Deja Vu #08
31 мая 1999
  Игры  

SOFTWARE - Overview of new products games: White Eagle, Leprekon, Kozel, Puzzle (prerelease of Flash), Space, Translate Worlds, Devil-s Curse, Choppers: death match, Twilight: The Land of Shadows, Falen Angel, 12 Secret Book, The Cezar, Chainick horror in Flat.

<b>SOFTWARE</b> - Overview of new products games: White Eagle, Leprekon, Kozel, Puzzle (prerelease of Flash), Space, Translate Worlds, Devil-s Curse, Choppers: death match, Twilight: The Land of Shadows, Falen Angel, 12 Secret Book, The Cezar, Chainick horror in Flat.
AY-Track: NEVERENDING STORY (e.guitar bazz)
__________________________________________


(C) PLAYGEAR COMPANY / BDA
Author: Alexander Bazhenov / Ze Pagan
__________________________________________



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      ----- ---


   People all hello! At the middle of the yard
March already, but in the glorious city of Kemerovo in the 
spring of something and does not smell at all. The second week 
of frost fuck under -25 degrees! But we do not lose heart, the 
more so in early June forecasters promised a sharp warming:) 
more cheerful mood, and because the position Spectrum at the 
scene can be considered fairly stable and satisfactory. In 
recent months, there were many new System and game programs, 
and it can not but rejoice! Well, now let's get to the review 
that appeared in our Kemerovo ...

-----------------------------------------

Game: White Eagle: Comrade known (demo)
Author: Fatality
Year: 1998



   Da-ah-ah-ah ... I've seen a lot of toys,
but it is! In general, when I launched it, then
nearly fell off the chair! There was everything
What you could wish for a full game. And the design and 
interface, and the music! A schedule of all just deadly! 
Interface the user is organized similarly to

as it is on all of us loved once Dendy, and it looks very 
useful, and also fun. There is even an inscription

to ... Japanese:) The essence of the demo yet
little is clear, it is too short. You will be able
run here and there some duckling, reminiscent of the famous 
Donald'a Duck'a; communicate with some type of opaque, like a 
flying rat, and very capricious; perform a few simple 
instructions, exploding while on anti-personnel mines, 
carefully arranged by authors the entire route.


   In short, the creation Fatality leaves very good impression! 
Like to see a sequel, but no hint

on this - I have not found ...
-----------------------------------------

Game: Leprekon
Author: Omega Hackers Group
Year: 1998



   The guys from OHG provided by our court
another variation on the theme of Lode Runner.



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    There is a wide menu.
Possible: choose the level (password);
enable or disable the music and FX; change, of course, at the 
request of management; there is a level editor (but for some 
reason the version that I have, it does not plows: () there is 
a possibility of shipment playing condition. The game itself 
also has undergone significant changes, although the meaning of 
that same.



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   As you can see on the screenshot, significantly consolidated 
schedule, added escalators, which move randomly, but instead 
piles of gold coins (Corporate Lode Runner) drawn from the bags 
with gold:) And, of course , the game has a final cut, which I 
do not seen. In general, anything out of the way and 
breath-taking ... -----------------------------------------


Game: Goat
Author: Accept Corp.
Year: 1997



   And here is my Friend by correspondence presented a gift of 
a card game with nepritezatelnym named "Goat." That's what does 
this game interface ... 


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   However, the word by the author ...


         Opisanie (pravila) games



   Prioritet kart: 6, 7, 8, 9, Balet, Dama,
Kopol, 10, Tuz (in 'Durake' He does not takoy).

   Pazdaetsya Po 4 karty. Xodit mozhno with
neskolkix kart odnoy masti. Four karty
odnoy masti nazyvayutsya molodkoy and pravo
xoda peredaetsya tomu, in whom He is eta molodka (IT'S mozhno 
otklyuchit). 

   Kogda in kolode (and vas) kart anymore,
verily proisxodit podschet ochkov (estestvenno,
bolshe than the better).

Balet - 2 ochka
Dama - 3 ochka
Kopol - 4 ochka
10 - 10 ochkov
Tuz - 11 ochkov



   Za ostalnye karty ochkov not dayut.

   If the matematikoy with friends, verily legko
podschitat, chto maksimum za paz mozhno nabrat 120 ochey.

   If the you nabral less than 31 ochka - you proigryvaesh za 4 
if less than 60 - za 2 and if you have a 0 - za 6. 

   When nabore ochkov bolshe 60 - proigryvaet protivnik (za 2, 
4 or 6). 

   The faster naberesh 12 in total, the
proigraesh faster.


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       HOW igrat in ETOGO 'Kozla'.



