Miracle #03
16 июля 1999 |
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Project of the Year - World of Darkness: a description of a new real-time strategy.
(C) Crite / Triumph ----------------- Once I read the novel "The World Darkness "and decided to revive this novel in its game. In the novel, everything began with that protagonist Edward Bond flew from his vacation home on the plane. This plane crashed, and it the crash was no accident. Edward Bond exchanged with its counterpart from the concurrent Ganelon our world. Edward was a simple man, when his twin was main mage in his world. They exchanged forest dwellers who spend their lives struggled with the magicians Sabbath. Ganelon recorded memory of Edward Bond. Forest residents taught him everything they knew themselves. And, in turn, Bond has taught forest dwellers to produce firearms and use them as well much more. Edward helps people to deal with masters. But during a crucial battle, Bond captured and exchanged Masters back to Ganelon, which in our the world even better added to his magic By studying the magic of our measurements. But he forgot everything he knew Ganelon. And the magicians used this to to sacrifice him to his god Lluru, they ventured to take this step because that they all hated Ganelon. But on the way to the castle Coeur ax, which should happen sacrifice his released forest dwellers taking the Edward Bond. Ganelon decided to stay Edward Bond and revenge graduate and undergraduate Lluru. I think that is not too far I will when it's all you can read in the demo version, which will be released soon. The demo version will consist of novel based on the novel and have a full description of features, as well as certain future. Also, it will map editor, it allows you to create and edit their own mission. At the time of writing, the editor is almost ready, his chances are you read more. I did not write in any style will my game, so it will be called real-time strategy. Now I will describe some technical details of my future games: - The size of the game window 11x11 spraytov, Each sprite is 2x2; - Color graphics of all static object known; - Animation of some stationary object known (water, smoke, etc.); - A giant setup; - Using 128k of memory, possibly will support the expanded memory; - Support for mouse, joystick, keypad tours, etc.; - The set of characters; - Save the current game to disk; - Multiple levels. As I promised, I will describe some features editor map: - Pointer interface, has become in our time standard; - The image of a large of number of sprites (40 sprites); - Several sets of sprites (underground Melle, forest, castle, etc.); - Placement of characters, but with one condition condition - the number of your people, not exceed the number of human computer tera; - Shipping in the file (your disk) in place allotted for a given level (in drive with the game, if it remains free space); - Interception of errors in the disc. This is natural, not all features editor, after the end of it all not finished. Expect a demo version in the near future come out and there you can play One mission of the Forest zhitiley.
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