CPU starts processing the interrupt at the 
points e1 and e2! If someone did not understand why it happens,

let instead of e1 or e2 substitute any PUSH and the same POP 
(emulation transmission interruption). Here I am here

"Zapachil" picture in a new LAZY_PACK.
Then uploaded to the STS: the beginning of the decompressor the 
above "classic" ... only without the DI ... A pity. You think 
for - But some clean DI and decompressor type MS_PACK'a where 
data removed stack ... I still imagine

Alternatively, when in operation with a stack
SP is always a result of SP +2, but in a
same decompressor MS_PACK'a available:


          .........

          DEC SP

          POP AF

          .........


  Potrassiruyte STS'om packed
MS_PACK'om unit with its original decompressor and count how 
many times program addresses the above

pieces of code. And then to calculate their own theories: will 
interrupt or not come to this moment and have time for a 
decruncher 1 / 50 seconds ... Good luck ... 


  A striking example is TRANCE MD
(SBG), where, for example, along with the characters comes out 
something "more uzhasnoe" ... 


  We now turn to the so-called technical service. That's all 
write: we supposedly Progressive People, etc., but often the 
whole real indication in the program - decimal (this applies to 
sys-prog any purpose). Me (I'm sure not only me), this fact 
"mad", roughly speaking, angry. Interestingly, whether many of 
these "People", which for a couple of seconds to say that # 
B700 is 46848? I I think there are not many and I'm not one of 
them. Do not make the input (and display) of numerical values 
​​and in HEX'e and DEC'e.



  About themselves decruncher'ah special conversation.
Would long ago have time to forgive the banality, "to adopt a 
standard" request type "And if you want to hem decruncher?"

(Decompressor ON / OFF). After all, for example,
how convenient zapachit all files (part of the MD,
levels of games or overlays systems) in the compressor and ship 
them without dcrnchr'a and When unpacking, use one

decompressor only. This allows for PCD, MegaLZ and DSQ, 
although it As for compressors, all kinds of data, including 
on-screen. Desirable Included give two (or more) decompressor - 
the choice of responsible, for example, the following 
conditions: using the stack when not interrupt :-) Or without 
the use of stack and IY in any status interrupts, etc. Options 
can be any number, but if per se is only one, then it should 
work with interrupt enable (this my personal opinion). Some 
will say: Here a DSQ dekompresor also works with any status 
interrupt, so it's probably the brake. The answer is: what As 
DSQ, so there is data in hryanyatsya continuous form, and these 
same data have raznobitnuyu value (see Figure), and 
decompressor itself has a fairly compact size. 


     bit 76543210 | 76543210 | 76543210 |

         ----------------------------
     l) 000 | 1101 | 0101010 | 01 | 01110110 |


     f) 00011010 | 10101001 | 01110110 |

 l) - logical data obtained at
compression (in a form accepted decompressor) continuous, ie 
initial bits of the log. data unit does not sovapadaet with an 
initial bit of nat. units. data that gives the effect of saving 
bits in accordance file size (in direct proportion);

 f) - a physical form, ie, so
data is located in the computer memory;
 Think logically, we can conclude
that the transformation of data from the form l)
in the form of f) must be applied shifts (RR, RL and
etc.). Here's to it and leaves the lion's share
time at the decompressor DSQ, although there are
sense to optimize it.


  Well, that if we are talking about DSQ, then discuss it in 
detail. As you know, DSQ possible to stop the decompressor. But 
this is half the battle. In prog DSQ_INFO, as often happens,

instead of descriptions - Hello, and kominsuny
any such nonsense. So, if you
decided to use castrated (without
dkmprsr'a) dataskviznuty blochok, then if you please know the 
following things: it turns out that this block has a header 
(len: 6 byte, but the idea should be 7 - see below), which 
indicated: 

  N0 (byte) - the number of "cuts"
window of bits (much the way that fits
definition);

  N1 (word) - the address entered in the query
DECRUNCH CODE TO: NNNN;

  N2 (word) - Address, N1-1 + the real length
file, in other words - the address of the last byte of the file 
(it is the latter, but not following it);


  N3 (byte, and must be a word) - strongly
Do not laugh, but it is the low byte address
introduced at the request AUTOSTART: NNNN,
just a small glitch DSQ;

  Total: byte + word + word + byte = 6 byte.


  In fact, besides more bytes N0
a damn do not have, the more significant byte
start :-). You can, in principle, to leave
on-site N1 full length of the source file. But this - advice 
for those who can be transformed DSQ in a new way

(With a cool service, etc.). Reasonable
question: what to do with N0?


