ZX Power #02
24 мая 1997
  Письма  

Miscellaneous - letter-carrier - a review letters from readers.

<b>Miscellaneous</b> - letter-carrier - a review letters from readers.
     P & C L M O N O C E C.
________________________________


   So, with this issue ZX POWER
begins to review letters that come in
This will address redaktsii.Rubrika
called 'letter-carrier', a comment letter to the chief
Editor (Dr.Squizer).

   E-mail us and we will respond to
any letter, any convenient
way, and interesting letters we
publish on the 'pages' of our
magazine. Not one letter will not go unanswered, because we the 
public journal and it obliges us!


   And so, let's start!


   The first came from Vladimir
Alaeva from the city of Simferopol, and that
Ukraine!

[1] ZX.SPECTRUM (2:461 / 103.12)
 Msg: 1 of 3
 From: Vladimir Alaev
 To: Alexei Bugai
 Subj: ZX Power


VA> Dear reVA> daktsiya ZX POWER! My name is
VA> Vladimir.


   Hello, Vladimir!

VA> Well, I will not pull the rubber, and
VA> down to business. Very happy
VA> that there is another (klasVA> sny), an electronic journal 
for VA> ZX-SPECTRUM, and even more so on

VA> Ukraine. I liked it!


   I'm also glad that you liked it! After all, we tried!

VA> Just would like to
VA> ZX POWER as much as possible
VA> differs from existing
VA> log (for example, it is very
VA> similar to the ZX-FORMAT). To
VA> people do not choose, for example,
VA> ZXP and ZF any one, and
VA> taken and the one and other.


   Well, this is a very old question
discussed in detail
in magazines, similar to Spectrofon. But, as you see, we have 
listened to your words. 

VA> Now for obolochVA> ki. As a whole, she told me ponraviVA> 
las, but I think that with kazhVA> smoke number, it will all 
VA> steeper and steeper. 


   Oh! Of course! In the third room
it will not imagine
Can. There will be ... Ops! :-)

VA> The only thing I do not
VA> very much - that
VA> end melodies she nachiVA> nalas from the outset. SdeVA> 
Light playing tunes VA> in the same ZF.



   Important remark. But this
now depends on the melody itself.

VA> I was surprised that the heading
VA> 'Perspective' were two fanVA> tasticheskih story (???).
VA> I think there should rasskaVA> called on policy proVA> 
products that will soon poyavyatVA> an (maybe I'm wrong?). 


   No, Vladimir, you're not mistaken.
It's really tak.Tolko these
two fantastic story is
no more than a short story to the games
are currently being made
in Kharkov!

[Skip]

VA> I wish you and your tvoreVA> Niya (ZX POWER) only horoVA> 
Sheha! I hope he does not prekraVA> Tithe its existence and 
buVA> children to please their readers VA> useful information 
grafiVA> Coy and music. We look VA> wait for the new release!

VA> bye!


   Thanks for the suggestions! Write
More! Until zustrichi!

* Origin: ZX POWER (2:461 / 103.12)


             *

[2] ZX.SPECTRUM (2:461 / 103.12)
 Msg: 2 of 3
 From: Aleksandr Rakitin
 To: Alexei Bugai
 Subj: ZX Power


AR> Hello United Coders and
AR> Enigma! Blade wrote to you from
AR> Chelyabinsk! Recently seen
AR> your magazine, and was pleasantly
AR> surprised by his design! And from
AR> application, I generally cool
AR> dragged!


   Hello, Blade!

AR> But each has its own nedosAR> tatki no offense guiz!


   What an insult! What could be
better to constructive criticism?!

AR> But in the intro, made nonsingular
AR> digitizing and GFX, what kaAR> tangent to the journal 
itself, then there AR> not drawn font

AR> 16 * 8 pixels, as well as saAR> my listalke text icons
AR> (a, sho they are non-living?).


   Of digitization. First, you
listened to her on COVOX'e or AY?
Secondly, the voice is thought
husky on purpose! Well, about the GFX
I totally agree with you.

AR> That's all its flaws!
AR> One has only to fix them and
AR> it will simply best! Well,
AR> like all, Bye!
AR> With best wishes, Blade!


   Shortcomings, in fact,
for a lot longer. Vsmysle always
You can do better than that
already have! Still waiting for your letters!

* Origin: ZX POWER (2:461 / 103.12)


             *


   Recently, as of today, the letter
in our list, came from Alexander Desyatnichenko, which affects, 
in my opinion, very important issues. To enable otklanyatsya 
sim, give the floor Alexander ...


[3] ZX.SPECTRUM (2:461 / 103.12)
 Msg: 3 of 3
 From: Aleksandr Desiatnichenko
 To: All
 Subj: Software



   Hi! View latest
new products software
led me to some thoughts
that to me and wanted to share.

   I will start perhaps with the toys. If
in 1995, was mainly a little there
Not all polls rivet products adventyurno-strategic
destination, then, thank God, in this
year began to appear, and programs that will interest fans 
pobegatpostrelyat-fight. Particularly pleased the rumors and 
then the message that simultaneously in several cities has 
simmered work worldwide hit video games - games Series MORTAL 
KOMBAT. Yes, indeed, the coolness of militants no one in doubt.

But to MORTAL KOMBAT, and suddenly
on SPECCY ... Honestly, before
appearance PRINCE of PERSIA I would hardly have believed that
this machine can make the game have a large number of 
movements, attacks, the more fatal. 

