Inferno #04
22 июня 2003
  Игры  

Gameland - Black Raven Passage of game: Unknown shipment. Disk 1.

<b>Gameland</b> - Black Raven Passage of game: Unknown shipment. Disk 1.
        CV: Unknown shipment.

                Disk 1.

(C) Alone Coder



                  1 ...



   The first level - a so-so-warm-up.
To pass it, you need only a few
Shipments for hedging.

   The plot is this: we have two cities, they
two cities. And, fortunately for us, our cities are close, but 
not theirs:) Only We, in turn, an assortment of gold

rather small - only one mine near the right
City ... However, to be thrifty, it
last until the end of the level ... In the end you
will be able to grab a mine in the center, frequented by the 
left bridge. 

   Bridges the two. Left and right. Both need
protect, predict the course of the enemy is almost impossible. 
For both are hostile and guards. Right, it seems, are updated 
and left - no, so it is easier to shoot

Left.

   The main war is archers. Therefore,
hurry them, firstly, to collect as much as possible
more (more troops - in short battle -
less loss, to treat nothing), and secondly,
quickly train more professional
strelometaniyu, until the enemy ahead.

   In fact, more difficult to give advice.
At the beginning of the game except that can help transfer of 
scarce troops to the side where preparing to attack. The 
attack, however, can be predicted just got under it and

then reread the shipment:)

   At the initial stage will also have to be satisfied with the 
deployment of troops not on the bridge, and in close proximity 
to the city - otherwise specified transfer of exercise is 
simply impossible. In principle, it is quite standard situation 
of the nature of the law of nature. 


                  2 ...



   Level complicated. Personally, I had
overplay his second time when I initially came to a standstill. 
Although it is worth noting that the first time I have had 
enough sense not to build the church on time, as well as to 
hasten pull the troops across the bridge in the first minutes:)


   In fact, anyone the right to fear
not necessary. Gold is practically unlimited.
The most important villains huddle in the south. Unfortunately, 
the villains full of catapults, and they ROLLING addicted to 
them in our direction. Partly because of this it is better not 
chase on the big island at the bottom, which can not pre-empt 
the arrival of catapults. However, look forward costs. Known

case, scorpions (but priests too).
Across the bridge in person, I switched to fifty minutes, with 
six bishops, three priests and four catapults. 

   In the presence of the review and strong position
on the island makes sense to move forward - to move the second 
bridge and stop, wait until the enemy is settled. Expended some 
on All you catapult, it will become helpless.

Break left town with an eye to the right, where it is 
convenient to catapult some of the houses from the forest. 
Break Right City fear no one. Remain, if not

mistaken, the only cottage on an island and
Catapult on drugom.Polagayu and problems they
not cause.


                  3 ...



   Here you need to play cautiously. Mine -
right, the soldiers just above, but use
among the two passages below - the left and top - the last time 
being is not recommended! Better and do not come! Army the 
enemy are based in this passage almost not all, perhaps, it 
just restricts them from a sharp attack! 

   For the same reasons, caution is necessary to study the 
territory of very magical way. A study should at least to 
prevent the grand defile kungovskoy catapult, followed by an 
attack from the hallway on the left. (Between Incidentally, it 
may uglyadet and zazevavshegosya peasant in the city!)


   Our second mine - in the forest, east of
first, to cut through the woods. At the same time, in essence, 
the problem of end ... 

   And the first rushte city right ...


                  4 ...



   N-shaped uroven.No no one in the "new mission":) We took him 
along with John'om, quite skillfully, and almost no questions 
vozniklo.Poetomu can tell you a bit ... 

   The first island to the right fully ours. For
bridge is on duty a few kungovek with katapultoy.Napadat right 
is almost useless, it would be better to lure them. However, 
the warlock and necromancer with a group does not go as adhere 
to a few of them otdalenii.O must not forget and in time to 
defuse. 

   Support for the troops to make a virtue
gnutosti card will be with every step
trudnee.Poetomu no hurry to move forward, not
providing a surplus of troops (though
any surplus when it is best not to lose anyone?).

