Game Library - Editor of the black raven and his new missions.

Black Crow #03
                                         
      BLACK RAVEN EDITOR       
                                         
(C) 1999 Compu-Studio Ltd                
-------------------------------------------------------
 Whoever stole first is the author.
 "Russian Radio"
                                         
   Hello everyone! I present our new and
quite a cool program "Mis Editor"
this" for the game "Black Raven-1".This is a com-
commercial project, so distribution
with the knowledge of the author!  Although in six months su-
existence, the program has already been distributed
spread throughout Ukraine and according to some re-
gions of Russia without any commercial
result, which is very unfortunate. Xakke-
ry always sit in front of the mirror - on the other hand
on his side, someone is breaking your program.
                                         
     HARDWARE REQUIREMENTS     
     ====================     
MEMORY............128/512Kb (#7FFD only)
DISK SYSTEM......TR-DOS 5.03/04,etc
AY8910/8912/UM.............optional
KEMPSTON JOY...............not necessary
KEMPSTON MOUSE.........highly desirable
LPRINT CACHE......neutralized
DATA BUS........................any
                                         
          CONTROL           
          ==========           
                                         
   Compu-Studio Ltd writes programs only
under WindoWs, so you have been following for a long time
blows have kempston mouse for the most
aesthetic perception and service when
work.  First mouse button pressed
there will be fire, the opposite - cancellation and
closing a window or operation. Central,
if there is one, it is used for fixation
scroll-er of the playing field window. Duplicate
pressed with the "M" key. The "N" key displays
cursor position in the field, main dump
fields and the so-called control field
lei.  There are no hotkeys in the editor.
All options and actions are called via
icons and windows with an arrow cursor.  
                                         
     ADDITIONAL MEMORY     
     ====================     
                                         
   For computers like Pentagon-512
Lana opportunity through the option "G" play
in an edited mission and at any time
go back to the editor. When loading
editor checks for the presence of 512 KB pa-
wrinkles and if it is detected along with
The game is loaded by the editor. After the victory
or defeat in the current mission occurs
return to editor.  I remade the skeleton
games for the editor, so all modes,
except "set options" and "exit", from-
are absent as unnecessary. During transitions
Automatic availability test is carried out back and forth
Campston mouse and if there is one, then automatically
technically installed.                 
                                         
