Miracle #03
16 июля 1999
  Игры  

Project of the Year - World of Darkness: a description of a new real-time strategy.

<b>Project of the Year</b> - World of Darkness: a description of a new real-time strategy.
    (C) Crite / Triumph

    -----------------



    Once I read the novel "The World
Darkness "and decided to revive this novel in its
game. In the novel, everything began with that
protagonist Edward Bond flew
from his vacation home on the plane. This
plane crashed, and it
the crash was no accident. Edward Bond
exchanged with its counterpart from the concurrent
Ganelon our world. Edward was
a simple man, when his twin was
main mage in his world. They exchanged
forest dwellers who spend their lives
struggled with the magicians Sabbath. Ganelon
recorded memory of Edward Bond. Forest
residents taught him everything they knew
themselves. And, in turn, Bond has taught
forest dwellers to produce firearms and use them as well
much more.


    Edward helps people to deal with
masters. But during a crucial
battle, Bond captured and exchanged Masters
back to Ganelon, which in our
the world even better added to his magic
By studying the magic of our measurements. But
he forgot everything he knew Ganelon. And the magicians
used this to
to sacrifice him to his god
Lluru, they ventured to take this step because
that they all hated Ganelon.
But on the way to the castle Coeur ax, which should
happen sacrifice his
released forest dwellers taking the
Edward Bond. Ganelon decided to stay
Edward Bond and revenge graduate and undergraduate
Lluru.


   I think that is not too far
I will when it's all you can read
in the demo version, which will be released soon. The demo 
version will consist of novel based on the novel and have a 
full description of features, as well as certain future. Also, 
it will map editor, it allows you to create and edit their own

mission. At the time of writing, the editor is almost ready, 
his chances are you read more.



    I did not write in any style
will my game, so it will be called
real-time strategy.


    Now I will describe some technical
details of my future games:

 - The size of the game window 11x11 spraytov,

   Each sprite is 2x2;
 - Color graphics of all static

   object known;
 - Animation of some stationary

   object known (water, smoke, etc.);
 - A giant setup;
 - Using 128k of memory, possibly

   will support the expanded memory;
 - Support for mouse, joystick, keypad
   tours, etc.;
 - The set of characters;
 - Save the current game to disk;
 - Multiple levels.


    As I promised, I will describe some
features editor map:

 - Pointer interface, has become in our

   time standard;
 - The image of a large of number of sprites

   (40 sprites);
 - Several sets of sprites (underground
   Melle, forest, castle, etc.);
 - Placement of characters, but with one condition
   condition - the number of your people, not

   exceed the number of human computer
   tera;
 - Shipping in the file (your disk) in place

   allotted for a given level (in

   drive with the game, if it remains

   free space);
 - Interception of errors in the disc.


    This is natural, not all features editor, after the end of 
it all not finished.



    Expect a demo version in the near future
come out and there you can play
One mission of the Forest zhitiley.






Other articles:

From the Editor - Preface: For what purpose we are releasing the magazine?

From the Editor - shell: a description of a new obolchka to the magazine.

From the Editor - a letter to the journal: Dr.Sioux / Phantom Family, Fistsoft, Mr.Z / HardWave, Kurov N., Eagle / Computer Ratz Group, Rom Corp / Virtual Vision Group.

From the Editor - in this issue: Content.

Project of the Year - presentation version of the game of Robo KT-soft/ETC.

Project of the Year - a presentation of the game from a group of Spark: Townships.

Project of the Year - a presentation of the game "12 secret book."

Project of the Year - a few words about the upcoming game, Chip & Dale.

Project of the Year - an amazing story to the game "Navigator".

Project of the Year - World of Darkness: a description of a new real-time strategy.

Rattles - Fresh or not, but savory cheats.

Rattles - Crematorium: STALKER game - a description of all items.

Rattles - Crematorium: Country Myths - Tips specials.

SWAP'A Basics - information for beginners as well as a few sly misrepresent, which You can crank the mail.

kodit Who's there? - Quick graphics: a few recipes from Zetter'a (print sprites, update the screen).

kodit Who's there? - Packer'y and Depacker'y: the truth about the packer or the ranting of Sir Kot'a.

kodit Who's there? - Working with MS-DOS: All about the mod files - a full description of the structure of mod-file, as well as a description of all effects.

kodit Who's there? - Working with MS-DOS: Ms-Dos floppy disk - a description of the structure of Ms-Dos disk.

kodit Who's there? - Chanky flame: a description of the algorithm chankovogo fire.

kodit Who's there? - Attribute bump mapping: bump mapping for those who have not entered.

kodit Who's there? - Guru meditates: optimization programs for execution time and size.

kodit Who's there? - An approximate search for a given sequence of bytes!

kodit Who's there? - Fast 42 print: fast how to print 42 characters in a row.

Party zone - KidSoft'98: a report from the Voronezh Festival of Computer Art.

Party zone - EarthQuake'99: a report from the Chelyabinsk festival of computer art.

Myself - 128 colors on the Spectrum: Revised scheme of up to 128 colors from the Donetsk group Spark.

Myself - Kettle: Connection General Sound to Profi through the system connector.

Myself - Uninterruptible Power Supplies: UPS-information technology.

Myself - General Sound Filter: story of the new gadgets to the GS.

Myself - Modems: Diagrams, charts! Scheme G. Shepeleva Kondratiev and M. Hayes modem connection.

Myself - Modems: Command - Command terminal.

Myself - Modems: Total modemizatsiya - a call to connect momedov.

System Software - FastCopy 3.0: a complete description of tricked out turbo-copyist.

System Software - Pro Tracker bugs! Several glyuchkov in ProTracker'ah.

System Software - Pro Tracker 3.4 final presentation remix Pro Tracker from Samara.

News - Chelyabinsk: X-Raizor returned to the Spectrum, Wocen wrote boot, Blade otdahyet, Steelzer joined Triumph, Crite completed the alpha version of the "World of Darkness", Bytic bought GS, Edison makes the site, Ironman wants to buy Spectrum.

News - Omsk: full staff and are expected products from a group of U98.

News - Kaliningrad: The loud death or Spectrum quiet life in Kaliningrad.

Techno-nature - Electronic music: Dj.Ironman talks about technology (Part 1).

Techno-nature - Electronic music: Dj.Ironman talks about technology (part 2).

Techno-nature - Internet music-sites: a lot of addresses where you can learn new about electronic music.

Techno-nature - Addiction XX: bike from Dj.Ironman 'as well.

a quarter to four - the story of everyday life from the X-Raizor'a.

Room with laughter - smells in and around: funny story from the magazine PTUCH.

Room with laughter - Perdmen: damning story of all of the same PTYuCh'a.

Room with laughter - Wick: nekolko scenarios from the film chronicles the wick.

Room with laughter - Halo: The end of the story published in the second room.

Proclamation - advertisements and announcements about finding friends on the Spectrum.

Proclamation - advertisements and announcements about finding friends on the Spectrum.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
Interview - Interview Maksagora / NedoPC group newspaper 'Nicron'.
Advertising - advertising and announcements.
Viewpoint - On writing Softa for the Spectrum.

В этот день...   21 November