Odyssey Magazine #02
14 июля 1997
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Presentation - VIRTUAL VISION GROUP from Voronezh.

<b>Presentation</b> - VIRTUAL VISION GROUP from Voronezh.
Virtual Vision Group Presentation
_________________________________


(C) 1997 VVG
Music by Kurt



... Thus, Voronezh ... The city's legendary
Golden Disk Corp. and no less than legendary
KDF Soft'a ... What is being done there? ..
You can say one thing: life goes on, and
with well-known groups are marching in step
and the new Voronezh team ... One of the
which is called the VIRTUAL VISION GROUP -
Voronezh is the youngest group, which
nevertheless, has great views of the
future. And now we mention unto you the story
of this association. Word
provided Rom Corp. / VVG.

  It all began long ago, the commercials, the
88, when I first saw a miracle
- Computer - SPECCY. Throughout our area
it was the only computer on which
came running to watch almost any of 10
people per day. Naturally I also did not
missed an opportunity to play, but it
got really bored (under the concept of fast
have in mind - Month 3-4), and we became
trying to program. I find it funny
remember, as I wrote in 30-40
Operators CIRCLE, drawing
concentric circles. Yes, it was
is. But unfortunately, this complex as
has disappeared quickly as it had appeared, and I did
no choice but to do the theoretical
study of different languages
programming. (Example: PL / 1 'PASCAL)
Then there were the different components, such as
ELECTRONICS 60, ELECTRONICS 85, AT 286.
Around the same time I learned MSX-BASIC
and wrote his first play of PAC-MAN-a.
And finally, my dream has come true: to
new, in 1993 I got SPECCY -
Leningrad 1/48k + Tape loader. After this
I immediately began to try anything
write, and somewhere in one year was
it is clear that the scope of your favorite language BASIC
I have become somewhat cramped, and had
sit down and study ASSEMLER'a. By this
time among my acquaintances were
there are rumors about "some kind of drives"
(Which for heresy !!!). However, looking at
it is a miracle, it became clear that it should be
I did. And here in the spring of 1994, it was
connected. That's it! It's on the floor - the year
Knocked me already, it would seem
beaten track dropout-programmer and
translated into the category of simple gamer'a. Topics
more, soon I hooked AY. So,
naglyadevshis INTRO'shek MAX'a IWAMOTO I
realized that this must have something to do (in
sense to do something of my own) and I thought of
INTRO to write to their favorite game MISS PACMAN.
I wrote it 4 months, and under the new, 1995
year, it was ready. This marked
a new era - an era of coding! But
for a good codec you need a good
computer. No sooner said than done! How do you
think, PROFI suitable for this thing? Well
That's what I thought and bought a card V3.2,
good everything else is already there. And they matter
much faster. Once, on a dare, I slyapal
COLOR LINES BASICe for 2 hours, the idea
relished, and in the autumn of 1995
be ready my first game. After that, I
began to write CYBERNOID but it sharply
slowed due to charts, which should
there were 200 screens (nehily habits, not so
right?) By the time I got to know
SEPULTURA SOFT'om and E2 SOFT'om and behold,
imperceptibly come autumn, SEPULTURA bought
AMMY, and I began to write New Year's demo.
Well, my story is finished, and I give
word RCL'u OF RAM SOFT / VVG.

  RAM SOFTWARE appeared relatively
recently, in 1994. Initially it
consisted of two people: RCL And MIC. We
doing all sorts of toys (for BASIC'e) and
gradually mastered the assembler.
Naturally, the film was to create a very
hard.

  In early 1995 I had the drive and
We tried to make the first intro, but
anything good we have failed. And
48K frame became cramped ... How would
Anyway, progress is unstoppable, and with
appearance in my late 1995 "PROFI" we
finally started to do things stand. Was
written first photo editor
memory to 48K (prototype SPRITE TOOLS'a)
Then came our first demos, began
game development ... In general, work
boil. Unfortunately, due to poor performance
our core distribution software
(SAN-SAN'a), we had almost no
access to new programs and to avgusta'96
continued to write in TASM'e 3.0. Only
after reading ROM Corp. 'om the end of
1996 we were able to see the latest demos and
other bend. By the new year, we released
Several pozdravlyalok ("HAPPY NEW YEAR"
by me (RCL) and "RED BULL" by MIC).