           .........

           LD B, NN; nuf

           LD H, # 2002

           ADD HL, DE

           CALL NNNN

           ADD HL, BC

           POP BC

           LDDR

           LD HL, XXXX; nif

           SBC HL, DE

           JR C, NNNN

           POP HL

           EXX

           RET

           ..........


  The argument of ref. B in a row and have nuf
same N0, and for full understanding
statements about the "window bits" potrassiruyte decompressor 
debugger'om. N0 option depends on what was selected window size 
When packing file. 


  And how do extract the block is not native decompressor? 
First, DSQ in general is not an ordinary compressor. Let me 
explain why. If you know the order of data transmission 
"native" decompressor packer LPC, PCD, CC, MS_PACK, then able 
to observe the following picture: 


       1) block LDIR (LDDR) on body file

    (To perform end_block = end_file)

       2) source (HL) = start_block

       3) destination (DE) = start_file

    LP 4) translate (HL) bits to (DE) bytes

       5) inc HL, inc DE

       6) go to LP if DE <(end_file +1)


           In all DSQ "up side down":


       1) block LDIR (LDDR) on body file

    (To perform start_block = start_file)

       2) source (HL) = end_block

       3) destination (DE) = end_file

    LP 4) translate (HL) bits to (DE) bytes

       5) dec HL, dec DE

       6) go to LP if DE <(start_file-1)

 Profanity:


   file - the original file;

   block - the result of compression;

   source - from where we take;

   destin - where to put;

   start_file - start address dkmprsiruemyh data;

   end_file - the address of the last byte
dkmprsiruemyh data;

   start_block - beginning of the data block'a;

   end_block - the address of the last byte
block'a;

   inc, dec - increase, decrease in
NNNN bytes (contrary to legend - not only
per unit);

   body file - a chunk of memory,
redundant under the file;


   Generally, these schemes are in the ideal. In fact for DSQ
There are some impressive amendment.
If you do enjoy the DSQ, you probably remember something (-2). 
This occurs because destin'atsiya is faster

sour'sirovanie than as a result, when
remains unpacked 1-3 bytes is equal to destination source, and 
the next cycle generally ahead of him. Here and there

situation when, for example, the marker
end is taken "something" whose probability to be a marker of 
the end of 1 / 256 ... Therefore LDIR'it or LDDR'it must be so 
to start_blok = start_file-2 (-2, -3 and more but not less than 
-2), and if the block DSQ with the headline, then start_block = 
start_file-2-6 (-8, -9, and more, not less than -8). All this, 
of course, the glory of DSQ does not add to, and in fact could 
be as a PCD or MS_PACK'e using the buffer - there

everything works according to the above scheme
as a "native" or "not family"
dkmprsrami. Note: nif in a chunk disassembler dehryunchera 
posed not by accident - there must necessarily be 
start_file-one! 


  Finish with DSQ and return to # 1B00,
ie to skrinovym packer. Put forward more
one suggestion: why, even in
compressors, the screen does not provide
the possibility of a change of address extraction? About
What are you, old man? You will probably
faced a situation when you have
decompress the image on the SCR1 (in the seventh
page), ie under the address # C0 or even
unpacked at # 40 and not # C0, and go somewhere "in general nor 
there" (eg, when implementing any gasilok / Lighters

and other "manifestations"). My suggestion
is to be able to choose the least senior part destin'atsii,
a junior would be zero "by default"
For example, # 70, # 67, # BF, # 9A, # DE, etc. A
then after unpacking in any way it (the picture) show (you can 
even LDIR'om :-)).



  Now back to "relotsiruemomu Start programs. I will give you a 
set of small procedures that provide "self-location":



    1) DI; required! (See above)

       CALL ROM_RET; # 52, # 7C, # 33C5, etc.

       DEC SP

       DEC SP

       POP reg_p; HL, DE, BC, IX, etc.

       ........ ; Length: 7-8 bytes


    2) LD HL, # E9E1; POP HL (# E1)

       LD (# 4000), HL; JP (HL) (# E9)

       CALL # 4000;

       .......... And the result in HL

                     ; Length: 9 bytes


    3) LD HL, # 4000; <- start_1

       PUSH HL; <- start_2

       LD (HL), # E1

       INC HL

       LD (HL), # E9

       DEC HL

       CALL ROM_JHL; JP (HL): # 162C, # 6F

       ........ And the result in HL

       POP reg_p; length: 14 bytes


  The first option works only if
Interrupt prohibited, but the address
can be placed in any of register pairs. Used ROM-48.


