Scenergy #01
31 мая 1999
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Demoscene - the history of composition and softografiya Omega Hackers Group.

<b>Demoscene</b> - the history of composition and softografiya Omega Hackers Group.
             Hi, guys!


 Welcome * OMEGA HACKERS GROUP * from
Rostov-on-Don. Here and now you know
bit, and maybe a lot of interesting things about
our activities in all of us respected
and beloved Speccy!


 In general, it was in the middle
1995. Small group
types, we decided to create a group.
At this time, only beginning
progress
demomeykerstvo and very fashionable
was stamped megademy. We
 Naturally, too, decided not to lag behind and
began writing.

Initially, we had people 5t:

 DRACULA - organizer
 JOCKER (I) - encoder and graphics,
 FANTOM - music and a bit of code,
 GREY - music and Codes
 DESTROYER - fully justified and

             justifies our name,

             ie broke everything that

             possible and necessary.

 So we started writing
STRESS KILODEMO. But soon
Work has died, I went
made of several parts,
FANTOM muddied somewhat
muzakov, DRACULA racked strangers
demos, and throwing the idea, but further
did not get.

 At the same time I started developing a GREY
disk Commanderie - OMEGA COMANDER, and
just sling ink muse. DESTROYER served
direct duties + wrote copiers
protected discs and antiprotektory. I
scoring on STRESS began churning piles
demos (BAD of BAD one, BAD of BAD 2, CRAZY +,
SINUSOMANIA, Coming Soon Stress Kilodemo,
Coming Soon Sinusomania, Gift 4 Dracula,
etc) and intro.

 The same way I wrote the first in a
time, a versatile player Muses -
VISUAL PLAYER.

 To our great regret, left us
FANTOM, and GREY writing muse in small portions
and ASM, so often in our prog
slipped torn Mouzon. So we spent
until 1996.
 This year we are lucky in our group
add two new people, one of
They tried to write music INSTRUMENT! AND
I pity him, gave the disc PROTRACKER
v2.1. He soon took on a new name now
not obscure KLIM. Of course at first
It turned out badly, but he gradually
krutel, krutel and okrutel. :) Our second
newcomer was obsessed with heavy metal and
system prog. Now known as
DIAVOL. Along with him, I wrote SMASH
COMANDER v1.0.

 It should be noted also that to us
Rostov skidded on an army furlough,
Shadowman from Krasnodar group UNIT5.
Which, at that time surprised us with their
codes and the number of departures AWOL.
Otvisaya with us, he was aware of news
Speck. We even think to write together
game, but ended up a single
joint diskitatsiey (TWIN WORLD +20 lev),
where we have used it cool, for the
times, intro.
 Under the influence of a heap of new demos, and
especially UNREAL by KSA, was written by me
deme REALITY. Just a quick one was
collected from the surviving remnants of STRESS.

 Under the influence of the coming ENLIGHT96 I
nakodil part, which later became
based ZEST DEMO.

 Occurred in December 1996. And again in our
group completion. Now, was added
several "artifacts":
 Disabler - coder and graphics
 Shark - Music and Codes
 JET - coder
 ELECTRO - graphics, codes, and music.
 And once rolled vigorous activity.
Disabler literally every week brings
their creations, Shark sling ink muse and
tormented by an assembler, and took the JET
game development (MARIO ISLANDS). K
Unfortunately ELECTRO drawing some kind
schedule, suddenly went into the army.

 In the yard came in 1997. I have become generous
several new demuh: YOLKA'97,
Shark18, Klim Gift and the new version of SMASH
COMANDER v2.0. Soon, docked with the
Disabler'om, JET began to write
MARIO ISLANDS. But after the first
demo fate took a different JET'a
city ​​and the project stalled: (After throwing off the
MARIO, Disabler batsat began to bend, such
as: Gift 4 Klim, Digital Studio 4
SounDrive, Compiler 4 Digital Studio for
Covox and SounDrive, Last Project Demo,
Screen Compress, Multi Studio, a few
boots and a lot of things.

 At this time, GREY made their game
"ELOPEMENT" and knocked on the PC, where he soon
also made "TETRIS +" and wrote a player
for S3M. Destroyer also pleased with the world
Omega Copy new versions and new
crack'ami cool'nogo software.

 The summer, all natural
relaxed, the flow of natural prog
very relaxed. I have KLIM'a droops in the country,
walking on the women, we incidentally pondered
project to ENLIGHT97 - DeMouy under tragic
entitled "PSYCHOSONIC". But a good time
Spending has not left us enough
time writing demos. A total
difficulty we had about 10 days
before leaving for St. Petersburg.
 Back in Rostov, I immediately sat down to
coding, but unfortunately, managed to write
Only 4 of the wretched. Benefit in
landfill in Disabler'a strewn all
a couple of developments and is almost ready
Digital intro (the only thing that had
done in advance).

 And then came the critical days, when I
with KLIM'om and Disabler'om within two
day running of the campaign to the station for
tickets to Peter (who did not
bought), simultaneously pushing something edible
in the mouth, we're going to customize parts
Deme, straining along the way has a lot of
people. And then there's the evening of 8/19/1997 to us
rolled Die Krupps of Novocherkassk and we
relaxed and exhausted without sleep for the second
days could not finish DeMouy, fell
sleep.