   And here, in front of me, MORTAL
KOMBAT from Kharkov. Multitsvetny Prince Goro on the splash 
screen demo well, right from both the film and look

click on a SPACE, so are faster
enjoy a powerful figure
Character height, well, at least
I was expecting a third of the screen.
Hmmm ... Of course, about how many strokes and the speed of 
their implementation issues not - indeed, the men behave like

alive, immediately and dutifully carrying out orders to the 
player, press a key. But the size of the fighters, I confess, 
is too small, yes it is understandable, because the memory is 
not rubber, and so was drawn from 128 sprites for each player. 
Here here is me and remembered a

old toys - the very first
BARBARIAN. Remember - large pieces of fighters, a whole bunch 
of strokes, there's even fatal (when the enemy cuts off his 
head because of the screen and climbs some potvora, drags the 
victim, but still head podfutbolivaet). Plus

This change of the background screen, control is not the whole 
keyboard, and the same pyatiknopochnym joystick and all of 
this, mind you, just in 48k ... Zainteresovavshish I

looked through these same 48k
SCE and saw that the sprites are stored, then there is not 
whole, and parts ie hands, feet, head, torso - all separately. 
After all, indeed, to a fighter

make a punch, not necessarily because the screen to change the 
whole sprite, whole body, rather

only the multiplier sprite itself hands! At the same time and 
speed does not drop, as if still use for this 128k

ONLY ... Of course, I do not GAME MAKER,
But I think that in this way can be very powerful
dynamic game with big men. Yes, you will recall that at least
same okeanovskuyu WRESTLE MANIA!
Maybe this idea is useful and to whom?

   Now about muzykalkah. I have them
very much, and he tried to write, but as to the proper level do 
not yet succeeded, beyond their working floppy disk is not 
released as I think that if they do

so something sensible, rather than plan
drive - each month for demo
or like something like this.
Frankly, most people work on the DREAM MAKER
like more than that from CODE
BUSTERS, although the latter privoshodyat first level of 
programming. Case that 'm just a user looks at a demo not the 
eyes encoder a viewer's eyes, which jade get aesthetic pleasure 
from the wealth of color gamma, dynamic movement,

Quick-change plan, specifically
drawn, not scanned and
not transferred from other platforms schedules ... After all, 
often even user viewing the demo, just keeps his hand on the 
SPACE and clicks on it as soon as look at what's going on, not 
dochityvaya long scroll, since this part of it is already 
clear. But when you look MENTAL MASTURBATION, VIBRATION or 
videoklipovskuyu part ECSTACY, a hand to clave somehow does not 
pull, do you think in cool, but what will be in this

Part More ... Yes, it seems that
future belongs to such vivid,
dynamic demos without long
scrolling, with short, succinct
funky commentary between the parts or personnel. I would like to
to wish success to all those who will write muzykalki this, I 
would said the new style.


   Well, a little bit about electronic
computer magazines, divorced
them too much and this is correct, any fresh information 
supports the spirit of the user and stronger deepens his firm 
belief that is too early to throw away

its SPECCY to dump that on it
A surprising number of works
people and even those who couple of years
ago predicted the demise of his ambulance, sits and puffs on a 
new or muzykalkoy INTRO. Yes, interesting information in these 
publications lots to read, not read, especially if you want to 
know all the news and nothing to lose. Eighteen months ago I 
received an offer from the printed edition of "ZX UKRAINE 
REVIEW "to write for them article and my three, so

say, the fundamental article
been there since opublikovany.No
This publication ceased
suschevstvovanie some material prepared for printing
decided to refer the Editor
"ZX POWER", the more that he had received from her 
co-operation. I would be happy if something of this material 
please Editorial and useful to users.


       Regards,

          Alexander Desyatnichenko

                          Sumy
________________________________







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Iron - Serial-VCOM-for Spectrum.

Iron - Advanced screen.

Gambling - Description of the game Ghost Busters 2.

Gambling - Game description Satan 2.

Gambling - Game Description Zombi.

Interview - VIC (X-Project) - How do I start?

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TO OUR READERS - "Time for a Change"

Likbez - Fighting controllers, or about how I played the 800K floppy.

Likbez - Recovery Programs (On the causes of recovery, characterized by acteristic multifeysnogo hacking types multifeysnyh hacks recovery method of searching for old bootloader).

Likbez - The structure of MS-DOS disk.

Review - Gateway produces remnants Amiga.

Review - O computer "Silicon Graphics" (continued).

From the authors - a description of the shell, greetings and thanks, addresses and contact information.

a rest - 60 American jokes.

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a rest - The Kremlin Trouble.

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Perspective - Preview STS v6.0.

Perspective - Novella to play WORDS.

Perspective - On the game 3D Killer (demo version - Doommania).

Perspective - Preface to the game STALKER.

Desktop - How to work with the programs: Cache File Manager 512k.

Desktop - How to work with the programs: Corrector v2.0.

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Miscellaneous - Entertaining Virology.

Miscellaneous - News from the Progress, Dream Team, Rush, Phantasy, Copper Feet, etc.

Miscellaneous - On the ZX networks and not only ...

Miscellaneous - letter-carrier - a review letters from readers.

Advertising - Advertising and announcements.

Fantasy - Winnie the Pooh - 10 years later.

Fantasy - G. Garison (continued, part 4-6).

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Fantasy - a fantastic story theater.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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В этот день...   28 April