Inferno #02
01 мая 2001 |
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Softinka - description of a new text editor ZX-WinWord V3.0 (Oberon Creative Pack).
ZX-WINWORD v3.0 (OBERON CREATIVE PACK) (Date of last revision 04/09/2000) (C) Shaitan '& ampPaul Atrides / Stars of Keladan Welcome, my dear readers. Offer you a shortened and pererabbotannuyu version descriptions for the next release of a long-known text editor ZX-WINWORD v3.0. Immediately tell you about the innovations introduced in editor. Firstly, from the main menu Removed item Print, which did not work but the place it appeared more appropriate - Overlay. What is it uzaete little later. Secondly, the concept of "font by default, but this too wait. To begin, we give nekotoye technical harakterstiki the editor. 1. Required memory - 128 KB. 2. The maximum length of text - 49152 bytes. 3. The maximum length of graphics - 32768 bytes. 4. The maximum length of a template that ties together text and graphics - 4096 bytes or 1024 images. 5. The number of fonts - three. 6. Number of keyboard layouts - three. 7. Maximum number of illustrations on one screen (the very same page) - unlimited. 8. Maximum number of sprites Table graphics - while 256 sprites. Sprites can be as colorful and monochrome. 9. String length; working length - 42 characters (ie, that can be edited); full time - 255 characters (ie they are not visible, but there are also included). 10. Speed - given the size of processed data and a set of functions - pretty fast, not taking into account - acceptable, compared with IBM - slow; compared with "Microsha - sverhreaktivnaya. 11. Disk medium - TR-DOS. 12. Encryption - Full ASCII, Code newline - # D; ie all as in IS-DOS. 13. Number of rows in a page - 22. In many ways, the editor is similar to ZX / IBM EDITOR, but only on the external interface (Editor consciously and independently liken; in WINWORD no single Teams from ZX / IBM EDITORa, just this editor is well, very easy to use interface) - internal filling them different. Control keys for editing. ------------------------------------- 1. Arrow Up, Down, Left, Right - move the cursor on the screen or in the menu. 2. SS / Space - Output from the menu of the text edit mode. 3. Ext.Mode - entry into command mode, status bar appears "Command:", more on that below. 4. DELETE - delete a character to the left of cursor. 5. GRAPH - delete character under the cursor. Can be used for shifting lines. 6. SS / W - enabling / disabling mode inserts. 7. SS / E - move the cursor to the top the next word. 8. SS / Q - at the end of the previous one. 9. SS / V - Input Russian letter "e" (yo) when the Russian alphabet one two standard keyboard layouts. 10. ENTER - line break and / or transfer of the line down - when the mode Insert, or go to the next line - While the Insert'e. 11. TRUE VIDEO - page up to the top of the text. 12. INV. VIDEO - page down to the end text. 13. CAPS.LOCK - enabling / disabling mode uppercase characters. 14. EDIT - no-eh, it's not Escape, it is switch to Russian / Latin alphabets. Key command mode. ------------------------- 1. F - Search for a piece of text to search for the next track to choose this mode again. 2. R - Replacement of a fragment of another, after finding will be prompted "REPLACE?" and waiting for the keys "Y" / "N" / "Space". 3. O - reprinting the entire page. Introduced at every fire and can be useful, If you suddenly seem that the color on screen that something is not right - reprint page and the "normal" color to return. 4. L - Remove the current row. 5. P - the entrance to the start editing the template. It is available only in the DOC and in the presence of block schedules, his keys below. 6. G - enabling / disabling mode pseudographics. 7. Up - on the first page. 8. Down - to the last page. 9. Left - to the top of the current line. 10. Right - at the end of the current line. 11. B - mark the beginning of the block, this block and the following operations are available only in TXT, DOC in the mode they simply ignored. 12. E - mark the end of the block. 13. D - delete a block. 14. Q - razotmetit block. 13. C - to copy a block, not razotmechaetsya. 14. M - move the block. 15. the numbers 0 through 9 - Enter the symbol through the set its decimal code (ie, input character code). 16. T - turn on / off mode text formatting (formatting). When this in the status bar displayed on the screen FORMAT TEXT. 17. A - Enter the attribute which, together with control code will be set in cursor position. 