   When you stop at a few of mine game
stalled. John suggested that it
feature of the game engine, which trudnoopisuemyh cases may 
slow down without notable causes such as the presence of large

number of units on the invisible part of the display screen. 
Well, do not rule. 

   Expect and need to be afraid of the coming of catapults. 
They are on the third island a lot. You can, incidentally, be 
noted that the enemy catapult prefers to crawl on the Middle to 
our shore, even when our troops are already in Village on the 
left. It is quite obvious in view of stremneniya her to the 
city ... So be careful - you'll forget byvalycha, catapult draw 
nearer, smashing the village - and then look back, a catapult 
our already no ... 


                  5 ...



   Mine would have to first find:) Something
I do vaguely resembles one of the levels of "lemmings":) Hint: 
you chop down! 

   More easier. Approximately cover the
passes to the enemy bottom-left and above, save up
army, then boost the narrow passages in
moments slightly packed enemies ... The top, of course, more 
complicated ... 

   And what have we achieved? ;)

   As you can see, now we can not do without
bilateral finding, because the enemy will
have to go with four sides, and the troops we have
did not increased! We show these outposts on the schemes 
Basil-Loginova;) 

   Upper:



                   In



                  PL

                  PLzh

                  LLzh

                  LL


                   C

(X - a scorpion, and B - the magician)


   Lower:


              In

               A

                LP

                LL

                LP

                A

               C



   Slight movement of the pair acting
persons such outpost is transformed into a working gate for the 
opposite direction! In this state, and can continue accumulate 
unit, the anisotropy in passing the enemy's juices. 

   The order of the capture facilities of the enemy is:
right-lower town (oh, to circumvent its inconvenient!) - 
left-top mine - top row, left town - the left-lower town - 
pravyyverhny city. At least that's my order:)



                  6 ...



   Mine have a little girl. The second mine is far away - 
voooon one in the middle of the map! Passage between the shaft 
and the bridge on the left there, but from the bridge at the 
bottom right up to mine can reach Therefore any spider ... DO 
NOT FORGET! view stand up to the specified bridge to put people 
not quite in the zone of influence of this bridge, but also to 
close escape, and be always ready for unexpected evacuations!

However, if instead of a spider wandering around the 
necromancer - it can not be afraid. 

   Catapult enemy approaching from both
parties. However, the rider's better to send
left - the local catapult ride unaccompanied, in contrast to 
their eastern kolleg.Dalee easy to grab the left bridge view 
neobnovlyaemosti watchmen. Be strong there - should in 
principle be almost no need to end of the level ... 
Periodically walk scorpions in the city ...


   Scorpios do, I tell you, in this
level, and spend your bread good! That
same scorpion must make the enemy catapult in the right city to 
destroy its own fence, otherwise most of the troops just do not 
vymanit.A who will wheedle? Again, the scorpion!


   This city is captured by a relatively
quickly, a platoon of two catapults and five
archer with the priest and the magician.

   The upper should be closer to Himself
cautiously, with reserve troops ... the left flank,
forgotten by the bridge in the middle level, will help us to 
tear down buildings just because catapult just do not give him 
the road ... 


                  7 ...



   Level without the city. Victims do not recover ... Hee:) 
Here it's hard to lose someone else! ;)


   First of all, get off the island, back to you on it no one 
is threatening! Remove unit kung from a catapult, will settle in

center and the bank of the river itself. Share
army better about half.

   Not forgetting that left the group will always face an 
attack not only from the front, but front-right, out of the 
woods (svoebrazny before the wind), carefully zoom in her 
catapult to the forest. Looking around and otozhdavshis, broke 
it and take a seat opposite. This fairly quiet position.


   Right as the group will have worse. Tell her army ... With 
patience you're lucky, and you destroy the right city.


   The top should we not terribly practical
nothing. An unexpected Warlock, busily scurrying
meet with the vortices in the pocket of successfully traced 
along the woods to the left edge of the field and back over 
what path it You can catch and re-thrice:)


   Crossing the bridge, share snova.Pryamoy
expensive retain the bulk and provide
good passage for terrorists, and to the left,
bude forest cut down (it is usually cut down) -
asset position for the abandonment of houses.


                  8 ...


   See the appropriate level on the second disc.






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