BLACK RAVEN EDITOR
(C) 1999 Compu-Studio Ltd
-------------------------------------------------------
Whoever stole first is the author.
"Russian Radio"
Hello everyone! I present our new and
quite a cool program "Mis Editor"
this" for the game "Black Raven-1".This is a com-
commercial project, so distribution
with the knowledge of the author! Although in six months su-
existence, the program has already been distributed
spread throughout Ukraine and according to some re-
gions of Russia without any commercial
result, which is very unfortunate. Xakke-
ry always sit in front of the mirror - on the other hand
on his side, someone is breaking your program.
HARDWARE REQUIREMENTS
====================
MEMORY............128/512Kb (#7FFD only)
DISK SYSTEM......TR-DOS 5.03/04,etc
AY8910/8912/UM.............optional
KEMPSTON JOY...............not necessary
KEMPSTON MOUSE.........highly desirable
LPRINT CACHE......neutralized
DATA BUS........................any
CONTROL
==========
Compu-Studio Ltd writes programs only
under WindoWs, so you have been following for a long time
blows have kempston mouse for the most
aesthetic perception and service when
work. First mouse button pressed
there will be fire, the opposite - cancellation and
closing a window or operation. Central,
if there is one, it is used for fixation
scroll-er of the playing field window. Duplicate
pressed with the "M" key. The "N" key displays
cursor position in the field, main dump
fields and the so-called control field
lei. There are no hotkeys in the editor.
All options and actions are called via
icons and windows with an arrow cursor.
ADDITIONAL MEMORY
====================
For computers like Pentagon-512
Lana opportunity through the option "G" play
in an edited mission and at any time
go back to the editor. When loading
editor checks for the presence of 512 KB pa-
wrinkles and if it is detected along with
The game is loaded by the editor. After the victory
or defeat in the current mission occurs
return to editor. I remade the skeleton
games for the editor, so all modes,
except "set options" and "exit", from-
are absent as unnecessary. During transitions
Automatic availability test is carried out back and forth
Campston mouse and if there is one, then automatically
technically installed.
On all other computers that do not have
512K RAM on port #7FFD, editor
works in normal mode and the option "G" is not
available. Complaints that the program
does not work on other advanced computers
Terah type Profi or ATM are not accepted,
because our group does not have such computers
ditch And writing without the possibility of testing
I don’t want to do this, because... glitches are inevitable
but they will appear. Yes, and the features on-
the writings of the game by Mr. Mednonogov are not
allow you to make uncontrolled changes
input into the algorithm. We, of course, keep everything
the press is under control, but so that the hackers
didn’t know all the intricacies of defending the game. This is
I have a lot of apologies to all non-Pentagonists.
EDITOR CAPABILITIES
====================
The editor allows you to create completely
new mission or edit the status
I'm downloading from the author's disc. We have implemented
ample opportunities for landscape correction
ta, equipment andcharacter equipment, and
also modification of building capabilities and
objects.
Wide and full-fledged opportunities have been implemented
opportunities to create a new landscape -
reservoirs, forests, bridges, fences, paths
are created automatically. Peso
check, tracks and other attributes provided
trained by the author of the game - in the usual way. Real-
called the opportunity to make traitors and
prisoners.
From the category of "cool bells and whistles" we are
rotated the field vertically or horizontally
horizontal axis of rotation. Not even re-
doing nothing in the old shipment, leaving
after passing the first disk,
do the rotation and that’s it - the new mission is ready
wow!
There is another useful gadget in re-
Daktore - printout of the entire playing field
to the printer! But only according to the standard
Lprint port. We did not make any settings for
other ports. Also no initialization
other printers other than ours -
SMbZ37.What is at home is what they wrote under
driver.
APPEARANCEEDITOR
====================
We tried to make an external editor
as similar to the game as possible. But a couple of
There are still some Yuansov. So, after a long time
and meaningless disputes, we came to one
new agreement, which is the most acceptable
will edit the mission not in the standard
12x12 bytes with sprite size
2x2, and 24x24 with the size 1x1. Therefore not
be surprised by the “smallness” of the graphics. After working
a little and running back and forth across the field you
you will understand all the charms of this small thing.