  The second option is for 1-2 bayta, but
works with any status prervyvany and
does not use ROM.


  The third option yavyaetsya universal
but again uses ROM. There is
two points of entry and start_1 start_2. Through
start_1 by binding unpack the data to a fixed memory address, 
using the same start_2 you themselves are free to choose the 
address, but it is important to younger, too, was equal to zero

(Depending how the counting is "screen" addresses dkmprsrom - a 
condition: (not) allowed to use a non-zero low part). 


  In general, options may be much
anywhere, as long as it was convenient,
cool and no bugs :-(.


  A few days ago looked inlaytskie demos and
one of them (Art Vision by etc group)
learned that, say, uses the deme
decruncher ((c) LAZY) MS_PACK'a that does not use the stack for 
"pumping" the data etc. Since the MSP is not provided

Off the decompressor, the "new"
dkmprsr works with building blocks
MSP, which already has a decompressor.


    ; MS_PACK blocks decruncher

    ; Written by LAZY / etc group

    ; Entry: IX - adr of block

    ; (Wiz standard decruncher)


    INC HX

    LD L, (IX-# 17)

    LD H, (IX-# 16)

    LD DE, MSPBUF +4

    LD BC, # 0005

    LDDR

    LD L, (IX-# 15)

    LD H, (IX-# 14)

    LD E, (IX-# 13)

    LD D, (IX-# 12)

    LD C, (IX-# 11)

    LD B, (IX-# 10)

    LDDR

    INC DE

    INC DE

    INC DE

    EX DE, HL

    LD E, (HL)

    INC HL

    LD D, (HL)

    INC HL

    EX DE, HL

    LD BC, # 1010

    EXX

    LD E, (IX-# 0F)

    LD D, (IX-# 0E)

    MSP_LP CALL MSPCOD

    JR C, LL631D

    CALL MSPBYT

    LD (DE), A

    INC DE

    JR MSP_LP

    LL631D LD HL, # 0302

    LL6320 LD B, # 02

    CALL BCOD_A

    CP H

    JR C, LL632F

    ADD A, L

    LD L, A

    CP # 11

    JR NZ, LL6320

    XOR A

    LL632F ADD A, L

    CP # 05

    JR NC, LL6364

    CP # 02

    JR NZ, LL6367

    LD C, A

    LL6339 XOR A

    LL633A LD H, A

    CALL MSPBYT

    LD L, A

    LD A, E

    SCF

    SBC A, L

    LD L, A

    LD A, D

    SBC A, H

    LD H, A

    LDIR

    JR MSP_LP

    LL634A CALL MSPBYT

    INC A

    JR Z, MSPEND

    INC A

    JR NZ, LL635D

    CALL MSPBYT

    LD C, A

    CALL MSPBYT

    LD B, A

    JR LL6368

    LL635D ADD A, # 0F

    JR NC, LL6367

    INC B

    JR LL6367

    LL6364 JR Z, LL634A

    DEC A

    LL6367 LD C, A

    LL6368 CALL MSPCOD

    JR C, LL6339

    LD L, B

    LD B, H

    CALL BCOD_A

    LD B, L

    CP # 02

    JR NC, LL637A

    INC A

    JR LL633A

    LL637A CALL LL63B1

    CP # 08

    JR NC, LL6384

    DEC A

    JR LL633A

    LL6384 CALL LL63B1

    CP # 17

    JR NC, LL638F

    SUB # 09

    JR LL633A

    LL638F CALL LL63B1

    AND # 1F

    CP # 1F

    JR C, LL633A

    CALL MSPBYT

    JR LL633A

    MSPEND LD HL, MSPBUF

    LD BC, # 0005

    LDIR

    LD HL, # 2758

    EXX

    RET

    BCOD_A XOR A

    CALL LL63B1

    DJNZ $ -3

    RET

    LL63B1 CALL MSPCOD

    RLA

    RET

    MSPCOD EXX

    ADD HL, HL

    DJNZ NONEXT

    LD B, C

    EX DE, HL

    LD E, (HL)

    INC HL

    LD D, (HL)

    INC HL

    EX DE, HL

    NONEXT EXX

    RET

    MSPBYT EXX

    LD A, (DE)

    INC DE

    EXX

    RET

    MSPBUF DEFB 0,0,0,0,0


  Well, probably, and all I wanted
to tell you. If anyone has any comments, let MIRACLE wrote to 
the editor or me (Kot'u). 


