Inferno #04
22 июня 2003
  Игры  

Gameland - Black Raven Passage of game: Unknown shipment. Disk 2.

<b>Gameland</b> - Black Raven Passage of game: Unknown shipment. Disk 2.
         CV: Unknown shipment.

                Disk 2.

(C) Alone Coder



                  ... 1



   For the first level unexpectedly. Eerie
complexity! We can not allow almost any
errors, especially in the first seconds!

   The first seconds to digest the main goal: we need a 
catapult, as enemy, so even with an escort, almost on their 
way. Do not be her escort, would be enough to pedestrians, but 
no ... 

   The army must strictly control any movement coming from 
mosta.Oni prefer to bypass the city below. 

   More ... Let us all resolve.
Next move - move the bridge. Far
do not go, zasyplyut. Accumulate soldat.Parallelno can be 
prepared, chopping wood on the the top edge of the map until 
the mine. 

   Mine would have to capture the exhaustion
their own. Surprisingly difficult to establish themselves there,
seeing no movements vraga.Poetomu look around
at all ... At the touch put their fighters
a thin chain exactly at that level to
the entire city of theirs did not come into motion.

   After a couple of neat attacks with defrauding the city will 
clear and capture. But lower than some - one more!


   The main road forwards - the bridge in
center. Right prefer to use
except spiders, which will keep and Row
extra scorpions.

   How to cross the bridge? Look around the territory.
Little to the left of the bridge there is an area jutting into 
the forest and therefore located on the opponent's all-seeing a 
little further than the descent from the bridge. Quietly, one 
by one man, able to spend some troops to enemy's side, and the 
bridge itself when it is best to beat a pair of scorpions - to 
cover up. Due to the fundamental rule Kung, consists in the 
attack on the nearest neighbor;), we get a little peredyhu 
before the decisive battle, for any of the following action 
starts action ... 

   Transfer the balance of forces across the bridge ...
Getting started!


                  ... 2



   Bobby and enemies tend to go where they
not necessary;) At this time they get unbearable
by your city and your mine to an unknown point in the middle of 
the field, such a point was closed lesom.Smeshno chance to see 
how they stuck his nose in the trees:) What draws them there? 
Perhaps the treasure! ;)


   However, sadly live, when through you
step over! We must stand in the way of scoundrels, is not it? 
They come with two sides, and we shall have for a long time to 
move troops, as Wolf basket in the known electronic game until 
the troops does not reach enough to arrange the left and right 
... 

   Mine is right - is also ours. But it is somewhat 
inconvenient for the production, because they do not know the 
number of troops sufficient to protect its quiet ...


   What I still be able to help you, except for statistics? 
Cities in this level as far as I I can appreciate some of the 
most legkozahvatyvaemyh cities open. Right to taking, like, 
easier, but I could be wrong. Figures: seven archers do not 
survive close the right of the city, but it was twelve archers

(Two bunches) are sufficient for its complete
destruction. Cities do not help each other
- The passage between them net.Levy city (watch out for traffic 
on the edge of the forest, however) is captured by a detachment 
of thirteen people. But in their place is better not to save - 
to stand dangerous, time is working against us ...



                  ... 3



   Landscape, like, friend: - But the game
another. The following occurs: the enemies of the daemon runs. 
We - not run since do not know how (I can, looking ahead, to 
see that stenogryzy will not be available at any

The following levels - otherwise it would be too easy;). The 
enemy - the two cities. We There are also two, but one of mine 
among them. 

   What should I do? Catapult and drag a few people to defend 
mine (Left passage to the enemy is not interesting) to make new 
gates for the right; crap magicians (the whole one:) and he is 
only needed at the end) with the priests (a couple of pretty) 
to scour the countryside and scorpions with their own means to 
control the actions of the enemy. 

   The enemy is cunning and prefers to attack
at that gate, which is closer. It is convenient to lure him to 
the right, as far as she closer to the city, and the fearful 
peasants not scurrying around. By the way you can mop up a 
couple of units bread from their own catapult:) 

   Cheerful detail is in this level - a strip of woods on the 
left edge of the map. Forest so close and convenient, the 
peasant, carried away hack it runs the risk of eventually make 
his way on his troops and get into the clutches of long awaited 
his kung:) 

   What else to add? To capture the city
need some good horses. That's, like, all!


                  ... 4



   Uh, I do not like taiga levels, though, indeed! Straight do 
not know where to go and where to catch the enemy! With 
multiple passes He steals from all sides, but because of

the presence of lush vegetation can not
well to place the army in order to detain him
:)

   And even words can not tell how to
arrange the army;) Although no words, perhaps we could pass 
all, if we translate object conversations into digital form and 
to dictate figures, agreeing to advance the format! Thus, the 
coordinates ... th%) 

   I'd better explain what is drawn on the
picture!