Where are the warriors? That's the question! Me and
I would like to know this myself. Well, not half-
it is hoped to depict something in one familiar place -
something intelligible, so we took it as standard
dart identical sprites with only differences
We appreciate that your warriors have a transparent shield,
and the enemy's is black. To understand who
is there anyone" you will have to point the cursor at in-
searching object and see what it produces
la program on the shield. There is no other way.
In the "Standard review" mode there is no
images of warriors. By and large, you
The water of these characters is not that important.
Real landscape sprite mode introduced
to control glitches during its creation and not
moreover. Especially after the creation of
before home, when in small mode everything is similar
to "ok", but in realcomplete "fuck" maybe
turn out. For example, with rounded be-
reg.
WORKING WITH OPTIONS
================
At the bottom of the screen are the main
new editor icons. Through them you
All editor windows are called, etc. Large
on the shield serve for information about the object
tah. We didn't do anything with them, so
you will only go to the shield if you choose
mine and want to change its resources. B
information in the upper right corner
about your financial capabilities and quantity
quality of firewood If you press fire in this area
please, a correction window will appear.
In the character equipment settings window
there is some logical dependence,
although not complete. So, if you go into
window "BUILDINGS" and in your fortress you will order
only infantry/kung, then in"cool mas-
grater"all locations will be turned off, and in "normal
nom trowel" will only be possible
for the construction of huts and fortresses, yes
and then if it wasthere is some kind of inclusion there. And
on the contrary - if in an ordinary trowel you
you think of building a sawmill, then in the window for
buildings will test the value of your fortress
and, if there is no order for an archer/langol-
era, then the required value will be set
readings. According to the logic of the game, you can't
be a sawmill without having an archer, otherwise
For whom will you make arrows? Same with
rider - if you ordered/removed the stable -
nude, then the necessary correction is made.
CREATING A LANDSCAPE
================
There will be problems with choosing warriors and buildings
shouldn't. Everything is made as simple as possible
and intelligibly. I will only say that FOR EVERY
GO CLASS OF AN OBJECT HAS ITS ITS CLASS
CRASH WHICH IS IN THE SAME
THE WINDOW WHERE IS THE OBJECT IT IS REMOVING! Please
remember this and don't try to remove the building
grout from the warriors’ window and vice versa. For
deleting some fragment of the landscape follows
blows to take the sand and wipe it off
changes when creating paths, fences or
something else. If you have problems with your car,
matic (and they will definitely arise!)
drawing a pond or path, then
try going back one or two positions
tion or around the last delivered
code. This Valex invented this so that it happened
a sketch of the area within a radius of more than
3x3 acquaintances.
You can't do daubs in our editor
on the field, so buildings and warriors were not
you end up on top of each other or in the river. Priori-
Next comes the landscape. If you want to slap
there's a house somewhere, but it doesn't work out - then
first clear the area, and then lower
bother with construction.WORKING WITH DISK
===============
There are three ways to work with the disk:
MI: standard TR-DOS file, game shipment
ry and the so-called cuprum file,is intended
started for the creators of the new game disc
ry. This file is not loaded into the editor!
When recording the shipment, a check was made for
disk cleanliness from any files
importance in the system sector. In case
the presence of files on the disk will be prompted
once again confirm the correctness of the choice
disk space to record shipment to avoid
accidental damage to information. With file tr-
dos, everything should be clear too. Moreover,
Moreover, the window for entering a name has Help.
But with cuprum file there is a nuance - it goes
already packaged for play. For him
use should be attached to the tail
screensaver picture and write it down as a whole
to disk. For further application of this
file it should be adjusted to the standard
copyright game disc or my own
ny, which I applied on my own
disk with new missions is again its own
natural production. Otherwise you won't care
You can't do anything useful to him. I meantonly the first two ways of working with dis-
com, and the third one I made for myself and those who wanted
buy a production license from me
their own mission discs.