                       Bye'te!

                       Kot / NSG 07.1998

            Kirovsk-apatite-Olenegorsk

---------------------------------------







Other articles:

From the Editor - Preface: For what purpose we are releasing the magazine?

From the Editor - shell: a description of a new obolchka to the magazine.

From the Editor - a letter to the journal: Dr.Sioux / Phantom Family, Fistsoft, Mr.Z / HardWave, Kurov N., Eagle / Computer Ratz Group, Rom Corp / Virtual Vision Group.

From the Editor - in this issue: Content.

Project of the Year - presentation version of the game of Robo KT-soft/ETC.

Project of the Year - a presentation of the game from a group of Spark: Townships.

Project of the Year - a presentation of the game "12 secret book."

Project of the Year - a few words about the upcoming game, Chip & Dale.

Project of the Year - an amazing story to the game "Navigator".

Project of the Year - World of Darkness: a description of a new real-time strategy.

Rattles - Fresh or not, but savory cheats.

Rattles - Crematorium: STALKER game - a description of all items.

Rattles - Crematorium: Country Myths - Tips specials.

SWAP'A Basics - information for beginners as well as a few sly misrepresent, which You can crank the mail.

kodit Who's there? - Quick graphics: a few recipes from Zetter'a (print sprites, update the screen).

kodit Who's there? - Packer'y and Depacker'y: the truth about the packer or the ranting of Sir Kot'a.

kodit Who's there? - Working with MS-DOS: All about the mod files - a full description of the structure of mod-file, as well as a description of all effects.

kodit Who's there? - Working with MS-DOS: Ms-Dos floppy disk - a description of the structure of Ms-Dos disk.

kodit Who's there? - Chanky flame: a description of the algorithm chankovogo fire.

kodit Who's there? - Attribute bump mapping: bump mapping for those who have not entered.

kodit Who's there? - Guru meditates: optimization programs for execution time and size.

kodit Who's there? - An approximate search for a given sequence of bytes!

kodit Who's there? - Fast 42 print: fast how to print 42 characters in a row.

Party zone - KidSoft'98: a report from the Voronezh Festival of Computer Art.

Party zone - EarthQuake'99: a report from the Chelyabinsk festival of computer art.

Myself - 128 colors on the Spectrum: Revised scheme of up to 128 colors from the Donetsk group Spark.

Myself - Kettle: Connection General Sound to Profi through the system connector.

Myself - Uninterruptible Power Supplies: UPS-information technology.

Myself - General Sound Filter: story of the new gadgets to the GS.

Myself - Modems: Diagrams, charts! Scheme G. Shepeleva Kondratiev and M. Hayes modem connection.

Myself - Modems: Command - Command terminal.

Myself - Modems: Total modemizatsiya - a call to connect momedov.

System Software - FastCopy 3.0: a complete description of tricked out turbo-copyist.

System Software - Pro Tracker bugs! Several glyuchkov in ProTracker'ah.

System Software - Pro Tracker 3.4 final presentation remix Pro Tracker from Samara.

News - Chelyabinsk: X-Raizor returned to the Spectrum, Wocen wrote boot, Blade otdahyet, Steelzer joined Triumph, Crite completed the alpha version of the "World of Darkness", Bytic bought GS, Edison makes the site, Ironman wants to buy Spectrum.

News - Omsk: full staff and are expected products from a group of U98.

News - Kaliningrad: The loud death or Spectrum quiet life in Kaliningrad.

Techno-nature - Electronic music: Dj.Ironman talks about technology (Part 1).

Techno-nature - Electronic music: Dj.Ironman talks about technology (part 2).

Techno-nature - Internet music-sites: a lot of addresses where you can learn new about electronic music.

Techno-nature - Addiction XX: bike from Dj.Ironman 'as well.

a quarter to four - the story of everyday life from the X-Raizor'a.

Room with laughter - smells in and around: funny story from the magazine PTUCH.

Room with laughter - Perdmen: damning story of all of the same PTYuCh'a.

Room with laughter - Wick: nekolko scenarios from the film chronicles the wick.

Room with laughter - Halo: The end of the story published in the second room.

Proclamation - advertisements and announcements about finding friends on the Spectrum.

Proclamation - advertisements and announcements about finding friends on the Spectrum.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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