   Top left - an enemy city. Approach
to it being protected hidden catapult. But
if you and proshmygnet past, do not go
above - to lure the enemy army very tangible numbers! I'm 
afraid you'll be in this surprise is not ready! Therefore, set 
it aside dangerous thing at the moment closer to the end of the 
game. 

   Top right - another enemy city.
Beat, in my opinion, it is better to start
him.

   The lake is right - a catapult. Not dangerous
if the past is not to walk. And it is you and not have to - 
still on the right edge of the map to you are approaching only 
peons and nobody attacks ... Sooner or later, will reach 
themselves and drown. A number of mine - ours. All farmers must 
drive there. 

   In the center - not two enemy catapults
as it may seem! One - we, the prisoners.
Its presence so close to town rival, but still in the shelter 
is very useful on the step, when you pick up close enough to 
threaten. 

   Warlocks, plying on the map - it is better
lure a shot to not let the spiders from an unexpected quarter.


                  ... 5



   Fighting on two fronts: from above and below.
Top, of course, less fit, but do not quite forget that! And 
mine is yours is not lower, as one might think:) And Our mine 
is located in the woods on the left, which would not hurt to 
expand prohod.Nesmotrya on this small is difficult, use This 
mine much safer! 

   At first, we'll do just one
the priest, standing around in the middle
between forced and hurried in the case
need something to one or the other. But how
only the lower gate leaning against the bridge,
will have to fork out for the new without forgetting the old 
and plug ... 

   Who is fighting? Of course, archers.

   Do not rush to move most.Tam worse than
you think. Easier to win three times the upper
city ​​than to stand near the mine after the bridge;)
Here and win it! 12 archers will cope
with such work without a priest, and then doubled the army will 
be able to get closer to the second city, closer to which is 
inconvenient from all sides:) 


                  ... 6



   Out of all levels with the rescue of the peasants
in this case - it seems to be the easiest ... Aim is not 
necessary to go down smoothly, no guards very angry, and on the 
way back no one linked, but now and then ...


   It is difficult to say what the account is an attack
survive trudnee.Uroven designed so that
not easy to fight and at the beginning, when the mine is close, 
the attack only on one side, but few troops, and in the middle 
of the game when enemies rod on all sides. End simpler:)


   So, what should I prepare?

   In the first stage you should have one
priest. Second do not have time -
longer need an army. And the peasants, as usual,
need to type in advance, so they probably paid for itself. But 
how could you not have played better you lose one or two foot 
soldiers for the sake of second time to make acquisitions

Priest, training archers and move to
southern shaft. North will not suffice in any way.

   What is interesting, unpredictable enemy AI
not far behind you - and sends more
and more gryunverov, sometimes coupled with langolerami.K 
Fortunately, you can use the fact that they were labeled mainly 
in the upper left warrior in a heap. It is better placed to

He was pinned to a tree, and therefore available to
On the one hand. Can be done differently: to leave behind him 
the pass and retract during the attack, luring the enemy in his

system.

   All of the above applies to the left
Outpost ... The right-hand - absolutely can not be predicted. 
It is necessary to go beyond the river, as attacks are simply a 
sinister and often fatal, with any number of troops ...

Its no time to heal a priest,
that's why it takes two ...

   Another subtlety: opponent has peon,
slashing a passage in the woods between the left and his
your city. It makes sense to him regulyatno
shoot, but not too close, the risk of incurring the wrath of 
the soldiers. On the right is a ruined bridge, from which the 
enemy shelled building. But to do that, too, do not recommend.


   It is easy to see that an aggressive attack
best to the left than the right
City vraga.Hot initially the first and it seems scary, but in 
reality he is far peaceful neighbors. However, do not miss out, 
attacking troops the enemy from the woods - it hurries to sneak 
in your back in tsentr.Posle campaign teams

should be merged.


                  ... 7



   You see mine up there? Better not to come:) Made 
specifically to make callous eyes, the peasants there is 
nothing to do - even put archers do not survive. For the

same reasons, fear of mine and peons enemy
:)

   Do you see a bridge on the left? For him the forest, which
it makes sense to cut. Subsequently, the costs cut wood to the 
south of the second shaft, which in We used to be one - until 
the end of the level.


   As troops initially quite small, and
need to choose left or right of passage
expect an attack. Can be guided
the argument that the right to attack more often.

   The main work lies on the archer and
a pair of priests serving them. For the
same reason, increase and promote better
rights of their group ...

