Inferno #02
01 мая 2001
  Игры  

Gameland - the latest demo spekrumovskoy Amiga version znaminitoy Toys WALKER.

<b>Gameland</b> - the latest demo spekrumovskoy
Amiga version znaminitoy Toys
WALKER.
     Walker (Final Demo)

 Present to your attention another
and the latest demo spekrumovskoy
Amiga version znaminitoy Toys
WALKER. Unfortunately at the moment ready to just one level, 
and it works only on the creation of clones, the which there is 
at least 256 KB of memory.  But this bad news has not yet

ended. Most global news
this plan is that the work on WALKER'om
has long ceased. But you spektrumisty,
can still be corrected. If you come
many responses the authors can still
move and may be we still will enjoy the full version, but now 
represent you copyright (Amiga) opisalovo igruhi.




              AGM - Walker


          WALKER BY PSYGNOSIS


        DOCS TYPED BY ONION RING


           WALKER - THE STORY

 The shape grew in the dark. A grinding
and clashing of metal filled the dank
air as the immense hulk rose to its
feet. Soldiers looked on, paralysed by
fear at the shape that now stood tall
and menacing scant distance ahead. The
machine settled itself, almost relaxing
on its haunches like a puma in wait,
muscles flinching, silent and
purposeful. A powerful hum drew
attention towards the towering monster
as gun turrets swung smoothly into view
and began to scan the scene. Shouted
orders now issued back and forth across
the lines of infantry men who spurred
into action. A rumbling heavy cannon
drew up behind the lines with a loud
hiss as airbrakes brought its colossal
weight to a halt. Yet it was still
dwarfed by the Walker. And there they
lay, face to face; the might of the
Endalion Time Force - a specially
trained unit with the latest mortar
technology and the best back-up hardware
money can buy (Super Wild Card?!) -
against the Walker, the machine from the
future. It came as no surprise, of
course, to the troops on the ground
facing the Walker; they'd been waiting
and preparing for weeks now, waiting for
the time vacuum to burst its deadly load
upon their doorsteps. But when the
Walker did arrive, its sheer size drove
dread into the hearts of the troops
who's task it was to destroy it. The
history of The Time Wars was scarred
with appearances such as this. The war
broke out in the year 2370 following the
invasion of the Myarn terbium-mines by
the great warring continent of Northern
Endalion. But it took over three decades
before the war entered its most deadly
phase ... With the shifting polarity of
the mother planet, vast new tracts of
space time opened up in which these
deadly war games could now be played.
But it was Northern Endalion who reacted
most swiftly. Suddenly realising the
strategic advantage to be gained they
sent large forces of highly trained
commandos back in time. There, the Time
Bandits, as they were to become known,
established bases in full knowledge of
future enemy manoeuvres. This meant that
the war being waged in the present could
be irrevocably altered by war in the
past - a war in which the Endalions
would have a huge advantage of both
surprise and technology. It was only
when entire units of the Myarn army were
thrown out of existence by the actions
of the Endalion Time Bandits that the
Myarn high command realised the immense
danger their essentially peaceful nation
was in. And so it was that the AG-9 -
codename Walker - was born. A weapon
which could be taken back through time
and challenge the Endalion units
established in past time zones.
Engineering criteria required a
selfcontained and energy-efficient unit
- Thus expansive armour and a powerful
yet efficient weapons' system would be
required. Plus the ability to traverse
any terrain, at speed, necessitated a
bipedal movement system. The only
compromise this design required was the
need for a large heatsink at the back of
the craft to dissipate the heat produced
by the Walker's power source. Thus
produced, the Walkers were sent through
the Myarnian timegate and into battle
leaving the High-command waiting with
baiting breath to see how many returned.
History now relates the ensuing events
up to the present day; of how the
Endalion forces attacked the Walker
installations, halting Walker production
for any foreseeable future. It also
tells of how only one Walker returned in
a usable state, limping through the
timegate to report the sole successful
mission of Walker operations. No other
mission results were reported. With
hindsight, it was rather ironic that
these events happened at about the time
that Myarn intelligence units
communicated the presence of four key
Endalion positions within the timescape
which it appeared, with the enigmas
thrown up through time-travel, could
prove decisive in the wars. It was noted
that should these four bases be
destroyed, Endalion forces in the
present would cease to exist. And so,
armed with this piece of information,
the Myarnian commanders turned their
attention to the remaining Walker unit.
Conventional attacks could not be
successful because speed was of the
essence to prevent present-day Endalion
units mobilising quickly and reinforcing
the remaining key installations. Only a
Walker unit would be quick enough and
versatile enough to complete the mission
within time constraints. But only one
Walker remained operational. And it it,
only one chance for survival ...



