ZX Power #03
31 декабря 1997 |
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Review - Overview of new products ON: TWILIGHT, BOOVIE, TOWDIE, ORION, SHERWOOD, WACKY RACES, MYSTICAL, JMENO, RUZE, SUPER CARS, LAST NINJA2, CHACK YEAGER-S, ADVANCED FLIGHT TRAINER, THE RAVERS PARADISE, TRITON MIX, TWIN WORLD, DUCK MANIA.
SOFTWARE REVIEW novelties OBESPEChENIYa.Aleksandr Desyatnichenko, Sumy 01.02.1998.__________________________________________ Like any decent magazine, ZX POWERtakzhe covers news of the departure of svetdiskovyh versions of toys that were not previously because of unknowns in our territory. Today vdannoy section will cover only oteh programs that have been recently dis-ketirovany efforts of X-PROJECT Associati-on. So there you go ... TWILIGHT 48/128K, ULTRASOFT'1995 Perhaps nothing like on SPECCY dosih has seen no prihodilos.Vot kogonuzhno have to learn to write megaigry on poldiska! It begins with an extensive menu selection: mozhnorazdelno-random load INTRO, OUTRO, titles, or one of three independent parts of the game. On INTRO worth special mention, as it, neskolkoraz loading from disk, besides its direct purpose, tell about the history of the problem and the aim pursued. In this case demonstrates the amazing full-screen (sometimes pseudo-) graph. A story told in the INTRO, something like the beginning of the first part of the movie "Aliens." Remember - people return on Earth, but in a way your computer displays them from a state of suspended animation to make a landing on the planet, which shliustoychivye signal SOS. True, in this game on a huge spaceship flies only one person who was asleep in two-plus hundreds of years, but on Sept. 6, 2801 on-board systems ordered: "Get up!" Prepare to landing! "Poor, our hero, he has not yet knows what awaits him in the Land of Shadows ... In the game color, ochentschatelno, to each point traced graphics, smooth movement of the hero, but rather fast, in contrast to the INTRO, gdeso sound tight throughout the game sounds nice, unobtrusive melody. All management by means of the usual five buttons, and the FIRE button works very Literacy (in a note geymmeykeram!) - if it is pressed during the game, topoyavlyaetsya arrow, which has access to the plate-icons. Please - use items, call the extra menus, shorter work, as in "Zvezdnomnasledii. Press the button again, - again, moving your arms and legs, pop the plastic or, say, wooden cards in all the cracks appropriate size. Moreover, the descriptions of items and other messages are served in the Slovak language, which is certainly for us, the Slavs, closer than English. Although, of course, there are also curiosities. For example, if you can find additional menu item "Tripped hudbu", no "Hu" and anywhere that you do not zapihnet, and simply turn off the music. "Kick the hudbu" - and vice versa. As mentioned above, the game is of three parts - access to the first part of free until the second open source "MEGAPOLIS", to the third - "STELLARIS". No shipping on magnetic media the program's authors did not provide, and this means that the game should pass quite easily, so if someone wants to write a detailed description of how it is managed to do, then we will be happy publish this description. The fact that this game soar to the top of the charts, personally I have no doubt. BOOVIE 48/128K, KVL / PROXIMA '1994 In very simple and, simultaneously, absorbing game with a decent graphics and music. On a plot of this entertaining game is a hybrid of the "Baldur's" and "Sokoban" - at all 40 levels to promote a white stone to the exit of the maze, and so not to close it by accident in a corner and not to drop it on his head one of the heavy objects, which, the farther deep into the game, so, naturally, more. But these items can help you and, for example, they can lock up an enemy or to fill up the hole. Transparent stones, besides, you can simply crush, if you are confident in their uselessness. Just not very much in a hurry - time to complete the task is not limited to, but if you go into a deadlock, we will have press "BREAK" and start all over again. K Fortunately, after each mileage level issued an access code to the next that completely free hand to want to attend the game by trial and error. The first levels Games go over the same breath, but after the second break would have a dozen of his head. By the way, on a disk somewhere close to the game, should be and I've found with the firm helpom: description of objects, objects, etc. TOWDIE 48/128K, DSA Computer Graphics'1993-94 Well, fans of Dizzy, do not miss Are you expecting out of svetocherednogo Smagli, Santa Claus, or 49 th of iron? Not Does anyone else have forgotten how to cook swill in the boiler Zakk for or where to come to fall into the next world? There is still labyrinths and unclimbed not used subjects, moreover, there is even a new, unprecedented geroyvashih adventure! Thus, Meet, - TOWDIE, - but it is not translated as "Tower of Death," not - so called small and very cool imp. Why hilarious? Play, you will see what he faces and how you will build on your actions are not always correct for him, would react. In general, the game adds quite a decent impression - an extensive gaming space, a lot of things, the musical accompaniment. Instead, collect coins fly agarics - their number is displayed