ZX Format #02
30 ноября 1995 |
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Systems - music editor Instrument 3.01
Instrument 3.01 (C) 1995 Andrei Litvinov ________________________________ Today there will be about creating music with digitized sound with Program Instrument 3.01. Digitization of sound sound more realistic than usual sound, such as in SoundTracker'e. Still, the digitized sound has some disadvantages that narrow its Use: 1. While playing a melody virtually impossible to work other procedures. In most cases, the only procedure running while playing, can only be a poll the keyboard. 2. Sound coming from the port AY3-8910/12, not very clean. More clean sound is obtained by means of special peripheral devices (Covox, etc.). But while these devices are not common, and they have not written software. Program Instrument 3.01 - a tool for creating tracks with digitized sound. It can not fully be called music editor, as its editorial features very scarce. But there are some options makes it easy Labor convert tunes famous music editor Asc Sound Master (ASM). Brief characteristics of the prog FRAMEWORK Instrument 3.01: - Length of track - 2048 notes that is 32 patterns editor ASM, with 64 notes in each pattern; - 7 downloadable tools (Samples); - Built-in converter ringtones with ASM; - The possibility of transposition of each of the seven samples, ie raise or lower the sample to few semitones; - A convenient system load / save as ring tones and samples; - Instrument has a wide selection of control: Keyboard S, X, O, P, SPACE, SINCLAIR 'KEMPSTON JOYSTICKS, KEMPSTOM MOUSE; - A convenient window user interface and piktogrammnye menus provide comfort in working with the program. The list of advantages Instrument'a not end there, but they are not considered separately be. We now turn from theory to practice. Creating a composition. Necessary equipment and Software: - ZX-SPECTRUM 128K with a floppy drive, a musical co-processor AY-3-8910/12. - INSTRUMENT 3.01 with a set of samples to him. - Moose. Editor ASM 1.11 ASM-disk format for downloading ringtones. The following statement is dedicated to those who have little familiar with the music editor ASM. Manufacturing tunes in ASM. The first thing you must download ASM. Next, go to ASM-editor of the samples labeled option SM. XX (not to be confused ASM-samples from INS-samples!) need to create 7 arbitrary samples with numbers 1 to 7. Samples should not be identical, their structure depends on your taste. In the future, if you convert, ASM-samples are replaced by INS-samples. You can also (but not necessarily) enter into an editor ornament (option IM. XX), to make some ornaments. They are required only for convenience in creating compositions ASM'e and no plays no essential role. After manufacturing of samples and ornaments they need to write to ASM-disk format as the melody, but not as separate samples. This file can be used in the future when you write the following compositions. The next stage - is to write melodies ASM'e. Details dwell on this, I will not. Let me just say a few remarks and restrictions: 1. The range of compositions have be no more than 4 octaves. This is due to the peculiarities Instrument'a. The most common period - is LARGE, SMALL, 1-ST and 2-ND octave. 2. You can not use the command PORT, GLIS, SPEED, etc. They will ignororovatsya converter Instrument'a. 3. Pause (PSE) maintains its action and Instrument'e. 4. It is advisable to use only 7 made samples and any number of ornaments. After making tracks it should be written to disk ASMformata for the possibility of further debugging. Then, entering the ASMCOMPILER, compile the resulting melody and record it on TR-DOS disk. The process of creating completed. Convert. After a successful write to disk compiled file, it is necessary Download Instrument 3.01. Entering a menu of disk operations (icon in the form of a floppy disk), choose option Import ASM block. Using it, download the file created with composition. Table appears (Conversion table). Top of the table is a series of numbers from 0 to 31. They are samples ASM'a. Near Each of the numbers, separated by a colon is a number from 0 to 7, a dash, or nothing. The figure indicates the number of INS-sample. Denoted by a dash ASM-samples, which did not enough "sample Instrument'a. If you were writing a composition in ASM on the above described method, the dashes should not be. Bridging arrow on the number of INS-sample and pressing FIRE, it can be changed. INS-sample number 0 is not involved. In the lower third of the screen is a list of octaves ASM'a. Similarly, the table of samples, here through the colon are an octave Instrument'a. Octave number 0 not involved. A dash can standing, if your song goes beyond the four octaves. A dash also appears when track is not located in the LARGE, SMALL, 1-ST-ND and 2 octaves but its range does not exceed four octaves. In this case, simply point the arrow on the dash and click to set FIRE the desired octave. If your composition is more than 4 octaves, it is possible, pooperirovav arrow and click FIRE to assign more than one ASM-one octave-native INS-ovsky. Similarly, you can do with samples, ie multiple ASM-sample assign INS-ovsky. This is done by pointing the arrow on the dash and pressing FIRE. Right of the table is a plate of octaves channels. It exchanging channels AY if you wish. After completing the table and out of it with the options OK, need to pick up on the rumor INS-samples, downloading and running the melody icon in the form of the dynamic head. On distributive drives there are a large number of samples. Their diversity should be enough for your tunes. Download by pointing the arrow on the screen area to the right of numbers of samples (top left quarter of the screen) and then pressing FIRE. Appears directory samples with their length. On each instrument reserved for 16384 bytes. But the second and 7th samples are placed in areas of the fourth and fifth samples, respectively. It turns out that the pair samples (4 and 6, 5 and 7) goes to only 16384 bytes. Because of this should closely monitor the memory usage. Most bulky instruments should be placed first. For debugging you have no time to enter the CONVERSION TABLE, and will therefore be wise to keep a table on the disk (Disk menu operations, the option "SAVE CONV. TABLE". To access CONV. TABLE, need to repeat the "IMPORT ASM BLOCK "). And finally, when the instruments are chosen, you can enjoy the written product. Now we just need to write the track on the disc option "SAVE TUNE". If you did not understand data Naya instructions (my fault) or you want to hear anything about music ZX-SPECTRUM, then write to the journal "ZX-FORMAT" in the name of Andrei Litvinov (LAV'a). Good luck in your music. ________________________________
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