Scenergy #01
31 мая 1999 |
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Demoscene - the history of composition and softografiya Omega Hackers Group.
Hi, guys! Welcome * OMEGA HACKERS GROUP * from Rostov-on-Don. Here and now you know bit, and maybe a lot of interesting things about our activities in all of us respected and beloved Speccy! In general, it was in the middle 1995. Small group types, we decided to create a group. At this time, only beginning progress demomeykerstvo and very fashionable was stamped megademy. We Naturally, too, decided not to lag behind and began writing. Initially, we had people 5t: DRACULA - organizer JOCKER (I) - encoder and graphics, FANTOM - music and a bit of code, GREY - music and Codes DESTROYER - fully justified and justifies our name, ie broke everything that possible and necessary. So we started writing STRESS KILODEMO. But soon Work has died, I went made of several parts, FANTOM muddied somewhat muzakov, DRACULA racked strangers demos, and throwing the idea, but further did not get. At the same time I started developing a GREY disk Commanderie - OMEGA COMANDER, and just sling ink muse. DESTROYER served direct duties + wrote copiers protected discs and antiprotektory. I scoring on STRESS began churning piles demos (BAD of BAD one, BAD of BAD 2, CRAZY +, SINUSOMANIA, Coming Soon Stress Kilodemo, Coming Soon Sinusomania, Gift 4 Dracula, etc) and intro. The same way I wrote the first in a time, a versatile player Muses - VISUAL PLAYER. To our great regret, left us FANTOM, and GREY writing muse in small portions and ASM, so often in our prog slipped torn Mouzon. So we spent until 1996. This year we are lucky in our group add two new people, one of They tried to write music INSTRUMENT! AND I pity him, gave the disc PROTRACKER v2.1. He soon took on a new name now not obscure KLIM. Of course at first It turned out badly, but he gradually krutel, krutel and okrutel. :) Our second newcomer was obsessed with heavy metal and system prog. Now known as DIAVOL. Along with him, I wrote SMASH COMANDER v1.0. It should be noted also that to us Rostov skidded on an army furlough, Shadowman from Krasnodar group UNIT5. Which, at that time surprised us with their codes and the number of departures AWOL. Otvisaya with us, he was aware of news Speck. We even think to write together game, but ended up a single joint diskitatsiey (TWIN WORLD +20 lev), where we have used it cool, for the times, intro. Under the influence of a heap of new demos, and especially UNREAL by KSA, was written by me deme REALITY. Just a quick one was collected from the surviving remnants of STRESS. Under the influence of the coming ENLIGHT96 I nakodil part, which later became based ZEST DEMO. Occurred in December 1996. And again in our group completion. Now, was added several "artifacts": Disabler - coder and graphics Shark - Music and Codes JET - coder ELECTRO - graphics, codes, and music. And once rolled vigorous activity. Disabler literally every week brings their creations, Shark sling ink muse and tormented by an assembler, and took the JET game development (MARIO ISLANDS). K Unfortunately ELECTRO drawing some kind schedule, suddenly went into the army. In the yard came in 1997. I have become generous several new demuh: YOLKA'97, Shark18, Klim Gift and the new version of SMASH COMANDER v2.0. Soon, docked with the Disabler'om, JET began to write MARIO ISLANDS. But after the first demo fate took a different JET'a city and the project stalled: (After throwing off the MARIO, Disabler batsat began to bend, such as: Gift 4 Klim, Digital Studio 4 SounDrive, Compiler 4 Digital Studio for Covox and SounDrive, Last Project Demo, Screen Compress, Multi Studio, a few boots and a lot of things. At this time, GREY made their game "ELOPEMENT" and knocked on the PC, where he soon also made "TETRIS +" and wrote a player for S3M. Destroyer also pleased with the world Omega Copy new versions and new crack'ami cool'nogo software. The summer, all natural relaxed, the flow of natural prog very relaxed. I have KLIM'a droops in the country, walking on the women, we incidentally pondered project to ENLIGHT97 - DeMouy under tragic entitled "PSYCHOSONIC". But a good time Spending has not left us enough time writing demos. A total difficulty we had about 10 days before leaving for St. Petersburg. Back in Rostov, I immediately sat down to coding, but unfortunately, managed to write Only 4 of the wretched. Benefit in landfill in Disabler'a strewn all a couple of developments and is almost ready Digital intro (the only thing that had done in advance). And then came the critical days, when I with KLIM'om and Disabler'om within two day running of the campaign to the station for tickets to Peter (who did not bought), simultaneously pushing something edible in the mouth, we're going to customize parts Deme, straining along the way has a lot of people. And then there's the evening of 8/19/1997 to us rolled Die Krupps of Novocherkassk and we relaxed and exhausted without sleep for the second days could not finish DeMouy, fell sleep. On the morning of the 20th I could not get out of coma and stayed home. A Die Krupps'y with KLIM'om rushed to the station and surcharge vschimilis conductor on the train without tickets. So * OHG * got on ENLIGHT97 only graphics and music, and not a finished demo left lying on the disks in my room among a heap of bottles, trash, cigarette butts and Spectrum killed. Waking up somewhere in the middle of the day, I realized that I was home and not on the train! : ((DRACUL'ovskuyu and set up a wheelbarrow with a pusher began to finish DeMouy. All about everything from It took me all day. And again, I fell in coma. 21 evening the phone rang from Peter, it is KLIM called and asked all means give him a demo. Unfortunately, after a number torment deme was sent an Internet, but did not get to the recipients. So for us passed ENLIGHT97. After returning from Peter, we have arranged on the banks of the Don say so comforting * Omega Party *. Then came the autumn, education, laziness and 1998 year. OMEGA HACKERS GROUP located on two platforms - Speccy and PC. The group to date: Speccy: Jocker - organize, coding, art work. Klim - music, beta testing. Disabler - coding, art work. Mistik - gfx, some coding. Destroyer - hacker, coding. Shaitan - coding. Snake - gfx, music, some coding. Reanimator - coding, some music. Demon - coding. Lost Angel - coding. Leonardo - algoritms. PC: Grey - coding, music, art work. Screecher (ex Shark) - music. Screw - coding. Leonardo - coding. Current projects and latest news from our group on 5/16/1998: Today, we are working on the following Project: MARIO ISLANDS - nice arcade game. Idea: Jet Code: Disabler'n'Shaitan. Gfx: Disabler'n'Jet. Muzak: ????? MAD BRAZER magazine - Rostov e-zine. Idea: Jocker'n'Klim Code: Jocker Gfx: Jocker, Snake, Mistik. Muzak: Klim LEPRICON - funny game type Lode Runner. Idea: Reanimator Code: Reanimator Gfx: Disabler'n'Reanimator Muzak: Klim ULTRA SONIC - a powerful editor digital music for Covox / Profi covox / SounDrive. Idea: Klim Code: Disabler Gfx: Disabler REANIMATION - demo on FunTop 98. Idea: Jocker'n'Klim Code: Jocker, Demon, Lost Angel and maybe Disabler. Gfx: Snake, Mistik. Muzak: ???????? Now the news and the news is not funny. In muzak box you see on that question for because our KLIM'a rake in army, there is sent and Shaitan. Since Snake is not loaded with graphics and has sufficient experience, equivalent to a and Reanimator, then with the muse, we are scheduled Big strained. For those who want to contact us: Jocker: 344038 Rostov-na-Donu per. Iskryansky 19 Andrey Kharchenko phone: 310-549 fido: 2:5061 / 33.32 Andy Harchenko And anyone interested in our bend, look for them to our web page, internet: http://www.uic.rnd.runnet.ru/ ~ dkozhevn /
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