in the upper left corner of the screen in the upper right, as usual energy. All the dialogues - in Slovak. ORION 48/128K, KVL / PROXIMA '1993 Surfing? Shoot? And why No, especially if the graphics, plot, build weapons, a variety of enemies in the game as two drops of vodynapominaet R-TYPE, - probably the best game of the genre showdown on the star roads. WACKY RACES 48/128K, HI-TEC 'PAL DEVELOPMENTS'1992 I wonder what assotsiatsiivoznikayut, when I think games such as HONG KONG PHOOEY, SCOOBY 'SCRAPPY DOO, POTSWORTH, TURBO the TORTOISE ... Well, of course - jumping over bumps and pads, lifts, collect the bonus and the fall in the pit with water ... More would, in fact all these games are made the same firm, so they look like twin brothers. And today we have been on the agenda yet a masterpiece, which, however, differs from previous ones. Firstly, it is unusual difficulty in passing. The third level - already a problem, but only six of them. And, secondly, each level consists of two stages: first you have to gonochnomavtomobile (Imagine that!) Jumping on the islands, and then, on arrival at the destination in a relaxed atmosphere assemble bombs with lit wick. Unfortunately, the game is very scant musical accompaniment - there are faint feeble effektiki mode 128K, and for the 48K did not hear anything, except sepulchral silence. SHERWOOD 48/128K, DSA Computer Graphics'1992 "Year 1148, Robin, son of Robert of Locksley, returned home from Jerusalem, where it side by side with Richard saved the Holy Land from the infidels. While he fought for the throne England sat on the king's brother Prince John. Robin found his house destroyed and his father - dead. This was the handiwork of the sheriff Nottingham, servant of Prince John. AND Robin swore on the grave of his father, that He will avenge the enemy. Together with childhood friend, the son of a miller, he went to Sherwood forest and reputed thief. Hearn, the king of the forest, gave Robin a magical bow and said ... " And so, knowing the two Slavic languages, Ukrainian and Russian, can be completely free read a third language, such as Slovak. And have read a lot, because this new game is practically almost adventyuroy text, however, largely Recalls DEFENDER of the CROWN. The game Beautiful graphics, music dlyaAY missing, although the beeper sounds quite impressive. Even I, not being a player adventyurnogo genre, gladly throwing dice in the tavern and shot an arrow at a target. MYSTICAL 128K, INFOGRAMES'1991 After all CASTLE MASTER and TOTAL ECLIPSE, this work seems somewhat unusual for this company, which specializes in flooded 3D-graphics. Nevertheless, the game simply mesmerizing. Is not original: driving bald monk hard to move forward, fighting off monsters, ghosts, heretics and other sinful evil with prayer and improvised subjects, occurring from time to time on a dangerous path. It should be noted, as nicely applies this unusual weapon and How beautiful it otobrazhaetsyas help carefully-drawn style graphics GAUNTLET 3. Only in the game are four levels at the end of each, as usual, required uhryukat large and powerful enemy. Moreover, each of the levels consists of three phases and, when phase will be performed must be in the center of the star painted on the ground and press on anything. By the way, you can play and together - for the first seconds of the game you must click on FIRE and the second player, in addition to the monk added MAGO GOLEM, however, benefit from it a little. Beautiful music oformlenie.K Unfortunately, there is only version for 128K, although when restoring programmybyla clearly traced architecture of the main unit game designed to work in the 48K, but levels, then come down to us only 128-e. JMENO RUZE 128K, KVL / PROXIMA '1991 And once again tried our neighbors in Europe, this time for fans of oldest and most famous games such as SPELLBOUND, KNIGHT TIME and STORMBRINGER. As in these games, the protagonist JMENO RUZE shustrenko progressing through a maze, communicates with all sorts of useful and vrednymipersonazhami uses scattered objects, the management actions - through the menu. SUPER CARS 128K, GREMLIN Graphics'1990 History of the disk version is the same - until we reached only version for 128K, although initially the game was like "page" version to 128K, and separate podgruzki for 48K.Vprochem, the story for us is not new - TERMINATOR 2 also has long been considered a game 128K ONLY, although later found a version for machines easier. I have no doubt that this game will take its rightful place in your collection. Even people far removed from racing, will be very nice poshnyryat on a small typewriter, pushing opponents, mainly The reason is that the game is very good for this class of games management. View of the car - from the top, and he is very obedient perform any of your commands, get a couple of runs even without CHEAT MODE on the shoulder any layman, the more that the choice of routes from free list. In the early game, you can look in the garage or office and spend their £ 5000 nadopolnitelnoeosnaschenie. To win the track, you must pass 5 laps and cross the finish line first. Quite satisfactory sound effects, music plays the whole game. CHUCK YEAGER'S ADVANCED FLIGHT TRAINER 128K, ELECTRONIC ARTS'1988 Another fairly steep flight simulator on an airplane. That