 On the morning of the 20th I could not get out of
coma and stayed home. A
Die Krupps'y with KLIM'om rushed to the station
and surcharge vschimilis conductor on the train
without tickets.

 So * OHG * got on ENLIGHT97 only
graphics and music, and not a finished demo
left lying on the disks in my room
among a heap of bottles, trash, cigarette butts and
Spectrum killed.

 Waking up somewhere in the middle of the day, I
realized that I was home and not on the train!
: ((DRACUL'ovskuyu and set up a wheelbarrow with a pusher
began to finish DeMouy. All about everything from
It took me all day. And again, I fell in
coma.


 21 evening the phone rang from Peter, it is
KLIM called and asked all means
give him a demo. Unfortunately, after a number
torment deme was sent an Internet, but
did not get to the recipients. So for us
passed ENLIGHT97.


 After returning from Peter, we have arranged
on the banks of the Don say so comforting
* Omega Party *.


 Then came the autumn, education, laziness and 1998
year.

 OMEGA HACKERS GROUP located on two
platforms - Speccy and PC.

The group to date:


             Speccy:
Jocker - organize, coding, art work.
Klim - music, beta testing.
Disabler - coding, art work.
Mistik - gfx, some coding.
Destroyer - hacker, coding.
Shaitan - coding.
Snake - gfx, music, some coding.
Reanimator - coding, some music.
Demon - coding.
Lost Angel - coding.
Leonardo - algoritms.


             PC:
Grey - coding, music, art work.
Screecher (ex Shark) - music.
Screw - coding.
Leonardo - coding.
 Current projects and latest news from
our group on 5/16/1998:


 Today, we are working on the following
Project:

MARIO ISLANDS - nice arcade game.
Idea: Jet
Code: Disabler'n'Shaitan.
Gfx: Disabler'n'Jet.
Muzak: ?????

MAD BRAZER magazine - Rostov
e-zine.
Idea: Jocker'n'Klim
Code: Jocker
Gfx: Jocker, Snake, Mistik.
Muzak: Klim

LEPRICON - funny game type
Lode Runner.
Idea: Reanimator
Code: Reanimator
Gfx: Disabler'n'Reanimator
Muzak: Klim

ULTRA SONIC - a powerful editor
digital music for Covox / Profi covox /
SounDrive.
Idea: Klim
Code: Disabler
Gfx: Disabler
REANIMATION - demo on FunTop 98.
Idea: Jocker'n'Klim
Code: Jocker, Demon, Lost Angel and

       maybe Disabler.
Gfx: Snake, Mistik.
Muzak: ????????

 Now the news and the news is not funny. In
muzak box you see on that question for
because our KLIM'a rake in
army, there is sent and Shaitan.
Since Snake is not loaded with graphics and
has sufficient experience, equivalent to a
and Reanimator, then with the muse, we are scheduled
Big strained.



   For those who want to contact us:


                 Jocker:

344038 Rostov-na-Donu
per. Iskryansky 19
Andrey Kharchenko

phone: 310-549
fido: 2:5061 / 33.32 Andy Harchenko
And anyone interested in our bend, look for them to
our web page, internet:
http://www.uic.rnd.runnet.ru/ ~ dkozhevn /





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Charts - the best: Organizer, Musician, Coder, Cracking group, Scener, Group, Demo, Mazazine, Party.

Charts - Best: Single Coder, Cracker, Graphilian, Organizer, Musician, Group, Site.

Charts - Statistics - the numbers and thinking.

Coding - Driver RAM DISK'a for ZX-Spectrum'128.

Coding - On the use of macros or TASM 4.12 - RULEZ!

Coding - the implementation of Phong Bump Mapping on the Speccy.

Coding - sync with the music in demah.

Cracking Scene - crack contest.

Cracking Scene - Illegal scene on the Speccy.

Demo Parrt - venue CC'999.

Demo Party - gloomy thoughts Random'a: "What should I do for you to believe in design Haosa'999?"

Demo Party - New demopati: Designs Haosa'999 - past and future.

Demo Party - Pro Fun Top and all-all-all ... (Belated report Serzh'a in 5 parts)

Demoscene - Chaosite - technical data on Haosaytu.

Demoscene - the history of composition and softografiya Omega Hackers Group.

Demoscene - A new group Novgorodoskaya "RaZZLeRS".

Demoscene - An Open Letter to the scene and Kano himself.

Demoscene - the composition and the contacts of the Lithuanian group zERo.

Editorial - Information section - INDEX ...

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Sceneexplorer - Conments - based on questionnaires: "What about the Sprinter and dumate GMX", "where taking the program," in which networks have addresses.

Sceneexplorer - The results of the survey.

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Scenergy - How to contact us.

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VIP - Interview with David Brabenom c, author of the great game Elite.

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Темы: Игры, Программное обеспечение, Пресса, Аппаратное обеспечение, Сеть, Демосцена, Люди, Программирование

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