When reading a mission as a file, it does -
This selection is based on the following parameters: address
The download should be#7700,size #3100.
File type "C".The name can be either
Russian and NATO style.
For assembler task requirements
the same: download address #7A6B,size 53
bytes! If such files are available, there will be
the entire list is presented. After downloading
the file is checked, and if something is not
then fell under the conditions we established,
then a corresponding message will be issued
tion. In the case of reading the mission when pe-
file reputation kills the system
core level, so it will be suggested
restore it through cleaningmissions.
If there is an error in the job file, automatically
The task "kill everyone" will be set up.
CREATING A NEW JOB
======================
For those who know at least a little as-
sampler, I’ll tell you about the method of typing a task
nia. This is the most interesting activity, I’ll say
I tell you. In the original, almost all tasks are
they were trying to kill everyone and burn them out
that's it. We changed lives for the better! But for
First, I’ll tell you about the shipment structure,
necessary system variables, use
suitable for this type of activity. PRE-
WARNING:don't get too carried away
assembler, because maximum size for
Denmark up to 53 bytes!
Available to you: 8 mines, 32 buildings per
player and computer, 48 warriors each for each
others and only 6 of your prisoners. U
There can be no computer prisoners, which is a pity.
Information about all objects is posted in
special buffers at the following addresses:
#7ВСО - MINE DATA.
#7С00 - USER HOME.
#7D00 - COMPUTER HOMES.
#В800 - USER WARRIORS.
#BBOO - COMPUTER WARRIORS.
#BEOO - PRISONERS.
Descriptors for “real estate” have different
measures 8 bytes, and for soldiers and workers 16 each
byte.
For buildings, the descriptor looks like this:
+0 +1 +2 +3 +4 +5 +6 +7
XX YY NN RR FF 00 TT TT
Only XX,YY and
NN. All the rest are not important. By XX,YY le-
there is information about the location of the building in
playing field, expressed in "string" and
"column". If XX is zero, the building is destroyed
Chenault! If +3 (health) is also zero,
object is dead. ByNN - building number, i.e.
its name:
0 - CITY FOLVARC - 0A
1 - FORTRESS - 0V
2 - LAWMILL - 0C
3 - CHURCH SANCTUARY - 0D
4 - FORGE - 0E
5 - STABLE STABLE - 0F
6 - TOWER TOWER OF DARKNESS - 10
7 - TEMPLE RAVEN- 11
8 - HUT HIBARA - 12
Values do not change depending on ownership
missions, i.e. to Feni, who you play for.
The most important thing is the name code. And there the game is
Ma will figure out what needs to be written on the sign.
Warrior names:
0 - PEASANT 9 - PEONY
1 - CROSS. WITH FOREST 10 - PEON WITH FOREST
2 - CROSS. WITH GOLD 11 - PEON WITH GOLD
3 - ARCHER 12 - LANGOLIER
4 - INFANTRYMAN 13 - KUNG
5 - PRIEST 14 - НЕКРОМАНТ
6 - ВОЛШЕБНИК 15 - ВАРЛОК/ТАЛАБРУК
7 - КАТАПУЛьТА 16 - КАТАПУЛьТА
8 - ВСАДНИК 17 - ГРЮНВЕР
20- СКОРПИОН 18 - ПАУК
21- ПОЛОЗ 19 - СКЕЛЕТОН
22- КНЯЗь 23 - ГРИЗОЛьДА
26- СТЕНОГРЫЗ 25 - ДЕМОН
24- КОСТОЛОМ
Последние воины могут быть как на од-one side and the other. These persons
profits have no strategic value,
because either they cannot fight, or they breed
by someone for a certain period of time. So what?
I'm rambling here - play and remember.
Descriptor for warriors and workers:
+0 +1 +2 +3 +4 +5 +6 +7
X1 Y1 00 00 NN RR MG 00
+8 +9 +10 +11 +12 +13 +14 +15
00 00 X2 Y2 00 00 X3 Y3
The values you are interested in are only +0 and
+1 and also +4. The first two are designated by
the character's position on the field, and +4 lies
his name (code).