   Pro nastroyki passkazyvat glupo because
here and tak all yasno. Please note only, chto vo
time zapisi ('SAVING') zapisyvayutsya and rekordy and nastroyki 
odnovremenno. 

   B samoy game prikoly takie. Bybiraesh
kakimi kartami will xodit and stavish
kursop nA left piktogrammu. IT'S oznachaet,
chto vybral you have all karty with kakix xotel
poxodit. If the same poxodil protivnik, verily levaya 
piktogramma pazbivaetsya nA two. If the postavit kursop nA 
verxnyuyu polovinu, verily IT'S will oznachat, chto you beat 
sobralsya ego karty if down - verily skidyvat (in nachale, 
estestvenno, nado vybrat sami karty). 

   If the from whom He, verily 4 tuza, verily IT'S nazyvaetsya 
'ZOLOTOY KOZEL' and he that in those whom He aces srazu 
stanovitsya pobeditelem the entire game. 


                  Prochee



   B Game 3 urovnya slozhnosti and nA kazhdom
protivnik thinks Po paznomu. HOW pokazala
praktika, samy slozhny IT'S 3-Tille uroven.

   HOW and ostalnyx, uvazhayuschix themselves igrax,
CHEAT is a game kotorym mozhno proyti za
paru minutes ...
-----------------------------------------

Game: Space
Author: ?????
Year: 1998 (may be?)



   No more than names and alleged year of release, information 
on it I, unfortunately, is not found. Even the mention of the 
authors do not: (But still, the game is worth it to pay her a 
place in review. More precisely, the storyline of this game.

Space - an attempt to "resuscitation" popularly known ELITE. 
The authors used so-called "schedule filled with a claim to the 
three-dimensionality;) the extent of They came to judge, of 
course, to you, but I I suppose that's not bad.



    scrSPACE



   In fact, the version of the game, which
I have, is a "free
hovering in deep space ":) with elements
fierce fighting. The game involved
some painfully familiar buttons:) For example, key control of 
the ship. You on board has 15 missiles and something like

pulsed laser. Also implemented a system autoguider. Movement of 
vehicles relative to the stars is done very realistically, 
steeper than the ELITE. And another thing, I rented that this 
is not a full game and demo. One way or another, but work on It 
still need a lot ... -----------------------------------------


Game: Puzzle (pre-release)
Author: Flash
Year: 1998



   Another game of the famous band of all Flash. Not a bad 
puzzle game with an extensive settings menu. The essence of the 
game is quite trivial. The screen displays a screen that you 
should remember visually. Next image randomly divided into 
different small mixed parts, moving to and fro, and you have to 
put on original location, ie restore the image.

Neplahaya training visual memory, and
estesstvenno, brains. In short, I recommend:)
A full version you can always buy from the authors!


   scrPUZZL



-----------------------------------------

Game: Translate words
Author: Avalon / Rush
Year: 1998



   Another programm-trainer from Witch Doctor. Simple, but at 
the same time interesting. Prog (a game it can hardly be 
called) allows you to find out how you bad:) know English. 
There are 2 levels of difficulty. The first is extremely simple 
and includes words from the school program (even

My son easily it is oriented). The second is much more 
complicated, and now I can not do without a dictionary:)


   It displays two columns of words:
left - anglitskie right - to translate them. Poking the cursor 
in a foreign word, we must, again at random, pick him correct 
translation. There are no restrictions on time or the number of 
errors there. 

scrT.WORD



----------------------------------------- AY-Track: "How Much 
Is The Fish? "(Scooter) 
__________________________________________ 


(C) PLAYGEAR COMPANY / BDA
Author: Alexander Bazhenov / Ze Pagan
__________________________________________



           This is usually referred to as

             the second part ...


Game: Devil's curse
Author: Stellar Co.Inc. 'Black Widow Group
Year: 1998



   Well, right now, I'll puff you again
brains. Today is Easter, I have a liter of beer (after a liter 
of vodka) and a cat in her lap - So why do not we talk:) Before 
you (or rather, me), another logical game, and made very

cool! Well, I can not say anything about her
bad (it can affect the beer?).

 scr1



   The graphics in this game, cool, and the very meaning of
Game enough cool'ny. We must go from
point A to point B (figuratively speaking).
Your way is indicated by cells with numbers. If the cell number 
"1", it means that this box you can step only one

times. If the digit "2" - then twice, etc.

