Inferno #04
22 июня 2003 |
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Gameland - Black Raven Passage of game: Unknown shipment. Disk 2.
CV: Unknown shipment. Disk 2. (C) Alone Coder ... 1 For the first level unexpectedly. Eerie complexity! We can not allow almost any errors, especially in the first seconds! The first seconds to digest the main goal: we need a catapult, as enemy, so even with an escort, almost on their way. Do not be her escort, would be enough to pedestrians, but no ... The army must strictly control any movement coming from mosta.Oni prefer to bypass the city below. More ... Let us all resolve. Next move - move the bridge. Far do not go, zasyplyut. Accumulate soldat.Parallelno can be prepared, chopping wood on the the top edge of the map until the mine. Mine would have to capture the exhaustion their own. Surprisingly difficult to establish themselves there, seeing no movements vraga.Poetomu look around at all ... At the touch put their fighters a thin chain exactly at that level to the entire city of theirs did not come into motion. After a couple of neat attacks with defrauding the city will clear and capture. But lower than some - one more! The main road forwards - the bridge in center. Right prefer to use except spiders, which will keep and Row extra scorpions. How to cross the bridge? Look around the territory. Little to the left of the bridge there is an area jutting into the forest and therefore located on the opponent's all-seeing a little further than the descent from the bridge. Quietly, one by one man, able to spend some troops to enemy's side, and the bridge itself when it is best to beat a pair of scorpions - to cover up. Due to the fundamental rule Kung, consists in the attack on the nearest neighbor;), we get a little peredyhu before the decisive battle, for any of the following action starts action ... Transfer the balance of forces across the bridge ... Getting started! ... 2 Bobby and enemies tend to go where they not necessary;) At this time they get unbearable by your city and your mine to an unknown point in the middle of the field, such a point was closed lesom.Smeshno chance to see how they stuck his nose in the trees:) What draws them there? Perhaps the treasure! ;) However, sadly live, when through you step over! We must stand in the way of scoundrels, is not it? They come with two sides, and we shall have for a long time to move troops, as Wolf basket in the known electronic game until the troops does not reach enough to arrange the left and right ... Mine is right - is also ours. But it is somewhat inconvenient for the production, because they do not know the number of troops sufficient to protect its quiet ... What I still be able to help you, except for statistics? Cities in this level as far as I I can appreciate some of the most legkozahvatyvaemyh cities open. Right to taking, like, easier, but I could be wrong. Figures: seven archers do not survive close the right of the city, but it was twelve archers (Two bunches) are sufficient for its complete destruction. Cities do not help each other - The passage between them net.Levy city (watch out for traffic on the edge of the forest, however) is captured by a detachment of thirteen people. But in their place is better not to save - to stand dangerous, time is working against us ... ... 3 Landscape, like, friend: - But the game another. The following occurs: the enemies of the daemon runs. We - not run since do not know how (I can, looking ahead, to see that stenogryzy will not be available at any The following levels - otherwise it would be too easy;). The enemy - the two cities. We There are also two, but one of mine among them. What should I do? Catapult and drag a few people to defend mine (Left passage to the enemy is not interesting) to make new gates for the right; crap magicians (the whole one:) and he is only needed at the end) with the priests (a couple of pretty) to scour the countryside and scorpions with their own means to control the actions of the enemy. The enemy is cunning and prefers to attack at that gate, which is closer. It is convenient to lure him to the right, as far as she closer to the city, and the fearful peasants not scurrying around. By the way you can mop up a couple of units bread from their own catapult:) Cheerful detail is in this level - a strip of woods on the left edge of the map. Forest so close and convenient, the peasant, carried away hack it runs the risk of eventually make his way on his troops and get into the clutches of long awaited his kung:) What else to add? To capture the city need some good horses. That's, like, all! ... 4 Uh, I do not like taiga levels, though, indeed! Straight do not know where to go and where to catch the enemy! With multiple passes He steals from all sides, but because of the presence of lush vegetation can not well to place the army in order to detain him :) And even words can not tell how to arrange the army;) Although no words, perhaps we could pass all, if we translate object conversations into digital form and to dictate figures, agreeing to advance the format! Thus, the coordinates ... th%) I'd better explain what is drawn on the picture! Top left - an enemy city. Approach to it being protected hidden catapult. But if you and proshmygnet past, do not go above - to lure the enemy army very tangible numbers! I'm afraid you'll be in this surprise is not ready! Therefore, set it aside dangerous thing at the moment closer to the end of the game. Top right - another enemy city. Beat, in my opinion, it is better to start him. The lake is right - a catapult. Not dangerous if the past is not to walk. And it is you and not have to - still on the right edge of the map to you are approaching only peons and nobody attacks ... Sooner or later, will reach themselves and drown. A number of mine - ours. All farmers must drive there. In the center - not two enemy catapults as it may seem! One - we, the prisoners. Its presence so close to town rival, but still in the shelter is very useful on the step, when you pick up close enough to threaten. Warlocks, plying on the map - it is better lure a shot to not let the spiders from an unexpected quarter. ... 