Now I’ll give examples of tasks and
features of their set. To do this, download
your favorite shadow assembler and
try the following algorithms:
;example of the task "The collapse of the Raven"
ORG#7A6B ;standard!!!
JR MM ;always do
RET ;started like this!
MM LD IX,#7D00;home computer
LD DE,8 ;data step
LD В,32;number of houses max
MM1 LD A,(IX+2);building name
SR #11 ;Code Raven
JR NZ,MM2 ;not the same
LD A,(IX+0);building position
OR A ;destroyed?
LD A,#01 ;victory marker
JR Z,MMZ ;victory!!!
MM2 ADD IX,DE ;next
DJNZ MM1
LD A,(#7A62);don't forget this
MMZ LD (#7A64),A;transfer if not
RET ;win condition met!!!
DEFS 50,#27 ;filler
;example of a task to destroy the sanctuary
;enemy.
ORG #7A6B
JR QC
RET
KK LD IX,#7D00
LD DE,8 ;step by descriptors
LD В,32;maximum buildings
KK1 LD A,(IX+2);building name
SR #0D ;sanctuary?JR Z,KKCH;yes
KK2 ADD IX,DE ;further
DJNZ KK1
LD A,(#7A62)
KKZ LD (#7A64),A
RET
CCC LD A,(IX+3);building health
OR A
JR NZ,KK2; still alive
INC A ;victory!
JR KKZ
DEFS 50,#27
;example of bringing the prince to the exit.
ORG #7A6B
J.R.L.L.
RET
LL LD IX,#В800;your warriors
LD В,48;number of warriors max
LL1 LD A,(IX+4);warrior name
SR 22;prince code
JR Z,LLCH
LL2 LD DE,16 ;data step
ADD IX,DE
DJNZ LL1
LD A,(#7A62)
LLЗ LD (#7A64),A
RET
LLЧ LD L,(IX+0); warrior position
LD Н,(IX+1)
LDDE,#0703;position in front
SBC HL,DE ;output (EXAMPLE)
JR NZ,LL2 ;not necessary
LD A,#01 ;noy position.
JR LLЗ ;already standing
DEFS 50,#27
;example of the task "kill Talabrook". Searched
;the character must be alone on the field!
ORG #7A6B
JR ZZ
RET
ZZ LD IX,#BBOO;comp warriors
LD DE,16 ;step
LD В,48
ZZ1 LD A,(IX+4);warrior name
CP #0F ;Talabrook code or
JR Z,ZZЧ ;warlock!
ZZ2 ADD IX,DE
DJNZ ZZ1
LD A,(#7A62)
ZZЗ LD (#7A64),A
RET
ZZЧ LD A,(IX+0)
OR A
JR NZ,ZZ2 ;still alive
INC A ;corpse
JR ZZЗ
DEFS 50,#27
;example of the "kill everyone" task.
ORG #7A6B
JR WW
RET
WW LD A,(#7A62)
LD (#7A64),A
RET
DEFS 50,#27 ;do this!!!
The resulting code block must be used using
STS`and write to disk from address #7A6B,
size #0035.
DEFECTS
=========
Unfortunately, we did not implement the correction
tion of the underground mission. There's nothing wrong with this
related, except for rotation. After rotation
along the horizontal axis the cave exits the tor-
cheat who the hell knows where, what besides indignation
can't cause anything else. Maybe more
skip a glitch with the transparency of the walls
when rotating the dungeon horizontally.
The way out of this is to remove all the warriors, cool
neither the playing field, and then arrangeeveryone
fighters again. I came across demoversion-
new editor from some hacker company
ditch Maybe their project is completed as planned
dungeons?
There is one window, apparently - not
finished. "Tactical minimum" called
is happening. We are not the authors of the game, so
were able to get it from the system variables,
then they put it under editorship. I have on
there are still questions about his account, but not yet
answers. Judging by the “insane” payback
of this project, new versions of the "Editor"
there won't be any more. People don't want material
but to support the manufacturer - to hell with them!
