Virtual Worlds #01
31 декабря 1999 |
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Assembler - Z80 Flags: undocumented command processor Z80.
Z80-Flags. (C) Unknown (Text taken from the Spectrum Conference fido7.zx.spectrum) There is another unlit area in the processor Z80, which has implications for Some programs, such as Sabre Wulf, Ghosts'n Goblins and Speedlock. This undocumented flags! Bits 3 and 5 of the flag register F is not used. But they can contain information and it can be used because there are such obvious command, like PUSH AF and POP AF. But however, sometimes still contents of these flags are changed. I found the following rule of thumb: The values of bits 7,5,3 repeat values of the corresponding bits last 8-bit result instructions, which I usually flags. For example, after the team ADD A, B, these bits will be identical bits in register A. Bit 7 Register F - is the sign bit, and he, of course, by definition, always should be the rule. exception is the team CP x (where x - register or (HL) or direct argument). In that case bits not copied to the result, but with argument. For instructions that operate on double-byte operands 8 bits within the derived rule - it's top 8 bits from 16-bit result. This should be expected, since there is a significant Senior 15th bit. Ghosts'n Goblins use undocumented flags as a result of programmer error. In Playing Sabre Wulf unnatural acts rhinoceros which sometimes runs low circles in the corners, if the sign Bit by BIT team calculated wrong. I quote: # AD86 DD CB 06 7E BIT 7, (IX +6) # AD8A F2 8F AD JP P, # AD8F Striking piece of code! A As for "Spidloka", then He maketh a number of obscure and puzzling tricks that in order for it to work in the emulator, it should tochnehonko correspond to the real Spectrum.
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