18. N - a task font number (from 1 to 3), starting with a character marked by the cursor to the end of the current page, all characters will be displayed in this font. 19. J - jump to the page with the correct number. 20. V - start your previously downloaded overlay. Pressing any key will print a brief help. Key, edit the template. -------------------------------- 1. ENTER - to introduce a new figure on this page. 2. DELETE - delete the current image. 3. + (Plus) - the following illustration. 4. - (Minus) - the previous illustration. 5. TRUE VIDEO - next sprite, ie change the picture for the current picture. 6. INV.VIDEO - previous sprite. 7. Space - exit edit mode text with all the changes. 8. Up, Down, Left, Right - move illustrations on the screen. 10. I - shift down (towards the end tex) of all illustrations on every page, beginning with current is insert into the template of another page. 11. L - shift up (to the top of the text) All illyustrtsy, ie Remove a page. Pressing any key will print a brief help'a the keys. Mode key format. ------------------------------- 1. L - alignment line on the left edge. 2. R - the alignment line on the right edge. 3. J - the alignment of the line on both edges, if the string length is greater then this line does not change. 4. C - the alignment of the line center. 5. S - delete all the extra spaces in the line, ie between words is only a single space. 6. F - Format the current line. 7. A - paragraph formatting (ie, either to the first blank line or until the end text). 8. Q, Space - from the regime, returned to normal formatting. Can also be done in another way - once you press T to command mode. Now on the menu ------------ Each menu has at least one capital letters - the so-called "Hot key" item, when clicked, which happens to choose from. For the "traditional" choice items can use the keys Up, Down, Left, Right, Enter. SPACE - Exit the menu without choosing kakogolibo item. The main menu consists of 6 points. 1. File - working with files. Doc. file ... - Work with files documents. Text file ... - Work with text files. Sprite file ... - Work with files stored table sprites. After selecting one of these three The following menu items appear Load - assume Save - zapissat Merge - add. New - a new document. Catalogue - output directory disk. cHange disk - change the drive. eXit to sos - out in the Basic pseudo-48y mode (ed. 48 th, and the memory 128go). The editor and the text stored in memory, to return should dial RANDOMIZE USR 24576. Quit to dos - out in TR-DOS with an attempt to run the boot. 2. Edit - enter the edit mode, you can just press Space, while in any point. 3. Inform - display information about the current amounts of text, graphics and templates, and as the size of free memory for them. 4. About - information about the version of the program. 5. Setup - Setting the. There are five points: Sound - on / mute; Mode - the task mode TXT (derived text-only) or DOC (derivation reduces text, graphics, and taking account by some of the code combinations in the text). D.attr - attribute has been set by default. It is this attribute mode DOC will be painted "Neocomian Rushen "text. Also, this parameter is stored in a file at Save Doc. d.Font - a task the font by default. It is this type will you hobnob text on the screen if number font is not specified separately but in either DOC, and in mode TXT. Left - a task left border of the text for formatting. Right - the job the right border of the text. T.keys - choose a keyboard layout that FIR as YAVERTY, QWERTY and EXTEND. The latter is on computers at kotoryhh has enhanced keyboard through signal D5, ie use characterizes another bitik in each keyboard port. Exit to the main menu - Space. 6. Overlay - loading overlays. To to generate load on the overlay drive should be a file named w.wor3_0.add. Otherwise you'll get a dirty message. After the first podgruzki will show you the number version and the number of overlays in the module Additions and asked to choose one of them. For example, the message type "ZX-WinWord v3.0 Modul v1.2" means that work is carried out with models designed to work together with Editor version 3.0 (AND NO OTHER!), the module has the version number 1 in the its structure has two overlay. Any additional information, as well as learn about new versions of add-ons you can learn from the authors to the address below. The transition from page to page in the same way as for the load. Under the main menu bar is Status Line, which reports information on mode of the editor. Left to right: - ENG / LAT / GRAPHICS - current alphabet Rus-sky / Latin / symbols pseudographics. - CAPS / ____ - mode uppercase / lowercase letters. - INS. / OVER - insert mode / overlay character at the cursor position. - PAGE: xxx - current page number. - MODE: DOC - display mode of text DOC or TXT. - Xx - decimal code for the character under the cursor. It's all in the editing mode, text mode editing template, all slightly differently: - PAGE: xxx - current page number. - SPRITE: aaa / bbb - the current number sprite (aaa) and the total number of sprites in the table (bbb). - X = xxx - x coordinate of this sprite. - Y = yyy - y coordinate of this sprite. Now, a few general points ------------------------------ 1. As already mentioned, with version 2.0 introduced the concept of "attribute by default." He you need for what would be promptly change the basic color of the document. For example, the text was green and you want make it yellow. In previous versions of you had to climb throughout the text and pass the color. Now you have enough paint the desired area, or the word "Attribute by default, and ... and all changes can be made from the item Setup, the main menu. "Attribute Default" corresponds to the attribute codes of 0 and 255. 2. With version 3.0, as I mentioned, the concept of "font by default." This Thing you will be very helpful if when you need to draw all or almost the entire text of a font. Just want to say that the default font to become active only at the beginning of the page and before the first switch the font to _etoy zhe_ page. 3. Under the text, graphics, template discharged own memory locations, so they maximum size of each other does not. 4. The document is saved in its own format, with the addition of one official sector, which contains all the necessary information to the editor for the normal identification document. In addition to the text, of course, the file contains the template and the table of sprites. 5. Since the maximum length of the document as a whole could reach 384 (!!!) sector, the program introduced the concept of faylasatellita - file, located directly behind the main, have the extension "1" and employees ONLY (!!!) For what would be fooled by TR-DOS. The main file and the file-editor of the satellite are considered as a whole (!!!), And therefore always have a satellite be located behind the main one. 6. If you type a file name to delete all characters and press ENTER (ie enter empty string), then the disk access is not happen. If, for example, you sluchyno fell into the regime SAVE DOC., and write something did not want, then enter an empty row (but not a string of spaces), you return to the main menu. 7. As mentioned above, the editor understands mode DOC few official code combinations. Until you are only really two: the color management - code 16 is followed by a byte attributes, and font management - code 1 followed by the number font. They can be how to type in the mode of TXT (through Command), where they will be perceived as a normal character (this applies to all code combinations), and through the hot key mode DOC. In addition, not "work", but "cost" three combination: 2 (+ 1 byte) 4 (+ 1 byte); 18 (+ 3 bytes). Conclusion --------- That's basically all that would tell you about the new version of this editor. In conclusion I would like to thank Oleg Khokhlov for his ZX / IBM EDITOR, podvigshego to create ZXWINWORD'a, as well as serve as a model UI. Also, Besides A. Khokhlov, Konstantin and Vladimir Rubtsov Afendikovu for their ZX-ASM in which makes this version. And also, oh-oh-oh-oh-oh-oh-oh-oh-oh-gromnuyu thanks to our "sogrupniku" Alexei Kurzanovu (Alex Noman / "Stars of Kelandan "), for their invaluable assistance in developing the block transfer words. If you've ever seen the magazine "Oberon," then you know that starting from 2-nd Rooms All its texts typed, decorated and arranged in the ZX-WINWORD'ah that reads, "and from". About the bugs you found (or about other issues related to this editor) telefonte authors of this product by phone. (8462) 32-37-60 in Samara, Eugene (from 18:00 to 20:00 MSK), or (8462) 34-82-92 ask Maxim (at the same time). Also, you can contact us with by Fido: 2:5057 / 21.38 @ FidoNet To: Evgeny Milun; SUBJ: ZX-WINWORD. 2:5057 / 21.36 @ FidoNet TO: Max Shashkin; with thus managing sabzh. Sincerely, E. Miloon (PAUL ATRIDES) and Max Shashkin (SHAITAN). (C) PAUL ATRIDES '& ampSHAITAN 2000 (L) CopyLeft, "STARS OF KELADAN"
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В этот день... 21 November