  The next term of VVG-FIST FOFTWARE. Many
people ask me why FIST? A
because my name is Alex Kulakov, and
in English FIST - a fist. It also
as Mednonogov and COPPER FEET. I came
on SPECCY around the same time as the RAM
SOFT, in 1994. Then I had
SPECTRUM 48 Voronezh factory EDO
"Processor" - "Gamma". In those days I was learning BASIC, 
codes, and wrote my first game on BASIC'e - BOMB MAN. 
Subsequently, I made her continued BOMB MAN II and BOMB

MAN III, who served in my entire (!)
48-th memory was there and the music (on the
BEEP'ah). At that time I was still in
School of Music and picked up the music. Were
joint projects with RVV (it is now on
pc, but they were undone. Later I
acquired PROFI v.5.03 and tried to write
something of their own, but since I worked on their own (when I 
almost did not know anyone) I have a few that worked. In 
October 1996 I met ROM CORP. , E2SOFT,

SEPULTURA SOFT and together we began to write
New Year's demo of "1997".
And now word of another Voronezh
group, which became part of the VVG:

  Hi! We are a group of Voronezh - Lords Of
Game! We are two brothers: I - High Lord (coder),
and Low Lord (gfx). Now more detail: High
Lord - Andrey Parfenov. 18. Now
'm in VGIFK'E (Voronezh State Institute of Physical Culture). On
Spectrum'e since 1993. So far nothing serious has done.

  Low Lord - Alexander Parfenov. 15.
Study at school, in grade 10. At Spectrum'e
just since 1993.

  And now that we got on Speccy.
The computer was first seen about a year
87'm then was full of amusement arcades, where
can be forked out, play a little. A computer bought in 1993 (In 
70 pieces) - it was a Spectrum 48, an unknown

production. The first few months only were played, and then 
tried to do something to Basic'e. In late 1994, put the drive 
and again plunged into the game. Then settled down, Andrew 
began to write something in BASIC for their needs (with min. 
assembler), and Alexander drew in Art Studio. In mid-1996 buy 
himself a car with 128k of memory. Prior to that, Andrew 
started a little more fumbling in the assembly. After buying

128K machine to play a bit, then tried to do something, but 
almost nothing failed. Sinclair'u friends were few and

they are all cooked in our Voronezh juice
ie minimum of information and old programs. How much would it 
lasted is unknown, but that once bought one Voronezh newspaper 
and saw there a small ad that someone named Alex exchange 
programs at the Spectrum. Here so makarom we got to the people 
seriously involved Speccy. Immediately give Fist

Soft'u big mega thank! Know, Lech, without you we would be left 
to nick, and probably would have gone with the Speccy at all.


  So, now about what we are doing. The first - became part of 
the VVG, Incidentally, the name coined Andrey Parfenov. The 
second - write some of Delight MD. The plans - writing their 
demos and games style Soccer Manager (type MPSoccer and

The Double, but steeper). By the summer plan
Amig'u buy, but do not go with Speccy
going.

  Finally, E2 SOFT:
Bit encoder, a very rare artist.
Serious work is not done. Computer -
PENTAGON 128. Engaged in electronic
Communications (E-Mail), where
allows studies at VSU. In the long term
provision of postal communication with VVG ZX-Net,
if this appears necessary.
Big fan of TRASH-METAL, (METALLICA,
NAPALM DEATH, SEPULTURA)


After creating the "1997", the idea of ​​writing the next demo 
- DELIGHT MEGADEMO. FIST SOFT and PRY SOFT doing graphics for

on her pc in 3D-STUDIO. The music they write and FIST
RCL, and encode all pomalnku. To create DELIGHT MD and other 
joint projects, we have decided to unite in a single

group. The problem was the title, which
we were looking for 2.5 months. And then, finally, 31
March a vote in which
and was chosen the name of Virtual Vision
Group (VVG).

  But our group is not the whole city
exhausted. In Voronezh, actively
there are at least three
rather large team (not counting
"Free" coders). This, of course,
Golden Disk Corp., Inside Law, Real.

  Golden Disk Corporation. This legendary
groups, the world-renowned PRO
TRACKER'a, represent, I think,
needed. Unfortunately, the time of the GDC
changed dramatically: first out SERO (even as much
in 1994), then somewhere in 1995, retired
DRON, and behind him, in 1996, moved to the PC and
LOB, becoming simply gamer'om. But in the group
remained the best of its members - NICK and JV
GRAPHICS. In general, the GDC is now passive.
Vadim (JV GFX) help with graphics other
groups, NICK, until recently, peacefully
sling ink PT 3.0 and gradually switched to
PC. But when they sunk to
demanding "voice of the people, work has gone
faster. Plus, with Nick stole
Pent-133 and it is again, like in the good old days
times, sits on Pentagon'e. PT 3.0 is almost
appended (we already have a working
demo version) and even appeared on the plans
dopisanie Rainbow Beer, but it is only
If prior to August, Nick is not
appears again PC. Vadim, thank God, so far
not going to leave dear Speccy.