5 Fighting on two fronts: from above and below. Top, of course, less fit, but do not quite forget that! And mine is yours is not lower, as one might think:) And Our mine is located in the woods on the left, which would not hurt to expand prohod.Nesmotrya on this small is difficult, use This mine much safer! At first, we'll do just one the priest, standing around in the middle between forced and hurried in the case need something to one or the other. But how only the lower gate leaning against the bridge, will have to fork out for the new without forgetting the old and plug ... Who is fighting? Of course, archers. Do not rush to move most.Tam worse than you think. Easier to win three times the upper city than to stand near the mine after the bridge;) Here and win it! 12 archers will cope with such work without a priest, and then doubled the army will be able to get closer to the second city, closer to which is inconvenient from all sides:) ... 6 Out of all levels with the rescue of the peasants in this case - it seems to be the easiest ... Aim is not necessary to go down smoothly, no guards very angry, and on the way back no one linked, but now and then ... It is difficult to say what the account is an attack survive trudnee.Uroven designed so that not easy to fight and at the beginning, when the mine is close, the attack only on one side, but few troops, and in the middle of the game when enemies rod on all sides. End simpler:) So, what should I prepare? In the first stage you should have one priest. Second do not have time - longer need an army. And the peasants, as usual, need to type in advance, so they probably paid for itself. But how could you not have played better you lose one or two foot soldiers for the sake of second time to make acquisitions Priest, training archers and move to southern shaft. North will not suffice in any way. What is interesting, unpredictable enemy AI not far behind you - and sends more and more gryunverov, sometimes coupled with langolerami.K Fortunately, you can use the fact that they were labeled mainly in the upper left warrior in a heap. It is better placed to He was pinned to a tree, and therefore available to On the one hand. Can be done differently: to leave behind him the pass and retract during the attack, luring the enemy in his system. All of the above applies to the left Outpost ... The right-hand - absolutely can not be predicted. It is necessary to go beyond the river, as attacks are simply a sinister and often fatal, with any number of troops ... Its no time to heal a priest, that's why it takes two ... Another subtlety: opponent has peon, slashing a passage in the woods between the left and his your city. It makes sense to him regulyatno shoot, but not too close, the risk of incurring the wrath of the soldiers. On the right is a ruined bridge, from which the enemy shelled building. But to do that, too, do not recommend. It is easy to see that an aggressive attack best to the left than the right City vraga.Hot initially the first and it seems scary, but in reality he is far peaceful neighbors. However, do not miss out, attacking troops the enemy from the woods - it hurries to sneak in your back in tsentr.Posle campaign teams should be merged. ... 7 You see mine up there? Better not to come:) Made specifically to make callous eyes, the peasants there is nothing to do - even put archers do not survive. For the same reasons, fear of mine and peons enemy :) Do you see a bridge on the left? For him the forest, which it makes sense to cut. Subsequently, the costs cut wood to the south of the second shaft, which in We used to be one - until the end of the level. As troops initially quite small, and need to choose left or right of passage expect an attack. Can be guided the argument that the right to attack more often. The main work lies on the archer and a pair of priests serving them. For the same reason, increase and promote better rights of their group ... The location of cities can not be overestimated - Because right from their walls, without going far away, the priest can heal their troops in enemy city:) And the said mine, being destroyed, will provide a good way to second city:) ... 8 This card is the last and the first and the second disk. That is the same. That gives too much evidence in favor of versions of two different variants of the story. With great precision it can be argued shown that the level of a marsh. In fact, not be here marshes, there would be the standard battle "wall to wall", which, incidentally, is unlikely to be found in our favor. Smooth line troops formed in our case, the mediocre foot soldiers and archers (not even the first kateorii) they consist of snakes with Kostolomov. Instead of our enemy wizards serve talabruki. What is interesting, theirs talabruki (all three) specialize in production of the demons, while our equivalent to the wizards spell completely inaccessible. The final is a prime, completes the picture, there are three catapults over fence, building bereguschie glavoblvorona.Nash same house plays the role of helpless target for enemy red demons. However, a healthy state of the church You can not worry about the one hand, because of the strategic unimportance (rushte as you want, even yourself;), on the other hand, because of the curious details of the rules Games! Few who are not familiar with the destructive talabruka abilities. These things being as known to protect his life killer zealously, and it is absolutely impossible to survive even after the transfer of one of his shots. (Fortunately, he does not attack.) But the situation is somehow all would not allow us to assess what is the behavior of our wizards, warlocks are when talabrukami. A picture is quite fair: Wizards acquire the same properties! Do you see how irrational it would be In this case, restrict the use of Our magical friends just for stamping scorpions-pyatiminutok? In short, do not worry about voyske.Hvatayte all three old-timers in his arms and gently from the edges, attacking enemy armiyu.ne should be approached closely. Wizards beat far. It is desirable, perhaps, mark the first all in talabrukov approximately calculate where they are located. The game takes place in this case is quite without shipments. Victims of one of the wizards (And two - it does not matter) is enough to destroy all the catapults. No more scary no. Of course, the classic method of winning I also tried, but it is obviously much longer:))) It's a pity that I do not have cartoons to the "new missions", where I ran these loading ... And it is impossible to contact the author on the subject ... : (
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