Inferno #02
01 мая 2001 |
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Gameland - the third demo of the game Wolf 3D.
Wolf 3D demo # 3 (C) Alone Coder/i8 Here Alone Coder has a word to say ... This demo is a natural continuation of a series of demos, launched in ZX-Guide # 1, # 3. Moreover, inquisitive view sees the lack of difference maps of this and the previous demos, except that now our hero travels through the looking glass;). Just This demo was done at the request of the workers, and therefore did not pursue specific goals, such as: the opportunity to play , etc.) In short, the demo shows the features of the game engine at the moment. The possibilities are (compared to the previous demo version): - Some monsters can sort out his feet; - Fixed bugs with cashew; - Repainted, and painted on to finish the schedule; - Added a panel which displays communications; - There are items that they can take - actually, this message and displays:); - From the rocket launcher can shoot, but the rocket yet unfinished - they do not explode, and stick to the wall; - Added sounds for AY (wishing fuck version SB - write! This is not joke, a version exists and develops in parallel, but the last option no place to check - my comp with the world's only Sound Blaster'om now repaired); - It seems like the average maintained mouse button, but no place to check (I masday rearranged, and she passed out; () For those who do not know: the output is about the center of the map and it looks like tiny room. Just because it does not find, without papers can not do. Map editor to write Nikfe, but it is problematic to do it on 48k :-(. Perhaps soon I myself for it 'll take it. Music can be replaced. If you, reader, podberesh appropriate Mouzon of their creations, send it to me :))). 3:15 am 17.4.2001 Alone Coder/i8 aka Dima Bystrov 2:5029 / 35.18 Dima Bystrov 390026 Ryazan, High Voltage, 37k.1, kv.1
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