"OUR NAMES WILL LIVE FOREVER"
===========================================
When working on the editor, we took ac-
active participation three permanent members
Compu-Studio Ltd: Max, Valex, DIV. I
Max, was involved in hacking the game, mining
useful codes and system ones, made windowed
interface and adaptation for Pentagon-512,
a lot of small routine work. Valex timesworked automatic placement of buildings
ny, landscape and people. I put in a lot of effort
to drawing landscape sprites in
24x24. DIV took his first steps into hacking
and also developed the basic principles
py rotation of fields. Our works are intertwined
so much so that it is impossible to single out anyone and
no need - we Compu-Studio Ltd!
-------------------------------------------------------
-------------------------------------------------------
Game author: (C) 1997 Vyacheslav Mednonogov.New missions: (C) 1999 Compu-Studio Ltd.
-------------------------------------------------------
Hello, ZX-Spectrum user!
You have the opportunity to purchase a license
sion copy of the game "Black Raven v1.01" in
our modification and new missions.
Your disc differs from the original one -
new version of the game for the better. And the name is
but: we collected from two original discs
everything you need and placed it on one
disk, which significantly affected the cost
games. We hope that this discount will
price compensates for the lack of instructions and
introductory part, which you are sure
had the pleasure of contemplating in the first ver-
this game released by Vyacheslav Mednono-
gov.
If you own Pentagon-512 or
its equivalent on a memory expansion card,
then you are given a unique opportunity
the ability to return to the starting game
menu. In fact, it's a replay of the game
without rebooting from disk. In the game menu
instead of "End game" появится надпись
"Повторить игру". Таким образом компенси-
руется авторская недоработка в плане пе-
реигрывания любой миссии с любой отгрузкиat any time!
When loading a game from a disc, you can hold
press and hold the enter key until
on the game splash screen. Thus
you can download the game without introductory
cartoon flag. If you contemplate this
cartoon, then click to download further
space. Everything else is as usual...
Your disk has several degrees of
copy shields. To control the quality
we provide protection triggering
some points are worth practicing: if after
Problems with the game during the demo battle
The border of the screen has a blue color - everything is fine -
little. But if the color is set to red-
it means something didn't work right somewhere,
so feel free to press resetand try
load the game again. Defense is business
subtle, so very rare, but it happens
crashes approximately once out of 30 launches of the game
ry. If your computer is equipped with a PLL,
then the probability of such failures is reduced to
zero. There may be some discrepancy between
shih disk drives for head alignment. This
may lead to uncertain reading from
disk. It would be a great pity if this happens
reads. We keep all records in high quality
genuine imported drive from the factory
local configuration of all its functional and
technical parameters.
WARRANTY
=========================
As creators and distributors of new
game disc, we are responsible
for its quality. In case of regular
malfunctions in the program due to our vi-
us, as well as physical damage to the disk
as a result of postal forwarding, we are obligated
We are planning to replace your disk with a new one
FREE!You should describe in detail
possible program failures or indicate
physical damage, then send to us
this disk. We will carry out all necessary
research and if confirmedwe will replace the disk.
PRECAUTIONS
====================
Since the disk has a non-standard shape
mat tracks, as well as the program does not support
there is a recording on it, you should
always keep the slot sealed! When
unstable reading from it as a result
incomplete compatibility of disk heads
drive It is PROHIBITED to carry out restoration
disk with specialized programs,
because this will lead to the destruction of protection against
copying and further inoperability
program details! The format used on the disc is
tracks similar to MS-DOS10. For maxi-
poor reading quality on your computer
must have a PLL system that improves
prevents the computer from working with all disks
without exception. If these conditions are met,
viy, as well as general requirements for operation
tations of flexible magnetic disks, you have
stable work guaranteed.
I hope you are still interested in this
program. Address and phone number in the section "From
author" or "Реклама".
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