On all other computers that do not have 512K RAM on port #7FFD, editor works in normal mode and the option
"G" is not available. Complaints that the program does not work on other advanced computers Terah type Profi or ATM are not accepted, because our group does not have such computers ditch And writing without the possibility of testing I don’t want to do this, because... glitches are inevitable but they will appear. Yes, and the features on- the writings of the game by Mr. Mednonogov are not allow you to make uncontrolled changes input into the algorithm. We, of course, keep everything the press is under control, but so that the hackers didn’t know all the intricacies of defending the game. This is I have a lot of apologies to all non-Pentagonists. EDITOR CAPABILITIES ==================== The editor allows you to create completely new mission or edit the status I'm downloading from the author's disc. We have implemented ample opportunities for landscape correction ta, equipment andcharacter equipment, and also modification of building capabilities and objects. Wide and full-fledged opportunities have been implemented opportunities to create a new landscape - reservoirs, forests, bridges, fences, paths are created automatically. Peso check, tracks and other attributes provided trained by the author of the game - in the usual way. Real- called the opportunity to make traitors and prisoners. From the category of "cool bells and whistles" we are rotated the field vertically or horizontally horizontal axis of rotation. Not even re- doing nothing in the old shipment, leaving after passing the first disk, do the rotation and that’s it - the new mission is ready wow! There is another useful gadget in re- Daktore - printout of the entire playing field to the printer! But only according to the standard Lprint port. We did not make any settings for other ports. Also no initialization other printers other than ours - SMbZ37.What is at home is what they wrote under driver. APPEARANCEEDITOR ==================== We tried to make an external editor as similar to the game as possible. But a couple of There are still some Yuansov. So, after a long time and meaningless disputes, we came to one new agreement, which is the most acceptable will edit the mission not in the standard 12x12 bytes with sprite size 2x2, and 24x24 with the size 1x1. Therefore not be surprised by the “smallness” of the graphics. After working a little and running back and forth across the field you you will understand all the charms of this small thing.
Where are the warriors? That's the question! Me and I would like to know this myself. Well, not half- it is hoped to depict something in one familiar place - something intelligible, so we took it as standard dart identical sprites with only differences We appreciate that your warriors have a transparent shield, and the enemy's is black. To understand who is there anyone" you will have to point the cursor at in- searching object and see what it produces la program on the shield. There is no other way. In the "Standard review" mode there is no images of warriors. By and large, you The water of these characters is not that important. Real landscape sprite mode introduced to control glitches during its creation and not moreover. Especially after the creation of before home, when in small mode everything is similar to "ok", but in realcomplete "fuck" maybe turn out. For example, with rounded be- reg. WORKING WITH OPTIONS ================ At the bottom of the screen are the main new editor icons. Through them you All editor windows are called, etc. Large on the shield serve for information about the object tah. We didn't do anything with them, so you will only go to the shield if you choose mine and want to change its resources. B information in the upper right corner about your financial capabilities and quantity quality of firewood If you press fire in this area please, a correction window will appear. In the character equipment settings window there is some logical dependence, although not complete. So, if you go into window "BUILDINGS" and in your fortress you will order only infantry/kung, then in"cool mas- grater"all locations will be turned off, and in "normal nom trowel" will only be possible for the construction of huts and fortresses, yes and then if it wasthere is some kind of inclusion there. And on the contrary - if in an ordinary trowel you you think of building a sawmill, then in the window for buildings will test the value of your fortress and, if there is no order for an archer/langol- era, then the required value will be set readings. According to the logic of the game, you can't be a sawmill without having an archer, otherwise For whom will you make arrows? Same with rider - if you ordered/removed the stable - nude, then the necessary correction is made. CREATING A LANDSCAPE ================ There will be problems with choosing warriors and buildings shouldn't. Everything is made as simple as possible and intelligibly. I will only say that FOR EVERY GO CLASS OF AN OBJECT HAS ITS ITS CLASS CRASH WHICH IS IN THE SAME THE WINDOW WHERE IS THE OBJECT IT IS REMOVING! Please remember this and don't try to remove the building grout from the warriors’ window and vice versa. For deleting some fragment of the landscape follows
blows to take the sand and wipe it off changes when creating paths, fences or something else. If you have problems with your car, matic (and they will definitely arise!) drawing a pond or path, then try going back one or two positions
tion or around the last delivered code. This