   The location of cities can not be overestimated
- Because right from their walls, without going far away, the 
priest can heal their troops in enemy city:) And the said mine, 
being destroyed, will provide a good way to second city:)



                  ... 8



   This card is the last and the first and the second disk. 
That is the same. That gives too much evidence in favor of 
versions of two different variants of the story. 

   With great precision it can be argued
shown that the level of a marsh.
In fact, not be here marshes, there
would be the standard battle "wall to wall", which, 
incidentally, is unlikely to be found in our favor. Smooth line 
troops formed in our case, the mediocre foot soldiers and 
archers (not even the first kateorii) they consist of snakes 
with Kostolomov. Instead of our enemy wizards serve talabruki. 
What is interesting, theirs talabruki (all three) specialize in

production of the demons, while our
equivalent to the wizards spell completely inaccessible. The 
final is a prime, completes the picture, there are three 
catapults over fence, building bereguschie glavoblvorona.Nash 
same house plays the role of helpless target for enemy red 
demons. 

   However, a healthy state of the church
You can not worry about the one hand,
because of the strategic unimportance (rushte
as you want, even yourself;), on the other
hand, because of the curious details of the rules
Games!

   Few who are not familiar with the destructive
talabruka abilities. These things being as
known to protect his life killer
zealously, and it is absolutely impossible to survive even 
after the transfer of one of his shots. (Fortunately, he does 
not attack.) But the situation is somehow all would not allow 
us to assess what is the behavior of our wizards, warlocks are 
when talabrukami. A picture is quite fair: Wizards acquire the 
same properties! Do you see how irrational it would be

In this case, restrict the use of
Our magical friends just for stamping
scorpions-pyatiminutok?

   In short, do not worry about voyske.Hvatayte all three 
old-timers in his arms and gently from the edges, attacking 
enemy armiyu.ne should be approached closely. Wizards beat

far. It is desirable, perhaps, mark the first
all in talabrukov approximately calculate where they are 
located. 

   The game takes place in this case is quite
without shipments. Victims of one of the wizards
(And two - it does not matter) is enough to destroy all the 
catapults. No more scary no.


   Of course, the classic method of winning
I also tried, but it is obviously much longer:)))


   It's a pity that I do not have cartoons
to the "new missions", where I ran these
loading ... And it is impossible to contact the author on the 
subject ... : ( 






Other articles:

Events - On completion of the first part of a virtual musical party The Compo.

Softinka - On operating systems for Spectrum ChAOS and ZXVGS.

Inferno - The authors of the magazine.

Pentagon - Instructions on how to activate unused (zero), the banks ROM in your computer Pentagon.

Pentagon - Instructions for remaking the Pentagon-128 to exit at Reset'u in the 0-th bank ROM 27512.

Gameland - Black Raven Passage of game: Unknown shipment. Disk 1.

Gameland - Black Raven Passage of game: Unknown shipment. Disk 2.

Softinka - Description of the GUI for disk-TR-DOS - ChAOS.

Inferno - On the shell.

Softinka - Editor of two screen graphics DouBleScreen Editor v0.4.

Softinka - Operating system ZXVGS. Composition versions software.

Inferno - Introduction by the editors.

Iron - The results of the development of coders RGB - PAL / NTSC, at the end of 2002.

Gameland - On the game King's Bounty 3, Black Raven: Unknown shipment.

Others - On the survey.

For Coderz - Macros for assembler Alasm v4.4x.

Mathematics - Mandelbrot fractal.

Softinka - Music Editor Pro Tracker v3.71. Features of the program.

Softinka - Format RAR 2.x. Technical information.

Others - Registered users ZXVGS and CPM22QED.

Softinka - File Types defined in the OS ZXVGS.

Softinka - The functions of the operating system ZXVGS.

Softinka - The appearance of the operating system ZXVGS.

Softinka - IDEDOS - access to hard disks in OS ZXVGS.

Softinka - The description of the operating system ZXVGS.

Softinka - MEMDISK - file system for storing files in memory.

Softinka - OS Releases ZXVGS and their differences.

Softinka - Resident System Extensions (RSX) in ZXVGS.

Softinka - Version of the new operating system for Spectrum ZXVGS.

Iron - Advanced Keyboard sinclair-compatible personal computers.

For Coderz - An algorithm for finding the integer part of square root.

Events - Nominees virtual musical party The Compo.


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

Similar articles:
Nemo open letters № 8.2
Chronicle of Arda - Black Chronicle of Arda.
Lit.Stranichka - A poem Milyukova M. "Meeting the New Year."

В этот день...   21 November