scr2



   The only drawback of this game, I
I think her brand loader. Well all spoiled!
I do not know how the other drive, but on my (and indeed of the 
whole Playgear) download games going well, och-e-ee-ee-Hb 
slowly: ((( Angered by this fact, I immediately took the game 
to Daniel'yu, which (being in complete prostration of 
Windows'98) for 15 minutes altered the loader, thus spasya Ze 
Pagan'a from a nervous breakdown! Moreover, Daniel did very 
wisely, leaving user'u choice. Press the number "1" and you get

corporate "global brake with music"
press "2" - PLZ, fast loading from Daniel ...
-----------------------------------------

Game: Choppers: death match
Author: Employer / Alliance Team
Year: 1998



   What can I say about this game ... Can
and modestly silent:) If it were not for one moment. According 
to himself Employer - it his first game. And it must be noted 
that for first time done quite badly.


scr1



   The essence is quite simple: a helicopter duel
nothing more. By the lack of games I want to carry that play it 
can (and should) only two of us. And this, as you know, 
oblomno! More to say about it is nothing, so move on ... 

scr2



-----------------------------------------

Game: Twilight: The land of shadows
Author: Ultrasoft
Year: 1995



   Do not dwell on this game would not be
forgivable, I suppose. Tale of Slovakia
done their best! And the guys from the Fatality
tried twice, making all the different
gift - a translation into Russian.

scr1



   Twilight can be easily put into
alongside such well-known games such as:
Star Inheritance; UFO; Elite. Simply awesome, carefully traced, 
graphics; first-class interface, an interesting plot;

powerful (but also "slightly" long) intro! Volume
Break games, too, does not heal, nearly 1,000 sectors! That's 
where the need poraskinut brains if you have, of course:) I'll 
say that in Twilight, I game for a long time and passed

far enough. In this issue
I even wanted to give the algorithm for the passing game 
(though not complete). But I was ahead Our Friend from Samara, 
namely, the ubiquitous UnBEL! VER (by the way, hello!). The 
newspaper Born # 6, you'll find in this game all

what you need. Yes, I want to say that today Born - Best of 
el.gazeta content! Bazaar there:) Well, you Th

More like from authors Oberon'a ..? So
Read Born, and I wash my hands ...
AY-Track: "DiaBoLo" (MTneSs), iMadeIt-Drumz!
__________________________________________


(C) PLAYGEAR COMPANY / BDA
Author: Alexander Bazhenov / Ze Pagan
__________________________________________



          Final cut ...



Game: 12 Mystery Books
Author: Demiurge Ash / Eternity Industry
Year: 1998



   It would simply be unforgivable not to dwell on this game 
... Not so long ago, Daniel got branded version (20 USD) from 
the author. 

scr1



   Needless to say, that I immediately beg the disc with "a 
couple of days." Include computer, I ran the game and ... 
instead of the expected steep intro, I'm fucked "happiness" to 
contemplate unexpected color glitches: (As it turned out, 
before starting to execute RUN USR 0. "Hmm-m ..." - I thought, 
but do neche, and my fingers smartly ran for clave. Start by 
selecting the right option, I immersed himself in the game, 
enjoying the wonderful graphics Ash'a. 


scr2



   Gradually, I understood all the subtleties of strategy and 
logic, but still much remains unclear. For example, why Some 
icons, when referring to him were silent? Without becoming long 
in torment this issue, I still decided to look

in the Introduction and INFO, are present on the disk.
Imagine my surprise when, after
reading thereof, it turned out that all those "ambiguities," 
the author still sells the full version ... I somehow do not 
understand, and this tady cho? To top it all turned out

that die of something on a human being you can not always spell 
reankarnatsii, knocking you to the place of beginning. But as a 
whole, the game (even if incomplete) makes a good impression. 
Here are just a I was stuck in the bowels of the mountains, 
well, I can not overcome the winged serpent! And, in general,

these dark dungeons of many poorly understood and going without 
proper spells nothing to do there. 

scr3



-----------------------------------------

Game: The Cezar
Author: Slip / Action
Year: 1999



   Along with "12TK" Daniel has received and
one more game. The author offered to take her
for distribution. Renounce sin, and
causes no special ... Game genre is not new and
reminds both Break games such as:
"Sim Sity" and "Imperator". But it turned out that
the author has SERIOUS problems with the Russian language, and 
in such form, as it is, the game issue in the light not 
possible! I believe that after DEJA VU # 08, we'll fix 
spelling, at least in help'e because "Resuscitate" message to

Ten screenshots will be quite difficult.



   The very same game is nothing out of the way (in addition,
that made it one of the brow). Play space is small, that you 
begin feel uncomfortable, like a dorm;).

There is a dozen missions, whose meaning is in constant 
construction "Fixed assets", feeding ever-hungry population, 
trade and compulsory tax greasy Emperor.