Valex invented this so that it happened a sketch of the area within a radius of more than 3x3 acquaintances. You can't do daubs in our editor on the field, so buildings and warriors were not you end up on top of each other or in the river. Priori- Next comes the landscape. If you want to slap there's a house somewhere, but it doesn't work out - then first clear the area, and then lower bother with construction.WORKING WITH DISK =============== There are three ways to work with the disk: MI: standard TR-DOS file, game shipment ry and the so-called cuprum file,is intended started for the creators of the new game disc ry. This file is not loaded into the editor! When recording the shipment, a check was made for disk cleanliness from any files importance in the system sector. In case the presence of files on the disk will be prompted once again confirm the correctness of the choice disk space to record shipment to avoid accidental damage to information. With file tr- dos, everything should be clear too. Moreover, Moreover, the window for entering a name has Help. But with cuprum file there is a nuance - it goes already packaged for play. For him use should be attached to the tail screensaver picture and write it down as a whole to disk. For further application of this file it should be adjusted to the standard copyright game disc or my own ny, which I applied on my own disk with new missions is again its own natural production. Otherwise you won't care You can't do anything useful to him. I meantonly the first two ways of working with dis- com, and the third one I made for myself and those who wanted buy a production license from me their own mission discs. When reading a mission as a file, it does - This selection is based on the following parameters: address The download should be#7700,size #3100. File type "C".The name can be either Russian and NATO style. For assembler task requirements the same: download address #7A6B,size 53 bytes! If such files are available, there will be the entire list is presented. After downloading the file is checked, and if something is not then fell under the conditions we established, then a corresponding message will be issued tion. In the case of reading the mission when pe- file reputation kills the system core level, so it will be suggested restore it through cleaningmissions. If there is an error in the job file, automatically The task "kill everyone" will be set up. CREATING A NEW JOB ====================== For those who know at least a little as- sampler, I’ll tell you about the method of typing a task nia. This is the most interesting activity, I’ll say I tell you. In the original, almost all tasks are they were trying to kill everyone and burn them out that's it. We changed lives for the better! But for First, I’ll tell you about the shipment structure, necessary system variables, use suitable for this type of activity. PRE- WARNING:don't get too carried away assembler, because maximum size for Denmark up to 53 bytes! Available to you: 8 mines, 32 buildings per player and computer, 48 warriors each for each others and only 6 of your prisoners. U There can be no computer prisoners, which is a pity. Information about all objects is posted in special buffers at the following addresses: #7ВСО - MINE DATA. #7С00 - USER HOME. #7D00 - COMPUTER HOMES. #В800 - USER WARRIORS. #BBOO - COMPUTER WARRIORS. #BEOO - PRISONERS. Descriptors for “real estate” have different measures 8 bytes, and for soldiers and workers 16 each byte. For buildings, the descriptor looks like this: +0 +1 +2 +3 +4 +5 +6 +7 XX YY NN RR FF 00 TT TT Only XX,YY and NN. All the rest are not important. By XX,YY le- there is information about the location of the building in playing field, expressed in "string" and "column". If XX is zero, the building is destroyed Chenault! If +3 (health) is also zero, object is dead. ByNN - building number, i.e. its name: 0 - CITY FOLVARC - 0A 1 - FORTRESS - 0V 2 - LAWMILL - 0C 3 - CHURCH SANCTUARY - 0D 4 - FORGE - 0E 5 - STABLE STABLE - 0F 6 - TOWER TOWER OF DARKNESS - 10 7 - TEMPLE RAVEN- 11 8 - HUT HIBARA - 12 Values do not change depending on ownership missions, i.e. to Feni, who you play for. The most important thing is the name code. And there the game is Ma will figure out what needs to be written on the sign. Warrior names: 0 - PEASANT 9 - PEONY 1 - CROSS. WITH FOREST 10 - PEON WITH FOREST 2 - CROSS. WITH GOLD 11 - PEON WITH GOLD 3 - ARCHER 12 - LANGOLIER 4 - INFANTRYMAN 13 - KUNG 5 - PRIEST 14 - НЕКРОМАНТ 6 - ВОЛШЕБНИК 15 - ВАРЛОК/ТАЛАБРУК 7 - КАТАПУЛьТА 16 - КАТАПУЛьТА 8 - ВСАДНИК 17 - ГРЮНВЕР 20- СКОРПИОН 18 - ПАУК 21- ПОЛОЗ 19 - СКЕЛЕТОН 22- КНЯЗь 23 - ГРИЗОЛьДА 26- СТЕНОГРЫЗ 25 - ДЕМОН 24- КОСТОЛОМ Последние воины могут быть как на од-one side and the other. These persons profits have no strategic value, because either they cannot fight, or they breed by someone for a certain period of time. So what? I'm rambling here - play and remember. Descriptor for warriors and workers: +0 +1 +2 +3 +4 +5 +6 +7 X1 Y1 00 00 NN RR MG 00 +8 +9 +10 +11 +12 +13 +14 +15 00 00 X2 Y2 00 00 X3 Y3 The values you are interested in are only +0 and +1 and also +4. The first two are designated by the character's position on the field, and +4 lies his name (code). Now I’ll give examples of tasks and features of their set. To do this, download your favorite shadow assembler and try the following algorithms: ;example of the task "The collapse of the Raven" ORG#7A6B ;standard!!! JR MM ;always do RET ;started like this! MM LD IX,#7D00;home computer LD DE,8 ;data step LD В,32;number of houses max MM1 LD A,(IX+2);building name SR #11 ;Code Raven JR NZ,MM2 ;not the same LD A,(IX+0);building position OR A ;destroyed? LD A,#01 ;victory marker JR Z,MMZ ;victory!!! MM2 ADD IX,DE ;next DJNZ MM1 LD A,(#7A62);don't forget this MMZ LD (#7A64),A;transfer if not RET ;win condition met!!! DEFS 50,#27 ;filler ;example of a task to destroy the sanctuary ;enemy. ORG #7A6B JR QC RET KK LD IX,#7D00 LD DE,8 ;step by descriptors LD В,32;maximum buildings KK1 LD A,(IX+2);building name SR #0D ;sanctuary?JR Z,KKCH;yes KK2 ADD IX,DE ;further DJNZ KK1 LD A,(#7A62) KKZ LD (#7A64),A RET CCC LD A,(IX+3);building health OR A JR NZ,KK2; still alive INC A ;victory! JR KKZ DEFS 50,#27 ;example of bringing the prince to the exit. ORG #7A6B J.R.L.L. RET LL LD IX,#В800;your warriors LD В,48;number of warriors max LL1 LD A,(IX+4);warrior name SR 22;prince code JR Z,LLCH LL2 LD DE,16 ;data step ADD IX,DE DJNZ LL1 LD A,(#7A62) LLЗ LD (#7A64),A RET LLЧ LD L,(IX+0); warrior position LD Н,(IX+1) LDDE,#0703;position in front SBC HL,DE ;output (EXAMPLE) JR NZ,LL2 ;not necessary LD A,#01 ;noy position. JR LLЗ ;already standing DEFS 50,#27 ;example of the task "kill Talabrook". Searched ;the character must be alone on the field! ORG #7A6B JR ZZ RET ZZ LD IX,#BBOO;comp warriors LD DE,16 ;step LD В,48 ZZ1 LD A,(IX+4);warrior name CP #0F ;Talabrook code or JR Z,ZZЧ ;warlock! ZZ2 ADD IX,DE DJNZ ZZ1 LD A,(#7A62) ZZЗ LD (#7A64),A RET ZZЧ LD A,(IX+0) OR A JR NZ,ZZ2 ;still alive INC A ;corpse JR ZZЗ DEFS 50,#27 ;example of the "kill everyone" task. ORG #7A6B JR WW RET WW LD A,(#7A62) LD (#7A64),A RET DEFS 50,#27 ;do this!!! The resulting code block must be used using STS`and write to disk from address #7A6B, size #0035. DEFECTS ========= Unfortunately, we did not implement the correction tion of the underground mission. There's nothing wrong with this related, except for rotation. After rotation along the horizontal axis the cave exits the tor- cheat who the hell knows where, what besides indignation can't cause anything else. Maybe more skip a glitch with the transparency of the walls when rotating the dungeon horizontally. The way out of this is to remove all the warriors, cool neither the playing field, and then arrangeeveryone fighters again. I came across demoversion- new editor from some hacker company ditch Maybe their project is completed as planned dungeons? There is one window, apparently - not finished. "Tactical minimum" called is happening. We are not the authors of the game, so were able to get it from the system variables, then they put it under editorship. I have on there are still questions about his account, but not yet answers. Judging by the “insane” payback of this project, new versions of the "Editor" there won't be any more. People don't want material but to support the manufacturer - to hell with them! "OUR NAMES WILL LIVE FOREVER" =========================================== When working on the editor, we took ac- active participation three permanent members Compu-Studio Ltd: Max, Valex, DIV. I Max, was involved in hacking the game, mining useful codes and system ones, made windowed interface and adaptation for Pentagon-512, a lot of small routine work. Valex timesworked automatic placement of buildings ny, landscape and people. I put in a lot of effort to drawing landscape sprites in 24x24. DIV took his first steps into hacking and also developed the basic principles py rotation of fields. Our works are intertwined so much so that it is impossible to single out anyone and no need - we Compu-Studio Ltd!
------------------------------------------------------- ------------------------------------------------------- Game author: (C) 1997 Vyacheslav Mednonogov.New missions: (C) 1999 Compu-Studio Ltd. ------------------------------------------------------- Hello, ZX-Spectrum user! You have the opportunity to purchase a license sion copy of the game "Black Raven v1.01" in our modification and new missions. Your disc differs from the original one - new version of the game for the better. And the name is but: we collected from two original discs everything you need and placed it on one disk, which significantly affected the cost games. We hope that this discount will price compensates for the lack of instructions and introductory part, which you are sure had the pleasure of contemplating in the first ver- this game released by Vyacheslav Mednono- gov. If you own Pentagon-512 or its equivalent on a memory expansion card, then you are given a unique opportunity the ability to return to the starting game menu. In fact, it's a replay of the game without rebooting from disk. In the game menu instead of "End game" появится надпись
"Повторить игру". Таким образом компенси- руется авторская недоработка в плане пе- реигрывания любой миссии с любой отгрузкиat any time! When loading a game from a disc, you can hold press and hold the enter key until on the game splash screen. Thus you can download the game without introductory cartoon flag. If you contemplate this cartoon, then click to download further space. Everything else is as usual... Your disk has several degrees of copy shields. To control the quality we provide protection triggering some points are worth practicing: if after Problems with the game during the demo battle The border of the screen has a blue color - everything is fine -
little. But if the color is set to
red- it means something didn't work right somewhere, so feel free to press resetand try load the game again. Defense is business subtle, so very rare, but it happens crashes approximately once out of 30 launches of the game ry. If your computer is equipped with a PLL, then the probability of such failures is reduced to zero. There may be some discrepancy between shih disk drives for head alignment. This may lead to uncertain reading from disk. It would be a great pity if this happens reads. We keep all records in high quality genuine imported drive from the factory local configuration of all its functional and technical parameters. WARRANTY ========================= As creators and distributors of new game disc, we are responsible for its quality. In case of regular malfunctions in the program due to our vi- us, as well as physical damage to the disk as a result of postal forwarding, we are obligated We are planning to replace your disk with a new one FREE!You should describe in detail possible program failures or indicate physical damage, then send to us this disk. We will carry out all necessary research and if confirmedwe will replace the disk. PRECAUTIONS ==================== Since the disk has a non-standard shape mat tracks, as well as the program does not support there is a recording on it, you should always keep the slot sealed! When unstable reading from it as a result incomplete compatibility of disk heads drive It is PROHIBITED to carry out restoration disk with specialized programs, because this will lead to the destruction of protection against copying and further inoperability program details! The format used on the disc is tracks similar to MS-DOS10. For maxi- poor reading quality on your computer must have a PLL system that improves prevents the computer from working with all disks without exception. If these conditions are met, viy, as well as general requirements for operation tations of flexible magnetic disks, you have stable work guaranteed. I hope you are still interested in this program. Address and phone number in the section "From author" or "Реклама". -----------------end---------------------

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