  Inside Law, the second largest group
after VVG, almost nobody knows.
But I think that this is a long time it prodlitsya.V
composed of young and promising
Encoders: ABBA, L'M, Sera, Mad Coder and
a good beginner musician Foxx.Rebyata
ability that clearly show their first
work, in particular, a very nice gift
us (RAM Software / VVG). Let's see how they
manifest themselves in the future.

  Hi, you said coder Voronezhskoi
group 'REAL'. Which currently consists of 3
person is: KDL, ASW, SERYCH. Seichas we
appends trac-DeMouy named in DELIGHT
Nei will be part 5. After the demos, we
plan to write a toy or editor 3d
objects.
Now about those included in our
group:
KDL - Krutskih Dmitry, 15 years, the profession
       coder, working on PENTAGON 128.lyub
       Liu poprikalyvatsya in MASM'e.
ASW - Prohopov Andrew, 15 years, the profession

       screenwriter, a little artist who worked
       melts at QUANTUM BC 128.Lyubit play

       in different igrulki.
SERYCH-Logutov Sergey, aged 16, occupation -

       musician, working on PENTIUM 75.

       He likes to sit behind PROTRACER v2.102

       or DIGITAL STUDIO.
P.S. You may have noticed that in this
text mentions two demos under the name
DELIGHT (one from VVG, a second from REAL).
Yes, exactly! The fact that both
DELIGHT'a started writing when we
were not familiar with each other. But it is not
trouble! More DELIGHT'ov, good and different!
That's our motto!


  With best wishes - Voronezh

  Hacker

__________________________________________




Other articles:

Entry - What will be the third issue?

Entry - on the envelope

Assembler - Is it possible to throw a screen (6144 bytes) per tick.

Assembler - Slight to scroll the text up to the window 15x24 familiarity.

Discussion - AMIGA VS PC view readers (VVG).

Presentation - VIRTUAL VISION GROUP from Voronezh.

a rest - Rock Encyclopedia: MEGADEATH ...

IS-DOS - Problems and Solutions: macros.

IS-DOS - How to use macros.

Mail - Scrolling to row up and down.

Mail - Print Line 32-character font.

Mail - The procedure for proportional printing.

a rest - Short Story "Cheburashka".

System - The format PSX.

System - Description of program: Y-COMMANDER & MS COMPILER v1.08.

Review - System Software: XAS 7.1

Review - System software: PRO TRACKER 2,1, PRO TRACKER 3,0 d

Review - System Software: ZASM

Demolition - Game Review on "futbolny Management: Review on" futbolny management ": THE DOUBLE, MSMANAGER, MANCHESTER UNITED, KENNY, SOCCER RIVALS, 1-ST DIVISION MANA- GER, SUPER LEAGUE, SOCCER BOSS, PROFFESIONAL SOCCER FOOTBALL, MANAGER 2, ADVANCED SOCCER SIMULATOR.

Interview - An Interview with FIKUS / Flash Inc.

a rest - Once in a lecture.

History - Hackers - art "it" - about the history of the emergence of hacking. p.2

System - Prospects Group Assept Corp: APS v2.0.

System - Multicolor Studio Compiler

Demolition - Description of the game: SOCCER RIVALS.

Advertising - Advertising and announcements.

News - Ferris Wheel.

Mail - about letters

Mail - Competition for best golovolmku (first 2 puzzles).

Review - New Games: TIME COP, UFO III, MORTAL COMBAT, MINELAYER, SEX REVERSY, THE MAGIC OF LOGIC, FEUDAL WARS, CUP AVILLIADY, CHOPPER DUEL, BACK TO SCHOLL, LCP, 750 CC GRANDPRX, INTERNA- TIONAL KIKBOXING, TAG TEAM WRESTLING, CAPTAIN PLANET, DOC THE DESTRUE DUX, OLE, TORO!.

Presentation - The history of AURYN.

Gift - On application to the magazine.

Demorynok - Hit Parade music dem.

System - description: BRIEF DESCRIPTION OF THE TEAMS Y-COMMANDER.

authors - The authors of the journal


Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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