            WALKER - LOADING


 Insert disk 1 into the internal drive
and turn on your Amiga. Witness cool
intro. Follow any on-screen prompt
messages asking you to insert disk 2 and
disk 3. The game will now load. One
external floppy disk drive is supported.
To skip the intro, click the mouse
button and the game programme will load.



           WALKER - CONTROLS



                            FIRE

              GUNSIGHT /

                 UP ___ /

                 / \ / LOCK-ON TARGET
MOUSE: | / / KEYBOARD:

         _______|/|____/__

        | ___ / ___ / | _____ _____

        | _ | / | _ | / | _ | <- | | | | ->

        | | | | | | | | WALKER | Z | | X | WALKER

        | | |___| |___| | | LEFT |_____| |_____| RIGHT

      <- | | | | ->
GUNSIGHT | | | | GUNSIGHT _____ _____

    LEFT | | | | RIGHT <- | | | |>

        | | | | WALKER | <- | | -> | WALKER

        | | | | LEFT |_____| |_____| RIGHT

        | | | |

        | |_____________| |

        | |

        |_________________|


                \ /

             GUNSIGHT

               DOWN

                      ________________FIRE

  JOYSTICK: / /

              ______/____________/

             | ___ / ___ / |

             | | / | ____ | / | |

             | |___| | | |___| |

             | | _ _ | |

           <- | | | | ->

       WALKER | | | | WALKER

         LEFT | __ | | __ | RIGHT

             | | | __ | | |

             | |________| |

             | |

             |____________________|



         ACTIVATING THE WALKER


 Walker is controlled by an innovative
mouse / cursor key combination. The cursor
keys or the Z and X keys control the
direction of Walker whilst mouse moves
the target cross-hair. The left mouse
button is used for firing Walker's twin
30mm carbines and the right button will
allow you to lock-on to a target -
wherever it goes.



           SCORING '& CANNONS


 Top left of the game screen, you will
find your current score. Below is the
gun temperature indicator. When the gun
is used, the indicator rises from red
through orange and yellow to white
representing the heat level of the
cannons. At white, the cannon is
overheated (an alarm will sound) and
needs to be allowed a short time to cool
down. One tip for using the cannon is to
use it in short bursts - letting the
cannon cool down during use. At the
bottom left of the screen, a written
display of gun temperature is available.



             LIVES '& SHIELD


 To the top right hand side of the
screen you can see how many lives you
have left. Below that is the shield
indicator. When your shield is complete,
the box is entirely green. As you are
hit by the enemy, the shield level will
drop. When the level becomes low, an
alarm will sound and a written display
to the bottom right hand side of the
screen will tell you of the current
status of your shields. When the shield
is destroyed, the enemy will be
destroying the fabric of your Walker.
The shield box turns red and when the
box is empty, the Walker is destroyed.



       AREA STATUS '& LOCK DISPLAY


 When the current screen is clear of
enemies, the message box in the centre
will display 'AREA CLEAR'. When enemies
are about to appear, the message will be
'DANGER'. When the cannons are locked on
to a target, the message display below
the area status box will display 'LOCK
ON '.



             TIME SCENARIOS



  Walker is initially placed in a Berlin
World War II scenario. Once the travel
is cleared of enemy troops, he travels
to the next timezone. These progress as
follows:

i. Los Angeles 2019 (The survivors

     call it Judgement Day ...!)
ii. Middle East, present day.
iii. The Great War 2420







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