-----------------------------------------
Game: Chainick horror in flat
Author: Optical Brothers
Year: 1999



   And the last game in today's review -
The original mini-joke about the adventure of a teapot. Frankly 
- I was pleasantly surprised! Funny and highly professional 
thing! Bravo. Interface in style a la "Mirror", muzak and gfx - 
zashib! 



   The meaning of the game is that someone
Kettle, waking up after a good party,
be sure to get to ... toilet, or he just throw up the bottom:) 
Question overarching and seemingly easily workable. But no! 
Stand in the way of terrible obstacles such as locked doors, 
keys which you must find and to get to the saving toilets.


   The game takes place very rapidly, approximately 20 minutes, 
if you play the first time. Here is an optimal algorithm for 
transmission which requires only 50% of energy.


1. First of all, we must restore the power.
This can be done easily and without leaving
room, especially since it closed. To
recover to 100% for you: sit on the
sofa, lie in open arms Lely and sleep:) with it though. There 
is another way, but Then you pass the game.

2. Rummaging through the room in desperate search
something resembling a key, you will find in the system unit 
company half-drunk bottle of beer and a rat (rulez:)). Do not 
rush to sober and take care better about our "little brothers. 
3. Now quite drunk rat in excess of gratitude will give you is 
that you give yourself a vow not to drink more:) But the fact

no less than follow her advice and discard
rat in the window. Just do not jump, and then
see a wonderful picture plotted Terror'om your graves.
4. Rat, lad, as deltoplan, landed right on the head of your 
neighbor, who walking side by side. Thank God he has the guts 
to open your door. 5. Running out of the room is not jabbing at 
different doors - this is still useless, as well as and phone 
calls. There is one way - by stairwell, where you will find the 
first clue in the form of magnetic cards. 6. It will allow you 
to open the door to the room's grandfather. Do not be surprised 
to anything, and grab Steer from the cigarette "Astra" (he's 
under your feet). Broke it in place (in the corridor This can 
be done), find the key to cuisine.

7. The kitchen also has a lot to see:)
but better to look in the fridge and explore the serger. Taking 
another key and a knife Do not forget, run to the bathroom.

8. There you will find dark Serg'a, yes to
besides also bound. What are we here
involved as well? Releasing him from the shackles, you
Finally, get the precious key!
9. Now, tear the claws in the toilet, where you and
experience a tremendous sense of relief, and
also be able to witness the Final Cut ...
==========================================

         Real Happy End
==========================================




Other articles:

Aperativchik - On the control of the shell DEJA VU

Aperativchik - Number came late in the month.

Aperativchik - Freebies will be no more.

Topic - Provision # 2. Perspective.

Topic - On working with electronic drive in the IS-Dos.

Topic - A new crossroads - some of the complexities of the game The Castle.

Topic - the printer and the ZX-Spectrum (command system printer family Epson).

drop of solder - Ode to watch.

drop of solder - Scanner v1.3.

drop of solder - Disk protector v1.4 (scheme).

SOFTWARE - Overview of new products demos: Iris UltraDemo, Lazarus Trackmo, Russian Fields of Experiments, Pressure Trackmo.

SOFTWARE - Overview of new products games: White Eagle, Leprekon, Kozel, Puzzle (prerelease of Flash), Space, Translate Worlds, Devil-s Curse, Choppers: death match, Twilight: The Land of Shadows, Falen Angel, 12 Secret Book, The Cezar, Chainick horror in Flat.

SOFTWARE - Review sistemok: ASCII Convertor v2.71, Global Commander v1.31, BA v1.0, X-Copy.

SOFTWARE - Men like gods: the script for the game Elite III

SOFTWARE - The work of the program to print images XL-graph.

CODING - The Optimization - Building a table repetition of bytes.

CODING - Universal Player - Pro Tracker v3.31.

CODING - an undocumented feature of the processor Z80.

CODING - Conversion of graphics into text format ASCII.

CODING - How to create uncopyable whereas sector.

CODING - BUGS in Plaeyer-e Pro Tracker 3.x

ANOTHER WORLD - CPU Pentium III.

ANOTHER WORLD - At the crossroads of three worlds.

ANOTHER WORLD - News from the world of Amiga.

ANOTHER WORLD - My Choice - PC?.

Hall of Fame - What do we think about the scene.

Hall of Fame - Everyone on party!

Hall of Fame - On CD-ROM project from the city of Kemerovo.

Seven and 1 / 2 - April Fools' Day.

Seven and 1 / 2 - Purposely not think: seven stories from the seller to ZX software.

Seven and 1 / 2 - Anecdotes.

attempt at writing - Amiga rulez or suxx?

Advertising - Advertisements and announcements ...


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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