Inferno #04
22 июня 2003 |
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Gameland - Black Raven Passage of game: Unknown shipment. Disk 1.
CV: Unknown shipment. Disk 1. (C) Alone Coder 1 ... The first level - a so-so-warm-up. To pass it, you need only a few Shipments for hedging. The plot is this: we have two cities, they two cities. And, fortunately for us, our cities are close, but not theirs:) Only We, in turn, an assortment of gold rather small - only one mine near the right City ... However, to be thrifty, it last until the end of the level ... In the end you will be able to grab a mine in the center, frequented by the left bridge. Bridges the two. Left and right. Both need protect, predict the course of the enemy is almost impossible. For both are hostile and guards. Right, it seems, are updated and left - no, so it is easier to shoot Left. The main war is archers. Therefore, hurry them, firstly, to collect as much as possible more (more troops - in short battle - less loss, to treat nothing), and secondly, quickly train more professional strelometaniyu, until the enemy ahead. In fact, more difficult to give advice. At the beginning of the game except that can help transfer of scarce troops to the side where preparing to attack. The attack, however, can be predicted just got under it and then reread the shipment:) At the initial stage will also have to be satisfied with the deployment of troops not on the bridge, and in close proximity to the city - otherwise specified transfer of exercise is simply impossible. In principle, it is quite standard situation of the nature of the law of nature. 2 ... Level complicated. Personally, I had overplay his second time when I initially came to a standstill. Although it is worth noting that the first time I have had enough sense not to build the church on time, as well as to hasten pull the troops across the bridge in the first minutes:) In fact, anyone the right to fear not necessary. Gold is practically unlimited. The most important villains huddle in the south. Unfortunately, the villains full of catapults, and they ROLLING addicted to them in our direction. Partly because of this it is better not chase on the big island at the bottom, which can not pre-empt the arrival of catapults. However, look forward costs. Known case, scorpions (but priests too). Across the bridge in person, I switched to fifty minutes, with six bishops, three priests and four catapults. In the presence of the review and strong position on the island makes sense to move forward - to move the second bridge and stop, wait until the enemy is settled. Expended some on All you catapult, it will become helpless. Break left town with an eye to the right, where it is convenient to catapult some of the houses from the forest. Break Right City fear no one. Remain, if not mistaken, the only cottage on an island and Catapult on drugom.Polagayu and problems they not cause. 3 ... Here you need to play cautiously. Mine - right, the soldiers just above, but use among the two passages below - the left and top - the last time being is not recommended! Better and do not come! Army the enemy are based in this passage almost not all, perhaps, it just restricts them from a sharp attack! For the same reasons, caution is necessary to study the territory of very magical way. A study should at least to prevent the grand defile kungovskoy catapult, followed by an attack from the hallway on the left. (Between Incidentally, it may uglyadet and zazevavshegosya peasant in the city!) Our second mine - in the forest, east of first, to cut through the woods. At the same time, in essence, the problem of end ... And the first rushte city right ... 4 ... N-shaped uroven.No no one in the "new mission":) We took him along with John'om, quite skillfully, and almost no questions vozniklo.Poetomu can tell you a bit ... The first island to the right fully ours. For bridge is on duty a few kungovek with katapultoy.Napadat right is almost useless, it would be better to lure them. However, the warlock and necromancer with a group does not go as adhere to a few of them otdalenii.O must not forget and in time to defuse. Support for the troops to make a virtue gnutosti card will be with every step trudnee.Poetomu no hurry to move forward, not providing a surplus of troops (though any surplus when it is best not to lose anyone?). When you stop at a few of mine game stalled. John suggested that it feature of the game engine, which trudnoopisuemyh cases may slow down without notable causes such as the presence of large number of units on the invisible part of the display screen. Well, do not rule. Expect and need to be afraid of the coming of catapults. They are on the third island a lot. You can, incidentally, be noted that the enemy catapult prefers to crawl on the Middle to our shore, even when our troops are already in Village on the left. It is quite obvious in view of stremneniya her to the city ... So be careful - you'll forget byvalycha, catapult draw nearer, smashing the village - and then look back, a catapult our already no ... 5 ... Mine would have to first find:) Something I do vaguely resembles one of the levels of "lemmings":) Hint: you chop down! More easier. Approximately cover the passes to the enemy bottom-left and above, save up army, then boost the narrow passages in moments slightly packed enemies ... The top, of course, more complicated ... And what have we achieved? ;) As you can see, now we can not do without bilateral finding, because the enemy will have to go with four sides, and the troops we have did not increased! We show these outposts on the schemes Basil-Loginova;) Upper: In PL PLzh LLzh LL C (X - a scorpion, and B - the magician) Lower: In A LP LL LP A C Slight movement of the pair acting persons such outpost is transformed into a working gate for the opposite direction! In this state, and can continue accumulate unit, the anisotropy in passing the enemy's juices. The order of the capture facilities of the enemy is: right-lower town (oh, to circumvent its inconvenient!) - left-top mine - top row, left town - the left-lower town - pravyyverhny city. At least that's my order:) 6 ... Mine have a little girl. The second mine is far away - voooon one in the middle of the map! Passage between the shaft and the bridge on the left there, but from the bridge at the bottom right up to mine can reach Therefore any spider ... DO NOT FORGET! view stand up to the specified bridge to put people not quite in the zone of influence of this bridge, but also to close escape, and be always ready for unexpected evacuations! However, if instead of a spider wandering around the necromancer - it can not be afraid. Catapult enemy approaching from both parties. However, the rider's better to send left - the local catapult ride unaccompanied, in contrast to their eastern kolleg.Dalee easy to grab the left bridge view neobnovlyaemosti watchmen. Be strong there - should in principle be almost no need to end of the level ... Periodically walk scorpions in the city ... Scorpios do, I tell you, in this level, and spend your bread good! That same scorpion must make the enemy catapult in the right city to destroy its own fence, otherwise most of the troops just do not vymanit.A who will wheedle? Again, the scorpion! This city is captured by a relatively quickly, a platoon of two catapults and five archer with the priest and the magician. The upper should be closer to Himself cautiously, with reserve troops ... the left flank, forgotten by the bridge in the middle level, will help us to tear down buildings just because catapult just do not give him the road ... 7 ... Level without the city. Victims do not recover ... Hee:) Here it's hard to lose someone else! ;) First of all, get off the island, back to you on it no one is threatening! Remove unit kung from a catapult, will settle in center and the bank of the river itself. Share army better about half. Not forgetting that left the group will always face an attack not only from the front, but front-right, out of the woods (svoebrazny before the wind), carefully zoom in her catapult to the forest. Looking around and otozhdavshis, broke it and take a seat opposite. This fairly quiet position. Right as the group will have worse. Tell her army ... With patience you're lucky, and you destroy the right city. The top should we not terribly practical nothing. An unexpected Warlock, busily scurrying meet with the vortices in the pocket of successfully traced along the woods to the left edge of the field and back over what path it You can catch and re-thrice:) Crossing the bridge, share snova.Pryamoy expensive retain the bulk and provide good passage for terrorists, and to the left, bude forest cut down (it is usually cut down) - asset position for the abandonment of houses. 8 ... See the appropriate level on the second disc.
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В этот день... 21 November