only worthy that implemented full-screen bathed in a three-dimensional graphics (with the possible not only to include any type of aircraft cabin, but watch your flight side), with around will swarm mass variety of foreign objects, self landscape. Of course, this could not be displayed on the Ping program, but if is the mode of "Turbo", the fly is quite possible. LAST NINJA 2 48/128K, SYSTEM 3'1988 Perhaps, many will be surprised that such a a well-known game got to Review news. I just wanted to draw attention to it because our version. Many Does might say that took place this beautiful game to the end? Some people complain about the lack of levels, others at what levels there, but the disc is not loaded, third do not make the play without the infinite life. And now the differences of the new version. Firstly, there are six levels and all They tried, though not without its corporate bug: on the third level, if at the second time you face a choice of one of three doors, one can only go in the middle. Second, because the game is not easy, right before loading you can make your own choose what level you start the game. In this case, all the necessary items that had to be transferred from the previous level, you will be! Of course, at your service all the Trix, - choose though all together, though separately: infinite life, energy, time, a lot of shurikenov. For those who take up this game for the first time, I remind you about the keys. At any time games can be modified slightly by pressing the control button J. Key Q - hara-kiri if tired of living. Items taken key P, and it is used, but this in the hands should not be oruzhiya.ENTER - choice of subject, SPACE - choice of weapons. After passing the level of the program will ask Are you fully completed their task at this level. Pressing Y loads the next podgruzku, N - a chance to run a little more on familiar terrain. The sixth-level code access to the safe - 0208, but it can be others, if you're fair game pass from beginning to end. The only mystery for me remains, how can dunk this very LAST NINJA, I tried all kinds of weapons, keeping in mind that that this ninja has nine deaths, felled him twenty times in a row, and he dog, tenacious: resurrected - and again for his own. All sorts of descriptions of this game ends about the same: "And now you can compete with the very Konishuoki. "And everything. By the way, with infinite energy to kill all the enemies are not necessarily, except for testing of new weapons, its easier to just obbezhat, focusing on the essentials. I strongly recommend to all fans of truly beautiful graphics to find and pass this great game. Well, what we have today for dessert? Perhaps some fresh zabugornye demos. THE RAVERS PARADISE 48/128K, ILLUSION'1996 Not a bad job, especially the design and service. In the INTRO original method of adjusting the velocity of vertical scrolling - by pressing Q and A can simply increase / decrease the distance between the lines. INTRO After the boot menu. Arrow choose one of the nine tunes and ship it. And now can begin the problem. Case that tunes some rather steep and made according to the type of our INSTRUMENT'a, then is played back digitized instruments, and if the decoding of ports you suffer, then you, instead of the slope, you will hear silence. But the trick piece of hardware, you can: Select the menu item instead of AY BEEPER, add volume and slushaytecherez AY, Naturally, with the loss of quality. Special I want to draw attention to the length of the melody and the fact that such a long music is placed in the 48K, even less, especially for people okolomuzykalnyh-okolosistemnyh say more precisely: from 31,342 to 65,000 - the data itself, and the remaining 535 bytes - a versatile player for the three devices. TRITON MIX 48/128K, TRITON / SPECTRAVISION '1995 Same problem. Otsifrovochka again, but true, primitive, just the whole memory hammered data, which, byte by byte sold about the player. Enough for a few seconds playing time, and at 48K - second and a half. In addition, should play on the middle channel, and if you have channels are wired differently, you can play at any resort. There are, however, and multicolor, But I knew, only the original boot from tape, or rather, its indication. Discard was sorry, had to remake a disk. TWIN WORLDS 48/128K, EXODUS'1994 Demo of three parts. In the first part quite original scroll, in Second-weight DOTS-effects, but in the third part again digitizing "not for all "- of course, could ProFIX for of a certain number of machines, but that say those with the ports all right? Let so will all the way to work on This SPECCY. DUCK MANIA 48/128K, DEPECHE CODE'1993 Homely at first glance, view the demo at the end leaves a very pleasant impression. Immediately after the launch in the ears silence on the screen is almost the same. And then she went: first there is nothing quite Muzychka begin ducks fly back and forth, there is an additional menu to choice of melodies, effects, and just think, mikroigra! Therefore, I urge before you erase this miniature, watch it till the end, who knows, maybe you It will replace many of the games ... That's all for today. There was DESALEX / ARIS Company Ltd X-PROJECT Association __________________________________________
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